Chatterfang, Squirrel General
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chatterfang, Squirrel General

Legendary Creature — Squirrel Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.

, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

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seshiro_of_the_orochi on Card creation challenge

1 month ago

I really like the new Herigast, Erupting Nullkite. He's similar to my boy Chiss-Goria, Forge Tyrant, and even their artworks somehow mirror each other. But then again, where Chiss fights for his home, Herigast got got by the Eldrazi. Who was the latter before that? I wanna know.


Chiss-Goria and Herigast

Legendary Creature - Dragon

Flying, Haste

Affinity for artifacts

Emerge

Whenever ~ attacks, exile the top card of your library. You may play it this turn.

Spelly you cast from exile have affinity for artifacts and emerge. Their emerge cost is equal to their mana cost.

10/10


I wanna see a phyrexianized Chatterfang, Squirrel General.

meltedeyes on Gobs n Bugs n Squirrels

1 month ago

My original goal was to do a Krenko, Mob Boss and Chatterfang, Squirrel General deck with massive amounts of squirrel and goblin tokens. But... there's that pesky black symbol in Chatterfang's description. So I added some insects, and decided on Kresh the Bloodraided as my commander since lots of disposable cannon fodder to pump him up.

seshiro_of_the_orochi on Card creation challenge

3 months ago

Queza's Thoughtbender

Creature - Cephalid Warlock

Ward - Mill three cards.

Other cephalids you control have "Ward - Mill three cards".

Whenever an opponent mills one or more cards, you may exile up to one of them.

You may cast cards exiled with ~ if that card's owner has been dealt damage this turn by a cephalid you control.

3/4


Create a legendary creature card depicting a team-up of Chatterfang, Squirrel General and Kibo, Uktabi Prince.

TessaMTG on Meren and the Golgari Queens

3 months ago

glad to see my boi Chatterfang, Squirrel General in here. cool deck.

CickNason on Prosshy Prossh

3 months ago

I would add more mana dorks: Ignoble Hierarch adds Jund colors and gives exalted as a bonus Deathrite Shaman acts as graveyard hate and can drain/gain at instant speed on on top of exiling any lands from anyone's graveyard for mana of any color also at instant speed. Delighted Halfling adds colorless or any color for legendary creatures and makes them uncounterable.

I would also add more aristocrat/sacrifice effects: Korvold, Fae-Cursed King crazy draw engine with sac synergy and a potential one-shot kill if he gets big enough Mahadi, Emporium Master generates treasures EOT based on how many creatures died, setting you up for big plays in the coming turns Pitiless Plunderer generates treasures whenever another creature you control dies immediately Chatterfang, Squirrel General basically a 3 mana Parallel Lives. Goes infinite with Pitiless Plunderer 1.Activate Chatterfang by paying b and sacrificing two other Squirrels. 2.The Squirrels die, triggering Pitiless Plunderer twice, creating two Treasure tokens and two 1/1 Squirrel tokens. 3.Activate a Treasure token by tapping and sacrificing it, adding b. 4.Repeat. 5.Resolve all Chatterfang abilities, causing any number of target creatures to get +2/-2 until end of turn any number of times. This gives you: Infinite colored mana. Infinite death triggers. Infinite ETB. Infinite LTB. Infinite sacrifice triggers. Infinite Treasure tokens. Reduce all opponents' creatures to 0 toughness.

Some pay off for sacrificing Mirkwood Bats, Blood Artist, Garna, Bloodfist of Keld & Poison-Tip Archer are good win condition for infinite sac outlet effects

Some better tutor effects: You can replace Diabolic Tutor for some other options below Diabolic Intent Tutor for 2 mana for any card with an additional sac requirement for sac effect synergies Demonic Tutor The OG best tutor Diabolic Revelation You wanna be cheeky? If you have big mana you can dump it all to grab multiple pieces to win the game

Some ramp effects: Cultivate & Kodama's Reach puts one to hand one to battlefield Nature's Lore & Three Visits puts any forest card onto the battlefield Entish Restoration is a new card that is better than harrow because you sacrifice a land on the resolution of the spell rather than paying the additional cost upfront, which makes it more safe from a feels-bad counterspells which puts you down a land. If you have a big enough creature you get 3 basics to the field all at instant speed as well. Nissa, Vastwood Seer  Flip is a pet card of mine which allows you to search for a basic and when you have 7 lands she flips and generate lands and card draw for pretty much free. Oracle of Mul Daya Allows you to play an additonal land every turn and allows to play them off the top of your library. If you dont see a card you like you can shuffle it away with a fetch land to try to get another off the top.

Better Lands: Urborg, Tomb of Yawgmoth & Yavimaya, Cradle of Growth are must includes allowing all your lands tap for B/G respectively in addition to your other colors. The pain lands Llanowar Wastes, Karplusan Forest & Sulfurous Springs are cheap dual lands that give you all your colors The reveal lands Game Trail, Foreboding Ruins & Necroblossom Snarl are also good cheaper options which give you dual colors The shocklands Blood Crypt, Overgrown Tomb & Stomping Ground are fetchable and come into play untapped for a measley 2 life are some of the best lands in the game Verdant Catacombs is the last fetch of your color not included. I would include it if you could because it allows all three of your fetches to fetch any of your shocks or battlelands. You can also include other Fetchlands as well such as Arid Mesa, Misty Rainforest etc to fetch because they can fetch for one of the jund colors of lands at least, however, they aren't as efficient Ziatora's Proving Ground is a must include because you can fetch it out and it taps for jund as well as cycle if it comes too late. If you don't have a turn one play you can fetch it out as your best land with no plays.

Hopefully this helps

Last_Laugh on prosh, the token addict

3 months ago

Pitiless Plunderer + Chatterfang, Squirrel General + Prossh is a solid infinite combo here and both pieces are pretty good on their own.

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