Dragonlord Dromoka
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dragonlord Dromoka

Legendary Creature — Elder Dragon

Dragonlord Dromoka can't be countered.

Flying, lifelink

Your opponents can't cast spells during your turn.

Recommendations View more recommendations

RCD2023 on Lathiel, Who Blots Out the Sun

2 weeks ago

Niceeee :)

Spike Feeder and Generous Patron are the 2 cards i my deck that when I play people look and say "..well...whateveeeer.." and then after 2 turns they try to remove it xD

One budget card that I believe that you will love it is Wurm's Tooth , 1 life for every green speel in table for 2 mana

I just found out the best synergy of Lathiel to remove artifacts/enchantments : Hopeful Initiate (Pros: we can tutor and is cheap, Cons: it's not budget haha)

I'm ginving a try for Beacon of Immortality , Dragonlord Dromoka , The Shire and Heliod's Intervention 2 of them I got here, so thank you!

and yhea.. i don't like Triumph of the Hordes too hahaha

nbarry223 on Viga-BOOM! (Turn 2)

3 weeks ago

It was a little too greedy, so I reverted to something less greedy. However, after cutting all the fat, I found myself with enough room to play around with the main support color, and is basically the best currently.

We get access to one of the best turn 2 cards when we don’t quite have all the pieces, in the form of Eladamri's Call and one of the best hate cards in the format, Elesh Norn, Mother of Machines.

There’s also plenty of other cards like Dragonlord Dromoka or Yasharn, Implacable Earth that could fit, but I’m not in need of what they provide the deck currently.

Right now, with our higher than usual Forests and other mainboard cards that let us play through Blood Moon easier (went for consistency over greed) we don’t really need to dedicate slots to improving those matchups as much. This let me slot in Elesh Norn, Mother of Machines which is arguably an improved Torpor Orb and Defense Grid since we mainly want it against the mirror and evoke elementals.

I’ll have to update the decks description a bit, since this is what I am happy with for now.

I did toy around with the Timeless Lotus idea though, and I have gotten that pretty close to where I like it through playtesting, although that’s a far cry from this deck’s initial iteration, so I’ll make a separate iteration for that.

mudkipdude on Uh, is Chromium Lukka?

3 weeks ago

I don't think he is, but I'm making a deck of cards that I want to get, purely on how much I like the cards (what is a synergy is the entire premise), and I go into subtype because WHY DO I HAVE SO MANY ARTIFACTS, I DIDN'T PUT 30 ARTIFACTS IN THIS, and I look at my elder dragon list, and there's Ancient Bronze Dragon, Ancient Bronze Dragon, Dragonlord Dromoka, Dragonlord Kolaghan, and Dragonlord Ojutai, but no Chromium, the Mutable. I go to find it, and it's under... Lukka? Also, might I add that I do not have a Lukka planeswalker in the deck. is it a glitch or... deck here:

deck:bippidy-bappidy-i-have-niv-mizzety

AstroAA on Bant enchantmentz

6 months ago

From here, most of my suggestions are towards just making your deck more efficient and better equipped to deal with potential threats.

Yeah, as shadow63 said, you don't have nearly enough ramp. Personally, I would cut Ormos, Archive Keeper, Nyxbloom Ancient, Dragonlord Dromoka, and Avacyn, Angel of Hope right off the bat and replace them with the likes of Birds of Paradise, Elvish Mystic, Noble Hierarch, and maybe even Sylvan Caryatid. If you wanted to keep a similar effect to Dragonlord Dromoka, I'd advise running Grand Abolisher instead as it's much cheaper CMC-wise.

In addition, I'd completely redo your mana base. I'd recommend things like Command Tower, Mana Confluence, City of Brass, Reflecting Pool, the three shocklands in bant colors, and at least the three fetch lands in bant colors. These would make your deck much more consistent. I'd also work to add in more spot removal like Swords to Plowshares, Path to Exile, Generous Gift, and Beast Within.

You can also cut stuff like Decree of Silence for cheaper yet similar options. Glen Elendra Archmage is a good and cheaper alternative that does something kind of similar. For Force Bubble you could potentially get away with running Elephant Grass instead. Instead of Sandwurm Convergence you could run something like Norn's Annex. Instead of Open the Vaults you can run Replenish.

legendofa on Favorites and Bests

8 months ago

I like these questions. Just giving everyone a chance to talk about themselves is an underrated art form.

My favorite color pair is . I'm happiest when I can out-resource my opponents in as many ways as possible--mana, cards in hand, board presence, etc., and the combination of 's ramp and creatures, and 's removal and discard, and their overlap in graveyard recursion, draw power, and lifegain, is what drew me to this combination. I'm happiest when my opponents have run out of steam and I'm still going strong, especially after they've thrown their best at me.

I can't pick out a strongest color pair; their strengths and weaknesses can't really be compared. The strongest color combination is the one that you're most comfortable using and that brings you the most satisfaction.

I would not remove from the game. It's arguably the most technical and tactical color, and it provides checks on a lot of different formats. If you've never seen a Saskia vs. Edgar vs. Dragonlord Dromoka vs. Atla EDH match, it's a race to see who gets out the most, biggest creatures out the fastest before someone combos off or beats everyone else down. If you enjoy that, great! It can be a lot of fun. But I like a little more tactics and trickery, and provides that angle that the other colors don't have. Counterspells, unlockable creatures, and Control Magic effects may not always be fun on the receiving end, but they provide a needed depth to gameplay.

The main three ways I see creature Auras being made stronger are recursion (Rancor, Spirit Loop), replacement (Griffin Guide, Mantle of the Wolf), and protection (Diplomatic Immunity, Indestructibility). If the Aura provides a new threat when it goes away, or just refuses to go away, it makes the two-for-one problem much more manageable.

My favorite tribe is Skeletons. They're more interesting than Zombies, smell better, require less care and feeding, and Zombies are spotlight hogs, getting new powerful cards almost every set while Skeletons keep getting maybe one or two cards a year (usually worse than a Zombie option). Outside of being the forgotten cousin of Zombies (one of my least favorites--can you tell?), I like Skeletons on their own merits. The skull and bone aesthetic is always popular, going back at least to medieval Memento Mori art, and Skeleton Scavengers's Regenerate was one of the first complex abilities I learned how to use properly, so they have some nostalgia factor for me as well.

For lands, I almost always go for the 40% and adjust as needed--faster, lower-cost decks get less; slower, more controll-y decks get more. I try to err on the side of having a couple too many lands than not enough. I do have a goal of one day owning a Legacy or even Vintage Dredge deck, though, and those can have single-digit land counts (does anyone have a pile of Lion's Eye Diamonds or Bazaar of Baghdad they want to give away for free?). I don't usually use the MDFC lands myself, but I've seen them used well, and the Pathways are a great option if you can't or don't want to shell out for the shocklands, fast lands, or other big-money lands. (They're still above what I would call truly budget, though.)

wallisface If I may speak for the OP, this doesn't appear to be focused on any specific format. It's asking questions about what you enjoy, how you feel about certain cards and effects, and general chatting.

JacobAGrossman on Viga-BOOM! (Turn 2)

8 months ago

I think if you swap the Eldrazi Displacer for Dragonlord Dromoka, that might be the only change you need to make. Having 1 Dragonlord Dromoka in the main for 1 Threats Undetected, and no other changes, is actually something I've seen on MTG Top 8. Maybe it's threatening enough to grab a Primeval Titan, Cultivator Colossus, Dragonlord Dromoka, and Dryad of the Ilysian Grove as your package. That way it's 3 major threats upfront, or the threat of a scapeshift hitting right after!

SaskeSaskia on dragon tribal

9 months ago

As another user said, Dragonmaster Outcast is a must have in a dragon deck. It offers insane value and is too hard to ignore.

Some good dragons that would be awesome here include Dragonlord Dromoka,Ramos, Dragon Engine (combos off of fist of suns), and Balefire Dragon.

I would also include a Helm of the Host

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