Sacrifice a creature: Put a charge counter on Spawning Pit.
(1), Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
|Want (2)||GentlemanPotato , Cactusman|
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|Commander / EDH||Legal|
Spawning Pit occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Spawning Pit Discussion
5 days ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
2 weeks ago
Spawning Pit comes to mind. I will take a look again tomorrow.
3 weeks ago
Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.
But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?
You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.
You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.
What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.
We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options
Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).
1 month ago
I have found that Spawning Pit has been a real workhorse in my The Fat Red Line - Purphoros EDH ... I play slightly different than you, not really going for goblins so much as just all out ETB damage; but still. You can sac creatures after they are used as blockers, or before they die anyway like anyone you bring back with Feldon. Then if there is a turn where you are looking to blow some mana, can pump out some extra ETBs. Also great for that extra colorless mana you have left over from Grinning Ignus if you have the medallion out.
I would suggest removing Mindcrack.. unless there is something i am missing, you are probably not going to mill commander players with this deck, and it just feeds anyone who has a recursion theme or the like.
Cheers, love a Purphy build :)
2 months ago
and if you have ashnods altar you might want Spawning Pit aswell
2 months ago
Looks good! You might like these: Pashalik Mons, Ib Halfheart, Goblin Tactician, Null Brooch, Dragon Fodder, Brightstone Ritual, Treasonous Ogre, Battle Hymn, Ashnod's Altar, Spawning Pit, Impact Tremors, Shared Animosity, Goblin Engineer, Slate of Ancestry, Tome of Legends, Idol of Oblivion, Dwarven Mine
2 months ago
Thanks KibaAlpha! These are great suggestions. The reason why I don't have cards like Ashnod's Altar, Phyrexian Altar, and Skullclamp in my deck is because they are expensive enough ($, not CMC) that I haven't added them to my deck. I may add them in the future, but this is still a new deck so I haven't invested much money in it.
2 months ago
First you don’t need more than 37 lands.
I’ll suggest more when I’m not at work.