Callous Bloodmage

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Callous Bloodmage

Creature — Vampire Warlock

When this enters the battlefield, choose one —

  • Create a 1/1 black and green Pest creature token with "When this creature dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), you gain 1 life."
  • You draw a card and you lose 1 life.
  • Exile target player's graveyard.

Cowmmunist on I'm the reason people hate Child of Alara

2 months ago

DawnsRayofLight thank you so much the kind words and recommendations!

I actually used to run an Amulet of Vigor! However, I took it out because i found that without the other "combo pieces" in hand, there's almost zero pay off to playing this card in this list as it currently exists. I would 9/10 times just prefer another piece of interaction.

Callous Bloodmage is an excellent card, but you were able to deduce exactly why I play the Agent in its stead :)

I have been doing a lot of thinking about changing up some of the card choices in the deck since I have not done so in quite some time. Things like Despark, and Vindicate need to come back into consideration. Despark may not specifically make the cut because this deck goes off at 3 mana, and I play twice as many ramp spells as any other kind of spell since it's part of the core strategy, so I'm not afraid to sacrifice efficiency if it means more versatility. I mean, most counter battles I get into are when I try to win which means I generally will have 9-11 lands in play.

DawnsRayofLight on I'm the reason people hate Child of Alara

2 months ago

I might think about Amulet of Vigor to make sure all those gates come in untapped and allows for a same turn Maze's End win from Scapeshift. I am struggling a bit to see what to drop, maybe one of the one off sac cards?

Callous Bloodmage in my opinion is better than Agent of Erebos (though agent can still have its ability triggered without needing to recur it)

If you want a cheaper removal spell than Utter End, Despark is a good option, I run it in most of my BW based decks.

There is also Gateway Plaza if you want another gate, not great, but it is a gate

Definitely a fun looking deck!

henrypan321 on Hogaak's Legion

4 months ago

Hi killer_eye, I prefer Callous Bloodmage since it's very flexible. With Hogaak, being able to get to the two creature requirement with one card is very valuable, as you might have experienced. I think it's bit of a meta call. It's possible to run both if you really need grave hate. You can snipe some key pieces with Scavenging Ooze but it does takes extra mana and I assume any graveyard players will try to kill it quick.

killer_eye on Hogaak's Legion

5 months ago

Hi! it's me again, just want to ask your opinion about Callous Bloodmage vs Scavenging Ooze as a grave hate: One-time vs Repeatable, Scavenging Ooze can grow big which matter in Hogaak deck that utilizes P/T effects but I also like Callous Bloodmage especially the ETB 1/1 Pest token which commonly occurs in my games to turbo out Hogaak.

ThatWeirdPerson on It's Just a Flesh Wound (Budget Meren)

5 months ago

Callous Bloodmage feels a bit slow for the deck because I have better things to recur at my end step that will keep the deck online. I swapped Yavimaya Granger in for Sylvan Ranger pretty quickly and am trying to find places to slot in your other recommendations. How useful do you really think Lurking Predators would be in my deck, cuz I run 43 creatures and most of them are small besides the big guys like AVG, Ravenous Giganto, and Protean Hulk

DreadKhan on It's Just a Flesh Wound (Budget Meren)

5 months ago

If you like Avenger of Zendikar, Mitotic Slime comes out earlier and will make an astounding number of bodies for you to sacrifice. Underworld Hermit might work as well. You might want to take a look at Demon of Dark Schemes, which can reanimate whatever you want for mana and energy, making it not infinite (you'd need something like Phyrexian Altar or Pitiless Plunderer probably) but very good with a decent amount of lands. I use it as an infinite reanimation source in my Meren deck, where it's -2/-2 effect is also sometimes relevant.

If you want a 'win con' that doesn't involve your Graveyard and only requires you to run a bajillion creatures in your deck, Lurking Predators might be interesting. Even if people only play 1 spell each, that can easily be 1 or 2 creatures for free, and you can scry away chaff. If this sticks around, people can't reasonably play small spells and will struggle to deal with your growing board, and you just keep playing as normal with a free creature or 2 each cycle. I run it with well over 50 creatures, and sometimes all it takes is one player ignoring it to win you the game via free bodies.

Yavimaya Granger is decent, dying the turn after it's cast normally, and will net you a land. It's available to reanimate (to get another land), and it can technically chump for you. Wood Elves is pretty good, but it doesn't die on it's own.

Callous Bloodmage is pretty good value, offering a way to hate on an opponent's graveyard that can alternatively draw you a card or make a Pest, sneakily good card. Nether Traitor is a nice way to get an extra body to sacrifice, it can recur itself.

Neat to see Budget Meren, her decks tend to be pretty pricey, so many people love building Meren.

DreadKhan on Meren-ium Falcon

6 months ago

In my time playing Meren, I find that you can play her a lot of different ways, but one way of playing is XP farming, where you're actively trying to get your XP high enough to allow you to reanimate things like Sakura-Tribe Elder or Wood Elves (I run a lot of such creatures atm), then to reanimate Sidisi, Undead Vizier (you'll probably tutor for her) to repeatedly tutor until you're ready to reanimate Protean Hulk and win off of it. You can also reanimate things like Merciless Executioner or Ravenous Chupacabra when you need creature control, or Foundation Breaker/Caustic Caterpillar to hit non-creatures. If you find your creature count keeps creeping up, one of the best 'not quite cEDH' cards for really high creature count decks is Lurking Predators, which can cheat in an ungodly number of creatures if your count is high.

2 Steves I run that are probably most worth a look are Diligent Farmhand, the slightly worse, and Dawntreader Elk the slightly better. Both can generate XP for Meren, both can help get her out early, and both can be used to ramp immediately after you get Meren out. I greatly dislike running non-creature Ramp in Meren, because it's such a huge upside to be able to recur them potentially, or just sacrifice them for value. I can't really sac a Golgari Signet to help Meren reanimate Protean Hulk, but I can use Blood Pet to get Meren out early and make sure I'm gaining XP right away.

I think if you're on Mikaeus, you might want to look at Walking Ballista, it's just a better Triskelion option that Protean Hulk can find at the same time as Mikaeus and win without further resources. This is a cEDH win con I'd argue, but people play it elsewhere I've noticed. Good if you want to increase the power of your deck. A really, really funny reanimation card is Demon of Dark Schemes, a card that is somewhere between very good and excellent. It wipes small stuff, and it can be used to infinitely reanimate creatures potentially, especially if you have something like Mitotic Slime and a Pitiless Plunderer, or a Gravecrawler, or in a pinch Haakon, Stromgald Scourge can generate energy for the Demon to win for you.

I think you should take a look at Callous Bloodmage to either generate card advantage or remove graveyards, it's a really reasonable creature that is almost never a completely dead card. If you can infinite reanimate it somehow, it's potentially infinite life, card draw and tokens.

Two tutors I really like in Meren are Jarad's Orders and Final Parting, both on the clunky side, but both very, very pushed in their own way. While they aren't quite Buried Alive, they can be better if you need a card in hand. Varragoth, Bloodsky Sire is a so-so option, mostly useful because you can politic people sometimes (you make them tutor for an answer to something, which they have to cast and you also benefit from). Fiend Artisan is a 'busted as heck' tutor in most metas, combining a sac outlet with the ability to find whatever creature you want. This works very well with those Sakura Tribe Elder like creatures, because you can quickly get to the point where you can cheat out a Protean Hulk and win.

Vraska, Golgari Queen is a reasonable card if you're light on sac outlets, want more card draw, and want slightly more access to removal (her minus is pretty decent, most competitive environments feature mostly low MV stuff). If you don't want that entire package, you should look for something that excels at what you need instead.

Cool build, Nel Toth Community College and Round Table is my Meren deck if you want to see a more creature driven Meren build, where I've gone out of my way to shave non-creature versions out for creature versions of almost everything.

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