Secure the Wastes
Put X 1/1 white Warrior creature tokens onto the battlefield.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Secure the Wastes Discussion
1 month ago
1 month ago
Secure the Wastes is one that might be of interest
Aysen Crusader is another
1 month ago
2 months ago
I have a few specific things I have thoughts on and I was hoping someone could check my logic. Here are somethings on the "Maybe" list I need a second opinion on.
Blackblade Reforged ---> Heirloom Blade : Blackblade has a higher ceiling, giving me a potential voltron win if I need it, but I only have 6 or 7 legends in the deck including Shalai. Heirloom Blade has a low-cost investment, but late game that +3/+1 might not be enough in a pinch. Is it worth the loss of the high ceiling to save mana?
Finale of Glory ---> Secure the Wastes : Finale of Glory needs a 12 mana investment to really go off, but I think given how much ramp I have it might be possible. Would it be worth it to lose out a bunch of late game beaters in exchange for an army of 1/1's I can drop at the end of my opponent's turn?
Sigarda, Heron's Grace ---> Herald of War : Sigarda is mostly there because it is a financially safe and efficient beater. It's also there because I really like Innistrad. Would it make more sense to cut it in favor of a slightly less powerful, but overall more impactful tribal component?
3 months ago
You can be scary in any color already, even with the social constructs already in place. When the mono white player has a Cathars' Crusade and a True Conviction out, nobody's going to "go easy on me, I'm just mono white". A single Secure the Wastes can be just as scary as a Craterhoof Behemoth on that board, even without blowing up lands.
It's weird how everyone, even Arena loading screen, will tell you that "life is a resource, winning with 1 life is the same as winning with 20" but nobody will say the same thing about cards in hand. Winning the game without cards in hand is just as good as winning with 20 cards in hand. Yes, more options give you more decisions and more to do, and having no cards in hand without winning is terrible, about as terrible as drawing a Read the Bones when you're at 2. But you're not chanceless in a game of commander if you're unable to end up with half your deck in your hand.
If you try hard enough, you'll find a way to enjoy every color combination, regardless of what the internet tells you is bad or good. And even if you don't want to try hard, there's no reason you'd have to play every color in a deck. If you don't like white, and the puzzle of coming out on top even with lesser access to cards than a green deck, then say that. Not that white is abysmal, but that you don't like playing it. I personally hate playing blue, I'm a sucker for cool permanents in play, and I don't enjoy playing on the stack that much. I don't like the table being scared of me just because I have open mana. I get hated out of games because of it, and if people will knock me out because I'm scary, I'd rather actually look scary on board and deserve it, than just die to combat with a bunch of counterspells in hand that can't protect me from it.
When you fight me in a game of magic, fear me, not the unknown!
Your mileage may vary, of course.
4 months ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
4 months ago
cfost827 Secure the Wastes is pretty good. I've run it in the past, but I prefer my token-makers to be from death triggers. That way, there's potential to get a lot more tokens with Teysa for very little investment.
4 months ago
Oh and lastly, what about Secure the Wastes ? I feel this card is great especially if you get your opponents to swing into the tokens, either just as defense or with an aristocrat out - as it's an Instant.