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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Malevolent Rumble
Sorcery
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colourless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
piki10 on
Daemogoth Dealings (Budget)
2 months ago
You might have a nice card selection/ramp/token to sacrifice from Malevolent Rumble. Some sacrifice based removal can be interesting as well, something like Bitter Triumph or Bone Shards. Or just go for efficiency and play Fatal Push If you're considering a sideboard, or even main board, some copies of Duress (or Thoughtseize if you want to spend a bit more) might protect you're deck from faster combo decks in the format
wallisface on
Critical Burn
2 months ago
Fun looking deck!! Some thoughts:
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18 lands seems very low for a deck needing to play a 4-drop asap to have a path to victory. I’d suggest going to 22 as a minimum, even with the mana dorks.
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the buff spells like Scale Up and Mutagenic Growth feel more cute-than-useful. The math almost always works that they’d be better-off as more damage-dealing spells.
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Lava Dart should definitely be a playset, that is the strongest card you have once Ojer is in play.
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I would suggest adding both Wrenn and Six, and Malevolent Rumble. W&6 helps ramp you early game, and pings for 4 once Ojer arrives. Rumble gives you decent odds to find a Ojer if its not in hand, potentially puts some Lava Dart into your grave for later abuse, and helps ramp you for casting Ojer early.
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Untimely Malfunction and Cindervines feel like they should be sideboard cards. I also feel like Screaming Nemesis doesn’t do enough here and would be better-off removed so you can run playsets of Ojer, Hierarch, and Needlehead.
Gearhead93 on
All Will Be One
3 months ago
I recommend adding a ramp package, something like Utopia Sprawl and Arbor Elf to get the enchantment down as soon as possible. Malevolent Rumble is solid card selection and plays nicely with Broodscale combo. If possible, a set of Wooded Foothills would help with mana consistency, but if you're looking to spend less there's still Copperline Gorge and Karplusan Forest.
Cloudy2024 on
AMULET TITAN
10 months ago
Malevolent Rumble is really good to find amulets, because it provides the mana to cast them straight after
Cloudy2024 on
Pauper Gruul Ramp
11 months ago
young should consider running Malevolent Rumble in the main
skibulk on
Blanka, Ferocious Fiend
11 months ago
Some things to consider:
- Match the Odds - With so few creatures in the deck, you might consider more spells that create tokens.
- Glimpse the Impossible - In general, I'd be worried about running out of spells to play. There are several red cards that exile the top card of your library and let you play them.
- Tumbleweed Rising - Plotting could help you to reach your third spell in a turn.
- Brightcap Badger - Adventures are instants/sorceries, but can be cast again as permanents.
- Chatter of the Squirrel - Flashback is strong in this deck.
- Rishkar's Expertise - Check out cards that refer to power/toughness.
- Season of Gathering
- Thickest in the Thicket
- Bonders' Enclave
- Artifact Mutation
- Malevolent Rumble
- Chandra's Ignition
- Virtue of Courage
- Vivi's Persistence
- Beast Within
- Dragonhawk, Fate's Tempest
- Nibelheim Aflame
- Waltz of Rage
zapyourtumor on
Tails from the Crypt
1 year ago
Imo running 7 protection spells 4 fogs and 4 artifact enchantment removal 3 authority of the councils maindeck is less effective than other pieces for redundancy or dig for consistency.
Redundancy: Insidious Roots(B) Kishla Skimmer(U) Fang, Fearless l'Cie Meld (B) Dredger's Insight
Consistency: Cache Grab Seed of Hope Commune with the Gods Dredger's Insight (again) Malevolent Rumble
I know the list is intentionally jank but personally I think it the most competitive type of deck utilizing this effect is a grindy midrange deck using different trigger loops, asmo + cookbook + Ovalchase Daredevil and/or cat oven. but I forgot enduring renewal was modern legal, definitely an interesting take. I think it is possible to add more midrange elements to the deck with a combo finish if you went Abzan but that would require more money.
zapyourtumor on
Tails from the Crypt
1 year ago
Imo running 7 protection spells 4 fogs and 4 artifact enchantment removal 3 authority of the councils maindeck is less effective than other pieces for redundancy or dig for consistency.
Redundancy: Insidious Roots(B) Kishla Skimmer(U) Fang, Fearless l'Cie Meld (B) Dredger's Insight
Consistency: Cache Grab Seed of Hope Commune with the Gods Dredger's Insight (again) Malevolent Rumble
I know the list is intentionally jank but personally I think it the most competitive type of deck utilizing this effect is a grindy midrange deck using different trigger loops, asmo + cookbook + Ovalchase Daredevil and/or cat oven. but I forgot enduring renewal was modern legal, definitely an interesting take. I think it is possible to add more midrange elements to the deck with a combo finish if you went Abzan but that would require more money.






