Lethal Scheme

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Lethal Scheme


Convoke (You may tap your creatures as you cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s colour.)

Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Last_Laugh on Black Rose Nazgul

4 weeks ago

I would recommend running Chaos Warp and/or Canoptek Tomb Sentinel. Relying on only Feed the Swarm to deal with enchantments can be rough.

Anduril, Narsil Reforged is an upgraded Drana. You don't need to hit a player and it puts a counter on everyone instead of just attackers.

Lethal Scheme can get counters on 4 creatures for free at instant speed. This card is amazing in response to boardwipes/removal when your creatures appear counterless and vulnerable.

Metallic Mimic can name human or wizard and immediately protect Marchesa or it can be a wraith, protect them immediately, and count towards their total (or both if you sac Mimic to rename the creature type).

Feel free to check out my list for ideas. It's not Nazgul, it's sacrifice, but there's enough overlap to hopefully still help. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them

koylucumert on dredging your own connive?

1 month ago

lets say I have a Golgari Grave-Troll on the battlefield with 3 black creatures. I cast Lethal Scheme by convoking with my 4 creatures, and targetting the troll. when it dies, can I replace its own connive with it dredging itself?

Lokotor on Marchesa, The Black Rose - Primer

9 months ago


Glad you found the primer helpful! to respond to some of the suggestions etc:

I actually am running Dockside Extortionist! I have been since it released pretty much. Similarly, I am currently running Scorn-Blade Berserker and Lethal Scheme and they've both played very well so far.

Cards like Terror of the Peaks, Thundering Raiju, Flayer of the Hatebound etc. aren't necessarily bad cards, they're just aimed at a different strategy than I am playing. I run more of a control oriented aristocrats build, whereas they're geared more for an aggro aristocrats strategy. Marchesa can definitely be a home for these kinds of cards and that would be a perfectly fine deck, just like how Threaten based builds work well too, but I think an aristocrats control shell is the strongest over all and so whenever I'm evaluating cards it's usually to ask how they specifically fit into That strategy.

I've considered Ledger Shredder but it's ~$20 and I'm just not convinced it's exactly what I'm looking for (though it's certainly a good option so I'd say go for it if you have one) on a similar note, I'm also looking at Faerie Mastermind which fills a similar role, but also is a Rogue which plays well with my (perhaps foolish) desire to make Mari, the Killing Quill work in this deck.

Reins of Power sounds like a fun trick to pull off, especially if you have a free sacrifice outlet around. You can use it to stop a deadly attack from coming your way, to open someone up to another player's attack, or just to wipe a single player's board. Lots of ways to take advantage of it. Could even re-cast Marchesa after playing it to permanently steal a bunch of creatures from someone. I don't really play into the theft style deck that much as you can see though, since my goal is more to prevent everyone else from having anything to begin with.

scotchtapedsleeves on Marchesa, The Black Rose - Primer

9 months ago

Me again, dropping a few more cards that I'm currently playtesting.

Dockside Extortionist - Can definitely understand if you're not running it on principal, extremely strong though.

Ledger Shredder - Also very strong, good card selection. I play a bit more recursion than you so I like discarding creatures, but could have a home here.

The new Backup cards are decent. Can mess with your timing a bit as their backup effect only lasts until EOT so you'd have to activate during the end step.

Mirror-Style Master is expensive but the effect is great, especially if you can give her haste and have her backup someone else.

Saiba Cryptomancer - More backup, 2 mana flashed in hexproof. Not fantastic admittedly as it'll generally come back during end steps, but pumping her up with The Ozolith or other sources has worked well for me.

Scorn-Blade Berserker - More backup! 3 mana + a lamb for two cards? Not bad.

Voldaren Thrillseeker - Backup. Deals damage equal to power for 1 mana, not the best backup. I'm taking scorn blade over her

Terror of the Peaks - I get that you're not running flayer etc. But wanted to bring this card to mind anyway. 5 mana 5/4 flying is fine on its own, but couple it with the fact that it deals damage equal to power on ETB? Very good card.

Thundering Raiju - Lots of direct damage here along with a touch of +1/+1 counter distribution.

Lethal Scheme - Free, instant speed removal that distributes counters? Fantastic.

Reins of Power - Haven't had this one pop off in a game yet, but it seems decent. The most efficient mana:creatures stolen ratio I've been able to find. Only downside is Marchesa can't be on.

Aetherworks Marvel - Haven't had a chance to get this one out either, but free cards? For the measly cost of sacrificing creatures? Sounds good to me

Darb_the_Bard on A fistful of Myr [Urtet, Remnant of Memnarch]

1 year ago

My favorite part of Urtet is untapping all the Myrs and finding ways to take advantage of that. To that end, I think Improvise is a great mechanic in this deck (Kappa Cannoneer and Organic Extinction are great examples already in the decklist). Since the artifacts are also creatures, Convoke can be similarly powerful. Both are even more powerful in your list since you are also running cards like Drumbellower and Unwinding Clock.

I mentioned some good Improvise cards in a previous comment, but here are some more fun possibilities:

  • Whir of Invention - 3 blue pips is tough, but perhaps worth it if leaning into blue and you like tutors
  • Saheeli's Directive - 3 red pips this time, but perhaps the upside is worth it?
  • Battle at the Bridge - likely just one black mana to get rid of a creature, even if it has indestructible

And here are some possible Convoke cards:

  • Obelisk of Urd - often "free" while pumping all your Myrs, which can still untap after the Convoke and attack with the pump that same turn thanks to Urtet
  • Return to the Ranks - get back a bunch of 2-mana creatures (I would likely want to pack a few more in the deck to make it worth it, but something to consider)
  • Endless Obedience - recursion from anyone's graveyard
  • Unmake the Graves - more recursion
  • Ephemeral Shields - protection for Urtet
  • Overwhelm - the creatures you tap for the Convoke will get the buff and can still attack thanks to Urtet
  • Lethal Scheme - destroy a creature or planeswalker while improving your hand with Connive
  • Mob - cheap creature removal
  • Sundering Vitae - cheap artifact/enchantment removal
  • Sprouting Renewal - more cheap artifact/enchantment removal (maybe you want the token sometimes?)
  • Venerated Loxodon - a 4/4 body that gives a +1/+1 counter to every creature that Convokes it; seems especially decent since you are also running cards like Hardened Scales and Doubling Season

Gilver on A Miserable Little Pile Of Tokens!

1 year ago


Thank your for your feedback! I am a huge Castlevania fan myself so I HAD TO make this reference, and yes SotN is a masterpiece!

Reconnaissance has served me very well during the games I drew it, the card really does feel like cheating! Dark Privilege is great to protect my Vampire Lords, however, I would rather protect the whole board, I feel like I already have enough protection spells in my deck. It is definitely a nice card and I might slot it in my Meren of Clan Nel Toth Deck, can serve as a sac outlet and protect the commander.

Speaking of decks, I had a look at your Yawgmoth, Thran Physician Deck and tested it out myself, works really well and love the flavor of it!

Lethal Scheme is interesting, spot removal and card draw in one card for potentially only 2 mana. If I ever feel like adding more spot removals, I am definitely gonna consider slotting this card so thanks for showing me. :D

KBK7101 on A Miserable Little Pile Of Tokens!

1 year ago

How can I not upvote this deck with a title like this? Love Symphony of the Night!

I second the addition of Reconnaissance. It's super good. Also, a gem from my Sengir/Kediss partner deck, Dark Privilege is great protection for decks with lots of tokens. Also also, possibly Lethal Scheme for more removal? It's convoke ability is really strong with tokens and you can draw/discard for each creature that convoked it.

Finally, I feel like obligated to say... but enough talk, have at you!

DawnsRayofLight on Chainer, Dementia Master

1 year ago

As someone who has played Chainer for close to a decade, I have some suggestions I would like to offer. (though everyone's decks run differently!)

34-35 lands is usually enough. I would recommend 34 with Agadeem's Awakening  Flip that gives you 5 spots:

In those spots:

Mana Crypt

Thought Vessel

Charcoal Diamond

Coldsteel Heart

Jet Medallion

(Or all the expensive artifacts like Grim Monolith or what have you)

In place of:

1x Cast Down--> Lethal Scheme: This card is amazing in any reanimator list

1x Culling the Weak--> Phyrexian Altar: you need more sac outlets with some staying power

1x Dismember--> Soul Transfer: seems janky, but versatile

1x Doom Blade--> Baleful Mastery: you can hit more with it.

1x Go for the Throat--> Infernal Grasp

1x Power Word Kill--> Deadly Rollick/Altar of Dementia: for a better killspell or for a sac outlet

1x Sacrifice--> Ashnod's Altar: need more sac outlets with staying power

1x Terror--> Meteor Golem: This guy helps so much with things Black cannot remove

1x Victim of Night--> Karn Liberated: This guy helps so much with things Black cannot remove

Cruel Tutor--> Mikaeus, the Unhallowed: bonkers for some staying power, also has combo potential

Unmarked Grave--> Putrid Goblin: this or Walking Ballista are good for combos with Mikaeus. Putrid GOblin + Ashnod's Altar/Phyrexian Altar + Mikaeus = infinite mana (or sub ashnod's altar for mill).

Suggested Drops, see next list for suggested replacements

Blood Pet--> sort of an eh card, I might think of something with more oomph

Liliana, Heretical Healer  Flip--> I do like her, she just never did anything when I ran her.

Ruthless Technomancer: I have debated a lot adding him, in something like Korvold, he is an all-star, in chainer, he can be good, but I would almost always rather have Disciple of Bolas

Skirge Familiar: I get the reason it is in here, but there are better cards.

Black Market: It's nice, but can be too slow.

Liliana of the Dark Realms: I just have never been a big fan, she feels too lackluster.

Final Parting: good card, but I feel you can part with some tutor because you have MORE than enough

Sidisi, Undead Vizier: good card, but I feel you can part with some tutor because you have MORE than enough

Rune-Scarred Demon: good card, but I feel you can part with some tutor because you have MORE than enough, there also some stronger creatures to fit in the spot.


Archon of Cruelty: expensive mana wise but an all star.

Kokusho, the Evening Star: has been in my deck from the beginning and has flat out won me games.

Brainstealer Dragon: seems janky, but I added to just try it and it has been amazing.

Black Market Connections: You need more draw (also helps with ramp)

Phyrexian Arena: You need more draw

Bolas's Citadel: an amazing card. Wins games all the time.

Disciple of Bolas: card draw and life gain

Fell Stinger: card draw

Xiahou Dun, the One-Eyed: Great for recursion

Reanimate, Liliana, Death's Majesty, Living Death. and Animate Dead: it is good to have other means of reanimation if Chainer keeps getting removed (I also suggest sac outlets to help keep your creatures from getting exiled when they spot remove Chainer)

Hope this helps! Here is my list to maybe show you how I run the list: The True Meaning of Death and Taxes

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