Army of the Damned

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Army of the Damned

Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

wallisface on Balaam__

1 month ago

Balaam__ ahh yeah I had missed that combo. The Army of the Damned/Wildfire Eternal is defiately better than trying to hardcast the Army, though it still feels like a lot of hoops/work for the payoff.

You are right that X would have to be 0, so Torment of Hailfire has no chance of being used in this same way

Balaam__ on Balaam__

1 month ago

wallisface I think that Rakdos zombie person is intending to cast Army of the Damned by way of Wildfire Eternal, and that’s actually why I was asking him about how he intends to cast Torment of Hailfire. Correct me if I’m wrong, but would default to if cast that way and render the spell worthless right? I was…hesitant to say that in my comment though in case I was wrong, or if he had some other way to use the spell I wasn’t aware of.

wallisface on Zombie Tribal best Tribal

1 month ago

Some thoughts:

  • your curve is pretty high, modern decks typically can’t justify more than 3-4 4-mana cards, and often run nothing higher than this. You’ve got a whopping 10 4-mana cards which is waaay too much, it’ll lead to really slow/clunky draws.

  • Adding to the above, you have absolutely zero chance of casting Army of the Damned.

  • You really want at least 8ish 1-mana cards. Having nothing to do turn-1 basically means you’re starting the game 1-turn behind your opponent.

  • it looks like you’ve focused really heavily on zombie-lords, but i’m not sure that’s the best application for zombies. As far as making a deck of “big dumb lords” to swing with, Merfolk is probably the only tribe that does this well. Zombies only real niche is being able to swing quickly and aggressively, while benefitting from death-triggers… i think you would be better trying to gear the deck towards the tribes strengths, instead of just slowly group-pumping everyone.

As far as competitive rakdos-zombie decks go, this list here is a good example of what performs well for the tribe. It should be pretty easy to re-jig to your budget. But hopefully this gives you inspiration for your own brew.

DrukenReaps on Vampire's Kiss - Grixis Spellslinger

2 months ago

So there's a competitive combo version of Jeleva and then there is fun Jeleva. I'm going to make suggestions based off what I think of as being more leaning towards the fun. The general idea I have in my head is to get some high cost spells exiled and cast them for free off her trigger. I haven't played much spellslinger pretty much ever but here's what I dug up. Not sure what your budget is though.

Rise of the Dark Realms, Expropriate, Worst Fears, Army of the Damned, Aminatou's Augury, In Garruk's Wake, Fevered Suspicion and Blasphemous Act.

I'd also get some more protection for Jeleva. As each time she dies and is cast again you'll lose access to everything previously exiled. Not the worst thing but it can be nice to hit a few of the spells before having to recast her. Lightning Greaves, Whispersilk Cloak, Clout of the Dominus.

If you happen to have some room a few copy effects aren't bad ideas. Mirari and Lithoform Engine.

Metallurgic Summonings and Wild-Magic Sorcerer seem like solid inclusions too.

Do you have a clear vision of how the deck wins? Regardless the deck looks fun!

wallisface on Zombie horde

7 months ago

Some thoughts:

  • 19 lands is super low. I would recommend you need at least 20 lands if most of your cards are 1-2cmc (and nothing above 3cmc). The second you start running lots of 3-drops, or anything costing 4cmc-or-above, you start needing 22-23ish lands at a minimum.

  • Cabal Stronghold is a trap card (in that it looks good at a glance but is actually terrible), i’d suggest ditching it. You need it and 4 swamps in play just to break-even (i.e, produce 5 mana with 5 lands).

  • I would suggest ditching all your high cmc cards from the deck. Modern is a fast format, and you’re never going to be able to practically cast Army of the Damned. Likewise, Eldrazi Monument and From Under the Floorboards are going to gum-up-your hand and lose you the game more often than provide value.

  • From the vantage point of keeping your land count lowish, i’d also recommend ditching all your 4cmc cards, or just restricting yourself to 2 cards at this slot at a maximum (perhaps 2x Endless Ranks of the Dead?). Having even just 2 4-drops means you’ll prolly be needing to run 22 lands.

  • Running the full playset of Champion of the Perished and Gravecrawler would be strong. Including a playset of Carrion Feeder would also help you create an engine that can quickly make very powerful zombies.

  • Other zombies I can recommend are Jadar, Ghoulcaller of Nephalia and Undead Augur.

  • I think i’d suggest ditching Bad Moon. You’d be better off playing more zombies than trying to make them bigger (they’re generally big enough already)

multimedia on Undead Unleashed

7 months ago

Hey, nice upgrades of Demonic, Acererak, Stitcher, Gravecrawler, Grim, Sidisi, Cryptbreaker, Master, Undead, Remembrance, Titan, Victimize, Misty, Drowned, Clearwater.

Interesting choices to cut the mana rock ramp other than Sol from the precon and reduced the lands from 40 to 31. Reducing the lands is fine because 40 lands in the precon is too much. Although, only 31 lands is pretty risky; I wouldn't play below 34 if I'm not playing green. The problem is you haven't compensated for the reduction of lands by adding more ramp to have enough mana or more low CMC draw to help to draw lands or some of both. It looks like you have cut lands to add more high CMC cards which is the wrong approach when upgrading a precon.

With a budget of $400+ consider adding the mana rocks? The precon has Arcane Signet, Talisman of Dominance and Crowded Crypt, all these are good. Add to these Dimir Signet and Thought Vessel; these two are upgrades for the Diamonds. More low CMC draw can also replace lands such as Brainstorm, Preordain, Deadly Dispute, Frantic Search, Village Rites.

Dreadhorde Invasion is a two drop in the precon and it's a good repeatable Zombie source for Wilhelt. Sac the Zombie Army token at your end step on each of your turns for a repeatable draw source that only costs you 1 life on your turn. Midnight Reaper is also in the precon and it's a Zombie who can be a repeatable source of draw especially with Gravecrawler.


Some cards to consider cutting because they're not as good as others here:

I don't think you have the mana to support X spells such as Summons and Empty to get enough from them to be worth casting. Adding Cabal Coffers + Urborg, Tomb of Yawgmoth would help also with casting Army.


With Gravecrawler to combo with Rooftop you need a sac outlet. To combo with Wilhelt and Poppet Factory you also need a sac outlet. Consider adding some sac outlets?

  • Blasting Station: can be the win condition with either Gravecrawler or Factory combo.
  • Carrion Feeder: one drop Zombie.
  • Ashnod's Altar: combos with Havengul Lich + Rooftop to repeatedly reanimate/sac/reanimate all Zombies in all graveyards.
  • Altar of Dementia: infinite mills all your opponents when you control Factory by repeatedly sacing just one Zombie. Can also be the win condition with Gravecrawler + Rooftop.

If you're wanting to win with combo especially with Rooftop then consider some protection for the combo? Lazotep Plating, Counterspell, Swan Song, Flusterstorm.

Good luck with your deck.

Hav0cD3m0n on Toshiro Umezawa, Death-slinger

8 months ago

Sorry, some of the cards won't be so budget. But they could help you a lot I think.

Gisa, Glorious Resurrector, Chainer, Dementia Master and Grave Betrayal for mass reanimation.

Army of the Damned, Rise of the Dread Marn, Exsanguinate and Torment of Hailfire are good wincons.

Hellish Rebuke can really hurt the token or aggro deck

Nighthowler can make your commander lethal.

Malakir Rebirth  Flip is just great protection and can be a land if you need it.

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