|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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- Does Cerulean Wisps completely change the color or just add it?
- Does a legendary card creatures unique rule apply to the card name or type
- Lethal Damage vs. Lifelinking Blockers
- Can I have any Dragonlord with it past form on battlefield?
- Can I cast a Spell in response to someone Playing Dragonlord Dromoka?
Legendary Creature — Elder Dragon
Dragonlord Dromoka can't be countered.
Your opponents can't cast spells during your turn.
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Dragonlord Dromoka Discussion
3 weeks ago
What is your plan with Reset and Rude Awakening? Are you just looking to make blockers or untap your lands? What is your plan with Rude Awakening without a Leyline? You could consider Turnabout instead, but maybe I'm missing something.
blfngl on Ur, Dragon
1 month ago
If you're trying to stay on theme, Dragonlord Dromoka is a great, counterproof dragon.
I'm surprised Nature's Lore isn't here, that's one of the best ramp spells available.
2 months ago
Interesting, as I hadn't thought of the interaction of Blood Sun and the bouncelands essentially removing their 'downside'. But I don't really think this iteration works, Blood Sun removes our ability to activate Slayers' Stronghold and Sunhome, as well as almost blanking Amulet due to the lands not coming into play tapped, this effect is most noticeable when you have multiple Amulets, which is the decks strongest interaction and allows incredibly broken things. I think there might be an actual spot for Lotus Fields somewhere in the deck, at least in theory, but definitely not as a 4-of. There will be many times where your entire hand will be bouncelands and Lotus Fields, essentially forcing mulligans. If you don't draw enough lands to even cast a Blood Sun the drawback is huge since just playing it out you will often have bouncelands as targets, which is losing you mana. Sure you could maybe generate some large amounts of mana with amulets and the Lotus Fields but you're still blowing up all your lands unless you have Blood Sun in play, which makes the deck way more all-in on that interaction since if they have an answer for your titan you've now put yourself incredibly behind instead of still leveraging your lands in play to cast more things. Just my two cents!
Also, Gemstone Mine is often better than Mana Confluence/City of Brass in this deck, as bouncing it restores counters and it's painless. Crumbling Vestige , Tendo Ice Bridge , Aether Hub are also good. Vesuva as a one-of is pretty standard for Amulet Titan decks, as it removes the necessity to run two Boros Garrisons for the Sunhome activation and is much more flexible, I have even won a game using Vesuva to copy an opponent's Celestial Colonnade for lethal.
Also good cards for this kind of deck:
Trinket Mage , utility for sideboard cards + extra Amulets
Walking Ballista , wincon/aggro deterrent
Hornet Queen , almost an auto-win vs. Midrange/Control
Ruric Thar, the Unbowed , against storm/spellslinger decks
Dragonlord Dromoka , anti-control/protects titan combo
Sigarda, Host of Herons , anti-control/midrange, impossible to remove
Chameleon Colossus , extremely strong vs. Death's Shadow and black decks in general
Courser of Kruphix , anti-aggro wall that generates life and value, easy to cast
Explore , safer but less explosive than the tribe scouts, also cycles
Khalni Garden , stalls against aggro and can be insurance as a sacrifice target against cards like Liliana of the Veil to protect Titan
Radiant Fountain , good against burn, bounce multiple times
Temple of Mystery , extra card filtering, better if you also run the Serum Visions versions
Abrade , versatile answer
2 months ago
Wild Pair is a must for this deck. Living Death and Primevals' Glorious Rebirth are good recurrsion cards. Seek the Horizon is also good ramp. Dromoka, the Eternal and Dragonlord Dromoka are some important dragons. Silumgar, the Drifting Death and Dragonlord Silumgar are also considerations. Verix Bladewing should also be considered. Where Ancients Tread is better than some of the curses. Diabolic Tutor can search up anything you need.
I hope this helps!
2 months ago
2 months ago
Basically, that it doesn't win more than 95% of the time yet. It functions pretty well but it still sometimes loses to decks with lots of counterspells if it can't get Dragonlord Dromoka out, as well as some aggro decks. It can also lose because of a combo or something like Ruination . It's also not perfectly consistent (Yes, I know that's impossible).
2 months ago
Wild Pair is perfect for dragon tribal. Crucible of Fire boosts the dragons; it is a staple in this kind of deck. Living Death is needed in the deck; two reanimation spells are the ideal. Dragonlord Dromoka is not a must but is still fun. Any Sarkhan planeswalker card to be perfectly honest can be put into a deck like this. Warstorm Surge and Where Ancients Tread creates a lot of pain for your opponents. If you want to be a grade A d-bag, then add in Coat of Arms .
3 months ago
Dragonlord Dromoka could be fun. I would swap him in and take out Dragonlord Kolaghan as his last ability, while very strong, is almost useless in most EDH games. Dromoka, however, essentially makes all your spells uncounterable and shuts down a lot of other nonsense that you won't want to happen on your turn. No Cyclonic Rift on your endstep, forcing you do discard half your permanents lol.
Dragonlord Dromoka occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%