Sandsteppe Citadel enters the battlefield tapped.
: Gain, , , or .
|Want (9)||BaconTrail , mavaje , DarkKnifer , Throl7 , Kongtwenty12 , Cannon119 , aristen , Etinifni , Purple_Peach|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Sandsteppe Citadel occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
BGW (Abzan, Junk): 3.55%
Sandsteppe Citadel Discussion
21 hours ago
1 month ago
Hey, nice budget version of Ghave.
The color fixing in the manabase can be improved on a budget. Command Tower is a staple land for multicolored decks in Commander. Exotic Orchard is another staple land for mutlicolored in multiplayer Commander. Sandsteppe Citadel is the Abzan Tri land and Murmuring Bosk is another Abzan Tri land. Ash Barrens can be cycled for any basic land.
Skullclamp is very good with 1/1 tokens because when you equip it to a 1/1 token that token dies and you draw two cards. This interaction is repeatable as long as you have a token meaning Clamp can draw a lot of cards for very little mana investment. To make room in the budget for Skullclamp consider cutting Stonecoil Serpent? Stonecoil is not a bad card, but it has much less overall impact then Skullclamp would.
You could improve upon the aristocrat strategy on a budget by adding persist creatures and some enablers to abuse persist.
Ghave is good with persist creatures because he can put a +1/+1 on them which cancels out the -1/-1 counter. This is the interaction that can abuse persist since if the persist creature doesn't have a -1/-1 counter then it can keep dying and returning the battlefield. Good-Fortune Unicorn is the combo enabler with a creature with persist to remove the -1/-1 counter with a +1/+1 counter when the persist creature ETB (enters the battlefield). This counter interaction cancels out the counter leaving the creature with no counter allowing it to keep dying and returning.
With Ghave or another sac outlet such as Carrion Feeder you can keep sacing Finks/Clique and they keep returning to the battlefield. This combo is good with an aristocrat such as Zulaport Cutthroat because then each time Finks/Clique dies your opponents are losing life and they keep dying. With Ghave as the sac outlet then you can also put a lot of counters on Ghave or another creature which can fuel more Saps with Ghave.
I offer more advice. Good luck with your deck.
2 months ago
multimedia, thanks for the comments and suggestions. I'm definitely looking for a Hand of the Praetors & Guardian Project , but couldn't find either one at my LGS when I was building. I didn't realize that Cabal Coffers showed up twice, I just fixed that as well. As far as the dual lands and check lands, I'm definitely working on finding those as well. Totally misread the Sandsteppe Citadel and added it thinking it was Sultai and not Abzan, thanks for catching that. I'll look around for the Shrieking Drake too since that could easily end games. Appreciate all the ideas!
2 months ago
Hand of the Praetors is good way to repeatedly give your opponents infect. Praetors triggers on cast of an Infect creature which can take advantage of the interaction of Shrieking Drake with Yarok. With Yarok Drake gets two bounce triggers, first one bounces itself and the second can bounce any other creature you control with Infect.
Yarok + Shrieking Drake + Cloud of Faeries + four lands equals infinite mana by tapping and untapping those four lands with two Cloud triggers. Use this infinite mana with Viral Drake / Merfolk Skydiver for infinite proliferate after you have given all your opponents a poison counter. You're constantly casting both Cloud and Drake meaning that each time can you trigger Inexorable Tide as another way for infinite proliferate.
Should consider adding a few more dual lands and cutting some basic lands. Cabal Coffers is displayed twice in the manabase which is not allowed in a Commander deck. Sandsteppe Citadel has white mana in it's color identity which isn't allowed because Yarok doesn't have white in it's color identity. Llanowar Wastes , Yavimaya Coast , Breeding Pool could replace three Forests since they can be tapped turn one to make green mana. Hinterland Harbor and Drowned Catacomb are the other Sultai Check lands and they could replace two Islands. With 34 creatures Guardian Project can be good repeatable draw especially since it triggers Yarok, you draw two cards when the creature ETB.
Good luck with your deck.
2 months ago
Further sins for the counter:
“What are you commanding the tower to do?” Command Tower
“Power creep!” Prismatic Vista
“Taxes.” Smothering Tithe
Arcane Sanctum : Tullius hates fake news!
Godless Shrine : The IRS?
Hallowed Fountain : The NSA?
Sandsteppe Citadel : Thank you, captain obvious.
Blur Sliver : I don’t know what group of people I’m making fun of here, but definitely one of them!
Horned Sliver : Shouldn’t the slivers be breaking off of the timbers?
Smothering Tithe : Organized religion!
Sliver Hivelord : Donald Trump!
Assassin's Trophy : Impeachment!
Kindred Dominance : The 2020 presidential election.
Bonescythe Sliver : How fast is a bow?? I get that they have range, but “fast” seems like a misnomer.
Sliver Legion : A fair and balanced card.
2 months ago
I don't see much change in this list.
You just don't want that Creature early in the game.
I can see why you have it - to protect your Creatures while getting at least some board wipe of the other field of something like Zombies, but it does have its limitations.
If it were me I'd take them all out, but it's dependent on taste and play style.
Hope that helps.
multimedia on jodah
3 months ago
Hey, looks good for your first Commander deck. You haven't finished the manabase? Nice Ugin, the Spirit Dragon :)
What's the max budget for your deck? I ask because you haven't allocated yet for lands in the manabase. 35x basic lands is not going to work when you want to pay for spells. When playing five colors the manabase and the amount of color fixing you have in your deck is very important. If you don't make these things priority to focus on getting right then your deck will have a difficult time functioning when playing so many colors.
You have a good start by including the budget land ramp spells ( Cultivate , Sakura-Tribe Elder ), but you're going to want a lot more than just these spells for both ramp and more importantly for color fixing. You can build a five color manabase on a budget with basic lands using some dual lands that have interaction with basic lands, Tri lands and other budget lands.
Here's an example:
- Command Tower
- Exotic Orchard
- Cascading Cataracts
- Ash Barrens
- Evolving Wilds
- Mystic Monastery
- Opulent Palace
- Frontier Bivouac
- Sandsteppe Citadel
- Seaside Citadel
- Nomad Outpost
- Prairie Stream
- Cinder Glade
- Sunken Hollow
- Woodland Cemetery
- Sunpetal Grove
- Dragonskull Summit
- Yavimaya Coast
- Battlefield Forge
- Caves of Koilos
- Llanowar Wastes
- 8x Forest
- 2x Island
- 2x Plains
- 2x Mountain
- 2x Swamp
This example manabase is not ideal by any means, but it's low budget and a starting point for future upgrades. Sunken, Glade or Stream are dual lands that Farseek can search for since they're two different land types. Being able to land ramp with a dual land with Farseek makes Farseek better and helps with color fixing.
A budget manabase like this example can use color fixing from other nonland sources. Signets and other budget mana rocks that can make colored mana and ramp are options.
- Izzet Signet
- Selesnya Signet
- Dimir Signet
- Boros Signet
- Golgari Signet
- Fellwar Stone or Arcane Signet
- Commander's Sphere or Chromatic Lantern
With Signets you can pay for the colorless mana cost with mana from any source such as a land. That mana then turns into two different colors of mana. For example if you have two Signets on the battlefield and two lands then that mana can be four different colors of mana. In this manabase example there's more green sources than others that's because green is the enabler color to help to get all the other colors with land ramp and mana dorks. There's more green than the rest because you consistently want to have green mana in the early game.
- Joiner Adept or Chromatic Lantern
- Paradise Druid or Birds of Paradise
- Faeburrow Elder
- Fertile Ground
Joiner Adept lets you tap lands for any color of mana which is great color fixing when playing five colors. Chromatic Lantern is a more expensive price card that does the same thing and it's better because it also ramps. Faeburrow Elder and Paradise Druid are called mana dorks and either one can tap to make different colors of mana. Faeburrow by itself can tap to make two mana . With Jodah, Archmage Eternal on the battlefield it can make four mana . If you have Jodah and have a permanent on the battlefield that's black then Faeburrow can tap to make all five colors of mana.
Fertile Ground is an example of another source of color fixing/ramp that's different than the rest. It's an aura that enchants a land you control. When the enchanted land is tapped it makes two colors of mana; one mana that the land could produce and another mana of any color you choose.
Color fixing sources that also ramp are better than ones that don't. If you can as the saying goes "kill two birds with one stone" then it can help your deck. Including most cards that can do two different things you want are better than cards that can only do one thing you want. For example Cultivate ramps and color fixes since it can find two different basic lands. Izzet Signet taps to ramp and color fix two different colors of mana. Renegade Map only color fixes, it doesn't ramp because it only puts the land you search for into your hand not onto the battlefield and it can't tap to make mana.
Sylvan Scrying is one exception since it can tutor (search your library) for any one land and put it into your hand. That's powerful and helpful to have when you can get a land that can make any color of mana such as Command Tower or better yet Cascading Cataracts which can tap along with five other sources of mana of any colors to make all five different colors of mana. This land makes it easy to be able to make five different colors to cast spells with Jodah. Cataracts is good with ramp from mana rocks.
I have suggested a lot of cards which means if you want to include them then you'll have to make many cuts. I'm not going to give you suggestions of cuts now, but if you're interested in any of these suggestions then I offer to help to make cuts. This is the nature of building budget many colored decks in Commander; have to allocate a lot of deck spots to cards to help the manabase and to make sure your deck can function, so you can reliably cast cards. Good luck with your deck.
4 months ago
Hey, saw your forum topic asking for help. Nice $850+ budget, but the manabase doesn't look like you have this high of a budget. You have $130 Sliver Queen and are playing Vivid lands?
Lots of good advice here about Slivers, but no one has said anything about the manabase? You can improve the manabase even on a budget, but if you're willing to spend some then great, but either way you can make it better. The Vivid lands ( Vivid Grove ) are not good. Even if you were playing proliferate which you're not; there are much better land options. The ETB tapped Fetch lands ( Flood Plain ) are also not good unless you are able to fetch dual lands that can consistently ETB untapped which you don't have here.
The Battle lands ( Cinder Glade ) are good budget dual lands, but only if you're playing a lot of basic lands. There's only 10 basic lands here which means consistently a Battle land won't ETB untapped and when you fetch one it will also ETB tapped. When you need five colors these Fetch lands are too slow and are not helping enough if all they're fetching is a basic land or a Battle land. Consider the Shock lands ( Overgrown Tomb )? You can fetch a Shock land and have it ETB untapped for the cost of 2 life. They could replace the Vivid lands.
If not willing or can't afford to add the Shock lands then another option to consider is adding the Tri lands ( Jungle Shrine ) replacing the Vivid lands and ETB tapped Fetch lands. Tri lands also ETB tapped and are not ideal, but they can make one of three different colors the next turn. Unlike the Vivid lands they can be tapped each turn after to make a different color of mana. The Vivid lands will run out of counters and then they become really useless in a five color deck.
Manabase changes to consider.
Add the Shock lands, cut the Vivid lands:
- Overgrown Tomb
- Temple Garden
- Breeding Pool
- Watery Grave
- Hallowed Fountain
- Stomping Ground
- Blood Crypt
Add the Tri lands, cut the Vivid lands and ETB tapped Fetch lands.
- Jungle Shrine
- Seaside Citadel
- Savage Lands
- Crumbling Necropolis
- Arcane Sanctum
- Opulent Palace
- Frontier Bivouac
- Sandsteppe Citadel
- Mystic Monastery
Consider land tutors: Crop Rotation and/or Sylvan Scrying ? There's several Rainbow lands ( Command Tower ) here that they can tutor for which can be helpful for color fixing. Fellwar Stone is a good two drop mana rock. Good luck with your deck.