Malevolent Rumble

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Malevolent Rumble

Sorcery

Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colourless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."

piki10 on Daemogoth Dealings (Budget)

2 months ago

You might have a nice card selection/ramp/token to sacrifice from Malevolent Rumble. Some sacrifice based removal can be interesting as well, something like Bitter Triumph or Bone Shards. Or just go for efficiency and play Fatal Push If you're considering a sideboard, or even main board, some copies of Duress (or Thoughtseize if you want to spend a bit more) might protect you're deck from faster combo decks in the format

wallisface on Critical Burn

2 months ago

Fun looking deck!! Some thoughts:

  • 18 lands seems very low for a deck needing to play a 4-drop asap to have a path to victory. I’d suggest going to 22 as a minimum, even with the mana dorks.

  • the buff spells like Scale Up and Mutagenic Growth feel more cute-than-useful. The math almost always works that they’d be better-off as more damage-dealing spells.

  • Lava Dart should definitely be a playset, that is the strongest card you have once Ojer is in play.

  • I would suggest adding both Wrenn and Six, and Malevolent Rumble. W&6 helps ramp you early game, and pings for 4 once Ojer arrives. Rumble gives you decent odds to find a Ojer if its not in hand, potentially puts some Lava Dart into your grave for later abuse, and helps ramp you for casting Ojer early.

  • Untimely Malfunction and Cindervines feel like they should be sideboard cards. I also feel like Screaming Nemesis doesn’t do enough here and would be better-off removed so you can run playsets of Ojer, Hierarch, and Needlehead.

Gearhead93 on All Will Be One

3 months ago

I recommend adding a ramp package, something like Utopia Sprawl and Arbor Elf to get the enchantment down as soon as possible. Malevolent Rumble is solid card selection and plays nicely with Broodscale combo. If possible, a set of Wooded Foothills would help with mana consistency, but if you're looking to spend less there's still Copperline Gorge and Karplusan Forest.

Cloudy2024 on AMULET TITAN

10 months ago

Malevolent Rumble is really good to find amulets, because it provides the mana to cast them straight after

Cloudy2024 on Pauper Gruul Ramp

11 months ago

young should consider running Malevolent Rumble in the main

skibulk on Blanka, Ferocious Fiend

11 months ago

Some things to consider:

zapyourtumor on Tails from the Crypt

1 year ago

Imo running 7 protection spells 4 fogs and 4 artifact enchantment removal 3 authority of the councils maindeck is less effective than other pieces for redundancy or dig for consistency.

Redundancy: Insidious Roots(B) Kishla Skimmer(U) Fang, Fearless l'Cie  Meld (B) Dredger's Insight

Consistency: Cache Grab Seed of Hope Commune with the Gods Dredger's Insight (again) Malevolent Rumble

I know the list is intentionally jank but personally I think it the most competitive type of deck utilizing this effect is a grindy midrange deck using different trigger loops, asmo + cookbook + Ovalchase Daredevil and/or cat oven. but I forgot enduring renewal was modern legal, definitely an interesting take. I think it is possible to add more midrange elements to the deck with a combo finish if you went Abzan but that would require more money.

zapyourtumor on Tails from the Crypt

1 year ago

Imo running 7 protection spells 4 fogs and 4 artifact enchantment removal 3 authority of the councils maindeck is less effective than other pieces for redundancy or dig for consistency.

Redundancy: Insidious Roots(B) Kishla Skimmer(U) Fang, Fearless l'Cie  Meld (B) Dredger's Insight

Consistency: Cache Grab Seed of Hope Commune with the Gods Dredger's Insight (again) Malevolent Rumble

I know the list is intentionally jank but personally I think it the most competitive type of deck utilizing this effect is a grindy midrange deck using different trigger loops, asmo + cookbook + Ovalchase Daredevil and/or cat oven. but I forgot enduring renewal was modern legal, definitely an interesting take. I think it is possible to add more midrange elements to the deck with a combo finish if you went Abzan but that would require more money.

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