Legendary Creature — Elder Dragon
Dragonlord Dromoka can't be countered.
Your opponents can't cast spells during your turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Does Cerulean Wisps completely change the color or just add it?
- Does a legendary card creatures unique rule apply to the card name or type
- Lethal Damage vs. Lifelinking Blockers
- Can I have any Dragonlord with it past form on battlefield?
- Can I cast a Spell in response to someone Playing Dragonlord Dromoka?
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Dragonlord Dromoka Discussion
13 hours ago
See....most cEDH decklists just have Dragonlord Dromoka and Terror of the Peaks and you just feed Tiamat to Food Chain for multiple ETB triggers. I for one ask the simple question: "Just two dragons in the 99?"
1 month ago
So to me, that means that:
I'd say the first 4 in that list are definite staples that need to stay. Revival / Revenge seems to do it's job well too. Everything else does its job, but doesn't have haste or has some minor downside, so there's potentially room for improvement.
Personally, my top choices of everything I'm going to throw out there is as follows:
I also see a lot of cards in here to counter control/removal. Have you considered a bigger hexproof/shroud creature, or something that's just uncounterable and a threat? There's also recursion, which Revival / Revenge does a pretty good job at, but some other options I can think of for that are Liliana, Heretical Healer Flip, Lurrus of the Dream-Den, Necropanther, Vesperlark or Nethroi, Apex of Death.
Also, I know you don't have red, but General Ferrous Rokiric seems like it would be a good consideration for that type of a slot. Hexproof agaianst most removal and it synergizes with all of the multicolored you have going on.
Better fits as far as colors go are Reaper of the Wilds, Sigarda, Host of Herons, Thrun, the Last Troll, Witchstalker, Carnage Tyrant, Loxodon Smiter or Dragonlord Dromoka. Some are wish targets while others aren't, figured i'd throw out anything that had potential though.
To me, a wish target has to either be low enough that you can cast it same turn, or big and strong enough that you can cast it next turn and it turns the game around/seals the deal.
I just think you have a lot of slots in the sideboard that accomplish the same basic thing and you might be able to get away with condensing it a bit more to give more versatility for broader answers like psuedo-board wipes, silver-bullets, etc.
So if all that rambling somehow allows you to free up maybe a slot or 2 and still cover everything you need to cover, then maybe you will have the space to consider a broader selection of counterplay instead of just furthering your own strategy.
There's also things like Vindicate that hit lands too, which could help with the tron match as well as covering basically everything.
2 months ago
I don't have any great suggestions for commanders (I would have said Saskia the Unyielding, but she's not Naya), but Dragonlord Dromoka offers a mini-protection package that helps ensure your attackers do what you want them to do.
2 months ago
6 months ago
Hey, a Turbofog deck! First couple things I see: in the Fog package, switch Haze of Pollen for Angelsong for a cheaper cycling card. Thwart the Enemy doesn't do anything that a straightforward Fog doesn't do for a third the cost; Thwart the Enemy is better for creature-on-creature combat. Even with the Seasons Past recursion, if you've been careful with your Fogs, pulling back a 1-mana fog and a 2-mana fog should be enough, especially since you only have two of them. If you're set on the 3-mana Fog, consider Sudden Spoiling .
For the removal package: Abrupt Decay is solid. Vraska's Contempt is a little more mana-hungry than I personally prefer, but I can respect it. I would switch it for something 3-mana, maybe Anguished Unmaking or Maelstrom Pulse for broader removal.
Win condition: I've never used Approach of the Second Sun personally, so I'm interested in that choice. There's an earlier suggestion about adding a backup win condition, and I agree with that. Something resilient and difficult to interact with. I see Dragonlord Dromoka in the maybe board, and I like Sigarda, Host of Herons , but those are questionably budget.
Other: Adding some ramp that comes down before turn 3 might help you reach your late game faster. I also like a small discard package; even a handful of Duress can preempt a lot of problems. Leyline of Sanctity has dropped in price a lot, and it's practically required if you see a lot of burn or 10-rack or anything like that.
So that's what I get out of my first pass over this deck. Use your Fogs carefully and use your life total as a cushion, and this could get some good results. More comments to come later.
7 months ago
I know the feeling, and at the end of the day your list will likely change once you get more games under your belt depending on your local meta etc. I've found that my dragons need to have a major impact the turn they hit play (from ETB or attack triggers if you run enough haste enablers) as they tend to die fairly quickly, so that's something I'd keep in mind when choosing which ones to keep and cut. I'd also add Crucible of Fire to the above list of potential cuts, it's cool but I find it to be slightly overkill, so the way my list is designed I'd rather run a mass-reanimation spell instead. I also gotta highlight Hellkite Courser , it's just perfect for the Ur Dragon!!
8 months ago
Also, Dragonlord Dromoka You forgot to take into consideration non-humanoid girls.
11 months ago
I just wanted to say that just because a Commander has not been literally just released, does not mean it has been "solved".
What I mean is, there are some older Commanders (both in and outside of these colors) which can be fun, competitive, adaptable, AND fairly unexplored.
The best example in my mind is Dragonlord Dromoka.
He can be built simply as a beatdown strategy and work fairly well, but, you can instead try building him as a heavy-handed infinite combo deck as well.
Effectively having Grand Abolisher as your Commander allows you to do your infinite comboing without any pesky interruption and win every single time you have the mana and cards.
And to boot, I've never actually seen anyone do it before. (I wanted to, but never did.)
And even if a Commander has been built by many people, many times, they may not have done it in all of the possible ways (styles of play).
Many people have made a Wolf-Tribal deck for Tolsimir, Friend to Wolves, but I haven't seen many people make a heavy blink/flicker deck for him, abusing the life gain with cards like Well of Lost Dreams and saccing the extra tokens with Phyrexian Altar.
Point is, I don't think the Commander has to have just come out to be unexplored/have unexplored avenues.
(A personal favorite of mine is Yasharn, Implacable Earth blink/lands matter.)