Sacred Mesa

Sacred Mesa

Enchantment

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

: Put a 1/1 white Pegasus creature token with flying into play.

Latest Decks as Commander

Sacred Mesa Discussion

Chrizz on Zirda, the Dawnwaker

2 months ago

Hey RelinquishedAttempts, thanks for your comment!

I can understand how this deck may seem a bit all over the place. I definitely took it in a different directions than most people do. Most people either use infinite combo's using Basalt Monolith and/or Grim Monolith, or they focus more on equipments. I think both of these strategies are not very interesting. My deck focusses on non-tap abilities that are made cheaper by Zirda to get a lot of value. Because of this, the deck includes many cards you normally don't see because the activation cost is too expensive. Some cards I just find cool to play, for example Chained to the Rocks is usually worse than Swords to Plowshares, but I just like the flavor of the former more. Likewise, Hundred-Handed One is not a very strong card, but it does have some synergy with Zirda, and I just think it's a very funny card. With that said, there may well be some cards I will swap later on, once I've played some more games with this deck (I have only played this deck in four games, due to covid).

As for your suggestions, Brion Stoutarm indeed seems out of place in this deck, since its cost is not reduced by Zirda. For this reason, I have definitely considered removing it, however, there are quite a lot of ways to get big creatures in this deck, for example: Evra, Halcyon Witness, Dark Depths, Phyrexian Processor, Custodi Soulbinders, Ignition Team, Clockwork Dragon, Wine of Blood and Iron, Mirage Mirror, Captivating Crew etc. But like I said, I should really play some more games and decide whether it fits well enough or not.

Dawn of Hope and Sacred Mesa could indeed work quite well. I'm personally not a huge fan of making many small tokens, so I don't want to center my deck around that, but some of them are fine. If after some more playing I discover that a card really doesn't work well, I will consider adding these instead.

As for Gerrard's Battle Cry, it seems almost strictly better than Leonin Sun Standard, however, I don't like having old-bordered cards in my decks. That's just a style thing, if it was reprinted I would definitely add it.

The meta in my playgroup is quite slow, so that's why the average CMC of this deck is a bit higher than what most would consider ideal, but in our meta, you really need to have a strong late game.

You also mentioned the price of the deck. The prices listed on tappedout are way higher than what I paid in Europe. For example, I paid €8 for Smothering Tithe, not $24. I paid €3 for Sword of the Animist instead of $12, and only €3 for Braid of Fire instead of $17.

I also took a look at your deck. I don't quite understand why you have so many direct damage spells, they don't really synergize as far as I can tell. Consequently, I also don't think the spell copying fits that well. Maybe your meta is more reactive than mine, but in my meta this would not make much sense.

I also see some cards that I have considered, but ultimately rejected. (Planar Bridge, Umbral Mantle, Kurkesh, Onakke Ancient), the reasonings are explained in the description of my deck. I have also considered Rings of Brighthearth, but decided against it because the value is usually not that high in my deck, because most abilities are non-tap abilities and activating the ability again is often cheaper or the same cost as paying the 2 mana. Staff of Domination was rejected for a similar reason, I think the value is just not that great in my deck (the life-gain is meh, most abilities are non-tap, so untapping is not necessary, and drawing a card for 3 is not great).

Furthermore I noticed that your deck has some equipment synergy (Stonehewer Giant, Godo, Bandit Warlord and Open the Armory) even though your deck only contains 4 equipments.

I think a big difference between our decks is that my deck has mostly non-tap abilities, and yours has more tap abilities. This explain why you put in cards like Manifold Key, Staff of Domination, Umbral Mantle and Voltaic Key

Neither strategy is wrong of course, but if there is one thing I would recommend, it is to reconsider whether the direct damage spells in your deck make sense. Thanks again for your comment and your suggestions. If you have any more questions, feel free to ask.

RelinquishedAttempts on Zirda, the Dawnwaker

2 months ago

I have bit to say about your Zirda deck as a fellow Zirda deck user. Some of your reasoning confuses me, but you do you I guess. Also, I suck at wording some things, and I don't want to explain everything, so I'm sorry if I sound rude and stuff. I understand that you won a game with Brion Stoutarm, but I don't think it really fits your deck. Evra is the only card in there that seems to work with it, but even then it's sorta iffy since Zirda doesn't interact with Brion either. You don't have any tutors in your deck and that means that you can't make consistent board states, at least in this context, meaning Brion could just be a wasted slot. I don't really understand your deck that much. It seems somewhat focused on doing some sort of aggro-ability strat where you make tokens and stuff, but I think that you can do some more interesting things, but I guess that just comes from the fact that I am more of a control player than an aggro player. However, some cards that you should look at to help your strat are Dawn of Hope or Sacred Mesa (instead of Custodi Soulbinders). Custodi kinda just is entirely out-classed by Dawn of Hope and Sacred Mesa because the latter two are enchantments that are harder to remove than creatures and aren't based on counters and have a cheaper casting cost. Gerrard's Battle Cry would be really good too. Looking at your deck, your group probably doesn't have much board interaction, but you should add some(kill/destroy spells and stuff). I don't know how my Zirda deck would compare to yours in an actual game, seeing as to how you have some cards I wish I had(I ain't that rich) and we went down different paths, but I like mine more (obviously I guess), I don't fully understand my deck either, but I think it's mainly about value, though I have some stupid things in there because I thought of doing some sorcery damage stuff but that is pointless and doesn't synergize with Zirda or the rest of my deck. I used to have Basalt Monolith too, but I also took it out because it was cheesy. If you were to look at my deck, it isn't what I want it to be because I just ordered cards and I'm not going to update it until I actually have them, but I don't know. I just think your deck is somewhat strange. I need to improve my deck too. Writing this comment makes me feel really scatterbrained because the entire time I was trying to think about your deck and my deck and if I should talk about some cards you should remove or not. In any case, good luck out there.

tripod62 on Be Fruitful and Multiply

5 months ago

UPDATE

-1 Swords to Plowshares +1 Path to Exile

This change is minimal but I have been facing many ramp decks recently and the lifegain from Swords to Plowshares has been more relevant than I like.

-1 Sacred Mesa +1 Cathars' Crusade

Sacred Mesa can be a powerhouse but as the commander format continues to speed up it never seems to do enough when I get it into play. I have replaced it with a card that should have been in my deck years ago.

-1 Wolfbriar Elemental +1 Tooth and Nail

I can see Wolfbriar Elemental finding its way back in the deck if it becomes more focussed on generating large amounts of green mana. However, for now it is the casualty of Tooth and Nail which makes this deck more consistent and allows wins on the spot by grabbing Craterhoof Behemoth & Avenger of Zendikar

-1 Fresh Meat +1 Qasali Pridemage

The pridemage is easily tutorable removal in a deck with limited interaction. I found myself holding mana up for Fresh Meat that often would go unused when the wrath I was playing around never came. This change helps improve one of the decks overall goals of being more proactive.

-1 Llanowar Elves +1 Concordant Crossroads

I hate to see llanowar go but he's low impact and Concordant Crossroads is the opposite, allowing the decks combos to go off immediately and win before opponents have a chance to react. It is to be saved only for winning the game as it also gives your opponents haste.

Hi_diddly_ho_neighbor on Inniaz: Aces High

7 months ago

There actually are a large amount of flying token generators in . Luminarch Ascension, Sacred Mesa, Entreat the Angels, and Emeria Angel are among the best. There is also Thopter Spy Network, Sharding Sphinx, Migratory Route, and Stolen by the Fae.

You also might want to consider Anointed Procession, Cathars' Crusade, Elesh Norn, Grand Cenobite, or Divine Visitation if your budget allows for those cards.

Epicurus on Alela's Enchanted Fortress [Pillow Fort EDH]

9 months ago

This is my favorite deck of the month, for sure! I love pillow fort decks :3

Here's a few suggestions. Some are kinda weird, so bear with me here...

I remember back in a time, long ago, when no flying theme deck was complete without Radiant, Archangel. Alas, those days are probably passed.

Cheers!

WUBRG87 on The Glorious Azorius

10 months ago

Grind , Luminarch Ascension is a perfect fit for this deck,I just need to get one first. Same goes for Magus of the Moat. Hes about the only non-flier I could justify having in here. Sacred Mesa fortunately is already in the deck. Thanks for compliment and upvote!

Grind on The Glorious Azorius

10 months ago

cool deck!
thoughts about Luminarch Ascension over Sacred Mesa?
also i know it doesnt have flying but really Magus of the Moat seems like an mvp here

taofuerza on Equenauts

10 months ago

I am trending away from global enchantments in favor of repeated life gain or creature generation in this batch of edits. I made sweeping edits in several categories:

  • Lands

Swapped out 8 Plains for Cryptic Caves, Desert of the True, Encroaching Wastes, Idyllic Grange, Karn's Bastion, Labyrinth of Skophos, Radiant Fountain and Secluded Steppe.

  • Defensive Auras

Upgraded Pious Interdiction to Recumbent Bliss (which would potentially provide many instances of life gain instead of 1) and dropped Bonds of Faith in favor of Gossamer Chains.

  • Offensive Auras

Upgraded Chosen by Heliod to Soaring Hope, Hope Against Hope to Spirit Mantle, Indomitable Will to Gift of Immortality and Ordeal of Heliod to Sunbond.

  • Sorceries

Upgraded from Blessed Reversal to Aetherflux Reservoir, Plea for Guidance to Silent Sentinel and added Pegasus Stampede for more ETB creature triggers.

  • Vanilla Creatures

Swapped out generic flyers (Armored Pegasus, Concordia Pegasus, Loyal Pegasus, Mistral Charger, Stormfront Pegasus, Wingsteed Rider) for ones with more ability or utility (Pegasus Charger, Plated Pegasus, Eiganjo Free-Riders).

  • Relevance

Bigger is not necessarily better so I opted to swap out Serra Avatar for Danitha Capashen, Paragon.

  • Defense and Removal

I swapped out Elspeth Conquers Death and Ghostly Prison in favor of Sacred Mesa and Monastery Mentor and Giant Killer for Frontline Medic.

  • Boost

I also replaced 3 boost effects (Commander's Insignia, Dictate of Heliod, Honor of the Pure) with 3 alternate win conditions (Test of Endurance, Felidar Sovereign, Archon of Redemption).

  • Life Gain

Replaced 3 less efficient or reliable life gain sources (Soldier of the Pantheon, Righteous Cause, Honden of Cleansing Fire) with better ones (Soul's Attendant, Auriok Champion, Pious Evangel / Wayward Disciple, Linden, the Steadfast Queen, Answered Prayers).

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