Debt to the Deathless

Debt to the Deathless

Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Latest Decks as Commander

Debt to the Deathless Discussion

Icaruskid on Return of the Queen (Long May She Reign)

1 week ago

Great theme song! I like the style of what you've built here and would play it as-is right now!

Some notes:
- Breena isn't card draw. It's a good card though. Also your monarch cards count as card draw. ;)
- Faithless Looting would be better if you were running Reanimate or recursion spells. Night's Whisper might be better.
- Mythos of Snapdax is OK but probably hits your own permanents harder than you'd like. Consider Blasphemous Act, Vanquish the Horde, Wrath of God or my latest personal favorite Promise of Loyalty there. Those still hit your creatures too but on an empty board monarch shines.
- Open the Armory is good but Fighter Class was built for Sunforger.
- Everyone has their own preference for win conditions in control decks. Debt to the Deathless, Exsanguinate, Torment of Hailfire, Master of Cruelties, Approach of the Second Sun, and Revel in Riches are all popular. One I found recently that might be interesting is Near-Death Experience. It needs support cards to make it work but they are spicy like Stunning Reversal and Plunge into Darkness. It also pairs with Master of Cruelties and life swap spells. This list is a good example for more ideas is you like that path.

Here is my Queen Marchesa deck with its own theme song (less original than yours). You might like it.

Have fun ruling the battlefield!

ClockworkSwordfish on Criminally Underplayed EDH Gems

3 weeks ago

No shortage of 'em, that's for sure...

Hull Breach: The same card advantage of Return to Dust and at the same speed... but for half the mana. It's a common, too. How this two-for-one superstar was ever forgotten was beyond me!

Blood Frenzy: Mono-Red is somewhat lacking in hard removal. Sure it can throw direct damage at creatures, but EDH is the world of big plays, and sometimes a fattie will come along who is simply too big to burn. Blood Frenzy can kill any attacking or blocking creature for just two mana - while coming with a free Scorching Missile! This type of card takes advantage of the multiplayer format that EDH often is: If Player A attacks Player B with a big creature, you can use Blood Frenzy to make the creature hit Player B for four more points while conveniently disposing of it right after. Whoops, you just did Doom Blade better than black could ever dream of.

Aftershock: Blood Frenzy is cheap and powerful but a little specific in what it can target. Aftershock can flat-out destroy any permanent of the three most common types with no restrictions! This kind of versatility at four mana comes with the acceptable caveat of 3 life, which is a pittance when you start with 40. If you're making a mono-red deck, the flexibility of Aftershock should make it a staple.

Repopulate: Graveyard hate for decks without access to black - and it's an instant, so you don't lose the element of surprise like if you run artifact solutions. It can also fight against milling effects if you're desperate. Don't need graveyard hate? Hey, you can just cycle it away for something else!

Kill Switch: Playing a colour that can't deal with artifacts? Crank this guy every turn and you'll shut them all down! A Blightsteel Colossus is only scary if it can move. You can even still use mana rocks and attack with artifact creatures on your turn, then activate Kill Switch afterwards to keep anyone else from having access to their own trinkets.

Duskmantle, House of Shadow: Does anyone in your playgroup run Cruel, Enlightened, Mystical, Personal, Sylvan, Vampiric or Worldly Tutor? How about Harbingers, Volrath's Stronghold or Momir Vig? It can be comforting to have an anti-tutor just sitting in play, making mana when you don't need it.

Mitotic Manipulation: Monoblue can't do mana acceleration, right? Under most circumstances, Mitotic Manipulation is three mana to put an Island into play untapped - last I checked, that's better than the ever-popular Wayfarer's Bauble. Plus, once in a while you might get to pull out a Sol Ring, Gilded Lotus or other format staple if one of your opponents already has theirs.

Coalition Honor Guard: Long before Spellskite was zooming the toys away from Boggles decks, this unassuming common was doing the same. The Honor Guard is a nightmare for any Voltron-style deck that leans heavily into auras, including the common Zur and Uril builds. It also soaks up removal that would be pointed at key cards, such as your own commander.

Warping Wail: This counterspell can be played in any colour and even has some other modes. Any EDH deck without access to blue can still run this to prevent untimely board wipes, extra turns, and plenty of game-ending cards: Debt to the Deathless, Exsanguinate, Finale of Devastation, Genesis Wave, Insurrection, Rise of the Dark Realms, Torment of Hailfire... any number of effects you never want to see your opponent resolve.

Heat Shimmer: This mundane-sounding sorcery can do some heavy lifting, particularly in a colour pie as shallow as red's. Shimmer allows you to bring the heat by copying not only the best comes-into-play trigger on the field, but also any fun triggers from attacking, dealing damage, and so on. This can be a roundabout way for red to ramp, draw cards or borrow the nasty abilities of Resolute Archangel, Terastodon and other off-colour haymakers. Don't forget you can also get a permanent copy of your token if you Populate it before it's gone.

Bind: The best cards are often not only powerful but completely unexpected. Green isn't exactly known for its countering, but this cheap cantrip lets any mono-green deck stop combos, hose Strip Mine/Ghost Quarter, prevent a planeswalker ultimate or turn Aetherflux Reservoir into a losing proposition. All this for two mana and it even replaces itself!

Arena of the Ancients: We all know Karakas is banned for hosing commanders too hard, but the Arena does a decent impression and is still fair game. This cheap artifact can tap down even commanders with hexproof or vigilance and keeps them locked down - especially useful for colours that don't typically have strong control options, like black and/or red. It's another easy answer to voltron commanders.

Righteous Aura: This card doesn't read as too impressive, but performs a lot better than you might think. 2 life is a pittance in the face of some of the steroid monsters you'll see in any given EDH game, and it allows you to ignore Commander damage entirely as well as any other non-creature or even non-permanent threats that might take a chunk out of you. Best of all, it doesn't even target, allowing it to bypass hexproof, shroud and protection.

TypicalTimmy on Dawnglow Incineration

1 month ago

legendofa, well firstly Debt to the Deathless already exists :3

And secondly, Boros helps complete Naya, which is what I was aiming for. But I can see it dealing damage to creatures and Planeswalkers but not players. But my issue with that is spells such as Lightning Helix already exists, so it makes sense to slide into that territory, even if only was used.

StopShot on What's Your Favorite Spooky MTG …

3 months ago

Debt to the Deathless. Most cards from Seb probably work, but this was my favorite card when I first started playing, so I’m ranking it above the rest.

rb701 on Azorius Spirits - Modern

5 months ago

Guardian of the Guildpact, Soulsworn Jury, Stoic Ephemera; good defensive creatures that are still tribal that could be included. i'm sure there's a spirit creature token generator fits the color restrictions in here... the only one i know of is Honden of Life's Web, but that's green. while there is lots of cheap creatures to keep up the aggression early to mid game, i don't see anything for the big win. just about any deck (except shield-burn for an obvious reason) will have something to force the gate open. for example, i have a decent orzhov (BW) passive bleed deck with lots of cheap cast cards, but use Debt to the Deathless as a stand-alone or Cliffhaven Vampires + Ready / Willing to turn the game violently in my favor. doesn't have to be big, flashy, or expensive, but something that says "deal with it or you lose"

i would definitely recommend, however, putting in a couple Leonin Sun Standards in for the group boost; it's cheap, it's effect is decent, and demands an answer

Guerric on Regna/Krav lifegain

8 months ago

Krav and Regna are great and this looks fun. I run some of these in my Teysa, Orzhov Scion deck and run Krav and Regna themselves in my list. Just curious if you've thought about using Exsanguinate , Torment of Hailfire , or Debt to the Deathless as they all synergize with the life gain theme and can close out games, particularly with Black Market or Smothering Tithe which you're running. You probably wouldn't want to run all of those in your list, but at least one of them as an alternate win con could be nice.

MaltOMeal on Absolute Theocracy

8 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    tkjanacek on Edgar Markov Vampires

    10 months ago

    Exsanguinate and Debt to the Deathless are classic life drain cards.

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