Three Tree City

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Three Tree City

Legendary Land

As this enters the battlefield, choose a creature type.

: Add .

, : Choose a colour. Add an amount of mana of that colour equal to the number of creatures you control of the chosen type.

Quicksilver on What're you doing, Soul Sis?

5 months ago

+1 for originality. I keep wanting to say have 4 of the soul sisters, yet the design works well enough to make sense why you don't have to. Three Tree City or Nykthos, Shrine to Nyx? Both cards might be too situational. Hinterland Sanctifier is another win more card if you're looking for more lifegain.

theNeroTurtle on Ratatouille, the Movie - Let's Cook

8 months ago

Shizo just got the boot. Three Tree City took the spot. Great call.

Profet93

Profet93 on Ratatouille, the Movie - Let's Cook

8 months ago

theNeroTurtle

Wow I can't believe I missed that, lmao, good catch. Guess that's what I get for commenting late at night. You're 100%, it's a useless card in ur build.

Could potentially add in a Deserted Temple - Untap coffers, lake of the dead, nykthos or use as a political tool.

That being said, Three Tree City seems perfect for your deck.

trippy_mcfly on Cumly Cube

8 months ago

Introducing Cumly Cube 1.4.1! 4 months ago, Cumly Cube 1.4 was released. This was the final major update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 19 swaps should help remove some dominant strategies, specifically by curtailing the power of the “green slop” archetype. The additions also add a lot of new excitement to the cube in only 19 cards; there are multiple cards that introduce the monarch into the game, making this a more central mechanic of Cumly Cube, and there is one card that can be used as a niche combo finish with a Cumly Cube staple.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Artifact Mutation: too powerful
  2. Aura Mutation: too powerful
  3. Captain Sisay: too powerful
  4. Chromatic Lantern: mana fixing should not be this easy
  5. Druid of the Anima: too obvious a choice of Cumly
  6. Endbringer: too powerful in multiplayer
  7. Explosive Vegetation: mana fixing should not be this easy
  8. Firemind Vessel: mana fixing should not be this easy
  9. Gilded Goose: too obvious a choice of Cumly
  10. Gilded Lotusfoil: too much ramp
  11. Glissa Sunseeker: too hateful against artifact decks
  12. Growth Spasm: too much ramp
  13. Growth Spiral: too much ramp
  14. Jetmir, Nexus of Revels: too obvious a choice of Cumly
  15. Joiner Adept: too obvious a choice of Cumly
  16. Karakas: too powerful
  17. Library of Alexandria: too powerful
  18. Muldrotha, the Gravetide: too powerful
  19. Worldfire: an iconic Cumly Cube card, but sadly too unbalanced due to the ability to float mana and cast your Cumly after, almost certainly winning the game. This strategy still exists with Apocalypse, but is less of a guarantee now

ADDED:

  1. Afterlife Insurance: supports the Spirit creature type and instant synergies
  2. Arcane Encyclopedia: supports artifact decks
  3. Court of Ardenvale: the monarch is now supported more heavily in Cumly Cube
  4. Eldrazi Confluence: supports Eldrazi decks
  5. Fiend Hunter: supports the Human creature type
  6. Horizon of Progress: a utility land to help with mana fixing
  7. Moira, Urborg Haunt: supports the Spirit creature type and graveyard synergies
  8. Palace Sentinels: the monarch is now supported more heavily in Cumly Cube, and supports the Human creature type
  9. Papalymo Totolymo: supports the Dwarf creature type and noncreature synergies
  10. Refocus: supports instant synergies
  11. Rile: supports instant synergies and works well with Dinosaurs
  12. Sage of Hours: supports the Human creature type and +1/+1 counter decks
  13. Secluded Courtyard: encourages creature synergies
  14. Sigarda, Champion of Light: supports the Angel creature type and the Human creature type
  15. Staunch Throneguard: the monarch is now supported more heavily in Cumly Cube, and supports the Construct creature type
  16. Thassa's Ire: supports enchantment decks and can do some very powerful things with certain creatures
  17. The Golden Throne: supports sacrifice decks and facilitates possible great comebacks
  18. Three Tree City: encourages creature synergies
  19. Wizard's Rockets: a utility artifact to help with mana fixing

Mortlocke on 100% Dinosaur Tribal [Primer]

1 year ago

Crop Rotation is powerful. At worst it gets you a utility land at instant speed allowing you to respond to destroy or combat damage using the previously suggested Yavimaya Hollow which I would also suggest.

At best it ensures you net positive mana on if you target Ancient Tomb, Three Tree City, or Gaea's Cradle.

Speaking of which, what're your thoughts on Yavimaya, Cradle of Growth? Is it just in for Color fixing? If so, I urge you to reconsider it's inclusion as more often than not it'll fix your opponent's manabase for free.

Doombeard1984 on Mean Golgari elves machine

1 year ago

Thanks for the upvote Lucky_Dutch

I think to be honest, if I had a Gaea's Cradle I would probably sell it too hahaha. There are a lot of other lands that can give you same effect but at a minimal hoop to jump through. You already have Growing Rites of Itlimoc  Flip, and Three Tree City which all really help. If you want more then could include:

  • Nykthos, Shrine to Nyx or;
  • Evendo, Waking Haven - Not tried this one yet as the "comes into play tapped" stings a little, but Elves should be fine with this.
  • Susur Secundi, Void Altar - I am contemplating this for myself as a card draw mechanic. Because a lot of your Elves going to get big, sacrificing a token and drawing 5-10 cards seems real good. Should also mean "stationing" the land should be fine.

I use both the Tyvars, as one is an "ability haste" static effect with untap ability and recursion from graveyard. OG Tyvar also turns all your Elves in mana dorks, and also gives you an untap effect. Mayes your Priest of Titania, Elvish Archdruid et all, all that more mana efficient. Like to just roll the dice on a big old Genesis Wave and see where we end up lol.

I am also a big fan of Nullmage Shepherd as will give you some repeatable Artifact/Enchantment removal. You should have a wide enough board to make this work.

Have fun, and will swing back and see how this evolves :)

Seuchenschutz on Pain for all - SadoMaso Slivers

1 year ago

Thanks for the suggestions indieinside! Three Tree City is a great choice for the deck, also Yavimaya, Cradle of Growth. But I dont play enough Slivers for Unclaimed Territory to be good, and Sliver Hive simply costs too much for me atm.

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