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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
, Pay 1 life: Add or .
, , Sacrifice Silent Clearing: Draw a card.
4 weeks ago
I actually really like the inclusion of 4 Voidwalkers since it gives the undying cards another target besides Grief, especially since one voidwalker can cast cards exiled with a different Voidwalker (or its past dead self).
Having so many fetches in mono B for deck thinning is probably not necessary imo. I would probably put like 2-3 Urborg, Tomb of Yawgmoth along with 3-4 Urza's Saga. Urborg also goes pretty well with a couple horizon lands like Silent Clearing. Force of Despair is a cool card that a lot of 8rack players were excited to test out when it got spoiled, personally I don't think running 3 copies is a great idea in a deck already pitching cards to Grief but you could maybe run 3 combined between mainboard and sideboard.
Path of Peril is a really funny boardwipe since a) you can sack your Dauthi anyways and b) it doesn't hit Grief. Obviously some antisynergy with Saga but its probably fine if you sequence plays correctly.
This is definitely a deck where I would put some copies of Surgical Extraction in the sideboard.
20 lands is probably on the low side, although you aren't running any Raven's Crime. Need testing for that one.
The tweaks I'd make before playtesting would probably be:
Reasoning: with Saga, you can cut on Afflictions since you can tutor racks more consistently, Needle and Spellbomb are just mainboard saga target staples, and then some other removal to replace Force of Despair. Funeral Charm can let a big construct through with Urborg. What removal you choose to run is probably meta dependent.
This is definitely a lot more meta dependent so I can't comment as much.
Go Blank is decent grave hate but can be replaced with extra Nihil Spellbomb or 4 Leyline of the Void, personal preference. Also good to note that Go Blank can sometimes be too slow (vs grinding breach) and also doesn't shut down some decks as effectively as leyline like Murktide, Scam, Grinding Station, Yawgmoth, Living End, etc while Leyline stops all of those in their tracks.
You can also move the Spellbomb + Needle package to the sideboard if you think mainboard is too crowded with the scam package.
1 month ago
2 months ago
Splashing Black in for some better removal Vindicate Anguished Unmaking and some deck thinning, Marsh Flats and card draw Silent Clearing I played a mirror match (kind of) last night and came out on top, so I think it's working?!
2 months ago
Really neat deck! +1
If you want land suggestions, you could try running a full set of Silent Clearings. It can combo well with Viscera Seer in the odd case that you have the Seer out, a persist creature, and either Anafenza or Vizer but no infinite loop payoff/way to close out the game. You can use Seer to repeatedly sac and scry until you find either Altar or Blasting Station, then you sac the clearing to draw it and play it on the same turn.
2 months ago
WotC usually prints dual lands in cycles of ten, one for each two-color combination, but does not always do that, which leaves several cycles of dual lands that I would like to see completed.
The two cycles that I would most like to see completed are the cycle of "battle lands" (i.e., Cinder Glade, Canopy Vista. and so forth) and the "horizon lands" (i.e., Horizon Canopy, Silent Clearing, and so forth). Nimbus Maze is a single card, but I definitely would like to see it be expanded into a full cycle, as well.
What does everyone else say about this? Which dual land cycles would you like to see be completed?
3 months ago
Somehow I missed this commander during Kaldheim. I really like the idea of Orzhov spellslinger. Your build is solid.
Rumor Gatherer scry and card draw are useful to the strategy.
Golgari Thug the best black dredge card for the decks theme.
Silent Clearing more draw never hurts.
Silverquill Campus expensive scry but valuable to Orzhov.
Path of Ancestry pure value.
Imp's Mischief Izzet value in mono black.
Pull from Eternity potential secret tech. Something to ponder.
Vindicate to round out the playset of the best spot removal in the game.
6 months ago
Abaques, that is no problem, at all, since you made an excellent point; I have a copy of Silent Clearing in an EDH deck with Liesa, Shroud of Dusk as the general, because that deck has such a great amount of life gain that the payment for using the land is almost inconsequential (plus, the deck also contains a Chromatic Lantern, which allows the land to produce mana without paying life), but not all of my decks would be able to continually pay life to produce mana.
7 months ago
Oh (bleep) you're right! LMAO. Like I said, I've been playing since Revised and have a LOT of decks. Always had a penchant for tribal knights (even though there have been/are better tribes for sure through the years). My Modern version does, in fact, run Giver of Runes. The Kor designation doesn't allow me to Cavern of Souls her in but I do run plenty of white sources. I'm sorry bud. 100% my bad. Sorry about that. I need to NOT drink my scotch and give advice. I just get soooooo excited when I see a solid knight tribal build I lose control.
I WILL post my ACTUAL MODERN legal version in the next few days. Giver of Runes is my only non-human or non knight creature in that deck. I run everything else human and/or knight in that deck-most are both. I announce my first Cavern of Souls as "knight" which prevents counter magic on all but the Giver of Runes and Noble Hierarch. Those both being (ideally) early drops-counter magic doesn't normally come into play.
My current, most regularly played, Modern deck is not knights (although I do play it still for a change of pace once in awhile but it's not my number one deck-hence my leading you astray). My current regular MODERN deck is as follows:
Deck: Greif Blade
Main: 4 Ephemerate 1 Poet's Quill 1 Batterskull 4 Giver of Runes 1 Sword of Fire and Ice 2 Plains 3 Godless Shrine 3 Concealed Courtyard 3 Skyclave Apparition 1 Takenuma, Abandoned Mire 3 Tidehollow Sculler 2 Malakir Rebirth Flip 2 Charming Prince 1 Kaldra Compleat 1 Silent Clearing 1 Shriekmaw 4 Grief 3 Feign Death 4 Marsh Flats 1 Lion Sash 1 Flooded Strand 3 Touch the Spirit Realm 1 Swamp 1 Castle Locthwain 2 Agadeem's Awakening Flip 2 Solitude 4 Stoneforge Mystic 1 Verdant Catacombs
This is the list I run most frequently so it's the one I know best and have readily available to share. This is NOT a net-deck AFAIK. If there is an identical or similar list floating around in Cyberspace it's purely coincidental. This list was home brewed and is one of my favorites I've ever made through the years.