Divine Visitation

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Divine Visitation

Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Rhadamanthus on how would scute swarm react …

1 month ago

You will get a 4/4 angel with flying and vigilance (and none of Scute Swarm's characteristics).

Normally when there are multiple replacement effects trying to apply to the same event, you get to choose which one to apply first, but the last part of Scute Swarm's ability is a special kind of replacement effect called a "self replacement effect" because it affects the result of the ability it's a part of. Self replacement effects are always applied first, so that means in your example the effect of Divine Visitation will be applied last and win out.

Apollo_Paladin on Spirit Factory

4 months ago

One of the main weaknesses of any creature-based build is going to be Boardwipe effects. And, especially now that there are exile-based boardwipes floating around in the mainstream (your Sunfalls, your Farewells, etc), you can't even always rely on indestructible effects to get around this like one used to when boardwipes were all just "Destroy all".

That doesn't leave you a ton of options to get around this, but one I would look at for sure is a couple copies of Guardian of Faith. Phasing is the only way tokens can leave the battlefield and not just instantly poof, and he even shares Spirit synergy with the rest of your build. This makes him pretty much the only option for a deck like this to bypass a wipe.

Another one that could be fun here is Divine Visitation with all your token-generating effects, as well as Anointed Procession and/or Mondrak, Glory Dominus for some doubling effects.

Anyway +1 for some neat picks; I hope some of this helps, and good luck either way!

Kamerot on Teysa's Undying Cartel

6 months ago

Housegheist glad you like the deck and thank you for taking the time to comment.

  1. I ran Divine Visitation when I first made the deck, I rarely attack and when I play this deck and opt to kill through aristocrat combos. So I ended up only using it to combo with Requiem Angel and a sac outlet, and eventually dropped it altogether.

  2. Nim Deathmantle I added in last year and has been amazing.

  3. Dream Devourer is in my maybe list and I've just been too lazy to get a copy to test out, but it will be tested eventually.

  4. Martyr's Bond has been great. I find the 6cmc worth it because it affects all nonland permanents. So my opponents have to lose their important enchantments/artifacts to destroy my combo pieces and since this deck has pretty good treasure generation, I can keep my opponents mana rocks off the field most games.

And I will absolutely take a look at your deck sometime today.

Housegheist on Teysa's Undying Cartel

6 months ago

Nice take on Teysa. I like her ability a lot and she's one of my favouritve cards of all!

It seems like you're creating a lot of tokens... What about Divine Visitation? Nim Deathmantle can be used as a phenomenal recursion pice (and can go infinite with Elenda, the Dusk Rose. Dream Devourer showed hinself as a wonderful ramp-piece which also protects your cards from discarding or similar effects.

Which experiences do you have with Martyr's Bond? It seems pretty slow with that high cmc. Does it perform well?

My first eve deck is a take on Teysa too. Maybe you wanna have a look:

Death and wine

ACapo18 on The Lord of the Tokens

7 months ago

The deck looks good!

If you’re open to suggestions, some fun cards you might enjoy are Divine Visitation, Ghalta and Mavren, Cathars' Crusade, Nadier, Agent of the Duskenel, and Nadier's Nightblade. I also think a bit more draw with cards like Toski, Bearer of Secrets and Ohran Frostfang would add consistency and a power boost to the deck.

Personally I enjoy running a bit more ramp in my decks, but your curve seems low enough that it’s probably not an issue. If it does become an issue, Cultivate & Kodama's Reach are staples, and Three Visits & Nature's Lore are some slightly more efficient includes.

Crow_Umbra on Ave, True to Caesar

11 months ago

I forgot to add this to my last comment yesterday, but maybe the Divine Visitation in your maybe board could be a straight up swap with Cathars' Crusade? Same CMC, plus less irl time taken to keep track of dice across a growing board of tokens. With how much creature token production you already have, it could be more beneficial to turn all of your smaller tokens into evasive 4/4s that should get over most boards.

sanddeviljack on Order of Trostani (Token/Convoke)

1 year ago

Some ideas for you:

At least 5 more lands. Tro is mana hungry. I would suggest Mana Reflection and Mirari's Wake as well.

Trudge Garden will make you a board quickly once you get a lifegain trigger. Another option would be Divine Visitation.

Populating a 4/4 or 5/5 or 6/6 costs the same as populating a 1/1. Another benefit to focusing on larger token creatures is that Elemental Bond and Garruk's Uprising will trigger reliably for the extra card draw you are looking for.

The creatures with Myriad are worth considering. You can populate the token before the end of combat, and the one(s) you make this way will be permanent. Second Harvest is a card that can guarantee a dominant board.

You've got a lot of cool ideas here. Tro was one of my first, so she's got a special place in my heart, you know? I hope you're loving her too!

Last_Laugh on Flying Tribal - Artifact & Enchantement - Token

1 year ago

I agree that card draw is what makes this guy tick. I personally run 23 draw effects (iirc) while staying on theme. Btw, Faerie Mastermind isn't in your card draw section.

Mystic Remora: This one is meta dependent and is a nice recursion target for Serra Paragon or Hall of Heliod's. Starscream, Power Hungry  Flip: this guy's damage from drawing cards while you're the monarch adds up. I also look at him as a 3 drop. Plumb the Forbidden: Instant speed and pseudo dodging counterspells makes this card. Typically used in response to boardwipes. Aerial Extortionist: Versatile removal and card draw on a flyer. This guy is annoying and its draw triggers from a lot of things like commanders, flashback, rebound, and play from exile effects etc.

Also, a few cards outside of draw engines that I've had good results out of. Divine Visitation: makes any future 1/1 tokens into real threats. Nykthos Paragon: isn't a flyer, but he's an enchantment so he triggers Alela and Alela conveniently has lifelink built in so you can reliably gets the counters from his trigger. It gets out of hand quickly.

Load more