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Format | Legality |
1v1 Commander | Legal |
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Unshakable Tail
Creature — Zombie Detective
When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's a colourless artifact with ", Sacrifice this artifact: Draw a card.)
, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand.






SlangNTrees13 on
Embers of Queen Disa (Best Win Pyro EDH Primer)
7 months ago
Hey KongMing I chose not to include any surveil except for the two Manor lands only because I would ask right away, what synergy here would you take away from to add surveil in? We need every ramp, removal and land we have and the 2 surveil each from Pile On and Price of Fame I don't think are worth removing our two global effects Blasphemous Act or Toxic Deluge for. Both Dragon's Rage Channeler and Grim Flayer were in my original version of this deck, believe they are also in precon? So thanks for reminding me about them cause will add into Maybeboard. They had just come out for me a very long time ago. Grim Flayer I do still really like, but I went away from creature abilities you need stipulations to trigger for more sure thing instant, sorceries, or artifacts for our mill effects which are harder to remove and it seems to have paid off for me. Rage's bonus of being a flyer for Disa's combat trigger is nice though. Unshakable Tail I had never seen before, so thanks for that one. As great as the ability is, its on a more easy to remove creature and as great as that clue ability would be in this deck, we don't have many turns we have an extra 2-4 mana to utilize them. Clues are great in an emergency though. Will keep it in mind. Uurg, Spawn of Turg I like as well, the life gain effect is nice touch, but I'd rather again have these effects not come from a creature and I don't feel its worth giving up one of our spells that can throw multiple cards at once into our yard for. The one I really like here that I can see putting in instead of Lumra or another 5-6 drop is Doom Whisperer. The 5 mana cost we reserve for only our best effect creatures and this could easily be justified as one of them. I also like when things are dire, with Disa and this Doom out, you can go for the hail mary and pay 20-30 life and dump a ridiculous amount of Disa Goyf triggers onto the battlefield for the win. Next update I think I will definitely try and slot this in. Thanks!
KongMing on
Embers of Queen Disa (Best Win Pyro EDH Primer)
7 months ago
Needs more Surveil.
How about Doom Whisperer, Dragon's Rage Channeler, Grim Flayer, Pile On, Price of Fame, Unshakable Tail, or Uurg, Spawn of Turg?
littlestavie on
Imotekh
10 months ago
Possible adds
Portal to Phyrexia: really good value
Back for Seconds: 3 mana, grabs 2 creatures and if you bargain a 2/2 token you put a mana value 4 or less on the battlefield
Scrap Trawler: Loops with commander ashnod's and myr retriever for infinite colorless mana, 2/2's and many other triggers
Cabal Coffers: better cabal stronghold
Soul Transfer: always going to have a artifact so good 2 for 1 removal and recursion (downside is its sorcery)
Unshakable Tail: makes clues whenever a 1/more creatures are milled and if you sac a clue can return it to your hand
Crypt Ghast: good mana doubler especially with 21 swamp and urborg
Mikaeus, the Unhallowed: undying counts as hitting graveyard and leaving so it triggers your commander and saves you from a blas act
Rowan's Grim Search: instant card draw and mill cards you don't want seems solid in your deck
Braids, Arisen Nightmare: maybe, you make a lot of tokens with your commander so might not be a bad sac and draw
Slagstone Refinery: this is a big maybe since it doesn't trigger on tokens but could give a lot of powerstone value throughout the game
Darkness: I just think this is a funny card that gets people out of nowhere