Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
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|Commander / EDH||Legal|
Debt to the Deathless occurrence in decks from the last year
Latest Decks as Commander
Debt to the Deathless Discussion
1 week ago
Just a few card suggestions to look into:
Debt to the Deathless - Pretty solid finisher when you have the mana.
Blind Obedience - I like it for the stax effect, but extort just gets better the more players you're up against.
Pristine Talisman - Life gain and ramp!
Witch of the Moors - This is definitely more of a me card, but I hate people and their creatures. This card supports that.
Do you also hit any draw issues? If you do, there might be some cards that draw for life like Phyrexian Arena .
1 month ago
2 months ago
It's your boy Jason.
Here's a bunch of cards that should be less than $1 that I think could be possible additions. Feel free to ignore me. Also this is Zach: Zjadler and this is Stephen: icefrigi if you want to check out their decks.
Ramp: Commander's Sphere
2 months ago
I’m fairly new to the game and new to edh, my apologizes if I’m not in the right section.
I’m currently looking at the precons and there’s a few I’d like to try but right now I think that getting just one is probably smarter in case I end up not liking the format.
In all the precon I looked at, these are the one that my lgs still have. I’m gonna list them one by one with a quick reason why I’m interested by them.
Commander - Devour for Power - The Mimeoplasm: I do like the idea of dumping stuff in my graveyard to basically make my commander into whatever I need for a particular situation, I recently bought a small collection with a Sheoldred, Whispering One, Mortivore, Golgari Grave-Troll, Lhurgoyf and Hermit Druid.
Commander - Political Puppet - Zedruu the Greathearted: The idea of casting curses on my opponents and giving them creatures to screw them over seems terribly funny and diabolical. Switching my Steel Golem for Ulamog, the Infinite Gyre would be a win for me even if I end up losing the game.
Commander 2015 - Call the Spirits - Daxos the Returned: Building an enchantment deck seemed fun and I also have cards like Sorin Markov with his -3 and cards line Debt to the Deathless or Exsanguinate in my collection for alternative way of winning the game.
Commander 2015 - Seize Control - Mizzix of the Izmagnus: It’s probably not the main goal of the deck but casting instant and sorcery with Talrand, Sky Summoner or Murmuring Mystic and having Crackling Drake on the board to swoop in with a bunch of flying drakes and birds on the board made me laugh.
Commander 2015 - Swell the Host - Ezuri, Claw of Progress: Ezuri just looked so badass and flooding the bord with a bunch of 2 and 1 power creatures and adding stuff like Craterhoof Behemoth and Beastmaster Ascension or using Triumph of the Hordes or even buffing them up with Ezuri + some proliferate triggers looked like sometimes that could be very scary for the table.
Sorry for the long post but There’s so many choices that I got lost and confused on what could be better a first deck.
Thanks for the help.
sub780lime on Liesa
2 months ago
I don't know if Ashnod's Altar is your best bet for additional ramp. I don't know if you are creating token at enough of a pace to make it worth it and I don't see much of another benefit to sacking your stuff. I still think Urborg, Tomb of Yawgmoth and Cabal Coffers would be the best answer, but they sure aren't budget includes. On a budget, Cabal Stronghold can do nice work in 2 color or under decks in black. Another sometimes overlooked option is Black Market. Perhaps Ashnod's Altar was from a desire to sac what you have onboard to dump into your Exsanguinate or Debt to the Deathless. Knowing the liklihood you have a useful enough board state in any given game, I think you can probably find more utility out there as Ashnod's Altar will be dead in your hand or on board too often.
2 months ago
I like coming up with infinite combos and sometimes I wind up with an infinite combo that makes endless colorless mana. I want to know what card is best for sinking all that mana into? While I'm aware that I can use a card like Gemstone Array to make infinite colored mana or I could use a card like Staff of Domination to draw multiple cards, I instead want one card along with my infinite colorless mana and limited color mana to close out the game by doing any of the following:
-Dealing infinite damage to all opponents.
-Causing infinite life loss to all opponents.
-Creating infinite creature tokens with haste.
-Forcing all opponents to draw out their decks.
-Exiling all opponents' libraries.
-Forcing all opponents into a "lose the game" condition.
-Meeting a "win the game" condition.
I don't consider traditional mill to be a viable way to consistently win the game. Creating infinite tokens without haste I also view as not consistent enough as it gives each opponent the chance to react. Furthermore, infinite life gain isn't viable as commander damage exists.
Of course, without a doubt, Walking Ballista is the clear favorite solution to win the game being able to fit in any deck given its colorless color identity. That being said, I made this thread wanting to know what secondary back-ups would be an apt replacement for Walking Ballista if by some chance it is countered or exiled.
Here are some cards I came up with that work, but I'd like to know from others if I missed any that could do better than these: Aurelia's Fury,, Bloodrite Invoker,, Cogwork Assembler,, Comet Storm,, Conflagrate,, Cut / Ribbons,, Debt to the Deathless,, Dimensional Infiltrator,, Essence Depleter,, Exsanguinate,, Fanning the Flames,, Fireball,, Firecat Blitz,, Goblin Cannon,, Goblin Festival,, Helix Pinnacle,, Oona, Queen of the Fae,, Rolling Thunder,, Tempt with Vengeance,, Torment of Hailfire and Valakut Invoker.
I didn't include any cards that could possibly turn the game into a draw, but I'm still looking for more cards that suit the criteria I've put out.
2 months ago
Heyya Tanman, taking a look at the list and I have some broad critiques and some smaller ones. Let's start big.
You don't have enough +1/+1 counter cards to make it worth including payoffs for.
If you're playing infect, you're gonna need evasion, because no one in their right mind just lets an infect creature through, and honestly they're pretty small bois to begin with. Fleshing out the +1 counter package may help with this, big creatures are more troublesome to block and effects like Tuskguard Captain and Abzan Falconer can provide evasion beyond just being big and chunky.
You could do with a bit more ramp and a LOT more card draw.
Cards that are probably cuttable include:
Oko, the Trickster: I see this walker being cast for 6 mana, putting two +1 counters on one of your dudes, and immediately being focused to death by the rest of the table because its ult wins the game. You'd honestly be better off with Citadel Siege, it's harder to kill.
Arrest, Luminous Bonds, and Pacifism: in our meta, with so many creatures that either don't need to attack or can just be sacrificed, you're better off using kill spells like Mortify, Putrefy, or Swords to Plowshares (especially Swords bc exile beats recursion).
Grave Betrayal: such a sweet card, but much too slow.
Omen of the Dead and Omen of the Hunt: neither of these really do anything to further your gameplan. The fact that they're enchantments doesn't matter to this deck, and there are stronger recursion and ramp options.
Sunbond: There are 5 cards in this entire deck that gain you life. Goes great with your commander but there are a lot of things I'd rather spend my turn 4 on.
Courage in Crisis: Three whole mana for this effect? It's not a horrible card, but definitely inefficient.
Debt to the Deathless: This card would only be okay if damage was your primary win condition. As is? Not good.
Duneblast: The 7-mana slot may not be ideal for a wrath? Maybe this one is fine tho, idk.
Planewide Celebration: 7 mana to proliferate four times? No.
Storm Herd: Once again, this might be fine if damage was your wincon. You'd get a bunch of evasive attackers. As is? Probably not good.
Altogether though, great first deck, this would've kicked the crap out of my old Marath build back in the day.
2 months ago
sora719, Hi again! I'm so glad you've been keeping up with the deck since the start!
Funnily enough, 3 of the 4 suggestions you made I've been silently questioning myself over as well.
To get Vilis, Broker of Blood out of the way, assuming we use the same 8 mana for Debt to the Deathless, that IS a gain 24 life and a drain of 8 per opponent. As of now, I consider that a worthy value and will make the change.
I've done the math for Divinity of Pride and Archangel of Thune, and assuming I only have the given creature and Liesa out, DoP has more lifegain for the first 3 turns of combat. After that, AoT has the better lifegain rate, as it increases every turn. Notably, I have 17 possible ways to gain life in the deck, so it's likely I could make AoT buff even faster. My only worry is that a growing board/ growing Liesa will incentivise my opponents to kill it/her more than DoP ever would.
However Archangel of Thune is my favorite angel (after mistress Liesa of course), so I'm inclined to use it. Given the fact that it also isn't as color restrictive as DoP, I'll go ahead and make the change.
I have more than enough copies of Erebos, God of the Dead laying around, and the indestructible creature makes it very versatile, so I'll make that change too.
Finally, Heliod's Intervention. I did originally have it in the maybe board, but I couldn't find a slot for it. Anyone who's seen my Karametra, God of Harvests deck knows I love me some enchantment and artifact removal. That being said, I'm still not sure what I would remove for it.
I'll add it back to the maybe board, and hope I grow tired of some other card so I can make the switch.
Thank you so much for the comment and help!