Debt to the Deathless

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Uncommon

Combos Browse all

Debt to the Deathless

Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Debt to the Deathless Discussion

squadcarxmar on Teysa Queen of the Aristocrats

3 weeks ago

One of my favorite board wipes in a token based deck is Martial Coup because you can either get 4 dudes for 6 mana which is eh or you can get 5+ and increasing starting at 7 with a board wipe.

Things like Ashen Rider , Archon of Justice , and Angel of Despair can work really well in any WB deck but especially when you are recovering them from the graveyard and wanting them to die anyway.

Would you also consider a Swords to Plowshares ? It's simply strong with no additional costs for 1 mana and who cares that they gain some life unless it's hundreds? And even then it could be hundreds that aren't killing you. Also, since you have the infinite combo for Teysa with Darkest Hour, you could also consider Debt to the Deathless or Exsanguinate for a finisher with that mana. I win with Debt without even going infinite. Storm Herd is also a heavy hitter.

squadcarxmar on Teysa, Orzhov Scion: life and death

1 month ago

I'd trade out Exsanguinate and put in a Debt to the Deathless . I run it over Exsanguinate in my Teysa because I don't mainboard my Darkest Hour and it helps me close out games still. So even if your Darkest Hour is getting countered/exiled/whatever you can have an easier time winning with that. If you slap a Illusionist's Bracers on your Vizkopa Guildmage it makes this even more insane. And Bracers is also already good on Teysa trading 3 tokens for 2 creatures rather than 1. Say you spend 7 mana on Debt, 3 on Vizkopa with Bracers, with 3 opponents in the game. That's 3 on Debt for 6 life but you'll gain 18 then Vizkopa activates twice and they lose 36. That's 42 life loss to each opponent. It can also work well whenever you gain a lot of life in a turn like Soul Warden and a token dump.

I would run Carnival of Souls since you already have Soul Warden and Soul's Attendant and if both are out, it's free black mana whenever creatures hit.
I'd trade a boardwipe for Merciless Eviction because it can handle indestructible and hexproof creatures with exile. The only downside is worrying about a counterspell. Also, maybe Storm Herd in place of Increasing Devotion ? I don't know how fast the decks you play against are but if you mana ramp enough Storm Herd usually has more value. Also consider Black Market for mana ramp in a Teysa deck.

I know I'm suggesting a lot but wanted you to consider some of your options, I know some of my suggestions don't really have something directly to take out with them. This deck seems very good and competitive I'd say.

slasherturtle on

1 month ago

It may be best to try to focus on two or three specific colors to make your mana base a little more consistent. RUG are the best colors for dragons so maybe if you could drop some of your greedier-costed White and Black cards, such as Serra the Benevolent , Dakkon Blackblade , Debt to the Deathless , Pox , Settle the Score , Leyline of the Void , Heightened Awareness , and Divine Intervention and replace them with some ramp spells, cheaper dragons, and potentially some anthems, I think you've definitely got more consistency and less dead draws than you did before.

SideBae on Oloro Life A Plenty

2 months ago

BearJOO: So firstly, I think it's important to realize that a deck will need control, and that while counterspells certainly give a deck an amount of that, they are not the only way of gaining a controlling advantage. In the current configuration, I see only two counterspells in your list: Absorb and Counterspell . Counterspell is certainly very good, though I am not sure that Absorb is better than just an Arcane Denial or Dovin's Veto . Because you aren't playing a hardcore Stax list, countermagic may well be how you want to hold sway over a game; if this is the case, consider bringing in four to seven more counterspells. (Other good counterspells, though they vary vastly in price, include: Force of Will , Swan Song , Mana Drain , Negate , Countersquall , Cryptic Command , Remand , Flusterstorm , Dispel , Spell Snare , Spell Pierce and the meta-dependent Mental Misstep , among others.)

If you want more permanent-based disruption, I advise Rule of Law , Narset, Parter of Veils , Ashiok, Dream Render or even the classic Smokestack itself. (Note that Smokestack is especially good with token-generators, like the Bitterblossom mentioned above.) Zur's Weirding , which I believe I mentioned in my first comment, is similarly constant and powerful. Generally, you want your Stax pieces to do something to the broadest variety of things your opponents are doing. Propaganda and Ghostly Prison are good against creature decks, but tend to do little to nothing against combo. Running something like Ashiok, Dream Render means that any deck that tutors (which is pretty much any deck) is going to have trouble. This idea of universal applicability is why Authority of the Consuls and Rhystic Study are good.

I think Test of Endurance is not a good card, if you intend to win with it. It is a four-mana enchantment that needs to survive a full turn circuit to do anything (assuming you cast it during your main phase, without a flash enabler, and have to wait for your next upkeep). During that time, you will be the number-one threat to all other players at the table, meaning three people will do whatever they can to get rid of you and/or Test of Endurance , which, as an enchantment, is very easily removed with widely-played cards like Krosan Grip or Nature's Claim . Approach of the Second Sun is not an unfeasible win condition (I used to run it in a Grand Arbiter Augustin IV list), but it does require you to have a stranglehold on the board between when you fire cast it and when you cast it to try to win. If you want to run it, you'll want to bring in a lot more Stax pieces.

I think that, when considering cuts, you should look for needless redundancy. Tutors are meant to fetch out the best card for any given situation, and are therefore in themselves a sort of redundancy; if you need X card, you need to topdeck X OR a tutor for X, not just X. So I'd advise cutting Exsanguinate or Debt to the Deathless , as having just one in your deck to tutor up is probably going to be enough, most of the time. Also, I count four boardwipes (including your Cyclonic Rift ): In all likelihood, three or even two will be enough. I suggest cutting Fumigate . Toxic Deluge is less mana-intensive, and Cyclonic Rift and Merciless Eviction are both more versatile.

Running more two-for-one style cards will also allow you to cut back on the number of slots used by your removal suite. Running either Ashes to Ashes or, better yet, Grasp of Fate is likely enough to replace both Path to Exile and Utter End .

That being said, I've always found that the easiest way to make cuts is to play-test the deck against a wide variety of opposing decks, and see which cards most often get stuck in your hand. If nine times out of ten you're looking at a card, wishing you could just cycle it for zero rather than having it there, the card is a blank and should be cut.

Good luck man!

DrakoMajer on Edgar vamps/lifegain

2 months ago

RNR_Gaming thanks for the advise! I was actually considering adding Torment of Hailfire and Debt to the Deathless in there but my problem is deciding what cards to remove lol Anguished Unmaking was also on that list. Also Wound Reflection , Cover of Darkness , Bloodchief Ascension , Necromancer's Covenant , Campaign of Vengeance and others... I just always seem to have a hard time deciding what to replace what with.

GunbladeKnight on RIP: Rest In Profit

2 months ago

For some reason I never got a notification.

This one is meant to be a bit lower powered and taking advantage of Teysa's first ability. That's not to say I can't close out games when I need to.

Win cons:

Revel in Riches

Bloodflow Connoisseur or Mortician Beetle

Requiem Angel + Divine Visitation

Debt to the Deathless or Exsanguinate

austintayshus on Lifegain with OLORO!

3 months ago

I would probably cut Death Grasp simply because you already have Exsanguinate and Debt to the Deathless .

Might also cut Sphinx of the Steel Wind , just seems kinda pricy (mana-wise)

Patdypat on Triggerhappy Teysa

3 months ago

Out: Gild --> willst nix exilen sondern in den Graveyard packen, Springleaf Drum --> zu langsam und du willst nix tappen, Ghostly Prison --> geschmackssache muss nicht sein hast genug gute Kreaturen zum blocken, Death Grasp --> besser wäre hier Debt to the Deathless bring lieber alle um als nur einen, Bontu the Glorified muss hart drum herum gebaut werden besser wäre der neue bontu God-Eternal Bontu , Overseer of the Damned --> zu langsamer removal und zombies kommen tapped rein meh, Pontiff of Blight --> Extort brauchst du nicht bzw. das ganze gibt es billiger in Tithe Drinker .

In: Anguished Unmaking + Utter End + Despark + Swords to Plowshares --> typisches Removal Package in Orzhov, Selfless Spirit --> sehr gut weil protection von wipes, Golgari Thug --> kann rein füllt graveyard, Enlightened Tutor --> wenn du ihn hast perfekt findet Skullclamp, Living Death --> hervorragender Boardwipe für dich, Viscera Seer --> immer gut zum saccen, Pawn of Ulamog --> sac futter und ramp,

Rest hast du schon drin.

Load more

Debt to the Deathless occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

WB (Orzhov): 0.73%