Profane Tutor

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Profane Tutor

Sorcery

Suspend 2— (Rather than cast this card from your hand, pay and exile this with two time counters. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying this card's mana cost.)

Search your library for a card, put that card into your hand, then shuffle your library.

keizerbuns on Assailing Archeology

2 weeks ago

Thank you so much for the feedback aholder7!

You bring up a lot of really good points here. I suppose I could just get the same result of mana ramping if I just used Rakdos colored stones. I was using green because originally I had 4 copies of Ravenous Squirrel for saccing my creatures so I did need the green to activate its ability, but since I've decided to drop the squirrels I guess there isn't much need for green beyond needing it for tutors and for the occasional time I use Bala Ged Recovery  Flip. Speaking of the tutors, I do think having at least a couple is really necessary for finding Void Maw, which I feel is a really important combo piece in this deck. I've also found that it's surprisingly easy to get the delirium effect of Traverse the Ulvenwald off even with only 3 fetch lands, but if I really want to keep the tutors I guess I could just add a couple more Profane Tutors, or maybe even the new Diabolic Intent.

I've also been noticing too that Bone Shards isn't really enough early game interaction, so maybe adding a few more 1 drop removal or burn spells might help the early game consistency. Jaxis, the Troublemaker has been an absolute superstar in this deck so adding at least 1 more couldn't hurt anything.

As with Chainer, Nightmare Adept, I don't think it hurts to have just a 1 off of him since he doubles as a way to recast my important non-artifact creature combo pieces should they ever get removed or dumped into the graveyard from my library, on top of him just being a great source of free discarding. I actually feel like I would need him more if I were to remove green from the deck since I wouldn't have access to Bala Ged Sanctuary  Flip anymore.

Last, I don't know if I would add the fenlurker, the rat, or the zealot just cause I feel like they would be taking up space for more useful cards. I also don't actually like the idea of using Sundering Titan in this deck since it can very easily backfire and force me to blow up my own lands if my opponents don't have any black or red basics.

I really like all of your suggestions and your reasoning for dropping green is pretty sound. I do like how the deck feels right now, but I'm going to make a new version of this deck with the changes you suggested and see how much more I like it. Chances are you're right about the changes that I need to make here and I'll probably end up overhauling this version to match the version you suggested.

Thanks again for your comment, it's much appreciated!!

wallisface on farts for sniffing

2 months ago

hiiii Cabal Coffers is only ever worth it in a deck that runs Urborg, Tomb of Yawgmoth and has ways to reliably get that land into play (Expedition Map, Profane Tutor). The big problem with Coffers is that it can’t make mana on its own, which is a massive liability. And then, without Urborg, you need 3 other lands in play just to break-even, which is painfully slow for modern.

Ardees on The Url of Dragons

2 months ago

44 lands are definitely too many. Even in a landfall deck like Omnath you wouldn't see that many lands. Start by reducing the land count by swapping for mana-tutoring cards like Farseek, Nature's Lore, and Three Visits. Naturally, this only makes sense insofar as you're playing dual lands. You don't have to play shock lands if you can't afford them; common cheap duals came out that enter tapped, and you'll be able to tutor them with those.

Much depends on your budget I guess, but I'm noticing you have few tutoring options. There are some cheap options out there you could explore, like Profane Tutor, Diabolic Tutor, or even Solve the Equation.

Consider also adding some haste options, for instance via Lightning Greaves, Anger, Crashing Drawbridge, and definitely Dragon Tempest.

Andramalech on Dingus Tribal

2 months ago

Found some!

Formatting won't allow me to show the retro frame, but all of these do various bits to your end, and have a retro-framed alternative printing. And minus Force of Vigor, most of these are relatively cheap. I hope it helps!

wallisface on Greatness, at any cost

3 months ago

Youvegotplasticinyourlungs here's my thoughts:

  • Some of your 1-mana creatures don't have a lot of utility, particularly Night Market Lookout. Something like Festering Mummy might at least give you some better on-death triggers.

  • Spoils of the Vault feels incredibly dangerous when you still need to lose an additional 6 life for Demon of Death's Gate. I'd thing something like Profane Tutor would be a much safer way to fetch up cards... although that might be too slow.

  • both Lightning Greaves and Swiftfoot Boots feel really weak in Modern, because your opponent can always just kill your creature in response to trying to equip the equipment - and its usually just wasted card slots. In any case, 8 copies of this effect is waaay too many (even running a single copy of this kind of equipment is dubious imo). Importantly Lightning Greaves gives Shroud, which will stop you being able to target it for Tainted Strike.

Chasmolinker on A Conflagration of Dragons

4 months ago

I made some small changes here. I cut 2 copies of Explore and Courser of Kruphix for 3 Profane Tutor to give the deck a way to search out the big mana dragons. I also cut Azusa, Lost but Seeking as the deck doesn't run enough lands to justify it. I added a 4th Glorybringer in its place.

blfngl on BOSS FIGHT - Cheat out SCARY MONSTERS

4 months ago

seshiro_of_the_orochi, I've been back and forth on including Profane Tutor. In practice it's been working out for me, but I understand your concerns about it. The cascaders on three will hit it to set up Eureka on four, but yes, it can be underwhelming when it's hit by The First Sliver on five. It used to be Glimpse of Tomorrow, but I found that spell to be a little too random for my liking. Still looking for the perfect card for its slot.

LeonSpires on How to Lose Friends and Alienate People

5 months ago

The best way to make cuts is to look over the deck list and consider what serves a purpose (ramp / card draw / interaction) and what works with the theme of the deck and what doesn't. Create a list of cards that don't server a purpose or fit the theme of the deck and figure out what to cut / add.

If more cuts are needed look through the list starting at the highest converted mana cost and working towards the lowest. For each card ask yourself “does this card make a big enough impact for the amount of mana spent to cast it.”

Play the deck for awhile and periodically reevaluate what cards work in the deck and what cards don't.

Personally I would suggest cutting Avatar of Woe, Oona, Queen of the Fae, Extract from Darkness, Illicit Shipment, Notion Thief, Jaxis, the Troublemaker, Jace, Wielder of Mysteries, Whispersilk Cloak, Maestros Ascendancy, and Spark Harvest.

Having taken a closer look at your deck I would suggest adding Terramorphic Expanse and Evolving Wilds for color fixing and extra triggers on Hedron Crab and Ruin Crab. Also Infernal Grasp, Profane Tutor, and Scheming Symmetry (mill what the opponent tutors).

Mill enables graveyard based decks. Having a few answers like Ashiok, Dream Render and Bojuka Bog is useful.

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