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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Silent Clearing
Land
, Pay 1 life: Add or .
, , Sacrifice Silent Clearing: Draw a card.
Kootaroo on
King of the Oathbreakers
4 months ago
Cuts and edit suggestions
Kambal, Profiteering Mayor for Crypt Ghast
.
- Both are three drops.
- Crypt Ghast provides weak mana fixing.
- The Extort on the Crypt Ghast helps offset the life gain/loss of Kambal.
And They Shall Know No Fear for Imp's Mischief.
- Feel Know no fear is the weakest of your entire protection suite.
- Both are still 2 drops.
- Imp's Mischief allows you to protect your creatures who arent spirits like Archangel of Thune or Sun Titan etc...
- Selfless Spirit has the same effect as And They Shall Know No Fear and the spirit can be pulled back from the yard.
Flowering of the White Tree imho should be cut.
- The ward protection feels wasted.
- Inspiring Leader already provides similar benefits to the white tree.
Grey Host Reinforcements and/or Release to Memory. (keep one of these)
- Both of these are the same cost. both do similar effects.
- Feel that one should be cut for 100 card limit restriction.
- benefit of keeping Grey Host Reinforcements is that Angel of Flight Alabaster can return it.
- Release to Memory cannot be gained back (to my knowledge).
- Grey Host is a spirit.
Read the Bones and/or Deadly Dispute probably should be cut for card limit. (keep one or neither of these)
- Dispute is cheaper and instant speed.
- Dispute does interact with your commander.
- Dispute also provide temporary mana fixing.
- Bones provides more game awareness and top deck sculpting.
- Bone is probably a better card....
- IDK your choice.
- Chronicle of Victory, Herald's Horn
, Black Market Connections, Silent Clearing, are already drawing you cards. - 5 draw sources "seems" like a enough.
zapyourtumor on
What're you doing, Soul Sis?
5 months ago
Haliya, Guided by Light is a decent CA engine. You could also consider Ranger-Captain of Eos to get guide pride and also give you some combo hate maindeck. Voice of Victory is maindeckable. Theres also that Leonardo, Cutting Edge card but I'm not sure if you would play it without the cauldron ballista combo. I do think its slightly better than essence channeler. For cuts you can trim on the soul sisters, or essence channeler, but the first thing I'd cut is righteous valkyrie, since its a slow clunky 3 drop that is also pretty win more imo. You can also trim on some of the noncreature spells if need be.
If starting town is just for essence channeler, I guess it is alright but u can run stuff like Shefet Dunes or Silent Clearing which are slightly better in monocolor. You can also fit more utility lands than 1 eiganjo, for example the untapped mdfcs like Razorgrass Ambush and Witch Enchanter.
Generic cards like tocasias welcome/mentor of the meek are sort of wastes of sb slots, they should be main or cut. In general you need more combo hate in the side since that is the main weakness of the deck. Mana tithe is ok although its usually a card you run 0 or more than 1 of. Orim's Chant is a good sb card against a decent number of combo decks, also helps vs aggro and control. Soulless Jailer is another option. I prefer Wrath of the Skies over wrath of god as well since hitting artifacts and enchantments is important. Some sort of generic disenchant type effect could also be good (maybe stapled on a creature), although skyclaves can fill that role. Deafening Silence and Damping Sphere are additional options. Obviously hit storm, sphere good vs tron and titan, silence vs some prowess type aggro decks, etc. Sanctifier en-Vec and Rest in Peace can be alternatives to surgical for yard hate, and sanctifier specifically is more flexible since you can bring it in against decks like boros to snipe phlage without running a dead card.
PhyrexianPraetor on
Black Devotion V2/// Modern
5 months ago
The changes I am suggesting are not absolutes and are only recommendations of what I would do.
I like what you have here, but I feel that your build is too reliant on certain cards or can benefit from lowering the mana curve.
What I would start with is your “threats”. I would ultimately run either Obliterator or Bloodletter, not both. Both are very good aggressive finishers that force your opponent to remove them and they both add to your devotion count rather decently. The sad truth is that Obliterator requires you to run nothing but coloured mana sources, even with Urborg in the deck you will find that you will rely too heavily on needing Urborg to reliably cast Obliterator. This is what sets Bloodletter apart from Obliterator. Bloodletter may not hit as hard as Obliterator on it’s own, but it can lead to Gary outright ending your opponent and it is slightly easier to cast which will allow you to run utility lands.
If you cut one of them I would run a full set of the one you keep. Whichever one you cut can also let you add in a cheaper creature option. You might want to consider cutting one Voidwalker as well and look at running cards like Emperor of Bones or Pack Rat as mana sinks. Emperor kind of functions like Voidwalker, but can be a 4/4. Rat is a good option when paired with Necrodominance and will more often than not require your opponent to take immediate action against it. You could also look at running Gatekeeper of Malakir
since it can be a removal spell. I would also look at running two copies of Gary since it is five mana.
Now for the lands. I would look at removing the fetches and running a 2/2 split of Silent Clearing and Nurturing Peatland in their place. With Urborg you can use them without losing life and they can be sacrificed at any moment to trigger revolt with Push or to simply draw a card when needed, you also can consider white and green cards for the side-board. I would also remove one copy of Demolition Field for one copy of Ifnir Deadlands since it can be used to weaken an opponent’s threat or remove a small creature that may be a problem. The issue is that it can only be used at sorcery speed. I also would only recommend running two copies of Nykthos. Lastly, I would consider running two copies of both Takenuma, Abandoned Mire and Castle Locthwain by replacing two swamps and filling the last two slots made by the above changes. This way you can get back Sheoldred if needed (of course when Necrodominance isn’t in play) and draw cards when you are top decking.
For your removal I would cut one copy of Meathook along with Bile Blight. Instead I would increase both Necrodominance and Bitter Triumph to three copies each.
Finally, your side board will need some tweaking. I would remove one copy of Damping Sphere, all three copies of Phyrexian Crusader, one copy of Break the Ice and two copies of Leyline. Instead I would add in one copy of Nowhere to Run, three copie of Fulminator Mage, one copy of Ashiok, Dream Render, one copy of Meathook Massacre and add another copy of Feed the Swarm.
Below is what the changes would look like if you implemented all of them.
Main-board: 60 4: Obliterator/Bloodletter 2: Gary 3: Sheoldred 3: Voidwalker 4: Emperor/Rat/Gatekeeper 3: Bitter Triumph 1: Dismember 3: Fatal Push 4: Soul Spike 3: Necrodominance 1: Meathook 3: Inquisition of Kozilek 3: Thoughtseize 2: Silent Clearing 2: Nurturing Peatland 2: Takenuma, Abandoned Mire 9: Swamps 1: Demolition Field 2: Castle Locthwain 1: Ifnir Deadlands 2: Urborg, Tomb of Yawgmoth 2: Nykthos, Shrine to Nyx
Side-board: 15 1: Damping Sphere 1: Nowhere to Run 3: Feed the Swarm 3: Fulminator Mage 1: Meathook Massacre 2: Leyline of the Void 2: Pithing Needle 1: Break the Ice 1: Ashiok, Dream Render
dgalarza on
rhinos bounce
9 months ago
Have you considered taking out Lush Portico, Shadowy Backstreet, and Underground Mortuary and replacing them with Horizon Canopy, Nurturing Peatland, and Silent Clearing? With no graveyard recursion, your surveil lands amount to scry lands. In an mid-rangey aggro deck, I would feel the tempo hit of a tap land to be pretty high.
SufferFromEDHD on
At What Cost?
1 year ago
Damn Orzhov staple
Oracle en-Vec/Maddening Imp damned if you do, damned if you don't
Instigator/Walking Desecration potential
PhyrexianPraetor on
Back in Black
1 year ago
I saw your list and thought I would suggest a couple of ideas.
Since you're running fetch lands you could consider running some number of Godless Shrine and a long side of it, Silent Clearing. My reason is that you can then substitute Damnation with Damn, it's far better than Damnation due to it being both spot removal and a board-wipe when needed. Silent Clearing will also give you additional card draw in the late game and since you run fetch lands you could consider Fatal Push since you will have a decent number of opportunities to have revolt.
Another card you might want to consider is Withering Torment. It costs one more than Feed the Swarm, but is an instant and only costs you two life points. If you do consider my idea of running dual lands you could even go with Vindicate as an option. It would effectively fill the role of Feed the Swarm and Fulminator Mage at the same time, the only downside is that you can't recur it like Fulminator Mage. Another option would be Anguished Unmaking in place of Feed the Swarm. It would deal with every problematic non-land permanent and could potentially cost you less life than Feed the Swarm would.
I would also suggest looking at adding cards like Hopeless Nightmare, The Meathook Massacre and Kalitas, Traitor of Ghet. Hopeless nightmare will still give you control over your opponent's hand and will add to your devotion count. In the late game it can be sacrificed to scry away needless cards. If you play both The Meathook Massacre and Kalitas you end up having a very strong combo. You can clear the board with Kalitas in play and gain some life while creating zombie tokens.
If you wanted some additional ideas you can take a look at my list on my profile.
kamarupa on
LongLegs
1 year ago
Just to be "clear" (lol), Silent Clearing is not card advantage. It would have to draw at least 2 cards to qualify as card advantage. I'd probably go with with Sword-Point Diplomacy or Night's Whisper. Esper Sentinel would probably come in as a very distant 3rd choice for me, being too conditional and easy to remove for my taste.
Given how integral The Sibsig Ceremony is to your deck, I would count on opponents sideboarding every enchantment removal spell they have in the second game. In my experience, getting a Hall into play makes opponents feel completely defeated before they can even cast enchantment removal.
Balaam__ on
LongLegs
1 year ago
@kamarupa I’ll maybeboard it, but I’m not entirely sold. As a mana maker it’s all but useless (Intangible Virtue or Pollen-Shield Hare are the only cards I’d cast pre-combo that could actually make use of the ), so it would be here just as a safeguard against Enchantment removal. That’s not a bad thing, but I’ll have to get more than a few games in to determine whether that beats out the removal suite I’m currently running.
As for card advantage, I have Silent Clearing for now and that’s it. Half of me is too lazy to comb through the best currently available options, and the other half is waiting to see what might get released with the expansion. If you know of a ‘perfect fit’, I’m all ears.
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