Army of the Damned

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Army of the Damned

Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rivel on Necromancin' Dancin'

3 months ago

I never got around to buying the cards needed for this deck. I was worried it was not good enough and put this project on the back burner in case I changed my mind. Now today, after reviewing the deck, I decided that I did not have enough interaction and that some cards still feel a bit too expensive or slow. These changes should hopefully help rectify those issues.

Previous changes: -1. Aetherspouts - replaced with Noxious Ghoul. I determined that Noxious Ghoul did not have enough impact for its mana cost. Instead I shall be using Counterspell. -2. Eater of Hope - replaced with Corpse Harvester. I determined that Corpse Harvester was too expensive and too slow to make an impact, seeing as it needs to survive an entire turn in order to be used. I really liked it, but my deck needs more interaction. Instead I shall be using Arcane Denial.

Additional precon card swaps: 1. Gravespawn Sovereign - replaced with Negate. 2. Ravenous Rotbelly - replaced with Dispel. 3. Army of the Damned - replaced with Unwind This spell really hurt me to remove as I love it very much. Just too expensive and slow. 4. Dread Summons - replaced with Reality Shift. 5. Curse of the Restless Dead - replaced with Thought Vessel. 6. Swamp - replaced with Reliquary Tower (already owned one, figured, why not?)

jink47787 on Endless Death

4 months ago

Hey, these removals spells might help you out: Mutual Destruction and Drag to the Underworld.

Also, I would consider removing Thornbite Staff, as the combo is a bit too specific, and also maybe remove Army of the Damned for a better all-around cards (such as Soulless One or Necrogoyf

griffstick on You should you be putting …

4 months ago

Amulet of Vigor is in 13724 decks, that's 1% of 1374339 decks according to edhrec.com

Amulet of Vigor is 1 mana. If a permanent comes in tapped under your control, Amulet of Vigor untaps it. Boros Garrison? Untap it, Reshape the Earth? Untap them, Cultivator Colossus? Untap them, Army of the Damned? Untap them, Karametra, God of Harvests? untap them, Scapeshift? Kodama of the West Tree? Vesuva? Boundless Realms? Zombie Apocalypse? Nevinyrral, Urborg Tyrant? Traverse the Outlands? Splendid Reclamation? Do I need to keep going? Are there other things I need to mention?

By its self, it's worth it, to make your lands come in untapped. It's ramp no matter what. Do you disagree? Or do you think we should be putting this in every deck? Of course there is a few exceptions. So put it in 90% of decks.

wallisface on Balaam__

6 months ago

Balaam__ ahh yeah I had missed that combo. The Army of the Damned/Wildfire Eternal is defiately better than trying to hardcast the Army, though it still feels like a lot of hoops/work for the payoff.

You are right that X would have to be 0, so Torment of Hailfire has no chance of being used in this same way

Balaam__ on Balaam__

6 months ago

wallisface I think that Rakdos zombie person is intending to cast Army of the Damned by way of Wildfire Eternal, and that’s actually why I was asking him about how he intends to cast Torment of Hailfire. Correct me if I’m wrong, but would default to if cast that way and render the spell worthless right? I was…hesitant to say that in my comment though in case I was wrong, or if he had some other way to use the spell I wasn’t aware of.

wallisface on Zombie Tribal best Tribal

6 months ago

Some thoughts:

  • your curve is pretty high, modern decks typically can’t justify more than 3-4 4-mana cards, and often run nothing higher than this. You’ve got a whopping 10 4-mana cards which is waaay too much, it’ll lead to really slow/clunky draws.

  • Adding to the above, you have absolutely zero chance of casting Army of the Damned.

  • You really want at least 8ish 1-mana cards. Having nothing to do turn-1 basically means you’re starting the game 1-turn behind your opponent.

  • it looks like you’ve focused really heavily on zombie-lords, but i’m not sure that’s the best application for zombies. As far as making a deck of “big dumb lords” to swing with, Merfolk is probably the only tribe that does this well. Zombies only real niche is being able to swing quickly and aggressively, while benefitting from death-triggers… i think you would be better trying to gear the deck towards the tribes strengths, instead of just slowly group-pumping everyone.

As far as competitive rakdos-zombie decks go, this list here is a good example of what performs well for the tribe. It should be pretty easy to re-jig to your budget. But hopefully this gives you inspiration for your own brew.

DrukenReaps on Vampire's Kiss - Grixis Spellslinger

7 months ago

So there's a competitive combo version of Jeleva and then there is fun Jeleva. I'm going to make suggestions based off what I think of as being more leaning towards the fun. The general idea I have in my head is to get some high cost spells exiled and cast them for free off her trigger. I haven't played much spellslinger pretty much ever but here's what I dug up. Not sure what your budget is though.

Rise of the Dark Realms, Expropriate, Worst Fears, Army of the Damned, Aminatou's Augury, In Garruk's Wake, Fevered Suspicion and Blasphemous Act.

I'd also get some more protection for Jeleva. As each time she dies and is cast again you'll lose access to everything previously exiled. Not the worst thing but it can be nice to hit a few of the spells before having to recast her. Lightning Greaves, Whispersilk Cloak, Clout of the Dominus.

If you happen to have some room a few copy effects aren't bad ideas. Mirari and Lithoform Engine.

Metallurgic Summonings and Wild-Magic Sorcerer seem like solid inclusions too.

Do you have a clear vision of how the deck wins? Regardless the deck looks fun!

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