Vindicate

Vindicate

Sorcery

Destroy target permanent.

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Legality

Format Legality
Pauper EDH Legal
Tiny Leaders Legal
Commander / EDH Legal
Canadian Highlander Legal
Highlander Legal
Legacy Legal
2019-10-04 Legal
Casual Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Custom Legal
Pauper Legal
Unformat Legal
Oathbreaker Legal
Duel Commander Legal
Vintage Legal

Vindicate occurrence in decks from the last year

Vindicate Discussion

PabloEsco666 on Zur, Master Alchemist [cEDH]

1 week ago

Nerdytimesorwhatever appreciate the feedback - got some responses for ya.

Vindicate (in my opinion) has more value in this deck as it removes any permanent without causing a loss of life that could be spent elsewhere. Anguished Unmaking is a great suggestion - now you've got me thinking about making the switch.

Illusionist's Bracers (again, personal opinion) has been pretty powerful in this deck, allowing you to tutor two enchantments at once (duh) and usually win with that interaction. I will agree, it is a bit slow/clunky for cEDH, especially with the 3 mana equip cost, but I've been able to consistently get it out turn 1/2 and have it equipped before Zur swings turn 2/3. All that aside, it is almost useless to draw into turn 4/5 unless the board gets wiped. There are a couple other targets for equipping this as well, with Dark Confidant and Hullbreacher coming to mind.

Diplomatic Immunity is usually the second enchantment I tutor out (after Necropotence of course) and has always provided additional security for Zur. It also combos well with the other equipment in this deck, and the nuances of shroud when Zur tutors out an equipment.

Daybreak Coronet , All That Glitters , and Phyresis are essentially a back-up plan for the Thoracle/TP/DC win condition. The look on an opponent's face when you swing for 20+ infect in an esper deck is always amusing as well.

Extract is almost exclusively a meta-include, with a bunch of the people I play with running Food Chain or Underworld Breach decks. Removing their win-con turn 1/2 is pretty effective.

Great point about Tainted Pact . Four Islands has never gotten in the way of it working for me, although you are absolutely right that in some cases that would stop it completely. I'll definitely have to revisit this and make some changes.

To be honest, this is the first time I've ever seen Spell Snare - need to add that ASAP.

Shimmer Myr is an excellent card, but this deck doesn't run any lines that win with artifacts aside from the obvious Isochron Scepter . Maybe I'm missing something, but most Shimmer/Zur decks focus more on artifacts than this does.

Been debating adding Necromancy or Reanimate to this list for a while - might be the time to do so.

I've got a vault copy of Mox Diamond , but am too scared to use it at the $800 price point. Proxying might be the move for that.

Miscast is another I've been debating, but haven't found a spot for it yet.

I decided to use Mystic Remora instead of Rhystic Study exclusively due to the mana cost, but that card has been floating back and forth on this list for a little while.

I threw Drannith Magistrate in here almost immediately after it was release to support the stax(ish) undertones of this deck - completely agree how absurd that card is.

Thanks again for the feedback!

Nerdytimesorwhatever on Zur, Master Alchemist [cEDH]

1 week ago

Vindicate , but no Anguished Unmaking ? Is there a reason?

Illusionist's Bracers This is not a competitive card, especially not in Zur. What function does it serve?

Diplomatic Immunity I love this card, but it doesn't have much purpose here. It seems to me like an additional counterspell would just be better in every scenario.

Daybreak Coronet , All That Glitters , and Phyresis ? Is this a voltron build?

What purpose does Extract serve?

You are running 4x Islands, and Tainted Pact , with a ThOr/Labman line. TP wont exile your deck for you.

Spell Snare *, Shimmer Myr , Necromancy , Mox Diamond , Miscast , Rhystic Study , are all notably absent. If you aren't going for a fast build, Drannith Magistrate is absurd

*Spell snare stops: Tainted Pact, Thassa's Oracle, Drannith Magistrate, Dockside Extortionist, Underworld Breach, Neoform, Isochron Scepter, and many more relevant game ending targets. I recommend it highly.

Squirrel_of_War on Thalisse, Reverent Medium

1 month ago

I don't think you have room for all of these but I thought I'd throw these out there. I think Flawless Maneuver and Vindicate deserve spots for sure though.

meME12 on orzhov control

1 month ago

Yeah, I get what you are saying and she is a great game ender. Remember that Hymn to Tourach, Vindicate, and Skullclamp are not legal in modern.

meME12 on orzhov control

1 month ago

Love the deck but Hymn to Tourach, Vindicate, andSkullclamp are all from pre modern sets or are banned and so you may want to A, change the format (probably vintage) or B, switch the cards out for some other cards, some you would maybe like Basilica Bell-Haunt, Mortify as an alternate to vindicate and also I maybe would consider the new card Firja, Judge of Valor, she gives lifegain and evasion, along with ways to get gravecrawler into yout graveyard and other cards into your hand, If you did that I would recommend Ornithopter. You also need a wincon so maybe something like Massacre Wurm to help with your Blood Artist triggers.

Serriten on Official missing/incorrect card/token thread

1 month ago

Is there a way to have separate set codes for judge promos? For example, Vindicate has a 2007 and 2013 promo with different arts and values. The latest round of them has a unique code at the bottom: J20.

Heliogabale on First attempt BW

1 month ago

I am only saying this because you mentioned this is your first Commander deck: going down the infinite combo route and playing this many tutors will result in very similar games for you. If consistency is your focus that can be a good thing, but if it is your only deck it can get repetitive fast.

I would lose some single effect cards like Hymn to Tourach or Lapse of Certainty and select cards with recurring effects like Court of Ambition and Liliana's Caress.

Fate Unraveler is a walking Underwold Dreams. Rackling is a living version of The Rack.

In most cases, Memory Jar makes all your opponents draw 7 and discard 7 cards when you trigger it. That can be a win for you with the right setup.. I second Bloodchief Ascension as mentioned above, with or without Mindcrank.

Consider adding either Teferi's Protection or Flawless Maneuver. You may want to Invest some space for spot removal like Vindicate and Anguished Unmaking or Despark. As for mass removal, you may find Winds of Abandon more satisfying than Fumigate if you have a board.

Try Children of Korlis with Necropotence and your Commander or Enduring Renewal.You can add recursion that fits your mechanic with Luminous Broodmoth.

Finally, I think you would like Sangromancer. I do.

Hope you find something useful, welcome to the Commander format!

Doombeard1984 on A New Challenger Approaches - The First Sliver

2 months ago

So, let's have a look at the type of things you may want.

Lands: So, I can't afford OG duals really, but have found that shocks and fetches, coupled with the battlebond lands have kind of served me well. Fetches can get pricey, but you by no mean need them all. Having 5 or 6 fetches, all the shock lands (10 to 15 bucks each) and then filling it out with something like the battlebond lands can really sort you out. Cavern of Souls is always good, and can see you have one. Basically, lands coming into play untapped are much better. Quicker access to all that slivery goodness. Personally I would look to change those 3 colour tap lands and things like Rupture Spire piece at a time.

Ramp: So, as we are running 5 colour, we want to ramp and rock efficiently to get our board set ASAP. Chromatic Lantern is good, but I would replace the Pillar of Origins with an Arcane Signet. Its just better and less restrictive. For spells, Farseek, Nature's Lore, Three Visits and Skyshroud Claim all enable you to get land type lands. This will let you get your Breeding Pool or Godless Shrine as it has that land type. This is why shock lands (and to a lesser extent triomes) are so much better. You can even get these with the fetchlands too. Luckily, we also have Gemhide Sliver and Manaweft Sliver to turn all our slivers into our own Birds of Paradise

Slivers: So this is a big list here lol. I'm not going to try and write them all lol. I will say that I would cut several of the ones you have though. I would drop Virulent Sliver and replace with a Triumph of the Hordes. Combat tricks are good. Most of the Megantic Sliver effects I would drop I'm favour of things like Door of Destinies. Crystalline Sliver is great to protect your board a bit. Diffusion Sliver I can't see being relevant in a game of edh, and would rather take interaction like Counterspell etc. I think pairing back the creatures to the key ones is really important. Will free up space for stuff like card draw and interaction. Shifting Sliver is basically unblockable. Defo a good one. Necrotic Sliver means each sliver becomes a Vindicate at the cost of 2 and a sacrifice. Synapse Sliver is good to keep your hand full.

Other cards of note:

So just some good cards to consider.

Swords to Plowshares, Path to Exile, Kindred Discovery card draw is important, The Great Henge your commander makes this cost , Phyrexian Arena again, card draw. Wrath of God, Blasphemous Act or other destroy boardwipes. If your stuff is indestructible, all good. Yawgmoth's Will pricey, but such a good answer if you are boardwiped etc. Patriarch's Bidding you are likely to pay off better than most.

I think that's all I got for now. Please look at other decks with slivers as well to get a good idea of the stuff out there. Hope this is a good start of things to look at

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