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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Mazirek, Kraul Death Priest
Legendary Creature — Insect Shaman
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
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1 week ago
This talk of "printing legendaries that makes other invalid" is ridiculous.
This is a casual format. The main draw, the primary attraction, to this format is that there isn't a wrong way to do it as long as you're having fun. I play Savra, Queen of the Golgari because I enjoy her, even though Meren of Clan Nel Toth and Jarad, Golgari Lich Lord and Mazirek, Kraul Death Priest exist. None of them made her invalid as a strategy.
There's this weird feeling in the room like everyone wants to min/max their casual commander decks, and it's that idea - that there's a wrong way to play, and "why would you play X when Y exists" - that's actually toxic to the format. It's not about the new cards. A new card ALWAYS gives MORE options, not fewer. And as much as I may miss the "specialness" of getting the once-a-year precon sets, greater access to this game in the form of more cheap commanders and more preconstructed decks is a feature, not a bug.
1 week ago
Petrov, Brazen Communist
Legendary Creature - Human Rebel
At the beginning of your end step, choose a player who controls the most permanents or is tied for the most permanents. Then, choose a permanent that player controls at random. Target player who controls the least permanents or is tied for the least permanents gains control of that permanent.
Make a Force-Feed card that has good synergy with Mazirek, Kraul Death Priest.
2 months ago
I appreciate the suggestions, I dont know why I didnt have Mazirek, Kraul Death Priest in the deck to start, thats a great card. I do have to pass on Living Death as the meta I play in always has 1-2 graveyard decks, so it might do more harm than good.
2 months ago
Since you're in casual, there's a lot of heavy hitting cards you could add (budget permitting). Doubling Season improves the turnaround rate of spore counters and gets you more tokens, although it is itself expensive. Something cheaper with proliferate like Evolution Sage could accomplish a similar goal. Aura Shards is a potent alternative to single-use Naturalizes for Selesnya, with Nullmage Shepherd being a more budget pick. Skullclamp is an insane draw engine if you keep your tokens at 1 toughness. Or if you don't want to, Intangible Virtue can stack with Sporecrown Thallids to get out of hand quickly. As far as creating tokens, there's Aura Mutation, Dreampod Druid, Fungal Sprouting, Korozda Guildmage, Saproling Migration, Thelonite Hermit, and the powerful lord Tendershoot Dryad. If you want generically good Golgari removal, cards like Assassin's Trophy and Fatal Push tend to see a lot of play. Personally, I like Crippling Fear for tribal decks and Tragic Slip for decks with sacrifice synergy. Speaking of sacrifices, I know from experience in commander that both Mazirek, Kraul Death Priest and Ghave, Guru of Spores make for nasty combos with Mycoloth. Such a strategy would also make creatures like Tukatongue Thallid more valuable than spell counterparts like Sprout or Fungal Infection.
3 months ago
A few ideas.
Living Death or other mass reanimation may help win/value from certain boardstates not a
Mazirek, Kraul Death Priest pump commander and boost board from sacrifice treasure and creatures
Bolas's Citadel wins games.
Veteran Explorer fun cheap ramp
Swap cultivate effect in sorcerys for equivalent creatures that ramp.
3 months ago
Check out - Lurrus of the Dream-Den, Mazirek, Kraul Death Priest, Tergrid, God of Fright Flip, Moldervine Reclamation, Jarad, Golgari Lich Lord, Greater Good, Death's Oasis, Tortured Existence, Aetherworks Marvel, Ayara, First of Locthwain, Bag of Devouring, Bushmeat Poacher, Felidar Retreat, Abzan Ascendancy, Hidden Stockpile, Awakening Zone, Crawling Infestation
For sure put this in: Karador, Ghost Chieftain
Also, some card abilities like Dredge, Flashback, and Persist would fit
5 months ago
Have you thought about running more 1 drops that ramp? Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow and even Birds of Paradise are all very good cards in most Meren decks. I also like Blood Pet and Dawntreader Elk. I even use Fertilid atm, probably could replace it with something better though. I feel like a Meren deck should be gaining as much XP as possible early game, if you can recycle a Sakura Tribe Elder (or similar card) a few times, you might have the most mana out as well as have respectable XP, so I feel like running lots of creatures that find lands and die on their own is a good choice. I run 30 lands in my Meren deck, and I made a point of testing how little fixing mattered in a deck like Meren, sure enough it's not remotely picky. It's 2 colours, and if you've got a heap of ways to use Green mana to get access to Black, you really only need as many Swamps as you expect to fetch out in a game. I think this is especially true if you decide to trim a few lands for 1 drop ramp creatures, you can't keep hands without Green, but can keep a hand without a Swamp just fine if you can find one via a ramp creature (or generate Black via one). Higher land count is better if you really expect to see lots of wipes (you should run Rise of the Dread Marn if that's true), but if players only run a few per deck you might not see one early enough to matter. More competitive decks tend to run fewer wipes (and more combos), but more counters/removal, since they don't usually want to lose their own board. If you're playing against fairly competitive (but not cEDH) opponents, I'd go with the dorks, if you play vs Casual decks, you might want the lands! Sorry if that's confusing, but hopefully it helps.
Ohran Frostfang is really good in grindier Meren decks. Mazirek, Kraul Death Priest is good if your deck consistently is sacrificing stuff (and even better if other people sacrifice stuff in your games). Fiend Artisan is a sac outlet that can tutor up creatures, and it can be big enough to swing with sometimes. Helm of Possession is a really sneaky old card that you don't see much, but it combines a sac outlet with a theft effect. It's a removal magnet, but it's a really strong and off-colour effect in Golgari. Coffin Queen is another weird old card that can reanimate stuff from any Graveyard, but it exiles it when it dies. This is normally bad for a combo deck, but in your build it might be fine. Old Stickfingers might be worth a look, very good at putting lots of creatures into your yard without dumping other cards you might want. Dawnstrider is a nice card if you play vs lots of attackers, this is a fog that won't use up your Meren reanimation, and it also lets you discard creatures to reanimate, so it has a pretty high ceiling in more casual Meren.
Cool deck, looks like lots of fun!
6 months ago
Hi peterbdude! This is definitely moving in a good direction and I think you'll enjoy it! Just a few thoughts. Dictate of Erebos is great and I used to play it in Meren, but I found that I actually like more clones of Fleshbag Marauder instead. This is because we can get them with Meren if they are dredge into our graveyard, and can recur them to cull our opponents' boards. The pro-tip for this card and its clones is to always sac the Marauder itself and not another creature, since then it will be in the Graveyard where you can bring it back every turn to clear your opponents' battlefields of creatures. You have Marauder and Demon's Disciple and Plaguecrafter, but there are also Merciless Executioner, Gravelighter, and Slum Reaper if you are interested. I'll also say that I used to play Mazirek, Kraul Death Priest but didn't particularly care for him, but that could just be me.