For each token you control, create a token that's a copy of that permanent.
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|Commander / EDH||Legal|
Second Harvest occurrence in decks from the last year
Latest Decks as Commander
Second Harvest Discussion
1 day ago
You might like these: Second Harvest , Parallel Evolution , Nacatl War-Pride (things like this are cool because you keep populated copies), Twinflame , Mimic Vat , Splinter Twin , Kiki-Jiki, Mirror Breaker , Bramble Sovereign , Flameshadow Conjuring , Minion Reflector , Esika's Chariot , Adorned Pouncer , Angel of Sanctions , Anointer Priest , Biowaste Blob , Felhide Spiritbinder
6 days ago
Looks good so far. Personally I would make these swaps:
Deathbloom Thallid -> Keen Sense ; Keen Sense is super strong on Slimefoot, while Deathbloom is a pretty weak effect.
Yavimaya Sapherd -> Snake Umbra ; same as above. "Sapherd" is a cute name though D:
Tukatongue Thallid -> Perilous Forays ; Tukatongue is cheap but a one-time effect. Forays is a sac outlet and increases your sap production over time via ramp.
Jade Mage -> Illusionist's Bracers ; Bracers are a better cost-reduction of Slime's ability than Jade Mage.
Verdeloth the Ancient -> Second Harvest ; Harvest is cheaper and will likely give you more saprolings.
Korozda Guildmage -> Heartstone ; I doubt you would want to use Korozda's abilities that often.
Vitaspore Thallid -> Rings of Brighthearth ; the spore-storing thallids are pretty slow. I think Rings is a better option here for faster sap production.
Night Soil -> Song of Freyalise ; Night Soil's effect is pretty narrow and I doubt it will make you many saps, if any. Song of Freyalise is pretty strong here, allowing your saps to make more saps via Slimefoot.
Morbid Bloom -> Druids' Repository ; similar to above.
Sporeweb Weaver -> Black Market ; I doubt Sporeweb will generate many saps for you. Black Market definitely will.
Thelon of Havenwood -> Pitiless Plunderer ; Thelon isn't that impactful while Plunderer is super strong here.
Sporesower Thallid -> Smothering Abomination
Sporoloth Ancient -> Fungal Plots
Thallid Omnivore -> Priest of Forgotten Gods
Thallid Shell-Dweller -> Seedborn Muse
Druidic Satchel -> Species Specialist
1 week ago
You might like these: Reyhan, Last of the Abzan , Chakram Retriever , Kindred Discovery , Reality Spasm , Second Harvest , Full Flowering , Kamahl's Druidic Vow , Entrancing Melody , Open Into Wonder , Spell Burst , Wurmcalling , Broken Ambitions , Clash of Wills , Condescend , Power Sink , Mind Spring
3 weeks ago
Hi! Thanks for the upvote.
A few suggestions:
Overwhelming Stampede rather than Overcome ; Sure your deck has many weenies, but by the time you're gonna want a 5 cmc mass trample for the win, you'll probably have something with larger than 2 power out.
Rule of Law is great for multiplayer, but Curse of Exhaustion might fit if you're gearing the deck for 1v1. If you are going for multiplayer, then Kismet works great at slowing opponents down without impacting yourself.
With the amount of PWs in the deck, Ignite the Beacon and Oath of Ajani might be worthwhile.
Phyrexian Rebirth could be a good board wipe, especially if you have crazy token amounts. Especially funny if you can combo it with Fresh Meat . Also funny with Requiem Angel out - a card worth including on its own, especially if you end up juggling your own tokens for other things.
Hardened Scales , Gavony Township , and Bloodspore Thrinax , could play nice with the +1/+1 subtheme.
Ashnod's Altar is great for utilizing creature tokens to get more things out.
Tireless Tracker might help with card draw later and gets some counters on its own.
The deck comp is pretty balanced, so Traverse the Ulvenwald might be effective. Congregation at Dawn and Chord of Calling are other tutor options if you find that the deck is more successful with particular creatures out.
I love swapping weaker tokens with Emrakul's Evangel (another fun fresh meat combo play). Of course, there is always Divine Visitation as well. It's easy to go overboard on doublers, but I figured I'd give a shout out to Primal Vigor and Second Harvest .
Swords to Plowshares for Pacifism ; might be better in some scenarios and always allows you to target your own creature to get some life out of it if you need to or if you go for the lifegain route.
Speaking of the lifegain route, if you want to go for it, here's some things that could work well: Phantom Nishoba , Wall of Reverence , Cradle of Vitality , Fumigate , Congregate , Blighted Steppe , Blossoming Sands , Gingerbread Cabin , Radiant Fountain , Graypelt Refuge , Kabira Crossroads , High Market , and Phyrexian Processor . The land balance will need to be played with if you want to swap the basics for some of those. Also, most Ajani PWs will work well for a more lifegain focused deck.
Now, when I think token generation, I think artifacts for many things. Thopter Assembly , Genesis Chamber , and Summoning Station come to mind. If you end up with more artifact tokens, you can use them with things like Krark-Clan Ironworks and Kuldotha Forgemaster . Also help with things like Dispatch .
Annnnnd one more suggestion if I haven't overstayed my welcome. Funny things can happen in token decks that put out a lot of creatures when you play The Great Aurora . Usually gives you a much stronger board state than opponents - might want to have a safety Reliquary Tower in for that hand size though!
Sorry if I doubled up on anything you had already considered!
3 weeks ago
Here are some less-vital swaps I'd make as well:
Cultivate -> Wild Growth (Wild Growth can get Slimefoot out faster, Cultivate can't)
Koadama's Reach -> Elves of Deep Shadow (same reasoning as above)
Grim Affliction -> Smothering Abomination
Verdeloth the Ancient -> Harvest Season
Necrogenesis -> Second Harvest
1 Swamp -> Llanowar Elves (cheap dorks are basically lands except that they can speed up your game)
1 Swamp -> Fyndhorn Elves
1 Swamp -> Elvish Mystic
1 Forest -> Birds of Paradise
Also just noticed you already have Fungal Plots, my bad. Maybe Carnival of Souls ? Risky card but it has infinite combo potential (e.g. Carnival + Utopia Mycon + Illusionists Bracers + Slimefoot = you win). Even outside of the coumbo it is decent since it increases sap production and Slime's lifegain effect can mitigate Carnival's downside somewhat.
1 month ago
1 month ago
I feel like unless you are confident that you are going to maintain a hand of more than 7 then maybe consider swapping out Spellbook might be a good idea
Not sure how useful Patron of the Orochi will be especially being at such a high cmc
Reforge the Soul only triggers the miracle cost if it is the card you draw for turn so you would have to pay the full CMC if you drew into it from a wheel. Thus, could save a few bucks by swapping it out for a different wheel card.
Nadir Kraken might not pull that much weight since you're theoretically going to be creating a ton of snakes and drawing a bunch of cards. Plus I'm not sure if you'll end up wanting to spend the mana to add the +1 counter and make a tentacle
Bag of Holding $0.35 instead of losing all of your cards to wheels, you can actually get them back later lol
Second Harvest $1.29 2GG to double all your creature tokens... could be useful? could also just do with another wheel lol
Soul of New Phyrexia $4 Might be a lot of mana to run but if you have ashnod's alter out then you should have no issue sacking three tokens to give everything indestructible. Just one more board wipe protection
Rhythm of the Wild $3 can either give them haste or make them a lil bit bigger
Ogre Battledriver $0.6 buffs snakes upon ETB and gives them haste; if this is already out and you wheel...OOF
Horizon Chimera $0.25 padding your life total isn't a bad idea; granted you are likely going to be aggressive affff
Geier Reach Sanitarium $2.5 Might not be worth it but having a little something-something on a land is hard to deal with and could help in a pinch
Dragon Mage $0.25
Minds Aglow $2.5
Burning Inquiry $1 One red mana to get 9 snake bois and might get some good stuff out of someone else's hand
Game Plan $0.39 Heftier side of things at 6 CMC but everyone draws 7 instead of perhaps the same amount they discarded. Plus everyone refills their library so any graveyard shenanigans gets shut down and you don't risk milling yourself for a little bit longer
1 month ago
I see you have 9 creatures who are wolves, and another dozen or so that produce wolf creature tokens with a good portion of these being repeatable, either triggers or activations. However, these wolves are also very small bodies compared to what EDH games can see. Fighting will cause you to almost certainly lose your wolf while doing little to shake up the boardstate of other players.
I see you have Elesh Norn, Grand Cenobite and Beastmaster Ascension but I feel like this isn't enough. You definitely need some more anthems to pump your wolves up so they are far more threatening. So here's a list of permanents that can really help you out.
- Collective Blessing I'd recommend slotting in others before this, but if you have the room it can be a good fit
- Commander's Insignia this is a far better option. You have a lot of lands, and casting your commander is advantageous, meaning the more you cast her the more powerful this becomes
- Dictate of Heliod again, not the best as the one below is better since it can be free-cast, but if you have the room why the heck not
- Force of Virtue this is basically a free-cast
- Mirari's Wake this will really help with some of your repeatable activation costs
- Path of Bravery this combos extremely well with the next card
- True Conviction the doublestrike won't help you, but you will gain life from your wolves fighting as it's still considered damage the creature dealt, and yes the doublestrike really strengthens your boardstate since you're trying to go wide here
- Adaptive Automaton counts as a wolf and carries a banner for them
- Door of Destinies while it's true that you only get the counters on DoD when you CAST a wolf, it's equally true that ALL of your wolves get +X/+X, tokens included
- Hall of Triumph not the best but hey, it's good on curve
Now you'd also want to build up your draw. Your wolves may not naturally be this large, but with one enchantment on the field they will be. So...