Sylvan Safekeeper

Sylvan Safekeeper

Creature — Human Wizard

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , pskinn01
Want (3) sirlrb , ctwolf , MTGJ51

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Judgment (JUD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sylvan Safekeeper occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Green: 0.26%

Golgari: 0.25%

Sylvan Safekeeper Discussion

SwiftDeath on Lord Windgrace

2 weeks ago

I like this as a casual deck. It has big creatures and can play some fun cards overall. I would say the same thing I did on your Tuvasa deck. It lacks a goal but that is less important with Lord Windgrace as you are given more freedom with this type of deck. I would recommend replacing your mana rocks with mana spells of suitable cmc's. For instance, Farseek, Cultivate, Kodama's Reach, even creatures that can fetch land Greenseeker, Silverglade Pathfinder, Elvish Reclaimer. Don't be afraid of sacrificing your land or discarding land either cards like Sylvan Safekeeper, Squandered Resources and Hammer of Purphoros are good cards that have a range of effects that help with multiple angles.

Azeworai on Ghired's Rampage EDH

2 weeks ago

A favourite of mine is Sylvan Safekeeper. It can mess up your opponents' plans to deal with your board, and you often don't even need to activate. The threat of activation is enough to ward off removal.

Remorseful Cleric and Containment Priest are fine and graveyard hate is necessary in every deck. (In my opinion, at least)

Grand Abolisher is as good as it reads, and Charming Prince can be cute with your commander, but I wouldn't recommend him.

Just Birds of Paradise or Avacyn's Pilgrim can advance your game plan far enough, and people don't kill them as they would in a 1v1 format. When they do die to the inevitable wrath, their value has already been gotten. But, if you prefer land-based ramp, Wood Elves is fine. Fauna Shaman can also be fun.

For six-drops and more, I almost never run them unless they can command a game on their own or are powerful enough to warp your game plan around them, save for my Xenagos, God of Revels deck. :)

Pathbreaker Ibex can end games on one attack, and thus is fun for one player. Sigarda, Host of Herons is one I include in some decks, fulfilling a similar role to the Sylvan Safekeeper. Many creatures are just incidentally humans. Dragonlord Dromoka can really defend your turn nicely, so that can be fun. For a more on-theme finisher, Omnath, Locus of Rage beseems this strategy.

Hope this helps!

tarkington on Untap, Upkeep, Tap, Untap, Tap...

2 weeks ago

Huge fan of Growing Rites of Itlimoc  Flip. I’ll have to find room for it in my list. Mom might be better suited than Sylvan Safekeeper, so glad I saw that. I also might try room for Selfless Spirit since I decided to cut Heroic Intervention. You also have me considering Shalai and Sigarda... they are relevant

One critique: cut Reliquary Tower

Ripwater on Meren's Recycling Station

4 weeks ago

Hey Master_J,

Just scrolling trough your decklist I do see a few things I would change I guess, that kinda makes the game less long and durdely...

Things I would remove are: Butcher of Malakir: You already run Grave Pact / Dictate... Do you really need another of those effects for 7 mana? I only run gravepact and I would swap that out if I owned another Dictate. I never really have the feeling I lack removal, so a Dictate would just be a little extra.

God-Eternal Bontu: If you play it for the card draw, I would just run a Hermit Druid. Wich really gives you a lot more cardadvantage by filling up the graveyard.

OVeral I think you could cut a few more Removal creatures to give your deck some utility. All-stars in my deck are: Golgari Grave-Troll: Dredge is retarded for Meren Life from the Loam: Again Dredge! Liliana, Heretical Healer  Flip Discard of cards, comes with a token and meren can take her out of the graveyard. Sylvan Safekeeper To protect Meren on instant speed Oppression: You already play mindlslicer, so you can just as well rock this one. Agent of Erebos to nuke the other reanimator Liliana, Dreadhorde General

I know meren is already super slow and grindy, but using dredge really speeds things up, because it will fill up your graveyard. Having 41 creatures is nice, but you have a ton wich all do the same. So unless they get exiled, youll be stuck with you killing 1-3 creatures every turn. :)

Naksu on [PRIMER] See my lands? See them double?

1 month ago

This is mighty nice! I also do highly recommend some utility lands, since you're running so few spells. Also for one turn wins, you should try the Scapeshift + Crucible of Worlds combo, with all their addons (Ramunap Excavator, Life from the Loam, Splendid Reclamation <- explodes your landfall triggers after Scapeshift)!

Also some cards that work really well with this sort of approach:

multimedia on Jund Combo

1 month ago

Hey, nice concept for a Jund deck.

Protean Hulk and Phyrexian Delver / Body Snatcher can be enablers to tutor for and put the entire Redcap combo onto the battlefield. Hulk can't tutor for all the cards with one dying trigger, but it can with two dying triggers which is what Delver/Snatcher gives you. The first time Hulk dies tutor for Delver + Seer. Delver reanimates Hulk and then Seer sacs Hulk letting you tutor for Redcap + Melira/Mimic. Seer can now infinite sac Redcap.

Snatcher can replace Delver and that's significant because Snatcher is only four mana meaning you can add Sylvan Safekeeper to the Hulk pile to protect the combo. Seer can sac Snatcher which reanimates Hulk. Outside of the combo Snatcher can be an enabler to get Hulk into your graveyard since you can discard Hulk when Snatcher ETB.


Putrid Goblin is the new two drop persist creature from Modern Horizons. It's a Goblin so it has great synergy with the rest of the combos and enablers. Putrid Goblin + Melira/Mimic + Skirk/Seer/Feeder + Blood Artist . This entire combo can also be assembled by Hulk with two Hulk triggers using Delver/Snatcher. The first time Hulk dies tutor for Snatcher + Seer + Safekeeper. Sac Snatcher with Seer reanimate Hulk and then Seer sacs Hulk letting you tutor for Putrid + Melira/Mimic + Artist. Seer can now infinite sac Putrid and Artist is the win condition.

Artist can be a win condition with Redcap + Melira/Mimic/Grumgully replacing the damage that Redcap does to opponents. With Artist Redcap doesn't need a sac outlet to infinite combo with because Redcap when it ETB can do damage to itself killing itself which triggers persist and Artist. First time Redcap ETB have it kill itself which triggers it dying. It will then ETB again and have it kill itself again. With Mimic and Grumgully you can stack the ETB triggers so that Redcap gets a +1/+1 counter removing the -1/-1 counter before it does the damage to itself.


Shattergang Brothers are good with Hulk because it can be a consistent sac outlet when Hulk is reanimated or cast. If playing Hulk you'll want to add a small reanimation/enablers package. Getting Hulk into your graveyard is not difficult when playing black. Entomb , Buried Alive , Jarad's Orders to tutor for it and put it into your graveyard. Reanimate , Animate Dead , Wake the Dead or Apprentice Necromancer to reanimate it.

Necromancer and Wake are unique with Hulk because they can reanimate at instant speed and then EOT sac Hulk, you can infinite combo during your opponents turn. Wake for three mana can reanimate Hulk to block and then EOT sac Hulk. Wake is powerful with Buried and the three card combo. Buried can tutor for and put into your graveyard two different three card combos with Redcap: Recap + Melira/Mimic/Gumgully + creature sac outlet or Recap + Melira/Mimic/Gumgully + Artist putting them into your graveyard. Then with Wake for five mana you can reanimate the three card combo.

Good luck with your deck.

robcastpwnz on Korvold, Fae-Cursed King- lands Matter

1 month ago

Actually I thought about it a little bit and I'll offer up a few other suggestions. I think the deck looks pretty good but maybe adding in a few more cards that destroy lands would work well. I don't know how your meta reacts to land destruction though. I know that my meta is ok with a few land destruction spells but mass land destruction is looked down upon. Adding Strip Mine , Wasteland or Field of Ruin would probably be okay. Playing extra lands on your turn is probably super important to your strategy so I think that Sakura-Tribe Scout or Skyshroud Ranger would be pretty nice. If you could get your hands on Oracle of Mul Daya that would be superb but I know it is pretty expensive these days. Tunneling Geopede could help get some damage output on the board. Sylvan Safekeeper offers some protection and can get lands in your graveyard if you need them there. I've always wanted to make a land matters deck but getting all the pieces together is too expensive for my blood. Good luck!!

mistarilledawn on Muldrotha Suicide Land Attack

1 month ago

Suicide lands you say? Titania, Protector of Argoth with Sylvan Safekeeper : sac all lands on opponent’s end of turn, gain a massive board. Scapeshift is great as well, is extra safe in case your graveyard gets exiled. Just hope no one boardwipes, or exiles your graveyard. If they do, well, gg. World Shaper / Splendid Reclamation are great safeguards.

Load more