Retreat to Hagra

Retreat to Hagra

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

  • Target creature gets +1/+0 and gains deathtouch until the end of turn.
  • Each opponent loses 1 life and you gain 1 life.

Latest Decks as Commander

Retreat to Hagra Discussion

GrimlockVIII on ping home the bacon (Zagras EDH)

2 months ago

Yo if you can't get Zagras out or if he blows up, having stuff like Death Pits of Rath or Retreat to Hagra could make for good backup plans.

Hedron-titan on Touch me, IF YOU DARE!

2 months ago

libraryjoy, here's the new setup. I took a lot of your advice, but I'm not sure if I should take out a few cards that I felt I should keep to add more mana. Maybe either Retreat to Hagra , Blightbeetle , or the two Epic Downfall because I was thinking of adding maybe one or two Nykthos, Shrine to Nyx . Please, let me know what you think about that. I think the reason I can see Erebos working is cuz I can use that to draw more cards if I'm not getting the right stuff, so then I can just speed up the process. I'm definitely going to have to get Phyrexian Arena , especially if I'm using Gary.

libraryjoy on Touch me, IF YOU DARE!

2 months ago

If you want it to be Modern Legal, able to play at a Modern event, then yes, replace the Bubbling Muck with 3x Dark Ritual . But if it's just to play in your play group, then it shouldn't matter. I would go with 2-3x Garys, because he is going to do WORK for you lol. I went ahead and made an adjusted list that I would recommend, but feel free to adjust as you see fit. I ended up leaving off Fog of Gnats because it's a buck each and I don't see it doing a ton for you. I actually put in Brain Maggot - don't underestimate the benefits of knowing your opponent's hand! Blightbeetle could also fit in that slot. I could see Erebos if you play against a lifegain deck regularly (might be a sideboard card, too). I added Retreat to Hagra instead of Torment of Scarabs , but your mileage may vary. It's definitely a smoother mana curve. I ended up dropping Stab Wound after I realized how many permanents you were making the opponent sacrifice. In the maybe board, I added 2 cards for card draw. If you want to put $$ down toward something, I'd recommend Phyrexian Arena . It's going to be useful in pretty much every deck running black. So at long last, here's my list: Boi! Keep Your Hands to Yourself!

Saccox on Dark Shot Pezzent! (10/12 Euro/$)

4 months ago

Mtg_Mega_Nerds thanks for your comment! Sovereign's Bite is alredy present in 4X, Underworld Dreams it's not in budget. Retreat to Hagra it's a good card but i can't use the first ability,i have only four creatures. Anyway thanks for the ideas!

Flagellum on Steep Price to Pay (Dina, Soul Steeper)

4 months ago

Powerleech : would be great

Quiet Disrepair , Retreat to Hagra , Retreat to Kazandu , Jaddi Offshoot , Grazing Gladehart , Kazandu Nectarpot , Lifegift : Landfall and upkeep triggers. Run a land ramp package thanks to green to capitalize on these effects. Very budget friendly options

Zuran Orb / Dark Heart of the Wood : Eat the lands you accrued through the game. Throw in Splendid Reclamation for lolz and sac them all again

DemMeowsephs on Power nap

7 months ago

I most certainly can! Archelos is super cool and can really warp a landbase, as now you can include so many tap lands that normally aren't too powerful, not only giving you that sort of ability but also making the land base WAY cheaper! You also have to think about the lands BEFORE you put our Archelos though, and so I'd say a balance between better lands and tap lands are what you probably want to head towards. What you have so far looks wonderful, and certainly efficient, though again, you may want to include one cycle of a certain land, maybe Breeding Pool, Overgrown Tomb, and Watery Grave? These guys can help get Archelos out, but after he's out you won't necessarily have to take the shock damage from them which I'd say deserves them a good spot in the deck. Other ones that aren't necessary but could be worth considering are Hinterland Harbor, Woodland Cemetery, and Drowned Catacomb, since again they can come in untapped with Archelos and still be relatively good without him, and of course the bounce lands Simic Growth Chamber, Golgari Rot Farm, and Dimir Aqueduct, since they can get pretty powerful when they come in untapped. Since you have Fabled Passage, Evolving Wilds, and Terramorphic Expanse I'd say it's worth it to slot in a Ramunap Excavator or Crucible of Worlds, since you'd then get two landfall triggers per turn guaranteed, since you can continuously play the sac lands again and again. If this trick proves to be very helpful, you may want to consider slotting in more fetch lands like Prismatic Vista, Misty Rainforest, Verdant Catacombs, Polluted Delta, etc. Speaking of landfall triggers, I think Myriad Landscape would work AMAZING with Archelos, as not only would the Myriad come in untapped, but so would what it searches for, giving you three landfall triggers just off of that one card if you have two mana to spare. So honestly, I don't have too much to say about the lands, I think it's pretty solid at the moment though you may need to playtest a lot to know for sure, however, I did find a bunch of great cards that could work well with Archelos!

  • Amulet of Vigor: If Archelos isn't out yet and you have a ton of tap lands, this guy could be of great use, especially for just a single mana.
  • Root Maze: SUPER amazing card, this guy can tax everyone but you! On your upkeep untap archelos, have everything come in untapped, then tap him before your next turn and boom now everyone's artiafcts and lands come into played tapped for one mana besides yours.
  • Coldsteel Heart: Basically a 2 mana, untapped mana rock with Archelos
  • Cryptolith Fragment  Flip: This guy can perform your goal of whittling away peoples health, as well as coming in untapped with Archelos. The flip side can also perform that whittling quite efficiently.
  • Manascape Refractor: Comes in untapped- could be pretty fun to see how that works out!
  • Arcane Signet: You should run this no matter what
  • Orb of Dreams: Similar power and ability to root maze mentioned above, this can tax everyone else except you with Archelos
  • Renegade Map: Basically 1 mana get a basic land if you have Archelos out
  • Sphere of the Suns: Great with Archelos out and coming in untapped
  • Terrarion: Seems pretty solid if it doesn't come in untapped
  • Worn Powerstone: Like the rest, pretty sweet if it doesn't come in tapped and can be immediately used.
  • Moss Diamond/Charcoal Diamond/Sky Diamond: Untapped ability again
  • Honor-Worn Shaku: Allows you to tap archelos and get something out of it
  • Urborg, Tomb of Yawgmoth: It's amazing why not run it
  • Retreat to Hagra: Can be a great way of slowly ruining your opponent's health, especially with the extra land triggers I mentioned before
  • Stasis: If you already have the things you need to slowly remove your opponents health, this can pretty much ensure victory.
  • Verity Circle: SUPER amazing if I'm understanding it correctly, basically whenever your opponents play a creature since it comes in tapped with Archelos you draw a card, and has the second ability if you are ever in need of it
  • A great way to slowly get rid of your opponents health is with recurring triggers that happen every turn, such as curses. Here are some that I found: Trespasser's Curse, Torment of Scarabs, Cruel Reality, Curse of Thirst, and Curse of Fool's Wisdom
  • ANY COMBO WITH RETREAT TO CORALHELM. Edhrec names 1000+ combos with this card, so I'd recommend looking through it and seeing if you find anything that would work if you haven't already!

That's all I have, sorry it probably wasn't too much regarding the lands, but I hope I gave you some good stuff to think about! I honestly love the deck it has a super cool theme, and seems like it could work very well! That said though, hope this helps, and have a wonderful day!

mrdehring on I Put Maja'nds in the Air

8 months ago

Deck looks solid. Love the interaction of Lurking Predators and Kodama of the East Tree. You may want to look for other ways to cheat in higher cost stuff. Quicksilver Amulet?

I also think the mini combo of bounceland + kodama + landfall trigger. Do you want to add some life gain Primeval Bounty or Kazandu Nectarpot, damage Ob Nixilis, the Fallen, or both Retreat to Hagra?

You only have a few actual creatures (17, not including the commanders) in the deck so I don't think Zendikar Resurgent and Guardian Project are worth it. Would an Emerald Medallion or other cost reducing spells be better. As for card draw Mentor of the Meek? You are playing green; there has to be something else.

You also only have a limited number of non-land permanents (34) and very little self mill and fetch lands. So I'm not sure if Eerie Ultimatum really deserves the spot. Your permanents are pretty powerful, so you may still want this. If you decide to keep it in you might want to look at Deadbridge Chant and more fetches or Evolving Wilds for your lands.

Duneblast seems to go against your swarm strategy. Hour of Reckoning is amazing.

My only other thought is Entreat the Angels. You are going to draw cards during your second main phase; no miracle is feel bad.

What do you think of Khalni Heart Expedition over Sakura-Tribe Elder? Same cmc, upside of more lands, downside of less consistency.

Other thoughts Ancient Greenwarden and Panharmonicon why trigger once when you can trigger twice.

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