Elspeth, Sun's Champion

Elspeth, Sun's Champion

Legendary Planeswalker — Elspeth

+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Elspeth, Sun's Champion Discussion

freezerboy on No Man's Land (Mageta) [[Primer]]

1 month ago

That does sound tough since each of those tend to take a bit of time. You could get some payoff from Cleansing and Planar Birth to massively buff Ondu Greathorn or Retreat to Emeria, allowing you to only target your basic lands. Or even target only lands with a Balancing Act.

If you're going the landfall route, which may work if you add some more options like Boreas Charger if you've sacrificed your lands or Crucible of Worlds, Oreskos Explorer, Stoic Farmer, Eternal Dragon, Timeless Dragon or anything else with plainscycling. More buffing cards like Canyon Jerboa or Felidar Retreat could help with the subtheme, and as many options with landfall like Fearless Fledgling, Prowling Felidar, Emeria Angel, and Emeria Shepherd. The Shepherd is very strong recursion, though sadly doesn't target lands.

Eternity Vessel could even give you some defense while keeping with the theme and Trove Warden looks viable as well.

All in all, with the basic land angle there are a lot of options for landfall abilities in white, so may as well make use of those for a more immediate power buff than something slow like Elspeth, Sun's Champion.

McToters on No Man's Land (Mageta) [[Primer]]

1 month ago

Monomanamaniac No worries! Your feedback is welcome and helpful. I really like the Crashing Drawbridge rec, Swiftfoot Boots I could end up adding to if Lightning Greaves doesn't do enough work. Doubling up on that may not be a bad idea in the end. It'll mostly depend if I will have a slot for it. Cheers

freezerboy hey thanks for taking the time to play-test and comment! I'm pleased to hear the land grabbing works as I planned it too. Your question is the main trouble I've had so far in creating this angle for the deck... I really just have Basri Ket and Elspeth, Sun's Champion for offense. My other idea was to use Armored Ascension and Unquestioned Authority on Mageta to go in for lethal commander since the idea is Mageta would be the only creature left on the board. Other than that, if I'm outlasting my opponents I figure I would just get in damage slowly but surely. It's a crappy strategy, so I'm game for more recs regarding firepower. I don't think there are any Hail Marys in the direction of lands matter for white other than Admonition Angel, Emeria Shepherd and Trove Warden. I did have a few really janky ideas like Ondu Greathorn and Retreat to Emeria to pump or go wide. I also found a Reaping the Rewards in my cards yesterday which coukd be fun to pull off before Armageddon resolves.

griffstick on Who is Your Favorite Tribal …

2 months ago

I've had 8 tribal decks in my life . I'm down to 3 now. I've had Dragon tribal 2 times. The first was Atarka, World Render. This was a budget build. I once ko'ed someone there turn 3, my turn 4 with cmdr damage. The second tribal Dragon deck was a better Dragon deck. Lathliss, Dragon Queen was the cmdr. It was so much fun. I used this cmdr because I had so many mono red dragons in my binders. This cmdr was just obvious so building it was easy. I have a deck I call hydra fight club and it's really cool. I made a mono black vampire deck. It was my very first deck. Kalitas, Bloodchief of Ghet was the cmdr. 8 yrs ago. I've had a mono white angel deck that was life gain + enchantments for draw. It was surprisingly strong. Lyra Dawnbringer was the cmdr. This was such fun to play. Dropping a Sunblast Angel on all my opponents was brutal. These are all retired decks.

The tribal decks I still have are mono red goblins. Krenko, Tin Street Kingpin and uts made on a budget. My local lgs store owner dean made a budget Krenko, Tin Street Kingpin deck on a budget. Total cost of the deck was around 100$ so I bought it from him and made slight changes to the deck. It's value is now around 180$. Another triple deck I still have is Varina, Lich Queen. I had a mono black Zombie deck that was all the zombie lords it could fit Mikaeus, the Unhallowed was the cmdr. When Varina, Lich Queen was released. I ask the store owner if he'd like to build a deck with me. We used all the cards from my mono black Zombie deck and built Varina, Lich Queen Zombie lords edh. Pretty cool deck. Kinda strong too. The last tribal deck I still have is is mono white soldiers. Djeru, With Eyes Open is the commander because the real commander of the deck is Elspeth, Sun's Champion. I wanted to build a soldier deck around Elspeth, Sun's Champion's +1 ability. This deck is fun.

I've never had a Morophon deck.

Guerric on Teysa, Orzhov Scion: Life and Death

2 months ago

Hi wideline1414! I've been playing Teysa for years, and have had at least three distinct variations of the deck. She's definitely one of my favorite commanders, and the version I'm playing now is very powerful whereas the second incarnation of the deck ended up playing terribly. I am working on writing a full primer for it, but I write very full and ambitious primers and I haven't quite got the time to commit to it yet. I think my biggest piece of advice is that Teysa can do a lot of things, but she can't do everything well, so you really need to focus on the way you want to play her. She can be a great honest token deck, an aggressive and powerful multi-combo deck, an aristocrats deck, or an orzhov goodstuff sort of deck, but she can only do one of these well.

The original version of the deck was a relaxed Orzhov control deck that focused mostly on generating white tokens and using Teysa's exile ability as a sort of threat to get people to leave me alone. I had the Darkest Hour in the deck as a way to win, but I didn't rush towards it, and I usually won via token pump cards like Jazal Goldmane and Mirror Entity. I also had lots of boardwipe and interaction that Orzhov is good with, as well as a bunch of token generating Elspeths, and it could grind out games real well. I really enjoyed the relaxed approach of the deck, but felt like I wasn't getting the most out of Teysa's ability since I didn't have a ton of black token generators, so I set about to rework it to get more value.

I started out well by adding Chittering Witch, Sengir Autocrat, Dreadhorde Invasion, and a bunch of other black token oriented cards. I still run these cards today. Where I went wrong was in stuffing way too many expensive good stuff cards like Elesh Norn, Grand Cenobite and K'rrik, Son of Yawgmoth. My mana curve became accordingly less palatable, and I just found the deck was trying to do too many things to really get anywhere.

Third time's a charm as they say, so I cut most of the good stuff and pretty much all of the token pump support to lean more heavily into combo-control with a life-gain subtheme. The great thing about the Darkest Hour combo is that there are so many cards that support it that are also good on their own, so I made sure to have lots of sac outlets, a few aristocrats, Blasting Station, and both Ashnod's Altar and Phyrexian Altar to make infinite mana to power mass drain spells like Debt to the Deathless, Exsanguinate, and Torment of Hailfire. I also put the Reveillark/Karmic Guide combo in for another combo route. The deck can win without these cards by just draining people out, possibly with mana generated by Smothering Tithe and Pitiless Plunderer, but combos are the thing to go to. My favorite part about all previous versions of the deck were abusing Bolas's Citadel and Necropotence, so I added in the soul sisters, Daxos, Blessed by the Sun, and some other lifegain stuff to support this. The deck as is getting to the point where I won't play it as often with my playgroup because the win rate is getting pretty high.

I like the current version of the deck best, but you should do what is good for you. I'd just focus. If you want to care about attacking with spirit tokens, then by all means play Elesh Norn, Grand Cenobite, Jazal Goldmane, and others. Just try to keep your curve low and have lots of token generators and sac outlets. In my first version of the deck I played most of the Elspeths, and even in the current one I still play Elspeth Tirel and Elspeth, Sun's Champion and they rock the house. If you want to lean into combo or aristocrats, you might want to play fewer of the above cards.

If you are interested in my current list, you can find it here- https://tappedout.net/mtg-decks/teysa-combo-with-superfriends/?cb=1645410923. Hopefully in the next month or so I'll finally get to the primer! Until then, happy magic, and enjoy the best Teysa!

mordecaifox on Kemba, Kha Regent

3 months ago

sassybill1540 :) Thanks for the feed back on my deck. The only cards I can see that I thought were kind of questionable (Just due to my own playstyle) were the planeswalkers Elspeth, Sun's Champion & Nahiri, the Lithomancer Have they worked well for you? I thought about some planeswalkers but the only one I thought about was Ugin just to make the colorless spells cheaper. The tokens they create are just used for blockers? If that's all they are used for you could add in Ashnod's Altar or Martyr's Cause for additional value for them when they aren't needed as blockers. :)

When I get a bit more time this afternoon I'll respond to your comment on my deck.

DawnsRayofLight on Atraxa Superfriends

4 months ago

As a fellow Atraxa player, I can offer some suggestions if it helps!

38 Lands may be a bit much, you don't want to get flooded. Generally, I am happy when I hit 7 lands on field. and 34 has been enough to make that happen more or less consistently I will attach my list to the bottom, that land base has been extremely consistent in casting a T3-4 Atraxa.

Some suggested adds:

Luminarch Ascension: funny with Atraxa and a good token generator

As Foretold: cast free spells

Contagion Engine: speeds up walkers

Toxrill, the Corrosive: another wipe

Sword of Truth and Justice for Atraxa beatdown

Walkers I like, I do not always run them for their ultimate but their control value:

Kaya the Inexorable: helps with keeping Atraxa recurring and a good removal outlet

Kaya, Ghost Assassin: I was surprised out how good she is in my testing, super annoying to play against

Tezzeret, Artifice Master: His ultimate is super fun and he makes tokens and draws

Elspeth, Sun's Champion: tons of tokens and a board wipe.

Liliana Vess: search

List: Atraxa's Best Friends (why can't she be BUWR?)

Mattio38 on The Praetor's Voice Speaks

4 months ago

Cool deck!! I've built an Atraxa deck myself aswell and she's just so sweet! Used to be a +1/+1 counter theme, then turned into a superfriendsdeck and now is a little bit of everything (-: Feel free to check it out on my page.

Maybe consider adding Elspeth, Sun's Champion as she's one of the best Planeswalkers in the game! And consider adding Necropotence because paying life for card draw is never a problem and definitely not when Atraxa's out :)

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