Sylvan Reclamation

Sylvan Reclamation

Instant

Exile up to two target artifacts and/or enchantments.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

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Sylvan Reclamation Discussion

TempestArmor on Arcade Games

10 months ago

Looking good!

Your mana curve is so low that you don't need that much land (or ramp even really). Try swapping out a couple lands (and maybe a signet) for the following: Mentor of the Meek, Abzan Beastmaster, Sylvan Reclamation

Bring your price down, consider some cheap, instant-speed protection for your commander! You're drawing a billion cards anyway, you'll always have the mana to spare and probably will draw into at least one when you need it. I'm thinking of cards like: Blossoming Defense, Simic Charm, Mizzium Skin, Sheltering Light, Gods Willing, Valorous Stance

The following are also decent budget counter spells: Dissolve, Sinister Sabotage, Mana Leak

Optimator on Giant's Deck

11 months ago

Potential Non-Boros Commanders: Show

balu-86 on Marath EDH

1 year ago

In my oppinion, if you wish to increase the token focus, I'd cut the following cards: Collector Ouphe, Felidar Guardian, Kiki-Jiki, Mirror Breaker, Omnath, Locus of Rage, Village Bell-Ringer, Yisan, the Wanderer Bard, Birthing Pod, Red Elemental Blast, evtl. Fauna Shaman

=> Remainders of the Kiki-Combo Package and anti-Control

I'd add the following cards

Doubling Season, Veil of Summer, Parallel Lives, Hour of Reckoning, (Grand Warlord Radha), Shalai, Voice of Plenty, Ohran Frostfang, Hellrider, Sylvan Reclamation, Enlightened Tutor

I also think you should add the following lands: Kessig Wolf Run, Contested Cliffs.

Epicurus on Niv's Misfits

1 year ago

TolarianScientist, your concern is real. At the moment, I'm running 16 spells which deal with that concern:

For a hot second, I also had Atzocan Seer on the list, but dropped it in favor of including more offense as a tradeoff for losing mana production (I removed it for Knight of New Alara).

The problem with mana dorks is that none of the best ones are color pairs. With any other 5-color commander, this decklist would look totally different.

I like your suggestion of borderposts. Right now, the Spells I'd most consider removing are Merfolk Skydiver, Rise of the Hobgoblins, Deathbringer Liege, Terminate and Dovin, Grand Arbiter. Of those spells, how many and which would you replace with borderposts of the same colors?

Sorry for the long response.

CaliburnAO on Rienne Recursion

2 years ago

Good start to a deck. Rienne looks like an interesting build, and the built-in recursion is pretty powerful. If I might suggest a few cards that work really well with her; Dauntless Escort , Saffi Eriksdotter and Qasali Pridemage are all cards that self-sacrifice with powerful effects that Rienne, Angel of Rebirth lets you re-use. These cards will help to make your board more sticky and keep Rienne around to keep chugging out that value.

Theres a ton of other multicolored creatures that have reusable effects when they enter, like Duergar Hedge-Mage , Knight of Autumn and Tolsimir, Friend to Wolves . If token making is something you're interested in, then Conclave Cavalier and Trostani's Summoner can do a decent job. If you want some good aggressive finisher cards, theres Gahiji, Honored One and Knight of New Alara who can pump your board pretty nicely, as well as the liege cycle from Lorwyn.

Rienne also likes Sacrifice outlets, so Evolutionary Leap , Brion Stoutarm and some of the card-draw spells like Life's Legacy can generate some serious value.

Since the deck is three color, getting the right mana on time might be a bit of a problem. You could do with swapping some of the basics out for some tri-color lands, like Command Tower and Jungle Shrine , and using cheap fetches like Evolving Wilds , Terramorphic Expanse and Krosan Verge can help you get the lands you need as you need them. Replacing cards like Safewright Quest with things like Farseek , Kodama's Reach and Skyshroud Claim are also going to help, as you can never have enough mana in an EDH game, as we all know.

Your deck is also pretty light on removal, stuff like Swords to Plowshares , Sylvan Reclamation , Return to Dust , Generous Gift and Beast Within can get rid of troublesome creatures or permanents that threaten you or stop you winning with creatures. While they aren't flashy, sometimes you just need to get rid of that Rest in Peace before it does too much damage.

Thats my take on just some of the cards I figure could improve the deck, but I'm no expert. Play around with it and see what you like. If you find yourself struggling to cut cards, here's a list of what I feel are the weakest links in your deck, in no particular order; Chandra, Fire Artisan - You have access to better card draw and the burn shouldn't be super relevant most games. Dryad Militant , Vernadi Shieldmate , Skyknight Vanguard , Boros Swiftblade and Sunhome Guildmage all seem fairly low impact. Fatal Frenzy seems odd as your creatures aren't super large, and your commander isn't going to easily win by Commander Damage. War's Toll and Mana Web seem like filler slots, but maybe these help against your local meta?

Hopefully some of this helps, I look forward to seeing how the deck develops in the future.

TauralCW on Trostani's tokens

2 years ago

Hi Scott,

Liking the concept of the deck.

I'm just wondering that you may be a bit light on lands, especially given the number of spells and spells with high CMC. My fear is that you may just be stuck waiting to play Magic unless you hit one of the cheap ramp sources in the deck. Personally I would be running about 36 lands in a deck like this, plus the 5-8 ramp sources you already have.

Another note is that the list appears to have 2x Sylvan Reclamation which you might want to address ;-)

He_Who_Hungers on Who keeps the company of wolves?

2 years ago

Hey, thanks a lot for your suggestions! There might be couple I'd like to use. As for the others, I've listed my thoughts below:

  • I am already using Parallel Lives , and I'm not sure my deck relies enough on tokens to justify running both that and Anointed Procession , especially since it doesn't work with Tolsimir (aside from giving me the extra 3 life). If I feel I need to extra token generation, I might consider throwing in a procession.
  • Bower Passage , I don't really like. I dislike cards that straight up turn my creatures unblockable for the right opponent (and may do nothing for others). Dense Canopy I like more, since it affects the whole table, and might therefor work better as a diplomatic tool. Same goes for Gravity Well . The problem remains though that they're dead cards if I'm playing against someone without flyers out. For a first draft I'd rather rely on the removal granted by the fighting ability and see if I still have enough trouble with flyers to justify one of them.
  • Coat of Arms I don't like much as a card, and it goes against the theme. The last goes for Generous Gift as well, I think Beast Within fits the theme much better.
  • I might add Skyshroud Claim if I feel I need more ramp. Nature's Lore I just just don't like in EDH. It has too little impact to be worth a card slot for me.
  • I had been looking at my lack of recursion, and considering something like Praetor's Counsel to address it, but I felt it went too much against the theme. Seasons Past is a much better alternative. I'll consider adding it.
  • Lastly, I'm going to straight up disagree with you that Aura Shards is in any way better than Sylvan Reclamation . Not only does it exile the targets (which helps against indestructible targets like Gods or Darksteel Forge , against which Aura shards is useless), but it's instant speed whereas I need to pre-emptively cast Aura Shards to be able to respond to artifacts or enchantments coming out, giving my opponents a chance to deal with it before they play their big targets (or get a free turn with them if I hold the Shards back). On top of that, I can basic landcycle the reclamation if I ever find myself in dire need of land. I had considered Aura Shards instead of Nullmage Shepherd , as they are much more comparable, but ended up opting for the shepherd since it allows me to more easily destroy targets on instant speed (since I just need untapped creatures rather than a way to pump out creatures on instant speed to trigger it).

I couldn't help but notice you had a list of your own. I'll take a look at it later and let you know my thoughts on that.

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