Sacrifice a creature: Put a charge counter on Spawning Pit.
(1), Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
|Want (3)||WillPhil99 , Ceraunograph , sedhyran72|
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|Commander / EDH||Legal|
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Spawning Pit Discussion
3 weeks ago
Your list is looking really good! You have pretty much most of the classic Aristocrats pieces in. Your creature list is spot-on IMO. I love how much removal you have.
A couple of suggestions here though. I am going to assume you're on at least something of a budget. If you're not, hit up EDHREC for more powerful suggestions, of course.
I would recommend a bit more ramp. You're sitting at four ramp pieces by my count, and Bontu's Monument and Ashnod's Altar are a bit questionable as true ramp. They're definitely good and worth their slots--don't get me wrong. I'd recommend at least eight ramp pieces in almost any deck. Some good includes would be Wayfarer's Bauble, Charcoal Diamond, Star Compass, Myriad Landscape, Prismatic Lens, Mind Stone, Worn Powerstone. With a bit of money you have Arcane Signet, Coldsteel Heart, Jet Medallion, Crypt Ghast, Magus of the Coffers and Sword of the Animist.
I wouldn't really recommend Altar of Dementia unless you can infinitely loop sacrifices and make it a win-con. If you just want free sac outlets; your commander, Ashnod's, Woe Strider, and Carrion Feeder should do the trick and give you value in return that you can actually use. Same with Ayara and stuff. Culling Dais and Spawning Pit are decent. One of Yehenni's biggest strengths is having a free sac outlet in the command zone.
Speaking of your commander, one of the reasons to run Yahenni over other mono-Black aristocrats commanders is the threat he/she turns into. I would recommend a few pieces of equipment to help end the game. Loxodon Warhammer, Blackblade Reforged, Lashwrithe, Trailblazer's Boots, Prowler's Helm, and of course Swiftfoot Boots are all good choices. Lots to choose from here but these are great for their price. Obviously there are all the Swords and Jitte and stuff if you have the cash or have them in your collection.
1 month ago
I’ll certainly read it! And I’m conflicted on Spawning Pit it seems great but I just havnt found a good cut for it
1 month ago
Spawning Pit would be perfect! Now I might put a list together...
1 month ago
1 month ago
I was considering Bubbling Cauldron, but it doesn't seem to be nearly as good as Spawning Pit. The former would splash in some life gain which would dilute the real purpose of the deck and the latter would actually add some synergy, especially since I don't have to tap it and it's at instant speed.
1 month ago
I hear ya on the mentality of not letting things sit on the shelf. You might streamline your build a bit more even if your playgroup is cool with the 4x Tinker thing.
I haven't played this build obviously so I'm only gauging by what I'm reading as an overview, but you might try splashing Black into the mix which could offer you some better control options (like targeted creature destroy for big threats, rather than relying on attack/block mechanics to do away with things), and it'd also offer plenty of options for "Sacrifice a Creature:" effects. Then you could run 4x Myr Retrievers and lean on him a bit more for protection.
Ashnod's Altar, Altar of Dementia, Spawning Pit, and High Market are all either Artifact or Land-based (colorless) options that you could use to sacrifice a creature to activate the Myr Retriever on your own, and gain a little benefit on top of it too depending.
Also, you could definitely bump up to multiples on all of the Urza Lands so that you needn't rely exclusively on "tutor" effects to drag w/e you need out of your library.
2 months ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium