Eerie Ultimatum

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Eerie Ultimatum

Sorcery

Return any number of permanent cards with different names from your graveyard to the battlefield.

legendofa on Card creation challenge

2 weeks ago

For some reason, I always get locked into thinking Eerie Ultimatum is called Ancient Ultimatum. I don't know where that name came from, so I'm going to use it.

Ancient Ultimatum

Sorcery

Until your next turn, creatures can't attack you and opponents' spells cost more to cast.

Until your next turn, whenever you cast a spell or a creature you control attacks, create two 1/1 white Spirit creature tokens with flying.


If you want to turn this into a cycle, create a mono-green Ultimatum. Otherwise, wild.

MilesHiles on Planeswalkers Perfected

2 weeks ago

Totally understandable. I will say that with Primevals' Glorious Rebirth it has a bigger cost restriction since it only allows you to play it with a Legendary creature or Planeswalker in play AND you have to exile it afterwards. Eerie Ultimatum might be a bit harder color wise but between the shock, fetch and triomes you have, the ability to play it multiple times seems like it may be a better goal to aim for. Regardless, have fun with the deck!!

heinrichgraum on Planeswalkers Perfected

2 weeks ago

I think those are absolutely valid changes to make, and would likely make the deck stronger, however I, personally, do not want to play this deck on other peoples' turns. I think this deck takes long enough turns as is and to be forced to make decisions on whether to leave mana up or not. As is, I can tap out every single turn without regrets and spend my opponents turns paying close attention to what they are trying to set up or accomplish as well as getting some much needed politicking done to draw fire away from myself. That is entirely because of my playstyle and if you want to try this deck against your playgroup and add more instants for more interaction I highly encourage it. As for your card choices, I am not particularly sold on Kasmina, Enigma Sage myself yet and have only cast her twice in actual games, she has sped up the ult clock significantly both times, but still I am hoping for another similarly costed walker I like to come out and take that slot. Eerie Ultimatum's mana requirement is harder to hit than Primevals' Glorious Rebirth's Legend requirement is, so I'd probably cut that instead. Thanks for the input!!

MilesHiles on Planeswalkers Perfected

4 weeks ago

This deck is cool! It's nice to see someone else with a full foil Atraxa Walkers deck lol The only opinion I have on it is that Kasmina, Enigma Sage, Primevals' Glorious Rebirth, and two of your lands should probably be counterspells of some sort. You have Eerie Ultimatum so Primevals' Glorious Rebirth is kinda redundant. If you really need to use mass resurrection twice in one game, you probably want to use direct spell/card recursion to get Eerie Ultimatum back instead. Kasmina, Enigma Sage basically does nothing for you but take up a card slot and let you scry (potentially) multiple times. You even listed in your reasoning that you don't use her ult much and without using her as a means to put a "better ult" on other walkers, you could just add a Counterspell to get rid of removal. Additionally, I'm betting with 37 lands that your late game can sometimes involve mana flooding in your card draws. 33-35 lands is more than enough to secure a decent chance at a 3 land opening hand and leaves room for control - which it looks like would be handy. Mana Drain, Force of Will, and Pact of Negation are all great picks since two are "free" and one GIVES you back mana for using it. Just a tip!

psychowag on How I Cheat My Dragons

3 months ago

BishopAtavist so the way i cheat in dragons here is using artifacts Quicksilver Amulet etc or the creatures like Elvish Piper. Also. i learned at my last commander night you can trigger Scion as much as u have mana. So i theory you can stack your graveyard with dragons. So using things like Eerie Ultimatum brings out ever dragon ive put into my graveyard using Scions ability. the Goal of this deck was to ramp up quick enough to get a out a card that lets me cheat out a dragon Belbe's Portal then get some on the field. Also adding dragons that have enter the battlefield triggers help aswell in theory when this deck plays well i can have mulitple dragons out turn 5.... sorry i left 2 comments im new to this site so dont know how to delete a comment

psychowag on How I Cheat My Dragons

3 months ago

so the way i cheat in dragons here is using artifacts Quicksilver Amulet etc or the creatures like Elvish Piper. Also. i learned at my last commander night you can trigger Scion as much as u have mana. So i theory you can stack your graveyard with dragons. So using things like Eerie Ultimatum brings out ever dragon ive put into my graveyard using Scions ability. the Goal of this deck was to ramp up quick enough to get a out a card that lets me cheat out a dragon Belbe's Portal then get some on the field. Also adding dragons that have enter the battlefield triggers help aswell in theory when this deck plays well i can have mulitple dragons out turn 5.

Grind on Ur-Dragon

4 months ago

Cool deck! Any thoughts about Chromatic Orrery, Sneak Attack, Patriarch's Bidding, Eerie Ultimatum, or Chromatic Lantern?

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

5 months ago

Thank you for your great feedback! It's always appreciated. I did consider Eerie Ultimatum when it was previewed during Ikoria spoiler season. I eventually decided to leave it out of the 99 due to its tricky mana cost in a 5-color deck and, more persuasively, the fact that a suite of mass recursion spells already existed in the deck, like Living Death, Patriarch's Bidding and Rise of the Dark Realms. These spells, of course, return creatures to the battlefield, which Eerie Ultimatum does as well. However, with just 12 other non-land, non-creature permanents in the current 99 of this build, Eerie Ultimatum did not seem valuable enough to squeeze into the deck, and that is considering the potential mana ramp of recurring multiple fetch lands to the battlefield as well (no landfall triggers).

Miirym, Sentinel Wyrm's inclusion into this deck is inevitable. The moment a copy of her becomes available she will become a part of this deck and make it so much stronger. The same can be said for Ancient Copper Dragon, Ancient Silver Dragon and Ancient Gold Dragon. Moltensteel Dragon's presence in this deck is to combo with Skithiryx, the Blight Dragon or Dragon Tyrant for the purposes of one-shotting an opponent, usually a control player or blue mage at the table. Panharmonicon is an interesting card to consider. By my count, in the current 99 of this build, there are four Dragons (Bladewing the Risen, Lathliss, Dragon Queen, Scourge of Valkas, Terror of the Peaks), three enchantments (Garruk's Uprising, Dragon Tempest, Temur Ascendancy) and one artifact (Dragon's Hoard) that could benefit from the inclusion of Panharmonicon. That is a total of eight cards from the 99 (8.08%). That does not seem like a high enough percentage of cards to reconcile adding Panharmonicon to the deck. Yarok, the Desecrated would not approve.

Thank you for your comments and your recommendations! I appreciate them and am looking forward to upgrading this deck with several new cards from Commander Legends: Battle for Baldur's Gate!

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