Profane Tutor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Profane Tutor

Sorcery

Suspend 2— (Rather than cast this card from your hand, pay and exile this with two time counters. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying this card's mana cost.)

Search your library for a card, put that card into your hand, then shuffle your library.

jethstriker on Need help to make the …

2 months ago

It's hard to suggest a good tutor for your color combination. I really want to suggest to splash white for Enlightened Tutor because it can find anything you need in this deck. But if its not possible for you, I'm thinking of Profane Tutor, Grim Tutor, or Beseech the Queen.

"I'm a bit curious what happens if someone resolves a good creature before you can lock them out of cards"

I think his plan is to land Ensnaring Bridge against Creature based decks.

Apoptosis on All my life

5 months ago

Updated with better tutors/mana rocks I pulled from an old tribal zombie deck. Additional changes made to make it more competitive.

I think it still needs more removal and ways to deal with artifacts/enchantments, but I haven't decided what that should be. I'm also not super excited about my high end bombs, it would be nice to have win-cons that are not dependent on going infinite or forcing loss of life.

Cards removed from mainboard: Out

Orzhov Signet Orim's Prayer Sorin, Grim Nemesis Palace Siege Gilded Lotus Angelic Accord Crypt Ghastfoil Spirit Link Disciple of Griselbrand Azorius Guildgate Meandering River

Cards added to mainboard: Sol Ring Dark Confidant Profane Tutor Demonic Tutor Vampiric Tutor Well of Lost Dreams Talisman of Hierarchy Arcane Signet Alhammarret's Archive Reflecting Poolfoil City of Brassfoil

DeinoStinkus on Ur-Dragon

8 months ago

Profane Tutor is incredibly slow and weak (speaking as someone who used to run it). I'd try something like Vampiric Tutor, Imperial Seal, or, heck, even Grim Tutor.

Dragonspeaker Shaman is something that could work.

Since you're running Leyline of the Guildpact, Leyline Binding is a must-have.

wallisface on Heartless Legendaries

1 year ago

Some thoughts (a bunch of these boil down to you needing a plan B for when you’re missing Heartless Summoning):

  • Without Heartless Summoning you can’t really play the game. That’s a problem as you’ll be mulling down to 4 cards 22% of the time trying to find it (and even on that 22% mull to 4, you may not have found it - you’ll be continuing to mull down to 3 13% of the time, and down to 2 8%).

  • You can’t rely on Profane Tutor to act as additional copies of Heartless Summoning… trying to use Tutor to that effect means you’re not doing anything that impacts the board until turn 5 (aside from a single relevant turn-3 play) - and the game’ll most-certainly be over by then.

  • Even if you cast Heartless Summoning, it’s very trivially for an opponent to remove with Prismatic Ending, Haywire Mite, Leyline Binding, countermagic etc… and then you’re back to doing nothing.

  • Even with Heartless Summoning in play, your mana curve reads too high. Modern decks typically can’t justify more than 3-4 cards costing 4 mana, and play nothing above this cost - factoring in the cost reduction of Heartless Summoning, you’ve still got 8 cards in this range, which is far too many. Having soo many cards costing 5 (so, 3 with a Heartless Summoning in play) is also going to make your turns really slow/clumsy.

  • Even if you can play Heartless Summoning, you’ve done nothing to impact the board for 2 turns - and letting your opponent effectively have 2 free turns before you start doing anything impactive is a really, really dangerous place to be (normally even giving your opponent one free turn is a really bad idea). Imo you need more early-game interaction, stuff like Fatal Push and Thoughtseize.

  • I have no idea why Sword of Light and Shadow is here - it does nothing for you.

capwner on "Master of Cruelties" - Budget but Strong?

1 year ago

As an x/4 in a no fury meta I think this card could potentially be good. The deck really wants Ragavan but yeah that's not very budget. Bowmasters too.

About 'understanding what to replace,' the way I think of it is, you know there are always more potential good cards than you can actually run in any deck, usually there are multiple good ways to build a deck. Every card should play into your synergy, except for sideboard cards which can attack something very specifically. And every card should be the best possible option for its slot (most versatility, most synergies with your other cards, most favorable in specific interactions vs. specific cards). Example, this is why I love Apostle's Blessing in here, it's versatile because it protects and evades, and these are both things your deck REALLY needs. And it's a cheap instant. Great card.

But now look at Goblin Tunneler, I see a card that is part of the gameplan, but it's also an x/1 non hasty creature and a 2 drop. This is going to fall short a lot of the time. Maybe a card like Wedding Invitation or Key to the City could be better in this slot. Generator Servant is great for the haste but it has the same weakness. Splitting that with artifact ramp like you did is good, maybe consider options like Pentad Prism but go with what you think plays the best. Molten Collapse is a strictly better Dreadbore and not expensive. Sunken Citadel might be a good land to combo with Rogue's Passage, maybe then Field of Ruin instead of Ghost Quarter? And Graven Cairns? On the lands topic I really like the idea posted above of adding Leechridden Swamp but you do need the fetches to really make it work.

Alesha, Who Smiles at Death has a nice effect but doesn't really synergize with anything besides bringing your Master back, which it can't even do vs. LB and Solitude. Maybe adding cards that combo with her like Fulminator Mage or Augur of Skulls could make her better. Lightning Greaves also makes her and a lot of your other creatures better too, this is a card I'd consider for a 1 or 2 of. But without adding more support, you might consider cutting Alesha and adding something along another angle.

I like Brainspoil, the tutor is nice because finding the Master is definitely a bottlneck in the deck. Grim Tutor is an option but a bit more expensive, Profane Tutor is affordable but has some problems. Having at least one other tutorable 5 drop would make your BS a lot better. 1 of Glarewielder would be kind of cute.

Hand disruption is another angle you might consider, it's really good for a slightly slower combo deck like this to nullify your opponent's big early plays and buy you a couple extra turns to combo them out. Collective Brutality is a pretty decent flexible card that also finishes your opponent.

In the end I think tuning your list and making cuts is about trying to make as many of these meaningful synergy connections between different cards as possible, getting the right amount of each type of effect you want (3 vs 4 of a specific effect like Dreadbore matters a lot vs some decks!), and then you cut either your lowest synergy cards, or effects you think you could safely go down a count on. Usually you want 6-8 ways of getting your key card in action, or 6+ of each combo piece/synergy if it involves multiple cards, and in a perfect world you want 4+ post board copies of HATE for particular meta decks, like 4 Leyline of the Void vs. Living End, or 8 killspells that can kill a Primeval Titan or Sheoldred. Your board cards should address aspects of other decks that really threaten you, no need to run those Leylines if you already beat that deck most of the time. It often comes down to having the right reactive cards, so you want good numbers of the ones you'll need the most.

Sorry for the whole ass book! It seemed like you wanted the help and I liked the concept/got into it a bit once I started looking. I think there's a lot of work and playtesting you could do to really optimize this, and maybe it could end up being pretty good+still affordable!

wallisface on

1 year ago

Some thoughts:

  • don’t include either of those sideboard cards into your deck, they’re bad.

  • Profane Tutor is much better than both Grim Tutor and Diabolic Tutor. I’d just run the Profane Tutor and ditch both of these other tutors entirely in favour of more early game interaction (killspells).

  • your land count of 28 seems good, especially as Cabal Coffers ”isn’t a land” and won’t be helping you at-all until you have 3 other lands in play anyway. However, you could replace some swamps with Troll of Khazad-dum, as they can act both as land-fetches early game, and large creatures late game.

  • if you’re planning on making big mana, Tainted Adversary is going to be a lot more useful than Gifted Aetherborn.

  • you never want to be paying more than 2 mana for a killspell. In that vein i’d recommend either Infernal Grasp, Bloodchief's Thirst, or Sheoldred's Edict instead of Murder.

  • I don’t think Hypnotic Specter is very useful - a lot of decks will already be empty handed by their own play-patterns before this thing swings. I’d swap it for one of the before-mentioned killspells (or Damnation),… if you really want a creature, maybe something like Tourach, Dread Cantor.

I think the biggest hurdle to this deck is that while you’re probably going to be able to play a land every turn, that’s still pretty slow ramp-wise, so you should be investing a lot more resources into ensuring you can slow the game down in those early turns (by killing your opponents threats) so that you can reliably do stuff with your big spells in the late game.

ShadowAblaze on The First Sliver (archived)

1 year ago

Hello! Not sure if you still work with this deck or have been checking out the newest slivers, but I have other cards to throw out there for consideration.

Realmwalker - Gives knowledge and lets you cast about half your deck from the top.

Nameless Inversion - This is decent removal that still cascades as it is similar to Crib Swap. Just an idea if you wanted more of those... You could cascade right before your turn for the pseudo power nine (or cards below) to make your next turn more explosive than anyone might have expected.

Free Spells:

DMFF on Liliana & Yawgmoth's Aristocrats

1 year ago

Diabolic Intent and Profane Tutor were both tested in this build. kmall3170 found that she likes having the option to not rely on being forced into sacrificing and she also finds Profane to be too slow. There are moments that you need to use Grim Tutor to tutor for answers in tight situations where your field is empty, so she ultimately settld on Grim. I do appreciate the suggestion though!

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