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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Retreat to Hagra
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
- Target creature gets +1/+0 and gains deathtouch until the end of turn.
- Each opponent loses 1 life and you gain 1 life.
Crow_Umbra on
The Value Frog and His Hateful GF
4 months ago
I will preface my feedback by acknowledging that I don't currently own my Thalia/Gitrog deck in paper and haven't played it at all IRL.
I think you are spot on in being heavy on the ramp. Since Thalia/Gitrog already has the extra land drop effect stapled on to them, I think you could stand to cut 3-4 of your 1 drop mana dorks, and 1-2 other Extra Land Drop effects. For similar reasons, I think you could safely cut Smothering Tithe. Yes, it's a great card, but I think you already have a ton of ramp, and Thalia/Gitrog taps down your opponents' lands, so it feels a bit extra. I think some of the following could be helpful:
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Serra Paragon - As another recursion source for sacrificed lands and smaller creatures.
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Bastion of Remembrance / Dictate of Erebos - Any edict or aristocrats effects that can punish your opponents when you choose to sacrifice creatures
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Retreat to Hagra & Retreat to Emeria - More Landfall effects that can ping opponents, create sac fodder, and temporarily anthem up your board in some way.
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You could even use some of the mana dork slots for hatebears and stax effects like Collector Ouphe, Drannith Magistrate, or Archon of Emeria. They can support the hate effects that Thalia/Gitrog already have, and you can sacrifice them if needed to break parity once they've served their purpose.
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More removal is always helpful. I'm a fan of effects that hit all opponents, but aren't necessarily board wipes. Stuff like Dismantling Wave, Grasp of Fate, or Druid of Purification.
I hope these are helpful suggestions.
Dagalor on
Wack Her Dracs
8 months ago
Ditched: the Cabal Coffers, Riveteers Overlook, Retreat to Hagra, Thaumatic Compass  Flip, and 1 from both Shakedown Heavy & Sword of Fire and Ice for swamps. Gets me up to 22 swamps at 60 cards. Gonna see how much better it'll run now!
LandoLRodriguez on
Earth, Windgrace, Fire
1 year ago
cavacinig Thanks, my Windgrace deck has evolved some over time and I plan on keeping it updated. Landfall is one of my favorite mechanics in Magic, so I've tried to create what I think of as a "landfall toolbox" with as many varying effects as possible, such as Caustic Crawler's unique -1/-1 ability. While Moraug, Fury of Akoum's ability is also unique to landfall, I've chosen not to include him. My general strategy is to sort of sit back until I have a totally overwhelming force and essentially only need to attack once. Moraug provides sort of a "win more" condition to me that doesn't seem necessary. That being said though, that's just my opinion and if you wanna swing multiple times per turn with Moraug, Go for it!
Titania, Protector of Argoth, on the other hand, I would highly recommend. I have to disagree with AscendedLandfalls and assert that Titania will prove valuable even without relying heavily on straight up land sac outlets like Zuran Orb or Squandered Resources. With Titania out there, one Evolving Wilds/Terramorphic Expanse + any Crucible of Worlds effect + multiple lands drops allowed in a turn = a whole bunch of chunky elementals per turn. I like getting value for lands coming and going, and behind The Gitrog Monster, Titania provides the best value for lands leaving.
As far as your other inclusions, you're gonna love Lotus Cobra. The mana generation he creates is insane. Grazing Gladehart is certainly expendable since you get the landfall life gain effect from both Retreat to Kazandu and Retreat to Hagra. As far as Ground Assault, it certainly can do a large amount of one time damage, but in my deck at least I rely on Akoum Hellkite for direct damage. Combine him with deathtouch from Retreat to Hagra and he becomes a removal machine! All this is to say that I'd put Ground Assault on the chopping block as well.
That's all for now I suppose, I hope this helps some and keep on brewing! LANDS MATTER!
MIme2Waste on
Death Comes For Us All
1 year ago
+1 because I love seeing Horobi. Cauldron of Souls is a powerhouse. Protects your board when Horobi is away and nukes when he's around. Beyond that, Retreat to Hagra and Tetzimoc are common pieces. I think Xenic Poltergeist is one of my favorite includes, simply because monoblack has such a hard time dealing with noncreature artifacts.
Happy brewing!
LandoLRodriguez on
[Primer] The Windfall Crucible: A Gitrog Tale
1 year ago
Changes, 31Oct2021:
-1 Zendikar's Roil, +1 Scute Swarm. Roil may crank out larger tokens, but Swarm has a chance to get simply silly with the amount of tokens it makes, plus it's less expensive. With the biggest drawback being that the Swarm will be easier for opponents to get rid of, it's still a better card in this slot.
-1 Worm Harvest, +1 Phylath, World Sculptor. I'd been on the fence about including Phylath for a while. With a few other sources for plants as well as Doubling Season and Ancient Greenwarden now in the deck, Phylath is a very real threat. Only 1 CMC slot higher than Worm Harvest as well. While I'd love to include more retrace cards in this deck, Worm Harvest just costs too much for a card that will only be good situationally. Phylath should be good every time he makes it on the battlefield.
-1 Centaur Vinecrasher, +1 Wrenn and Seven. Vinecrasher is pretty underwhelming. W+7 does everything I want this deck to do. This was a super easy call.
-1 Walking Ballista, +1 Druid Class. As I mentioned before, I want to include every extra land drop card available. So I needed to find a slot for Druid Class. Walking Ballista is probably good in every deck that exists, but I mostly wanted it in here for the way it interacts with Retreat to Hagra. Any turn I can get a land drop with RtH out, Ballista turns into a targeted removal machine at instant speed (especially fun during opponents' turns with a fetch land usage). I can get this same effect with Akoum Hellkite, however. So, while the Ballista will be missed, one more card that lets me drops more lands will win me more games in the end.
-1 Decimate, -1 Constant Mists, +1 Demonic Tutor, +1 Chord of Calling. Also as mentioned before, I wanted to find room for these tutors at some point. Thank you, Strixhaven Mystical Archives for providing me with a $4 Demonic Tutor. For this deck to really get going, it's imperative that I get both The Gitrog Monster and something with a Crucible of Worlds effect (also available on Ramunap Excavator and Ancient Greenwarden, of course) out there together. Adding these 2 along with the tutors I was already running should dramatically increase the number of games I can successfully get the engine humming. Plus they can help me pick and choose what else I might want from my landfall toolbox if I've already got things going. While it did pain me a bit to take out one of very few cards that can deal with enchantments in Decimate, its demanding targeting requirements and overall strategy of my deck made it expendable. Mists falls into the same boat strategy-wise; I love that I could keep it with a land sac (which itself can be very advantageous for me), but in a game with anything good happening for me, I should be able to deal with combat damage other ways, so Mists went on the block.
GrimlockVIII on
ping home the bacon (Zagras EDH)
2 years ago
Yo if you can't get Zagras out or if he blows up, having stuff like Death Pits of Rath or Retreat to Hagra could make for good backup plans.
Hedron-titan on
Touch me, IF YOU DARE!
2 years ago
libraryjoy, here's the new setup. I took a lot of your advice, but I'm not sure if I should take out a few cards that I felt I should keep to add more mana. Maybe either Retreat to Hagra , Blightbeetle , or the two Epic Downfall because I was thinking of adding maybe one or two Nykthos, Shrine to Nyx . Please, let me know what you think about that. I think the reason I can see Erebos working is cuz I can use that to draw more cards if I'm not getting the right stuff, so then I can just speed up the process. I'm definitely going to have to get Phyrexian Arena , especially if I'm using Gary.
libraryjoy on
Touch me, IF YOU DARE!
2 years ago
If you want it to be Modern Legal, able to play at a Modern event, then yes, replace the Bubbling Muck with 3x Dark Ritual . But if it's just to play in your play group, then it shouldn't matter. I would go with 2-3x Garys, because he is going to do WORK for you lol. I went ahead and made an adjusted list that I would recommend, but feel free to adjust as you see fit. I ended up leaving off Fog of Gnats because it's a buck each and I don't see it doing a ton for you. I actually put in Brain Maggot - don't underestimate the benefits of knowing your opponent's hand! Blightbeetle could also fit in that slot. I could see Erebos if you play against a lifegain deck regularly (might be a sideboard card, too). I added Retreat to Hagra instead of Torment of Scarabs , but your mileage may vary. It's definitely a smoother mana curve. I ended up dropping Stab Wound after I realized how many permanents you were making the opponent sacrifice. In the maybe board, I added 2 cards for card draw. If you want to put $$ down toward something, I'd recommend Phyrexian Arena . It's going to be useful in pretty much every deck running black. So at long last, here's my list: Boi! Keep Your Hands to Yourself!
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