Silent Clearing

Silent Clearing

Land

, Pay 1 life: Gain or .

, , Sacrifice Silent Clearing: Draw a card.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Silent Clearing Discussion

DemonDragonJ on Innistrad: Midnight Hunt and Crimson …

5 hours ago

There are still several months remaining before the releases of Innistrad: Midnight Hunt and Innistrad: Crimson Vow, but I would like to begin speculating about them, now, to see what the users of this forum are seeking in those sets.

First and foremost, I very dearly wish to see a creature version of Exquisite Blood , since there have now been numerous creatures with the ability of Sanguine Bond , but none with the ability of Exquisite Blood , which is both ridiculous and illogical, because EB’s ability actually makes far more sense on a creature than does SB’s.

Second, I hope to see some excellent new angels and demons, since those are my two favorite types of creatures in this game.

Third, I am neutral toward werewolves, but I know that many players are fond of them, so I would like to see another legendary werewolf, since there currently is only one of those, and I know that players wish to have more options for a werewolf tribal EDH deck.

Fourth, on the subject of transforming cards, there have been a number of creatures with abilities that trigger when they transform, but there have been few, if any, cards with abilities that trigger when other permanents transform; for example, I would like to see permanents with effects such as "whenever a creature transforms, this permanent deals 2 damage to that creature's controller," "whenever a creature transforms, its controller draws a card," or "whenever a creature transforms, return target card from your graveyard to your hand," and so forth.

Fifth, I would like to see any of the following cycles of dual lands be completed: the "horizon lands" (i.e., Horizon Canopy , Silent Clearing , etc.), the "battle lands" (i.e., Canopy Vista , Cinder Glade , etc.), or Nimbus Maze (I know that that is only a single land, but it definitely deserves a full cycle).

Sixth, I feel that these sets would be great sets for reusing the unearth mechanic, since that has not been used in some time.

What does everyone else say about this? What would you like to see from the two upcoming Innistrad sets?

K0rt on White human aggro

6 days ago

A cool take on D&T with a Humans subtheme. Especially like the Ranger-Captain + Mikaeus.

Not entirely sure what Flagstones of Trokair is doing here, it is basically just a basic plains that can make Blood Moon and Drown in the Loch better against you. 18 lands with no cantrips is also pretty risky with all of your three drops, you currently only have about 70% chance of hitting three lands on your third turn, meaning you're going to be playing from behind early a lot without a turn 1 Vial. If your having flooding problems just add more Silent Clearing

I'd also add a single Giver of Runes to fetch off Ranger Captain as seems good for board stalls/control even if it isn't great with the Humans, espcailly since cards like Auriok Champion and Sanctum Prelate is game over for a lot of decks.

Might also want to look at some Sanctifier en-Vec and Drannith Magistrate for the sideboard since your going to have a pretty bad Dragon's Rage Channeler and Living End matchup otherwise

psionictemplar on Braids pox

1 week ago

@zapyourtumor

First off I want to say thanks for your reply and interest in my deck. I'd like to take a second to follow up on your thoughts and say why I wanted to try what I did.

"You have some cards that don't add enough to your gameplan" section. 1. Greater Harvester probably isn't good, and I am willing to admit its something I put in here as a pet card. The general idea I had behind harvester being a sac outlet for flagstones (originally a 4 of) and any other random permanents I might want to lose. The upside I did see is that it will generally require a 2 for 1 to remove and if it happens to deal combat damage, all the better.

Regarding your suggestion of World Queller , it was a card I didn't even know existed. I like it and will consider it for future versions of the deck. Ideally, I would like the deck to be primarily black based with a small amount of white, if possible.

  1. Tergrid is just something to help break the symmetry of braids. I intend to use this primarily for the front side, but I've considered the back side if I ever wanted to try and go in a full pox or even Death Cloud style of build.

  2. Thalia taxing me a lot is a pretty accurate point. The only reason I really like thalia is for it's ability to block and slow an opponent down.

  3. I just went with leyline for the free aspect. Your suggestion of virtue is probably better, because I do want something to make my creatures reasonable clocks. It also helps against things like Plague Engineer .

  4. I got nothing on this one...just figured it fit the token theme.

  5. Coffers doesn't have any real point, but I think about it like a Nykthos, Shrine to Nyx . Maybe I should consider that.

  6. Crucible is there to leverage braids some more. Side note, I meant to work in a Silent Clearing or two for card advantage.

"You should probably have more early game resource denial, lower your mana curve, and have more pieces that break symmetry" section.

  1. I like smallpox, but always feel like it would destroy the things I want to keep on board.

  2. This started as a 4 of, but I started trimming it back since I did not have a lot of plains in the deck.

  3. Probably worth adding as pw pressure and synergy piece.

  4. I don't mind having 4 since I really want to draw it and can sac/replay the next if needed.

  5. No real thoughts on this one. Gut feel is maybe 1-2 as a suppliment to bitterblossom.

"Your only early game disruption is Thoughtseize. This is definitely not enough." I think this is a pretty fair point to make and the one thing I was certainly feeling poor about posting this build. I will probably work some of those suggestions in somewhere.

Sideboard stuff, I'll consider after I get a decent main deck and feel for what I might need from there.

lifemtg on MH1 prices after MH2

2 months ago

Ok so I’m not much into the economic values of MTG cards, and I don’t keep up with what cards become more valuable when seeing play in modern and legacy. Obviously MH1 cards will go down if reprinted in MH2. But I’ve been wondering if the value of non-reprinted MH1 cards will go up after the release of MH2, or hell, just go up drastic amounts on their own. Some cards I would love having speculation insights on are Wrenn and Six , Hexdrinker , and MH1 lands such as Silent Clearing -foil, as I pulled a few-

CommanderNeyo on Release of Lore

2 months ago

I would seriously consider adding Crucible of Worlds with some fetch lands, should your budget allow, as it will get you more "leaves the graveyard" triggers as well as allow you to hit every land drop for the rest of the game. Also works well with the canopy lands ( Sunbaked Canyon , Silent Clearing ).

abierto on The Queen's Egg

5 months ago

Hi Mortlocke! Good to see you've added Carpet of Flowers , not that happy for Mystic Remora , which is a huge card. I was taking a look at your manabase, and I've noticed you're playing filter lands instead of pain lands. Why?

Adarkar Wastes - Underground River - Sulfurous Springs - Karplusan Forest - Brushland - Caves of Koilos - Shivan Reef - Llanowar Wastes - Battlefield Forge - Yavimaya Coast

Filter lands are really suboptimal compared to pain lands: pain lands always give you a color if you need it at the cost of 1 life, which is nothing in EDH. Filter lands might add you colorless if you don't have the right land or mana producer. You can also think about horizon lands since those make you also draw, those are even better.

Horizon Canopy - Silent Clearing - Fiery Islet - Nurturing Peatland - Sunbaked Canyon - Waterlogged Grove

I've also noticed that you're missing Gemstone Caverns : this land is so good when it's in your starting hand, you can be 1 turn ahead of your opponents.

zAzen7977 on Merchant, Messenger, Murderer

7 months ago

Hey StoryArcher, I like your list. It reminds me of my old Mono-Black devotion deck. Over the years I played many, many games with it, and I learned some tips I would like to share with you. I don’t see the budget tag, so I’m going to give my recommendations regardless of price.

First of all, your mana base needs fetchlands. I run at least 6. This will thin the deck, and in the long run this makes a statistically significant difference on your card draws. You should also run at least 2 Castle Locthwain for additional card draw. A single Urborg, Tomb of Yawgmoth will help when you don’t want to pop a fetchland to save life. Once you add fetchlands, this raises the question, why not run a Black/X dual land like Godless Shrine that you can fetch if you need? But I’ll get to that later.

Next, the Nykthos, Shrine to Nyx serves no real purpose and you should cut it. It will slow you down when you need the black mana, trust me. In a competitive modern setting, you want to hit every land drop with this deck so you can hit a turn 4 Obliterator or Kalitas. The Shrine slows you down and only helps during the late game.

Next, your mana curve is too high, and all the 3-drops will only slow you down when you need early game plays. 4 Riders are excessive, I would drop 3-4. You could run Gatekeeper of Malakir instead for indirect removal, and Fatal Push or Bloodchief's Thirst for targeted removal. You really need at least 4x 1-drop removal spells mainboard. Erebos is also not as useful as a 4th Obliterator, which should be viewed as the staple of the deck. The Messengers are slow because they enter play tapped. I would prefer the 4th Vampire Nighthawk, or consider Nighthawk Scavenger instead or in addition to the other Nighthawks. Ayara is interesting but ultimately doesn’t further your goal of aggro.

Another option is running 4 Dark Confidants instead of Arena for more card draw, if you reduce the number of high-mana cost cards. This may seem risky, but with all of your life gain, it will balance out and you will gain tremendous card advantage. Arena is too slow for Modern. You might as well run Sign in Blood or Night's Whisper instead for instant draw.

I know it seems counter-intuitive, but the focus on devotion should be secondary. That’s where Gary comes in all on his own. You don’t need Tymaret or Nykthos, which ultimately do not further your goal of aggro.

Like I said earlier, if you run fetchlands, a couple of Godless Shrine, and maybe even Silent Clearing for more draw, you can have access to critical removal like Path to Exile, Rest in Peace, Disenchant\Revoke Existence, etc, without compromising the feel of playing Mono-Black. I came to this point after realizing that I needed support that only White could offer. My version is more control oriented with Liliana of the Veil and takes advantage of the White mana for Lingering Souls. Check it out if you like:

TWIN LILIANA CONTROL (Ultimate Black Devotion)

If you’re a Mono-Black purist, consider Feed the Swarm on your sideboard to help with enchantments. You’ll need some other way to deal with artifacts like Ratchet Bomb.

Hope this helps! :)

Austin_Smith_of_Cards on Deathmonicon - Teysa Karlov Aristocrats EDH

8 months ago

Change log after not investing in this list in a while:

-1 Ashen Rider +1 Path to Exile

-1 Boreas Charger +1 Cruel Celebrant

-1 Sadistic Hypnotist +1 Altar of Dementia

In terms of creature swaps, Ashen Rider is incredibly strong and a hard cut, but I’d rather have the cheap efficiency of Path. Archon of Justice costs less and is about as good.

Boreas Charger has always kinda sucked even if I get double death triggers, so in goes Celebrant as an additional wincon.

Sadistic Hypnotist is pretty good, but Altar costs less, can sacrifice at instant speed, and is a wincon.

-1 Worn Powerstone +1 Talisman of Hierarchy

Just an upgrade to a mana rock. I’d rather curve into Teysa on turn two than have an extra colorless mana a turn later.

-1 Dark Prophecy +1 Village Rites

-1 Martyr's Bond +1 Bastion of Remembrance

This list really badly needed a way to just draw cards instantly; we have plenty of card draw value engines. I decided Dark Prophecy competed with Necro for its slot and got the cut.

Martyrs Bond I never really saw while playing, but I’d rather have another drain effect than something that stalls the game.

-1 Sorin, Lord of Innistrad +1 Grim Tutor

Sorry, foil original print Sorin, he’s a little slow to generate tokens for his mana cost. The deck needed a fourth tutor to more consistently pull together its combos anyway, and Grim is a spicy recent reprint.

-1 Orzhov Guildgate +1 Brightclimb Pathway  Flip

-1 Swamp +1 Silent Clearing

And just some upgrades in the manabase. Overall, can’t wait to see how this list can perform even better!

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