Case of the Locked Hothouse

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Case of the Locked Hothouse

Enchantment — Case

You may play an additional land on each of your turns.


To solve — You control seven or more lands, (If unsolved, solve at the beginning of your end step.)


Solved — You may look at the top card of your library at any time, and you may play lands and cast creature and enchantment spells from the the top of your library.