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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Realms Uncharted
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
WingsofIcarus on
Omnath EDH
1 month ago
Made these changes a while ago to the decklist, but never actually posted the change log. Slotted in Fetchlands for more land ETB triggers. With Yavimaya, Cradle of Growth
, Ramunap Excavator
, Eternal Witness
and other recursion, downsides are minimized.
This update also marks a big moment for the deck in retiring Tempt with Discovery, a very well known card in this deck amongst my playgroup for accelerating my mana. It has been replaced with Realms Uncharted
and Petrified Field (which is additional land recursion), to make better use of a land tutor. Many other swaps were just to lean out the mana curve of my ramp and make some better functionality and flexability changes with how the meta of EDH has evolved. I also acquired a new copy of Craterhoof Behemoth
. I like the art and the flavor text seems very fitting for how I feel the deck plays.
Fabled Passage --> Verdant Catacombs
Wirewood Lodge --> Petrified Field
Kodama's Reach
--> You Happen on a Glade![]()
Tempt with Discovery --> Realms Uncharted![]()
Khalni Heart Expedition
--> Rampant Growth
Praetor's Counsel
--> Seasons Past![]()
Mana Reflection --> Invasion of Ikoria![]()
Skyship Weatherlight
--> Nissa, Ascended Animist![]()
Courser of Kruphix
--> Augur of Autumn![]()
Scryb Ranger
--> Tireless Tracker![]()
Mana Crypt --> Ojer Kaslem, Deepest Growth![]()
Cultivate
--> Flare of Cultivation![]()
capwner on Low cost cards to help …
2 months ago
^ Yavi is one of my favs. In addition to what others have said I'd also rec Thawing Glaciers which is probably my fav land of all time if I had to pick one. It's especially nice if you run Rings of Brighthearth for copying fetches and/or with any land untappers. Blossoming Tortoise and Shigeki, Jukai Visionary are solid options though more ramp than landfixing. Not a perm but Life from the Loam is great. I also like Realms Uncharted for finding tech lands, you can get any two lands along with Echoing Deeps and Petrified Field. Gl with your build!
Profet93 on
Red-Glove Landscaping LLC.
10 months ago
I'm a guy but I get it, the description/list is still being updated. Lands usually are the last to be updated, even in a land deck.
Have you considered adding Berserk? Super powerful in your build, easy to cast and can even be used on opposing creatures for some surprise politics.
Nature's Lore/Three Visits > Rampant growth
I like how u run both Cultivator collusus and sylvan library, nice synergy. Speaking of sylvan library synergy, Life from the Loam might be worth considering for both it's own value + it's synergy with library. More synergy with life from the loam includes Realms Uncharted, but that's if you dedicate a lot more non-basics. You do have a lot of cards to recur lands so its worth noting.
Lastly, (I understand ur still updating the list, its just worth noting that) you have 97 cards in your deck currently.
KongMing on
We Came to Destroy - Lord Windgrace
1 year ago
How about Realms Uncharted? Maybe in place of Sylvan Scrying?
Profet93 on
Azusa, Lost but Staxy
1 year ago
MATTSCOTTR, Understood
Extra lands for field of the dead....
Yavimaya Hollow - Regen/Politics
Deserted Temple - Maybe not the best for this build but the ceiling with cradle is insane
Castle Garenbrig > Forest
Thoughts on Karn, the Great Creator > Collector Ouphe? Collector can be more easily recurred and interacted with, comes down more quickly but is symmetrical. Karn can come down later, is harder to recur and interact with but is asymmetrical. Plus it can be a useful recursion tool and a political tool as well. If not swapping over Ouphe, perhaps over Karn Liberated given the high cmc for permanent removal?
Realms Uncharted - Useful to tutor for lands, even better with land recursion on field or in hand. Also works great with Petrified Field.
HeadinPants on Faster game starts and smoother …
2 years ago
SteelSentry I may be wrong here, but I think you are in the minority on that, mostly on the grounds that new products are constantly being released, and that means many players are always changing their decks. It's entirely possible I'm wrong and that's just how it plays out at my LGS, though. Either way, you're right that having a good grasp of the deck makes it easier to figure out what you're grabbing, but that doesn't change that you will have to shuffle afterwards.
I will admit that with the Realms Uncharted example I was always in the same boat as you: the only deck I ran it in was Ur-Dragon, so it was the "pick a creature type" lands, Command Tower, and Path of Ancestry most of the time.
SteelSentry on Faster game starts and smoother …
2 years ago
I would say, on the topic of tutors, the problem is usually people not knowing the deck as well as they think they do. The only two decks I have a density of non-land searching is my Goblin Welder secret commander deck, and a deck I know inside and out that I've had basically since I started playing EDH; even complicated tutors like Doomsday and Realms Uncharted don't take me much time at all since I know my piles beforehand and can name all the cards I'm grabbing before I pick up the deck.
DemonDragonJ on Why Does Threats Undetected Deviate …
3 years ago
Gifts Ungiven and Realms Uncharted are both instants, but Threats Undetected is a sorcery, which is very weird, as that breaks the pattern from the first two cards, so what does everyone else say about this? Why is Threats Undetected a sorcery, rather than an instant?
Also, since the first two cards search for cards with different names, why does the third member of this group search for creatures with different powers, rather than different names, as well? Even further, why are the chosen cards with Threats Undetected shuffled into their owner's library, rather than going to their owner's graveyard? What does everyone else say about this? Why does Threats Undetected deviate from the previous two cards?
| Have (2) | MrCrazzyc , metalmagic |
| Want (0) |




