Sacrifice a creature: Put a charge counter on Spawning Pit.
(1), Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
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|Commander / EDH||Legal|
Spawning Pit occurrence in decks from the last year
Latest Decks as Commander
Spawning Pit Discussion
2 hours ago
This deck looks pretty good, and after reading the comments, you seem to have put a lot of work into it. I do have a intentionally lower-powered deck with a basic aristocrat strategy. A card I really do like there is Doomed Traveler ( Doomed Dissenter is similar). Sgt.Pickles mentioned free sacrifice outlets. A very good, but very underrated one is Spawning Pit . You can sacrifice creatures, sometimes even in response to a kill spell, and then get multiple new tokens later. As many of your creatures have 1 toughness, Skullclamp could be a great addition, as well. If you were to include any combination of these three, Death Baron and Asha's Favor are what I'd cut for them. For removal spells, Ixalan's Binding is fine, but bonesplinter and/or Vicious Offering are great spells that even fit your strategy.
4 days ago
1 week ago
Move over 60-format nerds, it's C21 time!
(Collapsible due to obnoxious wall of text) Show
Starting with the Prismari deck, because an actual reason:
Elementalist's Palette: Yeah this is pretty great. It's a Manalith by default, which is OK, but after a single X-spell it morphs into a Worn Powerstone and keeps going. Zaxara, the Exemplary will enjoy this, among others.
Reinterpret: Fair Mana Drain . Not spectacular but neat none the less.
Surge to Victory: Wow okay. I had to double-check to see that it didn't have the killjoy templating of "one or more"; it's like you're giving everyone a Spellbinder to share, only you're free to go to town with sorceries as well! Token spellslinging anyone? The pumping can be quite game ending in its own right if you got a source of trample. Otherwise, exiling an extra combat spell is probably a reliable thing to do
Rionya, Fire Dancer: Obviously fancy, but she seems a bit torn between spell cards and creature cards, although that could be mended by e.g. using big token spells.
Radiant Performer: Radiate is explosive and all, but would it have killed them to skip the hand casting templating? It seems to me that cheating it out in a timely matter is pretty hard anyway. Oh well, at least it cost the same and you're free to bounce it back to hand for another go
Creative Technique: Meh. Seems inefficient to me if you're just going to cast one random card, while going for two via Demonstrate seems hella risky. I'm guessing the mechanic was made for Archenemy situations in mind.
Sly Instigator: Seems kinda dependent on your playgroup including stompy things, although you might be able to make a themed deck in blue+ where you empower even your opponent's small creatures against each other
Octavia, Living Thesis: I though Quandrix was the college about counting things! Anyway, gogo mono-blue wide spellslinger!
Dazzling Sphinx: It's Chaos Wand on legs; feels kinda more red to me
Veyran, Voice of Duality: this kinda feels like the Elsha of the Infinite to Zaffai, Thunder Conductor 's Sevinne, the Chronoclasm . Bonus Round gets pretty funny here. Also, note that it doesn't double just triggers that explicitly mentions instants and sorceries, so don't forget your Birgi, God of Storytelling Flips and Saheeli, Sublime Artificer s
Moving on to the Lorehold precon, which I must say I found quite disappointing seeing as R&D at that point had caught on to the struggles of boros in EDH and where seeking to address them, and the Prismari cards only amplifies that disappointment for me. Oh well, moving on to the actual cards:
Angel of Ruins & Ruin Grinder: Oh come one Wizards, Landcycling is there to mitigate getting mana screwed, an anti-frustration mechanic. It doesn't warrant increasing the MV of the card they're on to a point where they should be bombs (and the ETB/death triggers don't really justify it either). Yes, I know the face commander can double them from the graveyard for prenium, I don't care.
Digsite Engineer: Not bad, a repeatable Karn, Scion of Urza -2 that could get out of hand in a reasonable and fair matter. Decent direction for white.
Audacious Reshapers: Repeatable Madcap Experiment s on legs. Give them lifelink to skip the downside. Probably abuseable
Bronze Guardian: Ey, Guardian Beast throwback! Meh on the whole tho.
Archaeomancer's Map: reasonable white Burgeoning , not bad; punishes landfall decks a bit. Still, while I'm probably in a bit of a minority on this, I don't think white has that big of a problem with ramp in EDH; the generic rocks work fine IMo
Monologue Tax: See above, even if this isn't bad; while its performance can vary, I don't think you can expect it to be much more than a Worn Powerstone most of the time
Battlemage's Bracers: slightly modified Illusionist's Bracers , I like this
Excavation Technique: With that drawback it could have gone all the way and included lands too. Anyway, again, anti-Archenemy tech right here, more so than the Prismari one, but giving the Archenemy six colored mana to play with seems risky in its own right
Laelia, the Blade Refored: red Phyrexian Arena on legs , kinda. The haste seems like kind of a trap since I think you're often out of mana/already played a land on the turn you get her out. I don't think there's a way to circumvent the "one or more" templating in mono-red; I couldn't find a card that cheaply exiles individual cards alá Alms .
Losheel, Clockwork Scholar: Speaking of color shifted Phyrexian Arena s on legs that can't be readily abused, here's an underwhelming attempt at giving white card advantage. Best I could find for drawing more than one card per turn rotation is Spawning Pit . Don't really expect this to be the mono white messiah we've all been holding out for
Alibou, Ancient Witness: Meh, Golem/rocks tribal I guess? And scry 8 or something seems kinda tedious.
Welcoming voiced disagreements here, I wouldn't mind being proven wrong
1 month ago
A bit of a long comment for you to chew some ideas over. I'm just going to throw out some cards that work for the aristocrats strategy that I think the commander would work well with. Then I'll give you some combos that could work here. Most of the combos rely heavily on white cards, so I think they are all pretty cheap. I'm sure there's a lot more that you could use, but these are the ones that come to my mind.
Aristocrat Mana Producers
Free Sacrifice Outlets
Combos with a free sacrifice outlet
Karmic Guide + Reveillark
: Karmic Guide can return Reveillark to the battlefield. Sacrifice Karmic Guide, then Reveillark. Reveillark's death trigger returns Karmic Guide to the battlefield. Karmic Guide's ETB (enters the battlefield) trigger can return Reveillark to the battlefield. Repeat forever. Reveillark can also return another small creature to the battlefield in addition to Karmic Guide.
Gift of Immortality + Sun Titan : Enchant Sun Titan with Gift of Immortality. Sacrifice Sun Titan. Gift of Immortality returns Sun Titan to the battlefield. Sun Titan's ETB trigger returns Gift of Immortality to the battlefield, attached to Sun Titan. Repeat forever.
Kaya's Ghostform + Sun Titan : Same as Gift of Immortality combo above.
Angelic Renewal + Sun Titan : Same as above.
Fiend Hunter + Sun Titan : Exile Sun Titan with Fiend Hunter's ETB. Sacrifice Fiend Hunter to return Sun Titan to the battlefield. Return Fiend Hunter to the battlefield with Sun Titan's ETB. Exile Sun Titan with Fiend Hunter's ETB. Repeat forever.
Fiend Hunter + Karmic Guide : Same as Sun Titan combo above.
Leonin Relic-Warder combos
Animate Dead + Leonin Relic-Warder
: Start with Leonin Relic-Warder in your graveyard. Play Animate Dead to bring Leonin-Relic Warder back from your graveyard. Exile Animate Dead with Leonin Relic-Warder's ETB. Leonin Relic-Warder dies to Animate Dead leaving the battlefield. Animate Dead returns to the battlefield targeting Leonin-Relic Warder. Exile Animate Dead with Leonin-Relic Warder's ETB. Repeat forever.
Dance of the Dead + Leonin Relic-Warder : Same as above.
Leonin Relic-Warder + Necromancy : Same as above.
Infinite Sacrifice Fodder
Divine Visitation + Requiem Angel
: Sacrificing a creature will trigger Requiem Angel to create a 1/1 Spirit Token. Divine Visitation causes that to instead be a 4/4 Angel Token, which can be sarificed to trigger Requiem Angel to create another 1/1 spirit that comes into play as a 4/4 Angel.
Bishop of Wings + Divine Visitation : Same as above, but you also gain 4 life each time.
3 months ago
Thank you for your feedback.
Since I am not familiar with the commander rules yet, I overlooked the fact planeswalkers could not be commanders. I thought they were obvious commanders and did not look any further.
With your help, I decided that Athreos, God of Passage would make a good commander for this deck, with his ability to return died creatures to my hand. That is part of this decks "strategy" if you may call it that.
The 2nd bouncing card is Enduring Renewal, which also bounces a creature back from the graveyard to my hand.
I removed some cards that did not follow the main theme (disenchant and some like it) to make room for the suggested signets, as well as a few other cards.
Enduring Renewal athreos (unless a player decides to pay 5 life he is an enduring renewal as well)
Lampad of Death's Vigil, sacrifice creature to drain opponents life Thoughtpicker Witch, sacrifice a creature to decimate opponents libraries Undercity Informer, see thoughtpicker witch, but faster Sadistic Hypnotist, empty opponents hands fast Spawning Pit, sacrifice creatures until mana runs out to create huge amounts of 2/2 tokens (infinite amounts once Ashnods Altar or Phyrexian Altar shows up on the battlefield) Admittedly, the most beautiful way out would be to generate a large amount of mana through enduring renewal, ashnods/phyrexian altar/0 mana creature and cast a Torment of Hailfire for 999BB
3 months ago
Me likey :D I've been thinking about building Juri, there are some cards you might consider:
Also, Butcher of Malakir is a great budget option.
4 months ago
Sooo what do you want for this deck? Do you need token producers? If that is the route you want to go down, there are some other cards you should look at:
More aristocrats. You are in the right colors for these, so this shouldn't be hard to fill out. Blood Artist, Zulaport Cutthroat, Falkenrath Noble; I think there might be some red ones that make the creature itself deal damage to any target? If so, those should be an auto include what with the assassins having deathtouch.
As far as actual tokens go, it seems you mostly have one-off effects; if you want more of these, you should look for cards that get you tokens with a high amount of efficiency. If you had enough mana rocks and stuff like that I would suggest Kuldotha Rebirth, but for now I don't think that is going to do it as often as you want. Probably you want stuff like Krenko's Command, Dragon Fodder, Hordeling Outburst, etc. for this category.
In terms of token producing that recursively gives you value, I would suggest Assemble the Legion for sure; also, maybe Ophiomancer (expensive but very good with a sacrifice outlet) and any of the Goonies would be good, though technically they aren't tokens, they just come back a lot (Reassembling Skeleton, Nether Traitor, Bloodsoaked Champion, Bloodghast, Tenacious Dead, either Squee would work). If you really do want tokens to come out and be there at the same time and start to build up a board state with them, you should probably use ... well, I dunno, you're in white. Figure it out.
Also, one last thing: Cathars' Crusade.
In terms of what to cut, I would look reaaally hard at the top of your curve. I would probably drop Gravewaker at least. I think Necrotic Hex is probably good in your deck, because you have so many creatures, but just in general I think it's better in a deck that actually cares about either the word "sacrifice" or the zombies for being zombies rather than the zombies being bodies. Lena seems bad here, I don't know how many nontoken creatures you'll have. I think Crush Contraband could get cut for more efficient removal, maybe Anguished Unmaking or Utter End if you want a budget version. Moan of the Unhallowed is ... straight up bad I think.
Let me know if these were helpful or if you need more cuts.
6 months ago
Your list is looking really good! You have pretty much most of the classic Aristocrats pieces in. Your creature list is spot-on IMO. I love how much removal you have.
A couple of suggestions here though. I am going to assume you're on at least something of a budget. If you're not, hit up EDHREC for more powerful suggestions, of course.
I would recommend a bit more ramp. You're sitting at four ramp pieces by my count, and Bontu's Monument and Ashnod's Altar are a bit questionable as true ramp. They're definitely good and worth their slots--don't get me wrong. I'd recommend at least eight ramp pieces in almost any deck. Some good includes would be Wayfarer's Bauble, Charcoal Diamond, Star Compass, Myriad Landscape, Prismatic Lens, Mind Stone, Worn Powerstone. With a bit of money you have Arcane Signet, Coldsteel Heart, Jet Medallion, Crypt Ghast, Magus of the Coffers and Sword of the Animist.
I wouldn't really recommend Altar of Dementia unless you can infinitely loop sacrifices and make it a win-con. If you just want free sac outlets; your commander, Ashnod's, Woe Strider, and Carrion Feeder should do the trick and give you value in return that you can actually use. Same with Ayara and stuff. Culling Dais and Spawning Pit are decent. One of Yehenni's biggest strengths is having a free sac outlet in the command zone.
Speaking of your commander, one of the reasons to run Yahenni over other mono-Black aristocrats commanders is the threat he/she turns into. I would recommend a few pieces of equipment to help end the game. Loxodon Warhammer, Blackblade Reforged, Lashwrithe, Trailblazer's Boots, Prowler's Helm, and of course Swiftfoot Boots are all good choices. Lots to choose from here but these are great for their price. Obviously there are all the Swords and Jitte and stuff if you have the cash or have them in your collection.