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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
March of the Multitudes
Convoke (You may tap your creatures as you cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)
Create X 1/1 white Soldier creature tokens with lifelink.
Rabsaris96 on Huatli Radiant Champion (Oathbreaker)
1 week ago
What about March of the Multitudes?
Magic_Aids on ▷ Breaking【TOKENS】【Mondrak Double Tokens!】◁ ONE
1 month ago
TheVarcster March of the Multitudes would be quite gangstar!
DemonDragonJ on New Cards with Convoke
1 year ago
I think that convoke is an excellent mechanic, and I hope that WotC continues to use it, on occasion, since the majority of decks use creatures, which means that using creatures, especially creature tokens, to pay for spells, is an awesome idea, and I have designed several news cards that use that mechanic.
Collective Aggression Show
Collective aggression deals X damage, divided as you choose, among any number of targets.
Currently, there is only one card with convoke that deals damage, Stoke the Flames, so I have made another, and I designed it so that it could deal a variable amount of damage, thus rewarding a player who controls a greater number of creatures. I modeled this card most closely after Rolling Thunder, with an additional red mana in its cost, to mirror Chord of Calling, which has three green mana in its cost, and I also made it an instant, to make it more versatile.
Grand Festivities Show
Grand festivities deals X damage to any target and you gain X life.
A card with convoke that only gained a player life would be acceptable, but not amazing, so I decided to make a variant of Lightning Helix with that mechanic, which is very awesome, indeed. I gave the card one more red mana than white mana, to mirror March of the Multitudes, which has one more white mana than green mana. I originally named this card "joyous celebration," but I felt that "grand festivities" was more impressive and epic.
Courageous Convoker Show
Creature - human druid
Non-creature spells that you cast have convoke.
Inspiring Statuary is an artifact that grants improvise to non-artifact spells, so it seemed only natural to make a creature that granted convoke to non-creature spells; I made the card both white and green, as those are the two colors that are most associated with convoke, and I gave it a hybrid mana cost, to make it more versatile. I also gave it, itself, convoke, as that made sense, since it definitely does not make sense that Inspiring Statuary does not have improvise. I did contemplate making this creature an elf, but I decided that elves are already a very powerful tribe, as they currently are, so they do not need another card to make them even more powerful.
What does everyone think about these cards? How well did I do with them?
TheReal_MtGHaystak on Abzan Token Buff
1 year ago
Looks cool! I might suggest adding a few one mana answers like Path to Exile, Prismatic Ending or Fatal Push to help deal with early threats while you set up. Also, some discard spells would probably help, even in the sideboard, for more controlly match-ups. Thoughtseize is always a good option, but Inquisition of Kozilek is a cheaper option that generally will hit the same amount of cards. Also, Secure the Wastes and March of the Multitudes would both work wonders in a deck like this. Good luck with your games
kazeoishii on Are you Derevi Evi?, to Tactician out Rock n Roll?
1 year ago
Added Rhys the Redeemed
Oviya Pashiri, Sage Lifecrafter
Mana_Mythic_Legendary on Pursuing Perfection, Part 10: Selesnya …
1 year ago
Every dual color up until now has been some sort of aggressive, negative experience for other players, and Selesnya certainly has the potential to be no different. Combining Green’s predilection for quality with White’s penchant for quantity (AND stacking board buffs) makes for a lethal pairing in the combat phase. Rhys the Redeemed, Captain Sisay, and Gaddock Teeg are just a few commanders with justifiable appeal for power gamers. And don’t forget the enchantments: Aura Shards, Mirari's Wake, and Hunting Grounds all have singularly disruptive board presence, and that’s just a few on a stellar list.
And yet, undeniable potency aside, this is an almost grandmotherly pairing: you don’t so much play Selesnya to ruin someone else’s day as to ensure you have the best one. A properly built deck in these colors should wrap around its pilot like a blanket fresh out of the dryer, basting you in a pervasive feeling of shelter, growth, and self-promotion. Another good analogy might be a garden tended by someone with an emerald thumb, game-breaking fertilizer, and the patience of Saint Francis. In summary, players running these are very much there to do their own thing without interruption: the problem is, once they’ve done their own thing, opponents find out that the “game-breaking fertilizer” is typically their own mulched remains.
It’s also oddly human-centric.
Ok, enough poetry. Now to the really fun bit: we’re here to talk thematic commanders, so let’s dive into that roster. Today, we’re discussing the Selesnya themes of Lifegains, Counterplay, and “Don’t Look at Me!”. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders. Just don’t judge me harshly for including a lot of beasts.
I spelled with an "s" for a reason. Yes, as covered in a past article, Black has a more intimate relationship with the life total. Yes, Black both drains life and spends life. BUT… there is a profound difference between eating cookies and baking them. Black is the undisputed cookie monster (and a bit of a baker, to be fair), but Selesnya could, to continue the analogy, take any bake off by storm. Prize money, people: Selesnya’s about not only baking that cookie, but getting prize money for it. In other words, crossbreeding these colors gets you a thematic trend toward gaining life AND triggering something whenever you do. Think combotastic crap like the Accomplished Alchemist and Rhox Faithmender, or Heliod, Sun-Crowned and Spike Feeder. The possibilities are… well, a little scary.
The Oprah of lifegain. Who needs general damage when you can drown your opponent in creatures the approximate size of your life hack? Smack them with the Angel of Destiny, or… wow, there are a lot of relevant angels. Gather it. Just bring your lifelink and enjoy.
Direct, though the scry is a nice touch. This is a commander made for some sort of evasion, the Soul Warden cycle, and a pile of tokens. Like, maybe March of the Multitudes. Hehehehe…
… Sheesh. I mean, I’ve had this built on and off, but… still, sheesh. If you’ve never heard of the Phyrexian Processor, enjoy the pearl I just gave you. Green-White is token central: hell, their own private keyword about it is right on this commander. This is a definite instance of the Green penchant for chunks being over-synergized with the white predilection to breed like rabbits. Or, in this case, Phyrexian Minions.
I’ve covered stax twice by this point, once in White and once in Azorius. I don’t deny that the potential for oppression is there: one of my favorite cards in Selesnya is Glare of Subdual. However, I can’t help feeling that it’s coming from a different direction in this slice of the pie. While Blue and White are geared toward inflicting stagnancy, Selesnya’s stax are angled toward preventing thematically negative effects, kind of a mercy mission for your opponent’s resources. I think Quakers would like it here.
Mind control pervasive in the local meta? Not anymore! Second Trostani is actually a rather inoffensive commander for everyone who’s not a thief, offering both board support and considerable political clout. Other players may even go out of their way to keep her up and you in the game, just to screw over that one guy.
Ah, the man himself. I never found him especially oppressive, leaning more toward creatures by disposition. Not everyone will feel the same way. He cuts most conventional boardwipes out of the mix, and God help super-friends. You can almost picture the little hobbit raising his hands and saying “Let’s have a nice, simple game, shall we?” Which isn’t something you expect in a typical game of Commander, now that I think about it.
Land fixing is nice, but this is where things are downright hostile. Those may look like tusks, but those are really two giant middle fingers pointed at black decks.
“Don’t Look at Me!”
When we were little, my brother would build cereal box walls between us as we ate breakfast, then stare at me over them. Whenever I eyed him like the nutcase he was, he’d scream “DON’T LOOK AT ME!!!”
I don’t think I need to explain the point.
I always liked the aesthetic of Dosan the Falling Leaf, but not enough to make him a commander. Dromoka, meaty beast of two colors that she is, has a bit more appeal. All but guaranteeing an uninterrupted turn, combo players could do worse.
A 5/5 with flying for five would be nice. Hexproof on a general is competitive. Putting a kibosh on all offensive-sacrifice decks ever tagging you? Downright savage. I like this card a lot.
So… commander damage is a tried, true plan. Lots of people try it. Lots of people won’t be particularly offended by Mirri’s soft push for it. All the token-fiends out there, though, are going to flip their collective gourds when they find out the Silent Arbiter got legendary and started playing favorites. Word of advice: NEVER give her vigilance.
And, for a personal favorite:
As readers know, I like ramp. However, even I think this is broken. I genuinely feel guilty whenever I think of building it again. While she doesn’t approach the misery of Zur the Enchanter or Purphoros, God of the Forge, the power dynamic here is shattering. One turn with a Whitemane Lion or anything similar will secure you a lead. One turn with whitemane lion and a Lotus Cobra? Amulet of Vigor? Tireless Provisioner? God have pity on your tiny, shriveled soul, because your opponents won’t. At least, if they ever manage to catch up under what I assume will be a deluge of ETB and blink effects. There are so many degenerate, savage combos encouraged by this reaping wench that I couldn’t list them all and reasonably expect anyone to finish the article. Let me just close this by saying she turns any card with landfall into a gamechanger, and there are a LOT of good landfall cards.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Simic!
Maaloufler on Rhys-a-roni & His Homies
1 year ago
Cool deck. Might I suggest Eldrazi Monument to give your creatures indestructible and Decree of Justice although the tokens do not give lifelink it is important to note that the cycling ability cannot be countered as easily as an instant like March of the Multitudes.
Ebro on The forests are on fire
1 year ago
I like it! I’d recommend capitalizing on the convoke strategy. If you don’t mind adding white, Autochthon Wurm could be a really epic addition. Sundering Vitae could save ya in a pinch too. March of the Multitudes would be a savage second wincon option, especially if you wanted to take it one step further with token creatures. I find myself inspired by this deck
|Have (2)||metalmagic , orzhov_is_relatively_okay819|
|Want (4)||Aizakku , Amaterasu312 , ZAC727 , Arrzarrina|