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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Simerix on Mr Sandman, Man Me a Sand
1 month ago
Dud cards: Conclave Guildmage Conclave's Blessing Rallying Roar + a lot of the convoke cards
Why is Katilda, Dawnhart Prime in the deck?
I've seen Outlaws' Merriment flop a lot in Alex's deck
Consider conspire cards like Gleeful Sabotage and Wort, the Raidmother
Have you considered Plargg, Dean of Chaos Flip Augusta would ball in this deck?
I always suggest a little bit of creature sacrifice in a deck like this. Here's some suggestions: Perilous Forays Martyr's Cause Goblin Bombardment Fanatical Devotion Evolutionary Leap Tooth and Claw Makeshift Munitions Barrage of Expendables. When you swing out, shit's gonna get killed so it's nice to make the most of your creatures. Plus these cards do great against board wipes.
Consider these land sacrifice cards: Sylvan Safekeeper Squirrel Wrangler Goblin Trenches Constant Mists Aura Fracture
Also consider adding anthems to drive the win home if you think you will struggle with winning.
Prosperous Partnership slaps and I suggest you reconsider it.
Additional card suggestions: Neyali, Suns' Vanguard Roar of Resistance Arasta of the Endless Web Intangible Virtue Divine Visitation Inspiring Leader Legion Loyalty
Last_Laugh on Sacrifice
3 months ago
Sylvan Safekeeper might help with protecting your commander. I run Yavimaya Hollow for this purpose in a lot of decks, but it ain't cheap.
Scepter of Celebration's obvious comparison is The Reaver Cleaver. I run both in my Prossh list personally.
Seize the Spotlight in any red deck with sac outlets will always draw 3, +3 treasures. I love this card so much lol.
I'm not sure you go wide enough with creatures, but both parts of Indulge / Excess have some potential here.
I run Prossh, but there's obvious similarities so few free to check out my list for ideas. Upvotes on any of my decks are appreciated. Prossh's Dastardly Bastard Children - Group Slug
Epicurus on How to Lose Friends & Alienate People
5 months ago
Realms Uncharted and Scapeshift are worth considering. Also, bounce lands might be fun (Gruul Turf, Boros Garrison, Selesnya Sanctuary). I'd replace the multiplayer lands with these.
Some more cards to consider:
Catpocolypse on All-Star Commanders #78 - Green Tribal
5 months ago
Alright, so. Right off the bat, sorry for this being a bit late, I thought I was gonna get to it the other day, and then I worked two 13 hour shifts in a row. But, im here now, so lets get started.
I can see that you chose to go more of a landfall route as apposed to the stompy route that I did. Respectable, I like it. However, I think that this deck struggles with some of the same things that my deck does, which is getting creatures through to hit face. It's why I have such a high priority on trample effects. Cards like Rhonas's Monument or Aggressive Mammoth are big hitters in my deck just because Ashaya, Soul of the Wild is often already around a 20/20, giving her trample is what brings it together to make her significantly more terrifying. Giant Ankheg is a favorite of mine for this purpose, it gives so much value.
A few big beaters I'm surprised you don't have are Ghalta, Primal Hunger because, lets be honest, shes basically a 12/12 trampler for 2, or cards like Worldspine Wurm or Moldgraf Monstrosity. Big, hard hitting creatures that you can easily power out pretty quickly. I would also consider Blackblade Reforged as a card, as it effectively doubles Ashaya's power and turns a scarily large creature into something terrifying.
Multani, Yavimaya's Avatar is a card that I really like in my deck. She's basically as big as Ashaya, so she is a good beaters, seeing as how she has trample, but personally, I prefer her in the gy. There are a bunch of sneaky ways to protect your creatures with Ashaya. I see you already have Quirion Ranger, but I suggest Multani as well as Scryb Ranger. Instead of protecting your creatures with Sylvan Safekeeper and having to sacrifice something else to do it, why not just bounce them to your hand and fizzle the effect? Then you get to play them out again and get another etb/landfall trigger for whatever you have on board that cares about that. This also works better against board wipes, as shroud doesn't help with that.
For landfall effects, Rampaging Baloths or Tireless Tracker are some cards I would consider, as they either make basically infinite 4/4s or they give you clues, which, after playing this deck a lot, that card advantage is very necessary, you can absolutely run out of cards very quickly. That's why I run Ulvenwald Mysteries and Rishkar's Expertise in my Ashaya deck. Ulvenwald gives you consistent clues and a chump blocker to boot, and Rishkar's, combined with Ashaya, or Multani or whoever else, draws you like, 20 cards and then lets you put something onto the battlefield.
For ramp/land effects you can go in a ton of different directions, what you do doesn't matter much, as everything is effective imo. I personally run Bootleggers' Stash and Zendikar Resurgent because you can ramp into them very quickly and they can both give you insane amounts of extra mana. Other cards like Augur of Autumn or Karametra's Acolyte are both good utility/ramp cards, as well as Stone-Seeder Hierophant.
Now, I really just have a few questions. Why are you running Yavimaya, Cradle of Growth? Isn't everything already a forest? That pick, I'm afraid I just don't understand, could you explain what I'm missing? And if you're going for a devotion style deck, Nykthos, Shrine to Nyx and Gaea's Cradle are both amazing lands. Granted, idk what your budget is and Gaea's Cradle isn't exactly cheap lmao. Another thing, why are you running 45 lands? I understand that there is a landfall theme, but that seems extreme even to me, most landfall decks I've seen run around 38. I would reduce your land count imo and invest those slots into artifacts and instants that either pair well with your deck, or that protect your creatures.
plakjekaas on So Dominaria
9 months ago
Living Twister can take your deserts back to hand to replay them, Ruin Ghost can flicker them, Crucible of Worlds/Ramunap Excavator/Splendid Reclamation+Sylvan Safekeeper to return them from graveyard, Ancient Greenwarden to make more tokens per desert drop. Hour of Promise finally to be used as intended.
Last_Laugh on Jetmir, Nexus of revels
1 year ago
Nice deck, I'd suggest more card draw and more ways to protect your board though.
Card Draw: Beast Whisperer and Sylvan Library both deserve spots and depending on how big your creatures reliably get, possibly The Great Henge.
Board Protection (combat): Dolmen Gate, Reconnaissance, and Iroas, God of Victory all allow you to swing all out without losing a single creature (and in the case of Recon, have everything untapped by the end of combat). Mirri, Weatherlight Duelist is also good for both offense and defense.
Board Protection: Luminous Broodmoth, Sylvan Safekeeper, Lightning Greaves, Swiftfoot Boots, Teferi's Protection, and Privileged Position will all help the resilience of this deck.
Last_Laugh on Jetmir and the Hatebears in: The Devil's Revels
1 year ago
Kataki, War's Wage would be a good addition with the small amount of artifacts you run.
I'm also fond of layers on layers of protection for myself and my board when I'm playing hatebears. Teferi's Protection, Flawless Maneuver, Sylvan Safekeeper, Mother of Runes, Shalai, Voice of Plenty, Liesa, Forgotten Archangel, and Luminous Broodmoth for board protection. Windborn Muse, Ghostly Prison, Sphere of Safety, Solitary Confinement, etc. for personal protection.
Fell the Mighty and Retribution of the Meek are a pair of good boardwipes that'll keep most of your hatebears intact.
I have 2 different hatebear decks (neither contains red though) if you care to take a look for some ideas. Upvotes on any of my decks are appreciated. Sisay's Hombres -Hatebears (deeper in hatebears theme) and Added Layers of Protection - Tymna & Sidar (more selective with hatebears w/ loads of protection)
grimcase21 on Varolz, the Scar-Striped EDH - Competitive
1 year ago
If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.
Tainted Strike - 2nd berserk (if you're ok with infect)
Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power
Not of This World - my secret tech, after you make it big it's free
Veil of Summer - with this style of deck protection is very important
Sylvan Safekeeper - free protection that they constantly have to respect Wild Shape - flexible, mostly used for hexproof or trample
Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.
Unmarked Grave - entomb #2
Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.
Bramblewood Paragon - play this turn 2, minor buff counter, and gives trample because Varolz, the Scar-Striped is a warrior
Rancor - buff and trample, you need to get through
Destiny Spinner - one of the few ways green has to fight counters
Solidarity of Heroes - 2 mana double the 12/13 counters
Wild Growth - it may not be a creature, but it does get our commander out on turn 2
Mausoleum Secrets - 2 mana instant demonic tutor, you sac a dork in response, go find Phyrexian Dreadnought/Death's Shadow, protection spell, or in 99% of cases that I use this one is Berserk
Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick
Sylvan Safekeeper - free protection that they must always respect, it's very good
Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.
Lightning Greaves - haste and protection, yes plz
Dismember - takes care of many of the early problematic targets
Hatred - 1 card win with commander
Necropotence - sculpt your hand for next turn kill
Cards that I would recommend reconsidering/taking out
Harmonize - a bit too slow imo
Arbor Elf - the amount of targets you actually have isn't enough to make it consistent
Asceticism - a bit too slow, you only care about the creature you scavenge on so in terms of mana efficiency something like Sylvan Safekeeper or Lightning Greaves
Quirion Elves/Devoted Druid - we want to go 1->3 mana, so we get our commander out on turn 2, this doesn't help to do that
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