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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
2 weeks ago
If this is a real deck, it's a great deck! But i have suggestions for some cards:
1 month ago
looks like you could use some discard outlets to win with gitrog monster. Wild Mongrel,Oblivion Crown, Noose Constrictor and Putrid Imp are the best ones. Also I recently switched from krosan grip to nature's claim and have seen good results. also the green gifts ungiven seems great in here. Realms Uncharted. also maybe it's time to look to some mana rock acceleration despite the flavor fail. Expedition Map at the very least feels like an auto include.
5 months ago
Thanks for the +1 and the awesome comment!
Field of the Dead - A fantastic card and while it is a bit out of budget, the main reason I don't play it is because it doesn't make elementals. Although, it will make the maybe board for my Omnath, Locus of Creation build.
Tempt of Discovery/Vengeance - My playgroup is pretty greedy when it comes to lands so usually they tutor, especially in the early game. And even though opponents usually don't choose tokens, it's still worth having for me alone.
Abundance - Funny enough I added this card two days ago, so I haven't had the chance to test it out yet unfortunately, so I'll have to find out.
Castle Garenbrig - More ramp, I like
Cryptic Caves - Wish I thought of this earlier, going in
Sol Ring - Again a great card that would improve the deck, but artifact ramp just isn't on theme.
Life from the Loam - Definitely an eventually addition.
Thanks again for checking out the deck!
5 months ago
+1 even though I'm not a huge fan of the deck due to my personal differences in regards to playstyle. That being said, the deck is definitely a solid piece of work and seems like it can put enemies on their toes if they are not careful. I can tell how much you care for your deck based on the time and effort you put on it. I hope you enjoy playing it for years to come!
Field of the Dead - Extra token production, works well with scapeshift. Is it out of budget?
Nylea's intervention - Works best in land matters decks, you don't have a lot of targets unless youre using it for it's 2nd mode which wasn't mentioned in the primer. There aren't many impactful lands in your deck that would require specific land tutors, rather, I would focus on just ramping harder to field with a spell of a similar CMC as you don't always have the luxury of having multiple land drops if you opponents are aware of your strategy. Speaking of opponents....
Tempt Discovery / Elemental - You mention in the primer that no1 wants to give you elementals, do people really want to give you lands? I'm curious how your meta plays it. With your commander, you still get your elementals even if they all tutor for strip mine (aka, my meta) and having the lands you tutored for in your grave to be later recurred with splendid reclmation or another recursion spell.
I know sylvan library is out of budget but seeing an abundance without a sylvan library is like selling your car for gas money :P But seriously, how has abundance played for you? EVERY time I use it I always choose the wrong mode, no matter what. It's never once worked. Every time I want lands I skip over a huge ramp or draw spell. Each time I choose non-land hoping for the aforementioned, I get nothing substantial. Just like gamble, I always toss the card I tutored for. Genuinely curious how you use it.
Blighted Woodland - Ramp which is better than GRUUL Turf IMO. Turn 1 Gruul Turf kills me
Castle Garenbrig - Ramp for om nom nath
Cryptic Caves - Draw , works well with crucible of world effects. Also, it's really good with Titania, Protector of Argoth.
Realms Uncharted - Tutor, I usually just get all fetches if I'm lazy.
Sol Ring - Ramp or not needed?
Life from the Loam > Sylvan Scrying - I don't think you need specific land tutors. Adding an additional, reuseable, form of recursion is helpful in maintaining land drops and getting back your lands. While the redundancy might not be needed here, it's worth mentioning.
Let me know what you think of each suggestion
7 months ago
Realms Uncharted could definitely work in here as well. Card advantage and a way to fill the yard with lands definitely seems viable for the build.
7 months ago
The Tabernacle at Pendrell Vale en volada pa mantener al resto mas piola.
en mi opinion sacaria: Glint-Horn Buccaneer (mas q nada por q no me gusta mucho noma),Living Twister, sacaria 1 o 2 de cualquiera de los encantamientos q cuestan 5/6, Bag of Holding en volada tmb, Dragon Mage, Krosan Grip y/o java
podrias poner cartas con cycling o retrace, tmb Rites of Spring esta wena pa ponerla y Treasure Map Flip le puede dar un poco de mas seleccion de cartas. hmmm le dejaria igual Mulch y añadiria Winding Way por lo mismo.
10 months ago
1 year ago
Agreed with almost all the changes. Petrefied fiel works well with Realms Uncharted. In my build, I tutor for Eye of Ugin, Petrified, and whatever other 2 (usually cradle and deserted temple). I can use petrified to get the other land I wanted back. Not to mention that as a lands deck, you will have people wise up and destroy your lands, one way or another.
Rude awakening is BEAST! I'm so glad you love it. Combine it with cradle, deserted temple and a thespians stage to boot (dare I say, vesuva evil laugh). Lots and lots of mana as rude awakening makes all your lands creatures. Do note though, any lands that ETB that turn can't be tapped for mana once they are creatures as they are summoning sick, unless you have Akroma's or another haste outlet on the field. It's also nice after a big Rishkar's expertise to untap your lands in order to keep up tempo. It can even function as a wincon through beatdown late game should be. Overall, a versatile ritual