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Tokens
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
NV_1980 on
Emmara, Soul of the Accord: Weenie Whompin WIP
4 months ago
Hi there! Considering the fact that 'flying' stuff can bother this deck, you could try including the following:
- Hornet Queen: creates five fliers with deathtouch for CMC7. Not cheap but puts a stop to most things with flying trying to attack you (unless they happen to have first strike and/or indestructible as well).
- Hurricane: it might cost some life, but it's a nice goodbye to all flyers!
- Vrestin, Menoptra Leader: creates a bunch of flying tokens that can be boosted easily by Vrestin herself and by many of the other boosters in your deck.
In terms of impact (and here I'm thinking mostly explosion of tokens), I'm very fond of:
- Cadira, Caller of the Small: this gal turns token generation pretty ridiculous pretty fast if you can find a way to have her attack opponents with impunity. For every token (which includes the rabbits she already generated), you'll create a new rabbit. Pretty sick.
- Mycoloth: sacrifice a few tokens when this beast of a thing enters the battlefield and then watch your token numbers explode.
- Second Harvest: pretty scary when you already have a token army.
Other amazing cards in a Selesnya token deck:
- Idol of Oblivion: so good for additional card-advantage in a token deck.
- Mirri, Weatherlight Duelist
: makes attacking and defending a lot more fun when you can go wide while simultaneously ensuring your opponents can't.
Lastly, you mentioned being mana-screwed (sometimes?). Perhaps just a few additional ramp sorceries can help you out with this. Cultivate and Kodama's Reach are popular ones. If you want to invest a bit more, cards like Nature's Lore and Three Visits are awesome too.
Good luck with this brew!
GangstaFranksta on
5 months ago
I don't think Ascendant Packleader is very good because your mana curve shows that most of your spells are less than 4 mana. I also just think the following cards aren't very good: Bounding Wolf Death Frenzy Revival Experiment Creakwood Liege Corpsejack Menace
I think you might like some of these better: Animal Attendant Feed the Pack Howlpack Resurgence Howl of the Night Pack Master of the Wild Hunt Patriarch's Bidding Garruk, Cursed Huntsman Heroic Intervention Wolfir Silverheart Kraven the Hunter Second Harvest Unnatural Growth Fog Hunter's Insight In Search of Greatness
Last_Laugh on
The Sixth Doctor // Romana II
6 months ago
Just a heads up, but your token doublers don't work with tokens made by The Sixth Doctor. Tokens that are the result of copying a permanent spell aren't created and won't triggers things like Adrix & Nev, Doubling Season, Mondrak, Ojer Taq, Parallel Lives, Annointed Procession, or Elspeth (Rule 111.12 if you feel like looking it up).
For extra tokens here you need more stuff like Twinning Staff and Esika's Chariot. Peter Parker's Camera, Strionic Resonator, Rhys the Redeemed, Romana II, Errant, Street Artist, Second Harvest, City of Death, and Battle for Bretagard.
Quady14 on
Slimefoot, the Stowaway
1 year ago
Phew, I got kind of exhaustive with this so apologies in advance but Slimefoot's very nostalgic for me so it's my pleasure to pass along some of my includes I didn't see mentioned already. Hope it helps and from one fungus friend to another I wish you good luck!
Dina, Soul Steeper: teams up with Slimefoot's life gain on saproling death triggers and in a pinch she can be a mana sink sac outlet.
Priest of Forgotten Gods: Easily turns saprolings into extra damage, mana and card draw, probably one of my favorite value generators.
Psychotrope Thallid: Has gotten grossly $$$ for a utility add, but undeniably one of the better small Fungus creatures alongside Utopia Mycon to draw more sap generators and life drainers into your hand while executing your gameplan.
Vitaspore Thallid: You never know when a little haste can turn the tables to start tapping abilities early or stage a surprise Overrun or well-timed Song of Freyalise, I like including this fella just for that.
Body Count: Similar to Plumb the Forbidden this instantly reloads your hand when you (or an opponent) sweep your tokens.
Dig Up: Fun on-theme turn-1 ramp that can be Cleaved into a Diabolic Tutor. Not that that's very powerful or speedy but it's nice to have a flexible multitasker in the mix.
Gruesome Fate: Easy game ender for big damage if nobody quells your saproling-growing, you can do a one-two punch casting this first, then sacrificing your tokens if you can finish off the table.
Saproling Symbiosis: A saproling-specific Second Harvest effect that doubles its count based on all creatures, not just tokens, so your nontoken life drainers will contribute to the token generation as well.
Spontaneous Generation: After you get a huge hand with Plumb the Forbidden, Body Count, Snake Umbra and Keen Sense this will basically blow up your token army to preposterous size.
Saproling Burst: Old card with clumsy wording but for Slimefoot's purposes you can basically drop it on the board, gain 7 saprolings by removing all the Fading triggers thus killing the enchantment, which in turn destroys the tokens made with it. Another great big-damage finisher or surprise value play.
Fungal Plots: Despite Golgari colors I don't think Slimefoot benefits as much from recursion as others so this lets you use your graveyard as a token cultivating ground when your nontoken creatures die from removal or board wipes, plus gives you an outlet to sacrifice those saprolings two at a time for card draw and life gain. It does a lot for a low cost so I consider it an auto-include.
Night Soil: Selective graveyard hate to fuel token production, not as multifaceted as Fungal Plots above but a good token generator to have around in longer games along with Necrogenesis.
Moldervine Reclamation: Good, generalized Golgari card advantage and life gain on death triggers. A little expensive but well worth it if games trend longer.
Agent of the Iron Throne: Just a nice life drain enchantment from the D&D set, enchantments stick to the board better than creatures too so it can be worth the slot.
Snake Umbra: Same as Keen Sense if you slap this on Slimefoot, other than the Totem protection which is excellent for Commander, you get a card for every instance of damage thus making every saproling worth 3 cards in your average 4-player pod. Unless your tokens get mass bounced or exiled AND you don't have one of your many free sac outlets you'll never run out of fuel for the engine. This also makes Thought Vessel and Reliquary Tower worth considering in case you do end up holding a pile of good cards in hand, lol.
Verdant Embrace: Rounds out the Tendershoot Dryad & Verdant Force saproling-every-upkeep silliness with an aura you can pop onto your sturdiest creature so it sticks around.
Neko-Te: Last one and a weird one but Neko-Te on Slimefoot turns every death trigger into two damage so you'll kill your opponents in half the time/sacs. Good to shave down your turn clock to victory.
Last_Laugh on
Time Paradox
1 year ago
Hey, just a heads up but Anointed Procession, Adrix and Nev, Bennie Bracks, and any other effect that care about a token being "created" don't work with The Sixth Doctor.
Rule 111.12 (in my decks description, link below). Basically it boils down to tokens that are the result of copying a permanent spell aren't "created" and won't trigger the above effects.
You're after effects that copy the Dr's trigger (copy specifically as "triggers an additional time" like Clara Oswald/Roaming Throne won't work here either) or that copy his tokens after they've already entered. Twinning Staff, Strionic Resonator, Errant, Street Artist, Romana II, City of Death, Esika's Chariot, Lithoform Engine, and Second Harvest are your best options here.
Feel free to check out my deck for other ideas. It's not superfriends but it should still give a few more ideas (and rule 111.12). Upvotes on any of my decks are appreciated. Dopplegangbangers - Historic Flash Convoke Copies
king-saproling on
Gimbal, Gremlin Prodigy - Glimmer of Genius (v0.1)
1 year ago
Cool deck! Personally I would make these swaps:
Triskelion -> Nexus of Becoming
Svella, Ice Shaper -> Saheeli's Artistry
Ion Storm -> City of Death
Ooze Flux -> Court of Vantress
Clan Crafter -> Artificer Class
Killer Service -> Drafna, Founder of Lat-Nam
Kibo, Uktabi Prince -> Echo Storm
Shapers of Nature -> Extravagant Replication
Zameck Guildmage -> Second Harvest
Sage of Fables -> Intelligence Bobblehead
Collector's Vault -> Luck Bobblehead
Third Path Iconoclast -> Mechanized Production
Chaos Warp -> Meteor Golem
Legion Extruder -> Mirrorworks
Mechtitan Core -> Replication Specialist
Power Conduit -> Coveted Jewel
Ozolith, the Shattered Spire -> Stolen Identity
Last_Laugh on
Hawww
1 year ago
Twinning Staff, Errant, Street Artist, Strionic Resonator, and the top option on Lithoform Engine are all great ways to essentially copy the Dr.'s trigger. Second Harvest, Esika's Chariot, and City of Death are also great ways to copy your tokens after they hit the battlefield.
Last_Laugh on
Doctor, doctor
1 year ago
Hey, just a heads up, but you have a few cards in here that work when Romana makes tokens but won't when The Sixth Doctor makes tokens due to tricky rules technicalities.
Adrix & Nev, Mondrak, and Parallel Lives trigger when a token is created but a token that is the result of copying a permanent spell isn't "created" and won't trigger the above cards. It's rule 111.12 if you feel like looking it up (or check my deck's description, link below).
You're after effects that COPY The 6th Dr.'s trigger, copy the spells he's copying, or that copy his tokens after the fact (I emphasize "copy" on the first one because "triggers an additional time" won't work). Twinning Staff, Errant, Street Artist, Strionic Resonator, Esika's Chariot, City of Death, Second Harvest, and the top ability on Lithoform Engine are all great options.
I personally run Peri Brown as my partner, but it's the same colors and overall strategy so feel free to check out my list for ideas (and rule 111.12). Upvotes on any of my decks are appreciated. Dopplegangbangers - Historic Flash Convoke Copies
| Have (2) | metalmagic , Firebrids4sparx |
| Want (3) | TechNoble , C0LDE , SDE9 |






