Vindicate

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vindicate

Sorcery

Destroy target permanent.

DemonDragonJ on 100 Shades of Gray

1 week ago

I have replaced Vindicate with Legions to Ashes, because, as nice as it is to destroy an annoying land, it is more important to be able to remove tokens that are copies of a nontoken permanent, and this deck does not care about reanimating my opponents' creatures, so it is better to exile them.

loricatuslupus on Blessings of Blood and Feathers

2 months ago

Well first thing that stands out is that you need more mana, probably 35 lands plus a few more rocks - if there was any deck to use a Sol Ring in, it's one where your commander costs six! Given you're not running many tapped lands anyway some of the extras could be filled in by the ZNR DFCs like Hagra Mauling  Flip, giving you more lands if you need them without sacrificing spell slots. Once you're making sure that the deck is consistent in getting there you could also then add some bigger creatures or other finishers, safe in the knowledge that you should be able to hardcast cast them most games (and given how much life you can gain recurring 6/7 drops should be easy enough). Speaking of might be worth at least CONSIDERING other graveyard stockers/reanimator spells such as Unmarked Grave/Reanimate in case Rudolf is indesposed or you have to recover from a board wipe. Given how easy it is for you to make Rudolf indestructible board wipes are going to be a great friend - being in white you can take the slightly cheaper Wrath of God/Day of Judgment over Damnation, then get a bit more spenny with Toxic Deluge/The Meathook Massacre or pay a bit of extra mana to get flexibility in Merciless Eviction/Austere Command. Essence Pulse and Fumigate gain life as well. Similarly you're in the best colours for spot removal: ditch Disenchant and the cards which give -x/-x (they might not get the job done on a big boi) and get Vindicate/Mortify/Anguished Unmaking/Fateful Absence/Path to Exile. The deck is also quite commander-centred, meaning that lasting protection for the main man is more important than an instant which saves him once. Lightning Greaves/Swiftfoot Boots are the classics but I like Blessing of Leeches in commander as you can regenerate for free as many times as you need per turn while the life loss is meaningless to you. Otherwise you might want see if my Licia deck (Reign in Blood) has anything you like the look of.

SufferFromEDHD on The Draining Art of Making Enemies

2 months ago

Soul Partition force an opponent to eat Kambal tax on an artifact, enchantment or planeswalker.

Feed the Swarm is awful when you have access to white. Maybe Vanishing Verse or Vindicate.

Kunoros, Hound of Athreos brutal hatebear. You are in Orzhov and not running reanimator. Take advantage of this. The lifelink feeds your strategy.

Archivist of Oghma and Elas il-Kor, Sadistic Pilgrim are on theme.

Mirage Mirror Orzhov clone.

Angelic Accord is awesome. Griffin Aerie is not.

BotaNickill on Ang-Hellic

3 months ago

Splashing Black in for some better removal Vindicate Anguished Unmaking and some deck thinning, Marsh Flats and card draw Silent Clearing I played a mirror match (kind of) last night and came out on top, so I think it's working?!

SufferFromEDHD on Firja, Judge of Valor

4 months ago

Somehow I missed this commander during Kaldheim. I really like the idea of Orzhov spellslinger. Your build is solid.

Incarnation Technique seems like an auto include. Reanimate 2 plus a Firja trigger. Corpse Dance is the same with the guaranteed trigger.

Scroll Rack is like PB&J with that Land Tax. Helps put things in the yard that might be in your hand.

Rumor Gatherer scry and card draw are useful to the strategy.

Golgari Thug the best black dredge card for the decks theme.

Silent Clearing more draw never hurts.

Silverquill Campus expensive scry but valuable to Orzhov.

Path of Ancestry pure value.

Imp's Mischief Izzet value in mono black.

Pull from Eternity potential secret tech. Something to ponder.

Vindicate to round out the playset of the best spot removal in the game.

ZappaDappa on Modern Smallpox

5 months ago

Love the suggestions wallisface! I was trying to fool around with the Dakmor Salvage but it just wasn't doing it for me. Optimizing the lands for a turn 2 Smallpox followed by a turn 3 Vindicate is absolutely the right choice.

I took a look at your decklist and going all in on land destruction is definitely a tempting option. Shadow of Doubt is a nasty surprise for sure. I think I might just be leaning toward general value and grinding out my opponent for now, but if it doesn't pan out I may look into trying some of those ideas out.

Syr_Francis on Orzhov's Purulent Plague!

6 months ago

I ABSOLUTELY LOVE this Basics of this Deck! Any thoughts on updating this to a Post-MH2 Modern Deck?

Mishra's Factory to replace the Mutavaults?

Vindicate because it's freakin' Vindicate (can't argue with that reasoning!)

Bloodchief's Thirst is an option!

Fracture for the Sideboard!

A Tourach, Dread Cantor or 2 might be neat!

Also, not sure if it's playable or would find a spot in here, but the new The Raven Man has me intrigued... & if he's making more Token creatures, Bone Shards & Village Rites might be solid too!

There's also the Urza's Saga "Saga Pox" route... but I think I like what you're already doing more than Saga's.

I love Rack/Pox stuff & have been debating what style of the deck to build for Modern & this just feels super neat, fun, & semi-unique! Cheers!

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