Silent Clearing

Silent Clearing

Land

, Pay 1 life: Gain or .

, , Sacrifice Silent Clearing: Draw a card.

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Printings View all

Set Rarity
Modern Horizons (MH1) Rare

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Legality

Format Legality
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Silent Clearing occurrence in decks from the last year

Latest Decks as Commander

Silent Clearing Discussion

Austin_Smith_of_Cards on Deathmonicon - Teysa Karlov Aristocrats EDH

3 weeks ago

Change log after not investing in this list in a while:

-1 Ashen Rider +1 Path to Exile

-1 Boreas Charger +1 Cruel Celebrant

-1 Sadistic Hypnotist +1 Altar of Dementia

In terms of creature swaps, Ashen Rider is incredibly strong and a hard cut, but I’d rather have the cheap efficiency of Path. Archon of Justice costs less and is about as good.

Boreas Charger has always kinda sucked even if I get double death triggers, so in goes Celebrant as an additional wincon.

Sadistic Hypnotist is pretty good, but Altar costs less, can sacrifice at instant speed, and is a wincon.

-1 Worn Powerstone +1 Talisman of Hierarchy

Just an upgrade to a mana rock. I’d rather curve into Teysa on turn two than have an extra colorless mana a turn later.

-1 Dark Prophecy +1 Village Rites

-1 Martyr's Bond +1 Bastion of Remembrance

This list really badly needed a way to just draw cards instantly; we have plenty of card draw value engines. I decided Dark Prophecy competed with Necro for its slot and got the cut.

Martyrs Bond I never really saw while playing, but I’d rather have another drain effect than something that stalls the game.

-1 Sorin, Lord of Innistrad +1 Grim Tutor

Sorry, foil original print Sorin, he’s a little slow to generate tokens for his mana cost. The deck needed a fourth tutor to more consistently pull together its combos anyway, and Grim is a spicy recent reprint.

-1 Orzhov Guildgate +1 Brightclimb Pathway  Flip

-1 Swamp +1 Silent Clearing

And just some upgrades in the manabase. Overall, can’t wait to see how this list can perform even better!

cyeRunner on Brothers o' War - MonoW Tokens

1 month ago

ellie-is: Battle Screech is more of a Win-More card while Lingering Souls lets you recover after a boardwipes, they serve different purposes.
I am in my local store this Thursday, I will put + Lingering Souls on the bench an try Battle Screech, do you want an update afterwards ?

Out of curiosity (and due to the low price) I bought 2x Brightclimb Pathway  Flip and with both 4x Concealed Courtyard and 4x Silent Clearing I never had problems with -Mana

DemMeowsephs on Teysa's Rebirth

2 months ago

I think Silent Clearing, Vault of Champions (when it comes out), Prismatic Vista, Ancient Tomb, and Concealed Courtyard would make fine additions.

DemMeowsephs on Queen Marchesa - The One True Love

2 months ago

Hey there mate! From what I see, you have all three shock lands (Pay 2 on ETB), all the filter lands (Pay X/Y get combination) and the check lands (ETB tapped unless X/Y). These are all great lands, but I think almost everything else can get a nice sweet upgrade. Note some of my suggestions may not be in your budget

DemMeowsephs on

2 months ago

Is there a reason not to include Silent Clearing?

DemMeowsephs on Dad Said It's My Turn to Play with the Lifegain

2 months ago

Hey there! Maybe consider some of the following for your manabase

DemMeowsephs on Long Live the Monarch

2 months ago

Hey there! I think I can help a bit regarding your mana base. Let's take a look at that.

You have 26 lands, out of 100 cards, but your average mana cost is 3.72!!!! Usually you run about 30-32 if your mana cost is even at 2.20, so in my opinion, your deck needs A LOT more lands, and ramp. Let's take a look at lands first!

Lands

Ok, so there are MANY MANY lands you should use that you are missing. Our goal should be for you to include at minimum 33 lands. I understand it will be hard to find cards to take out but trust me- you need at least 33 otherwise it'll be very difficult for your deck to even function. You should include the following.

  • Shock lands. If you need mana THAT turn, they can come in untapped! If you don't want to take the damage you don't have to, but you'll always have the option to which makes them so good. They can also be used with fetch lands, but more on that later
  • Godless Shrine
  • Blood Crypt
  • Sacred Foundry

  • Fetch Lands! These are pretty much the best lands in magic. You can look for ANY colors you need, if you have the shock lands I just mentioned. The fetch lands can search for the shock lands, allowing you to get WHATEVER COLOR YOU NEED. They can also search for basics which is less helpful but still possible. They can also search for Savai Triome. (They search for anything that has a subtype they specify)

  • Marsh Flats
  • Bloodstained Mire (Budget: Rocky Tar Pit)
  • Arid Mesa

  • Fast lands! These are extremely useful the first couple turns, and they help you set up your board quickly so you can have a good start!

  • Concealed Courtyard
  • Blackcleave Cliffs
  • Inspiring Vantage

  • Filter lands! You have the red/white version- but not the rest! Add all three! They can give you any combination of the two colors they supply, which is extremely useful! They are also very cheap with double masters out- so get them soon!

  • Fetid Heath
  • Graven Cairns
  • Rugged Prairie

  • Pain and Horizon Lands! These are AMAZING because you can always rely on them for mana, without worrying if they come in tapped- at the expense of only ONE LIFE. Remember your life is a resource- if you win at 1 life it's the same as winning at 40. Getting good mana is much more important than paying some life.

  • Caves of Koilos or Silent Clearing
  • Sulfurous Springs or [No Card Exists Yet]
  • Battlefield Forge or Sunbaked Canyon

  • Check lands. Now these I would recommend not using, but if you have a budget and you want to improve your manabase, these are much better than what you have now.

  • Isolated Chapel
  • Dragonskull Summit
  • Clifftop Retreat

  • Battlebond/C Legends Lands! Some of these aren't out yet, but be sure to get them if you normally play with multiple players!

  • Vault of Champions (COMES OUT SOON)
  • Luxury Suite
  • Spectator Seating (COMES OUT SOON)

  • So in the end, these lands are VERY VERY VERY helpful and make your manabase much faster. There are also a BUNCH of single lands that are even better than some of these! Try to include as many as you can of the following:

  • Ancient Tomb

  • Prismatic Vista
  • Fabled Passage
  • City of Brass
  • Mana Confluence
  • Reflecting Pool
  • Exotic Orchard
  • Strip Mine/Wasteland
  • Forbidden Orchard
  • Gemstone Mine
  • Gemstone Caverns

  • So again, I would try to include many of these, and trust me- aim to have 33-35 lands in your deck. A lot of your lands come in tapped- slowing you down and making your manabase worse. Take those out. A couple lands could be replaced with better things. (Temple of the False God for Ancient Tomb). Take those out. You also have some good lands that don't relate to your deck. I get Boseiju, Who Shelters All and Eiganjo Castle (Etc) are cool, but they don't really make sense in your deck, and could be replaced with cards I mentioned before. To make a good deck you need a good mana base, and I recommend making that mana base, and definitely adding more lands in general.

If this helps be sure to check out and support some of my decks like Double Trouble EDH and A Deal With the Devil EDH! if you have any questions about what I wrote, want more help, or want some ideas, feel free to ask me on my wall or just tag me here, I'd love to help! Anyways, I hope this helps, good luck on your deck, and have a great day!!! Happy tapping!

DemMeowsephs on Kelsien and Friends!

2 months ago

Nice deck and nice story! +1 from me!

I think your deck could use a little upgrade on the land section. The average mana cost for your deck and the number of lands don't really seem to fit, so I would recommend changing some of the lands you have now, and adding around 2-3. Here are some options I would recommend.

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