Vindicate

Vindicate

Sorcery

Destroy target permanent.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Vindicate Discussion

nbarry223 on Glittering Company

1 week ago

So to me, that means that:

Cartel Aristocrat, Good-Fortune Unicorn, Kitchen Finks, Impromptu Raid and to a lesser extent Revival / Revenge, Fiend Artisan, Knight of the Reliquary are win-cons.

I'd say the first 4 in that list are definite staples that need to stay. Revival / Revenge seems to do it's job well too. Everything else does its job, but doesn't have haste or has some minor downside, so there's potentially room for improvement.

Personally, my top choices of everything I'm going to throw out there is as follows:

Liliana, Heretical Healer  Flip (maindeck recusion/utility)
Sigarda, Host of Herons (potential side anti-removal)
Dragonlord Dromoka (potential side anti-counterspell)

I also see a lot of cards in here to counter control/removal. Have you considered a bigger hexproof/shroud creature, or something that's just uncounterable and a threat? There's also recursion, which Revival / Revenge does a pretty good job at, but some other options I can think of for that are Liliana, Heretical Healer  Flip, Lurrus of the Dream-Den, Necropanther, Vesperlark or Nethroi, Apex of Death.

Also, I know you don't have red, but General Ferrous Rokiric seems like it would be a good consideration for that type of a slot. Hexproof agaianst most removal and it synergizes with all of the multicolored you have going on.

Better fits as far as colors go are Reaper of the Wilds, Sigarda, Host of Herons, Thrun, the Last Troll, Witchstalker, Carnage Tyrant, Loxodon Smiter or Dragonlord Dromoka. Some are wish targets while others aren't, figured i'd throw out anything that had potential though.

To me, a wish target has to either be low enough that you can cast it same turn, or big and strong enough that you can cast it next turn and it turns the game around/seals the deal.

I just think you have a lot of slots in the sideboard that accomplish the same basic thing and you might be able to get away with condensing it a bit more to give more versatility for broader answers like psuedo-board wipes, silver-bullets, etc.

So if all that rambling somehow allows you to free up maybe a slot or 2 and still cover everything you need to cover, then maybe you will have the space to consider a broader selection of counterplay instead of just furthering your own strategy.

There's also things like Vindicate that hit lands too, which could help with the tron match as well as covering basically everything.

Vessiliana on Vast of Vanity

1 week ago

Perhaps Vindicate in place of Wrecking Ball?

shadow63 on What is your pet tech …

3 weeks ago

Broken Wings i want to run Naturalize effects in my decks but its offten hard to justify something that might end up being a dead card some games. This thing is an overachiever imo. It's as close to a mono green Utter End or VindicateI ever want to see

Unlife on Esper Hole Punch

3 weeks ago

wallisface That is a good point, I'll test and see what happens. I do like Vindicate, maybe not 3 but definitely 2 in the main for now.

Grubbernaut I'll see how testing goes, I've got a couple lying around, so if it becomes a problem I can easily try them out.

wallisface on Esper Hole Punch

3 weeks ago

Also, if you do end up wanting a 3-mana destroy-anything spell, i'd recommend Vindicate over Anguished Unmaking - as it will play better with your other cards (destroy seems stronger for you than exile).

zapyourtumor on Orzhov Warrior White/Black Deck

4 weeks ago

I know it's a retired standard deck, but I think there are some decent budget options in modern that you could upgrade the deck with (don't get me started on modern manabases though ugh).

For warriors, there are a few decent options in BW colors. Gatekeeper of Malakir is a removal option. Hero of Precinct One makes soldier tokens instead of warriors unfortunately but it could be built around in a build with more multicolored spells. Korlash, Heir to Blackblade is one of my all-time favorite black cards but would require you to build a more expensive manabase. Resplendent Marshal is an interesting lord. Solemn Recruit can get big.

For hand control, if you want discard I think it's worth swapping out Duress for 4x Inquisition of Kozilek (around $3 each). Honestly, I don't think discard is needed in this deck since it's more aggressive and less of a midrange deck.

For removal, there are definitely better options. Fatal Push isn't that expensive, and neither is Path to Exile. Vindicate and Vanishing Verse are some higher costed removal choices.

amicdeep on Mardu Pox

4 weeks ago

Personally for a pox list. I'd go 4 Vindicate (pox into vindicate is one of your stronger plays)

Mentor for the decks is an solid creature. So are Young Pyromancer and Sedgemoor Witch which both Dodge the pox sac while helping build a board.

Chandra, Acolyte of Flame dose what you want dark dwellers to do but cheaper and more times.

Smiting Helix also seems like a obvious include. Mid game removal or discard and lighting helix for extra value

I'd also consider Kaya's Guile and Kolaghan's Command provide some solid instant speed interaction and 2-1.

The other option is Nahiri, the Harbinger + emrakul package. As nahiri works as a solid wincon and interaction card.

Boom//bust is another option.

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