Silent Clearing

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Silent Clearing

Land

, Pay 1 life: Gain or .

, , Sacrifice Silent Clearing: Draw a card.

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Silent Clearing Discussion

jdmcdowell93 on Knight Mardu Budget

1 day ago

I'm gonna make a few suggestions for this, besides the swords. Graven Cairns , Rugged Prairie Silent Clearing and Sunbaked Canyon are all good cards to be played in it. its gives you a lot more versatility in your land base and gives a slight bit more draw power.

Also Inventors' Fair Can give you a bit of life gain and search power for some of your main equipments. and Sigiled Sword of Valeron is a good equipment for the deck.

DemMeowsephs on Ghave, Guru of Good Stuff

1 month ago

Nice Deck, Abzan is one of the best tri colors for tokens, the only problem I can see regards the lands. I would consider adding some of the following lands: Godless Shrine , Temple Garden , Sunpetal Grove , Isolated Chapel , Silent Clearing , Concealed Courtyard , Marsh Flats , Fetid Heath , Caves of Koilos , Nurturing Peatland , Blooming Marsh , Llanowar Wastes , Verdant Catacombs , Twilight Mire , Scattered Groves , Razorverge Thicket , Canopy Vista , Brushland , Windswept Heath , Wooded Bastion , and possibly Prismatic Vista . Having these should help your deck out a lot! If you found any of these suggestions helpful I would appreciate it if you upvote my deck: A Deal With the Devil EDH! Nonetheless, I hope this helps, good luck on your deck, and have a nice day!

DemMeowsephs on It was Zur idea

1 month ago

Nice deck name, it's pretty funny. I would suggest some other lands, preferably some of the following: Hallowed Fountain , Irrigated Farmland , Seachrome Coast , Flooded Strand , Mystic Gate , Fetid Pools , Darkslick Shores , Choked Estuary , Sunken Hollow , Polluted Delta , Sunken Ruins , Godless Shrine , Isolated Chapel , Silent Clearing , Fetid Heath , and Marsh Flats . If you find any of these suggestions helpful, I would appreciate it if you upvote my deck: A Deal with the Devil! But nonetheless, nice deck, hope this helps, and have a nice day.

Optimator on Land Cycle Archive

1 month ago

Still need the Horizon lands. Nurturing Peatland , Fiery Islet , Silent Clearing , Sunbaked Canyon , Waterlogged Grove .

Also, Prismatic Vista likely belongs somewhere.

I dig how you have the oldest versions showing!

SideBae on First Oloro, you must learn, stax on stax off

2 months ago

Right. Let's talk Stax.

  1. Zur's Weirding : This is a hell of a card to consider when you have a general that gives you a lot of excess life. Being able to deny opponents any relevant spell is great, and because your opponents presumably don't have as reliable a source of life-gain, it is eventually going to be asymmetric-ish.

  2. In a black, three-color deck, I think Painful Truths is better than Ambition's Cost . I run it in my Tasigur, the Golden Fang list, and I've been very impressed with it.

  3. Prismatic Vista is a great fetch to include in a Back to Basics deck. I suggest including Silent Clearing , as having the ability to cycle a land that ETBs untapped is a big deal.

  4. Your curve is consistent at the low end. Counterbalance with Sensei's Divining Top can be very powerful, especially since it is a counter-spell emulator that doesn't cost card-advantage.

  5. Xerox cards are good. Ponder and Preordain are both great cards, since they dig you to lands if you need them or past them if you don't. Brainstorm is especially good with a fetch land, and you run enough fetches to justify its inclusion.

  6. Because you're facing so many opponents, one-for-ones are typically not enough to put you ahead in the game. Swords to Plowshares is one of the only one-for-ones I suggest in EDH (because of its absurd efficiency); I think you should include it. Oblation and Murder are probably not going to put you far enough ahead. I suggest running Supreme Verdict , Toxic Deluge , Wrath of God and friends. If you cut some of your creatures for more enchantment or non-creature artifact-based disruption, these will be especially powerful. If you make all your lands snow-covered, Dead of Winter is also an excellent boardwipe. Also, Cyclonic Rift .

  7. In my Grand Arbiter Augustin IV deck I used to run Approach of the Second Sun as a win-condition... you might want to consider it. However, I think it is probably too slow and too expensive to be a reliable win condition. I think a better win condition would be Jace, Wielder of Mysteries . Planeswalkers are already really good in a stalemate, and Jace, Wielder of Mysteries can produce an insta-win if you resolve Demonic Consultation and name a card not in your deck. (Side Note: You get extra points if you name Atog , Singing Tree or Falling Star with your Demonic Consultation .)

  8. In addition to Demonic Consultation , if you're smarter than me and have the requisite brain-power Doomsday can be a good way to end the game. As implied, I don't really know how to explain Doomsday decks and/or the best way to play them, but I've seen them go off and find it spectacular. Google 'Doomsday EDH Primer' -- I think the first one that comes up (a TappedOut link) is especially good.

  9. As above mentioned, planeswalkers are busted in stalemates or when you have the game on lockdown. Teferi, Hero of Dominaria is a great card-draw engine that effectively costs three-mana, and he doubles as removal. Depending on whether you have ethical qualms about being a monster, he also produces a hard-lock on untapping when paired with Stasis . (Note that Smothering Tithe paired with Stasis also does this). Technically, this can be a win-condition; Teferi, Hero of Dominaria is capable of minus-ing on himself, preventing you from milling out, while you wait for your opponents to concede or draw their decks. Jace, the Mind Sculptor is another great card in a stalemate.

  10. Ashiok, Dream Render and Narset, Parter of Veils are both extremely good in EDH. Narset is especially good if you can pair her with a Windfall , which you should also run. Teferi, Time Raveler is another sort of hate-piece, and I've been very impressed with him. Kaya, Orzhov Usurper can be good in the right meta, and her other incarnation, Kaya, Ghost Assassin is good in a much wider set of situations.

  11. Tutors are a big part of making a good deck great. Demonic Tutor and Vampiric Tutor are the best, but they're very expensive and therefore rather inaccessible. Lim-Dul's Vault , Dark Petition , Mastermind's Acquisition , Diabolic Tutor , Enlightened Tutor and Mystical Tutor are all good, too, and more affordable. Whir of Invention is a good way to utilize your artifacts to find whatever silver-bullet lock-piece you need.

  12. If, as first mentioned in (6), you end up cutting some creatures, Night of Souls' Betrayal is a powerhouse against a lot of decks.

  13. As you're in Stax, you're usually playing for the long-game. This means incremental value is extra important. Search for Azcanta  Flip is a great way to improve the quality of your draws. Bitterblossom is excellent for producing blockers/small bodies to poke planeswalkers with, and it pairs REAL well with your Smokestack .

  14. Mana-rocks are the best form of acceleration in your colors. Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance and Dimir Signet are all worth adding, and Thought Vessel , Mind Stone , Prismatic Lens and Coldsteel Heart are all worth at least thinking about. Two-mana rocks are especially good if you pair them with an Ancient Tomb , which is another land to consider. Sol Ring , the best ramp in the game, should go in now. If you increase your artifact-count, you can also run Mox Opal in addition to your Mox Diamond .

  15. Long games tend to produce large graveyards. Consider Treasure Cruise and Dig Through Time in order to capitalize on this.

  16. You seem a little light on counter-magic. Mana Drain and Force of Will are the gold-standard here, but as such they cost a fortune. Other, more accessible counterspells include: Counterspell , Dovin's Veto , Negate , Dispel , Spell Snare , Spell Pierce , Flusterstorm , Swan Song , Delay , Remand and Cryptic Command .

  17. If you choose to run more mana-acceleration, like those mentioned in (14), cards like Armageddon and Ravages of War can end games. This is perhaps the most brutal effect in EDH, but... you know. Is fun. Cataclysm is a powerful board wipe, though its effect extends past lands and therefore does not leave your board intact. So consider carefully.

  18. I should mention Pox , as I see you're running Death Cloud . Pox is right up there with Armageddon in terms of brutality, though I haven't had as much luck with it -- costing triple black is a bit of a nuisance. I've had a better experience with Smallpox or just straight-up Liliana of the Veil .

  19. Mystic Remora is great for slowing down a game if your opening seven isn't really fast. In more inexperienced metas, it can easily be an Ancestral Recall or two.

  20. I think Rule of Law is strictly better than Arcane Laboratory , as it cannot be killed with Pyroblast or Red Elemental Blast . In my experience, most red decks run at least one of those cards, and being able to dodge them if possible is a not-insignificant bonus.

  21. Thalia, Guardian of Thraben is a strictly-better Glowrider , if you want to keep this effect in the final list.

  22. Finally, the Words cards may be worth it. Words of Wind with Wall of Omens makes a three-mana-an-iteration loop that can, if you're in a favorable position, clean your opponents' boards. Words of Waste is usually good in Erebos, God of the Dead and other direct card-advantage generals' decks, but it may be worth including if you cast Oloro, Ageless Ascetic and draw with him often enough. It'll keep pressure on your opponents' hands real well.

Aright. Good luck man! Oloro was my first general, so I got a soft-spot.

SideBae on Edgar Markov and his Jacked Up Family

2 months ago

Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:

CARD DRAW/SELECTION: This is a big part of EDH.

TUTORS: These will make your deck more consistent.

RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.

REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:

MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:

CREATURES: There're some creatures I think you should upgrade from the Maybeboard:

MISCELLANEOUS: There're some other cards you might like. Consider the following:

  • Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.

  • Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.

  • Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.

  • Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.

  • Necrogen Mists : This is a good way to limit your opponents' ability to oppose you, especially if you choose to run Falkenrath Gorger off your Maybeboard.

  • Armageddon : Speaking of limiting your opponents' ability to stop you... Just make sure you cast it while you're ahead. Decree of Annihilation is good for this at instant-speed.

  • Stranglehold : Everyone searches. Make 'em stop.

  • Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.

  • Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)

  • Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.

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