
Elspeth, Sun's Champion
Legendary Planeswalker — Elspeth
+1: Create three 1/1 white Soldier creature tokens.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Trade
Have (3) | Playa , Forkbeard , gildan_bladeborn |
Want (1) | Defpotec |
Combos Browse all
Tokens
Legality
Format | Legality |
Casual | Legal |
Commander / EDH | Legal |
Duel Commander | Legal |
Leviathan | Legal |
Modern | Legal |
Limited | Legal |
Highlander | Legal |
Tiny Leaders | Legal |
Canadian Highlander | Legal |
Block Constructed | Legal |
Unformat | Legal |
1v1 Commander | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
2019-10-04 | Legal |
Legacy | Legal |
Vintage | Legal |
Custom | Legal |
Elspeth, Sun's Champion occurrence in decks from the last year
Rules Q&A
- Upticking a planes walker on my endstep
- Does Doubling Season second ability work for Planeswalkers as well?
- Elspeth, Sun's Champion Question
- Balefire attacking Planeswalker
- Can my opponent kill my planeswalker in responce to me using one of its loyalty effects after its cast to prevent me from getting to use it?
Latest Decks as Commander
Latest Decks
Elspeth, Sun's Champion Discussion
Heretical_Tarp on
-Deleting-
1 week ago
There's a lot of feedback to give here, so I'll try to be concise.
You have too many pieces which don't do anything most of the time. Even still deliberately neutering your deck's power level, you can make major improvements here.
Specific notes:
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Defiant Strike : This effect is not worth 1 mana if you aren't getting something more out of it.
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Silence : Your deck is... not fast. Delaying your opponent by one turn, at the cost of a card, hurts you more than it hurts them. Remember, you don't get more points for losing slowly.
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Demolish : This card is straight up not good most of the time? It's also pretty strange to play this and Imprisoned in the Moon in the same deck.
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Solemnity : This does not affect planeswalkers in any way. Thought I should point that out.
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Smothering Tithe : What do you plan to do with all that treasure? You aren't drawing any cards.
Every card in your deck needs to either gain you speed (damage or fast mana), gain you value (cards), or disrupt your opponent (by costing them speed or value). But costing your opponent speed is only useful if you're using that time to kill them, and this deck of 1/2's just isn't.
Recommendation: If you're set on this kind of stax deck, find lock pieces that gain you additional value or can singlehandedly win the game. In particular, planeswalkers with more impact.
Cards that leap to mind:
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Binding the Old Gods although this would require some different lands
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Elspeth, Sun's Champion if you're in the market for something big
It doesn't need to be any of these specific cards, but I think you should push for a higher average power level for your cards.
Masterful on
Necronomicon | Teysa Karlov | Primer
1 week ago
C4l4mity Lurrus of the Dream-Den is strong with more small creatures. I'd put in some cards like Carrier Thrall and Imperious Oligarch to up the consistency. If you like the effect, you may also want to consider playing her as the commander. She's not necessarily better or worse than Teysa, but she's a alternative option. Kaya the Inexorable is slower than Elspeth, Sun's Champion and Tevesh Szat, Doom of Fools . Elspeth's boardwipe and Tevesh's card draw usually generate more value than Kaya's exile. However, I can see Kaya doing well in a slow, grindier meta that lets you recast the creatures you bring back with her a lot.
multimedia on
Gisela, The Boros Goddess
2 weeks ago
Hey, well done so far on a budget.
An area to consider improving is ramp, especially two drop ramp.
- Arcane Signet : staple of multicolor decks in Commander.
- Boros Signet
- Talisman of Conviction
- Knight of the White Orchid
- Keeper of the Accord
- Starnheim Aspirant
- Mind Stone
- Thought Vessel
- Verge Rangers
- Cartographer's Hawk
- Nyx Lotus
- Worn Powerstone
Keeper and Rangers have nice repeatable effects that can help for card advantage for white. Keeper in my opinion is a $5 staple of white. The four drop spot on the mana curve has lots of good cards with Gisela thus more two drop ramp helps to cast these cards.
There's a disconnect between the low amount of lands to low amount of ramp to the high avg CMC of your deck. A 4.0 avg is high for a nongreen deck. With 4.0+ avg then you want to account for this with more lands and ramp to be able to cast cards. Consider more lands? 32 is low, consider 36?
- Command Tower : staple of multicolor decks.
- Battlefield Forge
- War Room
- Needleverge Pathway Flip
- Myriad Landscape
- Alpine Meadow : cards that can search for a Plains can search for Meadow.
Cards to consider cutting are 5 CMC or higher. Your goal is to cast Gisela and to help to do this it's best to use the early/mid game to ramp. Gisela is the high CMC card you want to cast more than others therefore having a lot of other high CMC cards is not helping to cast Gisela. There are some exceptions to keep such as Heartless Hidetsugu , Sun Titan , Aurelia, the Warleader , Elspeth, Sun's Champion , Assemble the Legion , Staff of Nin , Austere Command , but all the others could be cut to for more lands/ramp.
Good luck with your deck.
Jonesbond49 on
Friends with Atraxa
1 month ago
Card advantage (8/10): Reki, the History of Kamigawa (31 Legendaries), Jace, Unraveler of Secrets, Jace, the Mind Sculptor, Kiora, the Crashing Wave, Teferi, Hero of Dominaria, Teferi, Temporal Archmage, Oath of Jace, and Tezzeret's Gambit.
Ramp (14/10): Kethis, the Hidden Hand , Wood Elves, Kiora, the Crashing Wave, Nissa, Who Shakes the World, Oath of Ajani (not for your commander), Chromatic Lantern, Sol Ring, Cultivate, Explosive Vegetation, Farseek, Grow from the Ashes, Kodama's Reach, Tempt with Discovery, and Harrow.
Removal (14/5): Liliana of the Veil (Unreliable Removal), Liliana, Waker of the Dead, Oko, Thief of Crowns, Sorin Markov, Sorin, Grim Nemesis, Teferi, Hero of Dominaria, Ugin, the Spirit Dragon, Vraska the Unseen, Vraska, Relic Seeker, Oath of Kaya, Oath of Liliana (Unreliable Removal), Assassin's Trophy, Path to Exile, and Swords to Plowshares.
Board Wipes (11/5): Elspeth, Sun's Champion, Ugin, the Spirit Dragon, Contagion Engine (slow but works well with your deck), Cleansing Nova, Languish, Merciless Eviction, Sublime Exhalation, Supreme Verdict, Urza's Ruinous Blast, Wrath of God, and Cyclonic Rift.
MoreSizemore on
esper control for nick
1 month ago
Take Outs:
- Despark is a good card but some counter synergy.
Possible Includes:
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Soul of New Phyrexia but if you want your own death triggers then maybe not. Up to you.
Sid_the_sloth on Queen Marchesa
1 month ago
i have several questions about "how to build" her. there may be no technical proper way but i have several ideas and at the root of my questioning is, is there such thing of having too much going on inside a deck? that being asked. my first run with her was a "control" super friends. by that i was using the typical mardu removal package to "control" the board, and generally winning by gideon's being gideon's and becoming creatures. also small win percentage came from cards like. Elspeth, Sun's Champion Anointed Procession and Divine Visitation etc etc
my though is i have a mogis deck could i take the core of the Mogis, God of Slaughter deck that i have and remove the small chunk of filler rakdos cards and replace with white for the obvious spot removal, board wipes, and extra slug cards that white offers, or better yet tax like cards?? while using the monach ability, and cards that support that. for example rakdos group slug now mardu because of queen marchesa for cards like Court of Grace Court of Ambition Court of Ire
white enchantments ...(to name a few)
Ghostly Prison Sphere of Safety Karmic Justice
and due to the white addition. you have access to WAY better spot removal not just in mono white but white/black. also access to more wraths.
that being said what would the win cons be in this made up deck??? my assumption would be between the damage from group slug effects, keeping some planes walkers to make dudes or swing with themselves. on top of the fact of having a few creatures in the deck. it all comes down to my original question is all of this going on in side the deck too much of different things going on to be a hindrance or are these 3 or 4 things actually decent enough to work together with out the deck tripping over it self??
Bobs_Army on
Rhys' pieces
3 months ago
Also consider Coat of Arms, while it could buff your opponent's creatures too you should be able to obtain more creatures allowing you a fast win. Your deck has a lot of potential, maybe consider a card such as Lightning Greaves to protect your commander from decks that run instants because you want to save your protection spells for potential boardwipes.
Check out some of the Elspeth commander's they are known for making a ton of tokens. (Elspeth Tirel,Elspeth, Sun's Champion)
I really like the deck have fun. +1