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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Does Cerulean Wisps completely change the color or just add it?
- Does a legendary card creatures unique rule apply to the card name or type
- Lethal Damage vs. Lifelinking Blockers
- Can I have any Dragonlord with it past form on battlefield?
- Can I cast a Spell in response to someone Playing Dragonlord Dromoka?
Legendary Creature — Elder Dragon
Dragonlord Dromoka can't be countered.
Your opponents can't cast spells during your turn.
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6 days ago
I like these questions. Just giving everyone a chance to talk about themselves is an underrated art form.
My favorite color pair is . I'm happiest when I can out-resource my opponents in as many ways as possible--mana, cards in hand, board presence, etc., and the combination of 's ramp and creatures, and 's removal and discard, and their overlap in graveyard recursion, draw power, and lifegain, is what drew me to this combination. I'm happiest when my opponents have run out of steam and I'm still going strong, especially after they've thrown their best at me.
I can't pick out a strongest color pair; their strengths and weaknesses can't really be compared. The strongest color combination is the one that you're most comfortable using and that brings you the most satisfaction.
I would not remove from the game. It's arguably the most technical and tactical color, and it provides checks on a lot of different formats. If you've never seen a Saskia vs. Edgar vs. Dragonlord Dromoka vs. Atla EDH match, it's a race to see who gets out the most, biggest creatures out the fastest before someone combos off or beats everyone else down. If you enjoy that, great! It can be a lot of fun. But I like a little more tactics and trickery, and provides that angle that the other colors don't have. Counterspells, unlockable creatures, and Control Magic effects may not always be fun on the receiving end, but they provide a needed depth to gameplay.
The main three ways I see creature Auras being made stronger are recursion (Rancor, Spirit Loop), replacement (Griffin Guide, Mantle of the Wolf), and protection (Diplomatic Immunity, Indestructibility). If the Aura provides a new threat when it goes away, or just refuses to go away, it makes the two-for-one problem much more manageable.
My favorite tribe is Skeletons. They're more interesting than Zombies, smell better, require less care and feeding, and Zombies are spotlight hogs, getting new powerful cards almost every set while Skeletons keep getting maybe one or two cards a year (usually worse than a Zombie option). Outside of being the forgotten cousin of Zombies (one of my least favorites--can you tell?), I like Skeletons on their own merits. The skull and bone aesthetic is always popular, going back at least to medieval Memento Mori art, and Skeleton Scavengers's Regenerate was one of the first complex abilities I learned how to use properly, so they have some nostalgia factor for me as well.
For lands, I almost always go for the 40% and adjust as needed--faster, lower-cost decks get less; slower, more controll-y decks get more. I try to err on the side of having a couple too many lands than not enough. I do have a goal of one day owning a Legacy or even Vintage Dredge deck, though, and those can have single-digit land counts (does anyone have a pile of Lion's Eye Diamonds or Bazaar of Baghdad they want to give away for free?). I don't usually use the MDFC lands myself, but I've seen them used well, and the Pathways are a great option if you can't or don't want to shell out for the shocklands, fast lands, or other big-money lands. (They're still above what I would call truly budget, though.)
wallisface If I may speak for the OP, this doesn't appear to be focused on any specific format. It's asking questions about what you enjoy, how you feel about certain cards and effects, and general chatting.
2 weeks ago
I think if you swap the Eldrazi Displacer for Dragonlord Dromoka, that might be the only change you need to make. Having 1 Dragonlord Dromoka in the main for 1 Threats Undetected, and no other changes, is actually something I've seen on MTG Top 8. Maybe it's threatening enough to grab a Primeval Titan, Cultivator Colossus, Dragonlord Dromoka, and Dryad of the Ilysian Grove as your package. That way it's 3 major threats upfront, or the threat of a scapeshift hitting right after!
1 month ago
As another user said, Dragonmaster Outcast is a must have in a dragon deck. It offers insane value and is too hard to ignore.
I would also include a Helm of the Host
2 months ago
So as a bit of a follow up from your forum post about tapped lands, I thought I would leave a comment here which will hopefuilly give you some insights into what I was talking about.
Looking at your list, your average CMC is (at the time of writing this) 3.85, which is rather high. But on top of that, if you look at hte shaper of the curve, you'll see that the deck is very light on before 3 CMC. This means that the deck doesn't really have much to do in the first few turns of the game which then means it's slower when you're trying to play bigger threats late game. Not to mention you're running a bunch of counterspells which in turn slows down your plays. Additionally, you have cards like Seedborn Muse and Murkfiend Liege which both thrive on playing as many sources that you can tap for mana as possible.
Then on top of that, you're running enough anthem effects (as well effects that put +1/+1 counters on creatures), meaning that lat game you can actually turn things like mana dorks into quite substantially threatening creatures. Combine this with the fact that you're running 38 lands, you could cut some of the more 'bait cards' from your deck as well as one or two lands (36 will be enough if you can pull your mana curve down) and add a few additional dorks. On top of that, you're using cards like Aura Shards which heavily rely on having lots of creatures to play. With only 25 creatures in your deck (which is not a high number), aura shards wil ldo less work overall than something like Return to Nature as Shards has more chance of being blown up before you even get to use it. Or you sit on it until you draw an additional creature which undermines its function.
Adding cards like Birds of Paradise, Avacyn's Pilgrim, Llanowar Elves and Noble Hierarch will help provide you with turn 1 plays which will in turn give you access to bigger creatures faster, meaning less reliance on playing stall cards while you establish a foothold. Additionally, cards like Rishkar, Peema Renegade will synergise nicely with both untap effects and +1/+1 counter effects. Cards like Thran Dynamo here are a trap - you have a lot of very hard costed cards and honestly this would do much more work as either something like Cultivate or Nature's Lore / Farseek. No, it's not as much mana but it's not colourless mana and again, it's ramp that's not competing with beaters for the same CMC.
Teferi is basically a better Vedalken Orrery as he has flash himself. Replacing Orrery with something like Eladamri's Call will add much more value to the deck, as you can get Teferi if you want flash but can get you a beater if you want something else.
Cards like Bow of Nylea will also do more work here than Elixir of Immortality. It gives you the same life triggers, but also leans into the theme of the deck much more. And unlike Elixir, bow can be used over and over. Don't get me wrong, I really like Elixir, but I find it's much more relevant in decks that want to play combo draw loops (think infinite mana Thrasios, Triton Hero).
If it's within your price range, cards like Dragonlord Dromoka are straight up going to do much more work than Treva, the Renewer. Treva's ability gains life, yes, but it constantly requires mana input and then requires you to have a boardstate, which puts it in the win-more category. Dromoka is just a really hard to stop beater and defends you on your turns. Additionally, if you're going to add non-lifelink lifegain effects, you probably want something you can activate over and over for small chunks of life rather than one big hit, as this synergises better with Archangel of Thune. Remember, lifegain for the sake of ligefain is usually not that good - you want to do something with said life so leaning into synergistic effects will help make the deck stronger overall.
Anyway, that's some thoughts on it. I can talk to the points more if you have questions however this should be a good starting point. As with all this advice as well, you have to build your deck how you want to, however there are some defininte things you can do to amke your deck a lot faster while still holding onto the same spirit of the deck.
3 months ago
Wave of Reckoning, Loxodon Wayfarer, Rhox Faithmender, Rhox Meditant, Rune-Tail, Kitsune Ascendant Flip, Serene Master, Commander Eesha, God-Eternal Oketra, Karametra, God of Harvests, Oketra the True, Spirit Loop, Holy Armor, Consulate Dreadnought, Zetalpa, Primal Dawn, Grizzled Leotau, Sigarda, Heron's Grace, Trostani, Selesnya's Voice, Dragonlord Dromoka, Hand of Justice, Myojin of Blooming Dawn, Radiant Solar, Kami of Old Stone,
5 months ago
I've got a few decks that may be of interest. Seek and Destroy is a Dragon Tribal deck that wants to try and cheat Drgons in with the Commander's attack trigger. FUS RO DAH across the multiverse is, admittedly, more of a dice rolling deck, rather than a purely Dragon Tribal deck, but I'd still say it counts, since it wants to play a ton of dragons to hit face with. Or pull off an infinite combo and deal infinite damage to all opponents. U.S.A.F. is half Dragon Tribal, half Angel Tribal (you can ignore the Iona, Shield of Emeria. My playgroup lets me play her, but she is technically banned in commander). It still has a bunch of the tribal staples, though, and is one of my favorite decks to play. Just a bunch of Angels and Dragons, hitting people for a bunch. Armata Strigoi, Werewolves of ArmeNaya, Night of the Werewolves, In a Skyforged Dream and Killing Ground are all tribal decks, but not Dragon Tribal. They are Vampires, Werewolves, Werewolves, Angels and Knights, respectively.
As for the three you added, assuming that they are Crosis, the Purger, Dragonlord Dromoka and Darigaaz Reincarnated, you could run all 3 of them. I personally wouldn't run Darigaaz (unless he was the commander), but if you are in a removal-heavy playgroup, or you just really like that ability, go for it. I can give advice, but the choice (and deck) is ultimately yours. For cuts, I'd recommend replacing Enduring Scalelord with Dragonlord Dromoka.
As for the help, you are welcome! I hope what I say is helpful.
5 months ago
Blink spells, I'm not sure if you need them. Your commander triggers on ETB, but only if cast. I guess you have the AFR dragons, but I would not recommend running something just for them.
I'm still not sure what kind of value you are getting from Niv-Mizzet Reborn. By my count (before making any cuts or changes) you have 8 cards that you could find with him, as Dragonlord Silumgar goes into your hand. Yes, it is 5 counters on Ramos, but I don't think it's worth it just for that.
Crosis, the Purger seems decent. If you want to run him, no one is going to think twice, but I personally don't really like discard effects. I'll leave it up to you. Dragonlord Dromoka. Yes. I hate counterspells, and a deck that wants to drop dragons is really prone to them. Darigaaz Reincarnated is a maybe. I do like the fact that he is hard to take out, but he's just a 7/7 body, in this deck.
5 months ago
ok, thanks. for the help some of the cards you mentioned in my deck like Blackblade Reforged. but one card like Backdraft Hellkite it helps me get some more instance if i need any. My pet card is Ramos, Dragon Engine.
so here is how my deck works i get Tiamat out right look for 5 dragon cards the cards i look for are Ramos, Dragon Engine, Niv-Mizzet Reborn, Terror of the Peaks, Dragonlord Silumgar, and Atarka, World Render. Then put Terror of the Peaks first then atarke, then ramos then niv-mizzet. then the dragon lord. then just obliterate my opponent because they have no chance if i get all of them out and survive when tiamat comes out so yea.
and really quick what is you opinion about blink cards if you think that might help, what kind of blink cards would you prefer? speaking of cards-sorry for the long message- what is your opinion about Crosis, the Purger, Dragonlord Dromoka, and Darigaaz Reincarnated?
and what are some more instant or Sorcery spells i should put in?