Secure the Wastes

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Secure the Wastes

Instant

Put X 1/1 white Warrior creature tokens onto the battlefield.

Quartzrockz on The Boss's Therapist (~$100)

6 days ago

Thank you for the comment, yib (and sorry for the later reply!)

I've never been very good at balancing mono colour decks XD My only one is very artifact heavy. But I appreciate seeing yours Etali Deck RL.

I like your suggestion and incorporated Mirror Entity (I cant believe I missed this one), Moraug, Fury of Akoum, Relentless Assault, and Make a Stand (to go with the Rootborn Defenses in the deck currently). I think I like Secure the Wastes as well but I'm going to have to think what I want to give up for that.

yib on The Boss's Therapist (~$100)

1 week ago

This deck hit surprisingly hard for its budget! I usually play Etali, Primal Storm and found this to be a more fair, watered-down version of it.

Keeping in line with the budget theme, I think that this deck would do well with a few more ways to generate tokens en masse, through cards like Secure the Wastes and Mercy Killing. Mirror Entity and Strionic Resonator can help buff tokens up further. Moraug, Fury of Akoum and Relentless Assault can also help in getting multiple buffs and swinging multiple times. Something like Make a Stand can also be a budget option that helps keep creatures around.

Apollo_Paladin on Party in the forest!

2 months ago

Long post, sorry -- but hopefully some insights to help you out here. At very least some stuff to mull over & consider:

When I first started playing many, many moons ago - yes a straight 60 card build was by far the most optimal.

Anymore though, there's so many ways to ramp and draw cards for each color in Legacy that if your deck can reliably draw at least a few extra cards per game, you may not be out of place with slightly more. Consider also that while there are loads of new draw options, Draw actually works against you somewhat if you're playing against a mill deck (these are fairly common in most playgroups, not sure about yours specifically). You don't want to be clutching to a 60-card build counting on drawing tons of cards only to find yourself at a real mill disadvantage.

Aiming for 60 cards is good I'd say, but most of my decks anymore end up slightly over as well. So long as you're not going 10, 15, 20 cards over the 60 card minimum, I don't think there's a ton of danger here.

As far as what to remove...well there's stuff I'd definitely change out as time/cash flow allows. That little Avacyn's Pilgrim and Llanowar Elves should just be another copy of Gilded Goose for this build imo; as not only can you achieve the same effect off the Goose, but it plays into your token-creation synergy as well much, much better. Also, the Geese will turn all of your other Food-creation into (effectively) double treasure tokens (not just those they create themselves) -- this will help you get your higher mana cost combo cards into play sooner if you're able to use some of your early food for Mana along with your Treasures rather than just eating it for life.

Kind of the same deal with Birds of Paradise -- you should drop both of these, the Llanowars, and the lonely pilgrim and just run 4x Gilded Goose. That'd save you 2 card slots at least.

Secure the Wastes is definitely the more solid option later on in the game, but all the more reason you would want to save these until you've got more mana to pump into them off Lands/Creatures. Stuff like Raise the Alarm is a very useful 2-mana drop that isn't wasting something that could be more of a finisher later on with all your doubling stuff out. These early blockers can help you avoid eating Food early on for Life, and won't force you to block with your Geese to avoid a creature that's, say, pumped up for a turn. They also scale well if drawn late-game in conjunction with your doubling stuff. Again, not as insanely as Secure the Wastes, but more cards with that effect overall I think would play very well here.

Aura Shards is certainly awesome under the right circumstances, but I think this is more of a Sideboard addition. There are plenty of deck types which would be either completely or mostly immune to this -- and at 3 Mana to cast, you'd better be sure you're going to be using it during the game -- else you'd have been better off just taking them out and drawing something else in their place. You could probably remove a couple of these and simply add them to the Sideboard to use on a case-by-case basis. I don't think you'd even necessarily need to "swap" anything for them. 2 extra cards isn't game-breakingly bad to your ratio. Though, maybe having actually played the deck you have a better idea on this & can maybe save some card slots here too by swapping them in/out after all.

Otherwise, looks pretty solid to me. Without building it and playing it myself I can't really say for sure one way or another how best to optimize your existing combo cards. Anyways -- good luck!

Wasabi413 on Party in the forest!

2 months ago

Also I feel like Secure the Wastes does the job of Raise the Alarm or Servo Exhibition a bit better just cause it has the versatility of being an x cost

mrweaselman on War Champs

3 months ago

Take out Garna, the Bloodflame, Gatekeeper of Malakir, Rushblade Commander, and Intimidation Bolt and this deck is pioneer legal. Some of them aren't all that good here anyways and they're not worth being in a much higher power format.

Cards that are also not very good: Chief of the Scale, Goma Fada Vanguard, and Pacifism. Cut Ajani, Adversary of Tyrants if you have trouble finding space for other cards.

Your best creatures would probably be Blood-Chin Rager and Chief of the Edge, so run 4 each.

Since you have Herald of Dromoka, you can do some pretty cool things with exert creatures. Brave the Sands also has this effect. Ahn-Crop Crasher, Combat Celebrant, Devoted Crop-Mate, and Glory-Bound Initiate are all really good warriors when paired with vigilance. Resolute Survivors too if you want to commit this route, although Brutal Hordechief is probably better. Path of Mettle  Flip is an interesting one too for grindy matches, maybe more of a sideboard card.

If you want more wide aggro, run Bloodsoaked Champion and either Gutterbones or Zurgo Bellstriker, take out vigilance or toughness effects, and work to increase power. You can win with a couple Arashin Foremost, Brutal Hordechief, and more Secure the Wastes.

Fatal Push is probably the best pioneer removal spell, but if you find larger CMC creatures in your meta Cast Down or Heartless Act will hit almost anything.

For mana base, Battlefield Forge and Caves of Koilos are better budget dual options than anything that comes in tapped. Secluded Courtyard and Unclaimed Territory are almost auto includes for tribal.

carpecanum on Kyler’s Selesnya Chapel

4 months ago

Pir, Imaginative Rascal, Secure the Wastes and Entrapment Maneuver. Mirror Entity maybe.

Gavony Township, Forge of Heroes, Opal Palace

Its better to use the Instants that make tokens for free counters than to use the cards that just give counters BUT there are a couple spells that just double your counters. I think Invigorating Surge could be a game winner.

Brian-123 on Bleach Themed Deck. Needs Help!

4 months ago

wow that's a lot of work..i love trying to do anime based decks, its so hard..um is there anyway you can pick like half of our favorite squads instead of all them? I feel that will bog the deck down a lot..and the only card if its not here that even remotely comes to mind is Intrepid Hero which I strongly feel is kenpachi, um some pressure or in this case spiritual pressure, I recommend Ghostly Prison, Norn's Annex cause that puts mana pressure on your opponent to do stuff and since this would needs mana to cast spells it's kinda like spirit energy and if kenpachi is fighting and his spirit pressure is huge I'm sure it would scare most men into only 2 brave souls fighting him or even a squad captain for this matter Crawlspace. Door of Destinies now i'm think soul reapers here so it might not work with creature type. and i would strongly look at the kamigawa block, they had a lot of samurai in there any maybe there are some good things to resemble your soul reapers. Secure the Wastes to help bring lower range soul reapers into the fray from the squads. I hope that helped

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