, Pay 1 life: Gain or .
, , Sacrifice Silent Clearing: Draw a card.
|Want (2)||abby315 , supersamus|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Silent Clearing Discussion
1 month ago
I think this is great, I love the new take on infect. Most of my suggestions have to do with the manabase, I know you're running a fairly limited base but I would consider Inkmoth Nexus, just so you have one more option to get infect damage through along with Tainted Strike and Phyresis. I think you could also lose a Sunbaked Canyon and an Inspiring Vantage for a Silent Clearing, and either Fetid Heath or Graven Cairns, so you can turn red or white mana into more black sources.
How's your luck been in drawing creatures overall?
2 months ago
Hey StoryArcher, I have a lot of experience with black devotion - I’d like to share my thoughts with you (I am making suggestions regardless of budget considerations, since I don’t see the budget tag):
I concur with the other users above - you need to seriously consider mainboarding more cheap removal. Rider is good, but it’s expensive at 3 mana and also costs 2 life. It’s ok to run 1-2, but there’s a reason why Fatal Push is a mainstay in black decks. Especially if you run a few fetch lands to thin the deck and trigger revolt. Another good option is Dismember, which kills the germ created by Kaldra Compleat and other pesky indestructible creatures for as low as 1 mana. The new Infernal Grasp looks good too.
You are running too many Gray Merchant of Asphodel - 2 is enough. You don’t want them to clog up your hand, and your land count is lean at 22 lands.
Sign in Blood is a weak card because it doesn’t further your board state. Phyrexian Arena is slower, but it draws you a card every turn and adds to devotion. Also Liliana, the Last Hope helps fish for creatures from your deck/graveyard. She is complimented well by Liliana of the Veil, which discards your own cards but her ultimate is game-ending. Geralf's Messenger is good but slow. I would cut them in favor of the Lilianas.
I don’t see the usefulness of Knight of the Ebon Legion. You aren’t running a tribal vampire deck, and it seems out of place. Consider Dauthi Voidwalker to add to your devotion and for built-in graveyard hate. There are more graveyard based decks than ever in today’s meta.
I concur with wallisface - splashing a little white for better removal on the sideboard is a big help in today’s meta. Lingering Souls is very useful to generate pressure in the early game and can be discarded by Liliana and Collective Brutality. Also Silent Clearing is a great way to draw additional cards. If you run 1-2 Urborg, Tomb of Yawgmoth, you can turn your fetches and Silent Clearings into swamps and save life.
Here is a link to my list, for your reference:
Hope this helps! :)
2 months ago
The Book of Vile Darkness is terrible for this deck. One creature each turn I lost at least 2 life is too slow, and considering it's legendary I would need to have more than one to make finding it more consistent, even though it doesn't synergizes with the strategy at all. Which brings me to the other point, it's not enough to be an alternate wincondition. The deck already has so much discord and I'm considering adding even more. Decks with a ton of removal won't be a problem (also Sword of Light and Shadow is recursion).
Hand of Vecna is a worse Lashwrithe. The only situation where the Hand is good, in this deck, is the early game. However,one thing this deck wants is to empty its hand so as to not have to discard to Liliana of the Veil's effect or Smallpox, which I'm thinking about adding. If the hand is too full, then Collective Brutality has more fuel, which in turn also weakens the Hand. By the late game, it's probably just gonna give +1/+1. Also, important to mention it's not a pump spell since it only pumps at the start of combat, giving opportunities for the creature to be removed. The card I'm considering putting in place of Runechanter's Pike is Bonesplitter as it allows to me empty my hand fastet.
Now, Eye of Vecna I actually thought about. Sadly, it runs into the worst problem of this deck, life loss. Thoughtseize, Castle Locthwain and the new additions Polluted Delta, Godless Shrine and Silent Clearing make me lose so much life. In the end, it's not very different from Sign in Blood or Night's Whisper, the difference being it provides long term card advantage instead of the two draws or the free scry of Mazemind Tome. Had Strixhaven given more useful lessons for black, I could see myself using Poet's Quill for its lifelink and maybe, in this case, I'd run the eye (which also suffers from being legendary).
2 months ago
janederscore the deck now looks pretty solid tbh.
Archangel of Tithes seems better than it ends up being. With all the life gain you don't care much about letting some attackers through and with most of our creatures flying they will rarely have enough able blockers anyway (if any). For its American price I'll suggest you spend the money in Silent Clearing or Archangel of Thune . I think both those card will help the deck more and are easier to trade/sell in the future if need be.
But as said, this looks pretty solid now, had fun with it!
2 months ago
There are still several months remaining before the releases of Innistrad: Midnight Hunt and Innistrad: Crimson Vow, but I would like to begin speculating about them, now, to see what the users of this forum are seeking in those sets.
First and foremost, I very dearly wish to see a creature version of Exquisite Blood , since there have now been numerous creatures with the ability of Sanguine Bond , but none with the ability of Exquisite Blood , which is both ridiculous and illogical, because EB’s ability actually makes far more sense on a creature than does SB’s.
Second, I hope to see some excellent new angels and demons, since those are my two favorite types of creatures in this game.
Third, I am neutral toward werewolves, but I know that many players are fond of them, so I would like to see another legendary werewolf, since there currently is only one of those, and I know that players wish to have more options for a werewolf tribal EDH deck.
Fourth, on the subject of transforming cards, there have been a number of creatures with abilities that trigger when they transform, but there have been few, if any, cards with abilities that trigger when other permanents transform; for example, I would like to see permanents with effects such as "whenever a creature transforms, this permanent deals 2 damage to that creature's controller," "whenever a creature transforms, its controller draws a card," or "whenever a creature transforms, return target card from your graveyard to your hand," and so forth.
Fifth, I would like to see any of the following cycles of dual lands be completed: the "horizon lands" (i.e., Horizon Canopy , Silent Clearing , etc.), the "battle lands" (i.e., Canopy Vista , Cinder Glade , etc.), or Nimbus Maze (I know that that is only a single land, but it definitely deserves a full cycle).
Sixth, I feel that these sets would be great sets for reusing the unearth mechanic, since that has not been used in some time.
What does everyone else say about this? What would you like to see from the two upcoming Innistrad sets?
2 months ago
A cool take on D&T with a Humans subtheme. Especially like the Ranger-Captain + Mikaeus.
Not entirely sure what Flagstones of Trokair is doing here, it is basically just a basic plains that can make Blood Moon and Drown in the Loch better against you. 18 lands with no cantrips is also pretty risky with all of your three drops, you currently only have about 70% chance of hitting three lands on your third turn, meaning you're going to be playing from behind early a lot without a turn 1 Vial. If your having flooding problems just add more Silent Clearing
I'd also add a single Giver of Runes to fetch off Ranger Captain as seems good for board stalls/control even if it isn't great with the Humans, espcailly since cards like Auriok Champion and Sanctum Prelate is game over for a lot of decks.
2 months ago
First off I want to say thanks for your reply and interest in my deck. I'd like to take a second to follow up on your thoughts and say why I wanted to try what I did.
"You have some cards that don't add enough to your gameplan" section. 1. Greater Harvester probably isn't good, and I am willing to admit its something I put in here as a pet card. The general idea I had behind harvester being a sac outlet for flagstones (originally a 4 of) and any other random permanents I might want to lose. The upside I did see is that it will generally require a 2 for 1 to remove and if it happens to deal combat damage, all the better.
Regarding your suggestion of World Queller , it was a card I didn't even know existed. I like it and will consider it for future versions of the deck. Ideally, I would like the deck to be primarily black based with a small amount of white, if possible.
Tergrid is just something to help break the symmetry of braids. I intend to use this primarily for the front side, but I've considered the back side if I ever wanted to try and go in a full pox or even Death Cloud style of build.
Thalia taxing me a lot is a pretty accurate point. The only reason I really like thalia is for it's ability to block and slow an opponent down.
I just went with leyline for the free aspect. Your suggestion of virtue is probably better, because I do want something to make my creatures reasonable clocks. It also helps against things like Plague Engineer .
I got nothing on this one...just figured it fit the token theme.
Coffers doesn't have any real point, but I think about it like a Nykthos, Shrine to Nyx . Maybe I should consider that.
Crucible is there to leverage braids some more. Side note, I meant to work in a Silent Clearing or two for card advantage.
"You should probably have more early game resource denial, lower your mana curve, and have more pieces that break symmetry" section.
I like smallpox, but always feel like it would destroy the things I want to keep on board.
This started as a 4 of, but I started trimming it back since I did not have a lot of plains in the deck.
Probably worth adding as pw pressure and synergy piece.
I don't mind having 4 since I really want to draw it and can sac/replay the next if needed.
No real thoughts on this one. Gut feel is maybe 1-2 as a suppliment to bitterblossom.
"Your only early game disruption is Thoughtseize. This is definitely not enough." I think this is a pretty fair point to make and the one thing I was certainly feeling poor about posting this build. I will probably work some of those suggestions in somewhere.
Sideboard stuff, I'll consider after I get a decent main deck and feel for what I might need from there.
5 months ago
Ok so I’m not much into the economic values of MTG cards, and I don’t keep up with what cards become more valuable when seeing play in modern and legacy. Obviously MH1 cards will go down if reprinted in MH2. But I’ve been wondering if the value of non-reprinted MH1 cards will go up after the release of MH2, or hell, just go up drastic amounts on their own. Some cards I would love having speculation insights on are Wrenn and Six , Hexdrinker , and MH1 lands such as Silent Clearing -foil, as I pulled a few-