Underground Mortuary

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Underground Mortuary

Land — Swamp Forest

(: Add or .)

Underground Mortuary enters the battlefield tapped.

When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

wallisface on How Many Dual Lands do …

3 months ago

As others have mentioned, this is a question which requires more specifics, and can’t be solved with a generic catch-all answer.

I can say, from a modern perspective, that both "slow lands" and “checklands” are awful, and the “filter lands” are almost always terrible too. If you’re looking to branch out from the shocklands, i’d suggest “fast lands” (i.e. Blooming Marsh), and 1-2 surveil lands (i.e. Underground Mortuary). Generally speaking though, the more important/impactful thing for a deck is not the quantity of duel-lands, but the quantity of fetch-lands (i.e. Verdant Catacombs). Decks become a LOT more powerful and consistent with a strong fetchland-base, and if you’re looking to improve your landbase, adding in 8-12 fetches is almost always the strongest improvement you can make.

Master_J on Froggin Time!

11 months ago

OUT: Cultivator Colossus, Selvala, Heart of the Wilds, Fyndhorn Elves, Elves of Deep Shadow, Vampiric Tutor, Not Dead After All, Bala Ged Recovery  Flip, Demonic Tutor, Lightning Greaves, Greater Good

IN: Zopandrel, Hunger Dominus, Shakedown Heavy, Hunted Bonebrute, Tear Asunder, Nature's Claim, Culling Ritual, Nature's Lore, Arcane Signet, Unnatural Growth, Underground Mortuary

Trying to work out some kinks in this deck. I find myself without big boys to sac to the 'Rog sometimes. Also, upping the land count a little instead of using dorks that will die to Culling Ritual.

I may also come to regret pulling out the tutors, but I never know what to look for that will help me win immediately, so out they come for now.

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