Karametra, God of Harvests
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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Karametra, God of Harvests

Legendary Enchantment Creature — God


As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.

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TypicalTimmy on Card creation challenge

3 months ago

Maru, Blades of Sand

Legendary Creature - Human Sand Warrior


, : Reveal the top card of your library. You may exile it. If you do, Maru gets +3/+0 until end of turn. Otherwise draw it and Maru gets +0/+3 until end of turn. If the card is exiled, you may play it until end of turn and spend any color mana when casting it.


Call this set: "Amonkhet: Judgement" (AKJ)

The idea is Hazoret, now able to freely traverse the multiverse, has sought out planes with other gods in an effort to ask them to restore her world.

Most Gods ignored her pleas.

Some Gods fell on emotion and agreed. Gods such as Karametra, God of Harvests and Athreos, God of Passage who agreed to make Amonkhet flourish with life and end the damning of the bodies in the sands. And Halvar, God of Battle  Flip who was enthralled by the stories of the Trials and wants to rebuild and train a new breed of warriors.

But, one God in particular saw an opportunity to seize a new world for subjugation, and brought with them Gods who seek destruction and dominion.

In this Amonkhet set, Gods from across the multiverse inhabit this one world, with one God leading the cause for their own destructive purposes.

Create that new God.

legendofa on Commander recomendation thread

6 months ago

There isn't a rhino-specific commander, but what traits do rhinos have? Bulky bodies, a lot of trample and trample-ish evasion, and some stall with cards like Stonehorn Dignitary and Rhox Meditant.

I would say look for a subtheme and choose a commander based on that. Dragonlord Dromoka and Karametra, God of Harvests are good utility options for protection and ramp, respectively. If you're pumping the Rhinos, Sovereign Okinec Ahau pushes that into overdrive.

I got a lot of these decks in need of commanders. Please send over suggestions for

Enchantments: Citadel of Pain + Manabarbs + Personal Sanctuary sort of thing. I know Go-Shintai of Life's Origin exists, but I'm not interested in adding and/or to this one.

Curses and curse themed Auras: Lynde, Cheerful Tormentor + Eriette of the Charmed Apple. Again, I'm not interested in adding .


"Bleeder" attrition: Value over time. Awakening Zone, Suture Priest, Kambal, Consul of Allocation, that sort of thing.

Rhadamanthus on Spelunking and Karametra

8 months ago

You get to choose whether they enter tapped or untapped. There are multiple replacement effects that would affect how the Cave enters the battlefield: the effect from the Cave's own ability, the effect of Spelunking's last ability and the effect from Karametra, God of Harvests' last ability. Since you control the affected object, you decide what order to apply the replacement effects that are trying to affect it. In this example, since applying any one of them doesn't change whether the others can still be applied, whichever one you apply last will be the one that wins out.

The reason Stomping Ground and friends don't work under Karametra is because with the way that replacement effect is written, it doesn't actually do anything when you pay life (it only does something if you don't pay), so it will enter tapped regardless.

Like sergiodelrio said, there isn't a "can't vs. can" conflict here because none of these effects are written to use "can't" language.

Sallego on Spelunking and Karametra

8 months ago

Just need clarification on what happens with Spelunking and Karametra, God of Harvests both out. I know Karametra works with Amulet of Vigor because Amulet is a triggered ability.

My guess is that the cards fetched with Karametra, God of Harvests will still enter tapped because the "can't overrides can" rule on conflicting rules text. It's the same reason you can't pay the 2 life for a shock land and have it enter untapped if you searched it up with Karametra.

enpc on Need help with Samwise Gamgee

10 months ago

Personally, I would cut:

  • Daxos, Blessed by the Sun - He's a glorified blocker

  • Avacyn, Angel of Hope - indestructible is nice but especially if you go down the graveyard combo route you don't really care. And that mana cost.

  • Rune-Tail, Kitsune Ascendant  Flip - There are better cards if you really care about this effect but I feel like this card is in the deck only because it's legendary

  • Nettlecyst - If you're looking at churning through tokens, this card isn't as good as if you're just amassing them. And I think you want to be benefiting from cracking food

  • At least one of your wrath effects - you have a lot and you don't need that many, especially if you're trying to make the deck faster

  • Loran, Disciple of History -I'm on the fence about this one - if you wanted to lean into Myr Retriever like artifact combo stuff then keep it, otherwise Sammy-boi already does this enough.

  • Karametra, God of Harvests - You need more dorks to make her work. If you wanna add more cards like Llanowar Elves, Avacyn's Pilgrim, Elvish Mystic etc. then keep her, but right now she doesn't do enough. She's also always been a catch 22 card and I think unless you build around her, she hinders more than helps.

  • Mirari's Wake - you're not really a lands themed deck and if you go down the graveyard loops then you'll wanna add Skullclamp. And dumb as this might sound, antheming your creatures can disable clamp's value.

In general, I think you need to pick between leaning into the lands effects (which is doable but will require some reworking) or going for food token artifact engines. The deck is currently sitting in this awkard spot where it kind of does both but doesn't do either well. And that will probably help cutting some cards.

BlurredRain on Human Token Commander one last time

11 months ago

I actually really like this. I dont think ive ever seen a +1/+1 counter deck for humans that didnt run proliferate. gets a +1 from me. one slight suggestion tho. please consider Karametra, God of Harvests. With all this casting going on i do think having the free land tutor very benificial to ramp up for some big X spell, or to help pay for something like angel of glory, or mikaeus, or even your bigger sorceries.

TypicalTimmy on EDH - Kill 1 opponent …

1 year ago

For me, it depends on several factors.

One being what deck am I playing. I have (or rather, has) some decks that excelled at focused damage to drop a body asap. So all damage relentlessly went toward one opponent, who was chosen based on their Commander - e.g. the biggest potential of being a threat. Such as Edgar Markov. This is how my Lathliss, Dragon Queen deck would win.

Other decks, it makes more sense to literally "do nothing" and quietly piece out a winning combo and overrun the boardstate within a single turn. My old Ghired, Conclave Exile deck was able to do that quite effectively.

Other times, a deck played best via threat assessment; What was the most problematic boardstate, and how can I disrupt it? A prime example of this would have been my really old Mogis, God of Slaughter deck in which it was mostly just spot removal. Rakdos excels in creature removal, red has artifact and land removal, black has wraths and discarding. Then Mogis has indestructible and just sits there grinding down the game. A war of attrition, truly.

Then again sometimes the goal isn't to win but to just have fun. My Karametra, God of Harvests deck is a prime example. It was essentially Soul Sisters turned EDH and it's "wincon" was combat damage by overrunning the boardstate with a bagillion 1/1 tokens. But even if I had 647 power online ready to attack and 838 life, I wouldn't. Because at that point all three opponents would very obviously be seeing me as the biggest threat and it became a game of Archenemy. And the fun there is watching all three of them try to take me down, and fail. And when it finally did happen, we all had a blast.

Sometimes I build a deck just to let my inner Timmy take hold. That's my Miirym, Sentinel Wyrm deck. Can it win? Yes easily. Does it always win? No. Is it fun to play, even if I am losing? Absolutely.

So really, the "way" I play largely is determined by which deck I am currently using. That being said, sometimes there is a clear asshole player who needs to be put in their place. I've had experiences where I've been the sole focus for assault by a single player for several games in a row. So when I finally have the upper hand, I'll take what I can get and throw everything I've got at them. And of course, they'll bitch and moan and cry and throw a temper tantrum about it all, citing how it isn't fair that there are three opponents and I only attacked him. Well yeah, you have three opponents and I'm the only one you targeted for the past three games. So shut the fuck up, buttercup.

I would wager that while the way Command Zone / Game Knights plays is how most players would want it as their ideal, largely most players do not play this way. I am willing to bet that MOST tables don't play with politics in mind, making deals and crafting plans. I would wager MOST tables sit down with random players at an LGS or a college campus and take what they can get, which means you aren't all friends and don't know each other's experiences. And even if you do, Jimmy and James have decades of entertainment experience between them, whereas we do not. So the showboating and glamor and humor likely just isn't there. And with that, I highly doubt much focus is put on "OMG guys we REALLY need to get rid of XYZ! Okay, if someone lets me resolve this, then that can allow someone else to do this. I won't attack anyone for a turn but we need to stop XYZ or it's game over!"

No. Most of the time it's going to be: "Damn that sucks. Not my problem though. At most he can deal 13 damage and you're at 8 and I'm at 30. Good luck."

We may not actively want to see other players lose, but I bet we also don't actively try to stop it, either.

TLDR - Depends on the deck and if someone has been an outstanding asshole or not.

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