Second Harvest

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Second Harvest

Instant

For each token you control, create a token that's a copy of that permanent.

marco-online on Hosenfurz

1 month ago

Ok I just realized I can not edit that comments :) since the gameplan looks now clearer to me I would change some cuts and make some other suggestions.

Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it and the tokens will leave the field then!. -> Armada Wurm costs less, has more devotion towards your gods Karametra, God of Harvests, Heliod, Sun-Crowned and the token sticks

Zendikar Farguide Unplayable mediocre evasion. no synergy. Thats just bulk. -> replace this with Thragtusk with the same cost you get a token and life gain

Impervious Greatwurm is strictly MORE-WIN. -> Instead of a meaningless fatty I would include a fatty that helps at least your creatures and tokens ( If you manage to fokus on something here.. ) Elesh Norn, Grand Cenobite

Nyx-Fleece Ram slow and only viable in enchantress or lifegain ( well seems you would like lifegain ) I would suggest Authority of the Consuls instead. No one want to kill Authority of the Consuls and it triggers all the time I have seen it. There is also Soul's Attendant in creature form but the enchantment is stictly better ( it sticks around as an engine )

Trudge Garden this card is just playable if you commit more to lifegain... so yeah lets do that. dont cut this anymore pls.

Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from. I would replace it with some real oomph here -> The Great Henge ( Its really broken )

Jewel Thief is pure garbage for green ramp. You play green man. USE IT BETTER -> I would to another ramp which is also a library fix and lifegain. good ol Courser of Kruphix

Heal the Scars is way to expensive to hold back for a battle trick. Unplayable. -> If you want stuff like that I would let it die and play -> Momentous Fall. Can also be used If it would die in your combat step.

Mirariis unplayable here. dead card. That fits in a blue wizard spellslinger/artifact deck consider the very versatile Knight of Autumn

There is Blossoming Sands or Graypelt Refuge to have more chance of lifegain triggers

Trelasarra, Moon Dancer as far as the math went ( or is ) you dont get any meaningfull recursive life but you can try him would not cut him anymore.

Second Harvest This is a card just playable if you commit 100% towards tokens. Dont make the deck bad Instead of a WINMORE play WIN. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens -> I would replace it with Archangel of Thune

Growing Ranks This is a card just playable if you commit 100%% towards tokens. you could replace it with some of the horses like Crested Sunmare

Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN - replace it with some protection (lacking in the deck) Heroic Intervention

Loxodon Smiter this card is just a vanilla 4/4 for you No one lets you discard this there is no reason for it replace it with protection (lacking in the deck Teferi's Protection

Murasa Rootgrazer only viable for a landfall deck. - replace with more protection Dauntless Escort note that sac: is instant speed when i is on the field.

Chatterstorm unplayable. this is no storm/spellslinger deck at all. Random suggestion here you like mean ones like Hornet Queen dontu

marco-online on Hosenfurz

1 month ago

I would further cut

Loxodon Smiter this card is just a vanilla 4/4 for you No one lets you discard this there is no reason for it

Murasa Rootgrazer only viable for a landfall deck.

Nyx-Fleece Ram only viable in enchantress or lifegain

Trelasarra, Moon Dancer as far as the math goes you dont get any meaningfull recursive life

Zendikar Farguide Unplayable mediocre evasion. no synergy. Thats just bulk.

Heal the Scars is way to expensive to hold back for a battle trick. Unplayable.

Off Balance hello we play commander here I will just replace that with Swords to Plowshares

Revitalize duuh. ouch.. unplayable.

Second Harvest This is a card just playable if you commit 100% towards tokens. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens

Seeds of Strength This does not help you get rid of threads or protect your stuff. Its with no synergy unplayable the most. art is sick tho i guess

wallisface on That’s Just Nuts! (Squirrels)

1 month ago

Some thoughts:

  • You don't really have any way to "storm off" with Chatterstorm, which kindof makes that a useless card here.

  • Your mana curve seems pretty high, with a big problem being that you have nothing to do turn-1, meaning your effectively starting every game a turn behind your opponent.

Personally i'd ditch Chatterstorm and Second Harvest for eight mana dorks. Gilded Goose could be a good fit as a playset for one of those mana-dork choices, as its food tokens can create squirrels as well from Chatterfang, Squirrel General

DemonDragonJ on Elemental Storm

2 months ago

I have replaced Shared Summons with Second Harvest, which decreased the average converted mana cost of this deck from 3.94 back to 3.92, because, as awesome as it would be to copy the former card and search for four creatures, I believe that Primal Command is sufficient for this deck, plus, copying the latter card would be amazing.

AjMcGamer on BG Token engine

2 months ago

Parallel Lives, Primal Vigor, Doubling Season, and/or Second Harvest would all do well in a token strategy.

Druid's Deliverance is a great Fog effect for token decks since it has populate and can buy you a turn against large boards.

Hope you found this helpful. +1

hoosteen on Revised Rin & Seri

3 months ago

IMO, as a removal spell, Decimate is neither an instant or low-mana. It can certainly do a lot of damage to the board state, but I would much rather have a Beast Within, Generous Gift, or perhaps a Swords to Plowshares or a Path to Exile.

I think you might be going a little heavy on the ramp. In a green three color deck, especially if you have all your shock and fetch lands, having three signets and three talismans is probably overkill.

Given that Rhythm of the Wild is under the ProtectMyBalls category, I'm assuming you're mostly using it for the can't be countered effect. In which case, I would consider how many of your creatures you think opponents are going to actually counter. Take a look through your list of creatures, then list all the ones you yourself would counter if an opponent played it. Then think if its really worth making those not counterable instead of some other card. While there may be a few which you don't want to be counterable, also consider the order these cards need to be played and that you will need Rhythm of the Wild out before you play your big stuff. IMO the chances are too slim.

I think the most glaring change I would make is adding some more card draw. There is very little if any explicit card draw in this deck. Given that your commander makes 1/1's left and right, consider a Skullclamp. Also, IMO Esper Sentinel belongs in any white deck. Since you're making tokens very often, a Welcoming Vampire would work well here, and also an Idol of Oblivion.

Looks like the vast majority of your Good Boys And Good Girls are actually girls and not many boys. Is that intentional? Or are the cats in MTG just generally better or more abundant than the dogs?

Otherwise, be on the lookout for the usefulness of Second Harvest. I've personally removed that from at least one of my decks since I think its kinda a "win-more" card. For it to be actually really valuable you already need to have at least a few tokens out. But, I've definitely drawn that card when I don't have any tokens out and its screwed me over. Granted, your deck makes tokens quite easily, so this might be a good card for this deck. Just something to maybe watch out for.

Lastly, take a look at your deck's average CMC. Its relatively low but you might be able to trim it down a bit. It might help to consider the CMC of a given card vs the CMC of your commander. In general, I like to make that comparison since in-game, if I have a card in my hand that is 4 CMC and my commander is 4 CMC, I am more likely to play my commander, then next turn I want to either play something 5 CMC or multiple lesser CMCs. Also, at the beginning of the game, you want to increase the chances that you're drawing cards which you can play before your commander, otherwise you have wasted turns at the beginning.

NV_1980 on Wort, the Raid Mother Copies of Tokens

4 months ago

Hi m8,

I think this deck could do with a bit more ramping options and maybe some spells that allow you to play more lands per turn. Granted, lots of what you cast has low casting cost but your deck only has 32 lands (35-37 is more common for a two-color deck; especially when playing Gruul) and five spells that can fetch lands. So maybe add Cultivate? Maybe an enchantment or two that allows you to play more lands (Exploration/Burgeoning)?

In terms of draw, I am really missing Shamanic Revelation in here. Second Harvest also seems tailor made for this deck. With lots of token generation you might also want to consider Purphoros, God of the Forge and Impact Tremors.

Wkr,

NV_1980

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