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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces (Black) instead of any other type and amount.
1 month ago
If you genuinely want this deck to be as hated as possible, non expense spared, there are some mono-black prison cards that could find a home here. Contamination locks down mana, Chains of Mephistopheles forces extra draws into discard/mill, The Abyss and Death Pits of Rath kill creatures on contact, and Nether Void is an all-encompassing Mana Leak. On the artifact side of things, Trinisphere and Winter Orb eat so much mana it's not funny, except for you because you're paying life and not mana.
(I don't own any of the super-high value cards, but I've always wanted to.)
1 month ago
You might want to cut both your lower impactful and higher costed cards for draw and removal. I do like how you have enchantment removal, good on you. An oblivion stone can help remove pesky artifacts as well should that be an issue in your meta.
Cards to cut from a surface level look....
Bloodgift Demon - Bad phyrexian arena
Bloodline Keeper - Slow, I know it makes tokens but its not impactful enough as well
Bone Shredder - Not needed, black has better removal
Cabal Initiate - Mono black got better self-discard
Dimir House Guard - Black has better tutors
Duplicant - Not needed, black has better removal
Graveborn Muse - Better in zombie dedicated decks, chainer makes them nightmares sadly, not zombies
Kagemaro, First to Suffer - Conditional, Not needed, black has better removal
Slum Reaper - Not needed, black has better removal
Tenacious Underdog - Bad card, no synergy
infernal tribute - Way too weak
Potential cards to add....
Contamination - Goes well with bitter blossom, albeit shutting off large mana producing lands symmetrically
Infernal Darkness - Similar to above but doesn't shut off big mana producing lands
2 months ago
Profet93 .. A lot to unpack here and its late but I want to respond before I forget.
Maralen of the Mornsong, It would just be another option to lock the game when I am ahead. I do not currently have the card though and I am loathe to spend $20 on a card that might just sit in my binder. This will only be tested if I can trade for one.
Mox Opal I agree. I do have a bit of artifacts in my deck and I do consistently have the extra 2 needed to trigger metalcraft. The chance it is a dead card though in the early game could cost me the game itself. Like the Maralen, unless I can trade for it to test it out I am not willing to drop more $ on a possible binder card.
Karn, the Great Creator I do like him as a stax piece just in my current game environment the only consistent thing it is turning off are mana rocks, which to me is less impactful then what else I could be using the 4 drop on. If it does change I can see him being a good add. I have Karn though so it might be worth testing out.
Cabal Coffers + Deserted Temple + Rings of Brighthearth = GG. This might be worth adding as another win condition. I didnt add one of these win conditions before because I didn't want to add cards that had no use on their own. I am worried that Rings is slow.
Bitterblossom + Contamination The times I have had it out on the board it has done very well. It has shut off my own Coffers before but the lock was enough. I have also used it just to slow them down a couple turns and let it sac itself. It is not perfect but it helps me break parody and get ahead.
Crucible of Worlds in this deck I am not fond of it. It takes a valuable 3 drop spot and has no impact when coming in. It does look better if I had the 5 sac lands to go with it, but its still a hard sell for me.
This is a 3am response so I hope I didn't butcher it to much. TYVM for the insights though, its all worth trying and seeing what happens.
2 months ago
I think, however, that maybe Ensnaring Bridge is missing to make the prison full circle.
And maybe even tutor for Wurmcoil Engine or another alt-wincon or a token-generator like Orochi Hatchery or Retrofitter Foundry... not to mention the wide toolbox variety Liquimetal Coating, Mycosynth Lattice, Pithing Needle, Relic of Progenitus, Tormod's Crypt, Executioner's Capsule, Sphere of Annihilation, etc.
2 months ago
I have a similar deck featuring Contamination as the centerpiece. I’ve found Endless Cockroaches a solid addition, especially considering that cheap removal abounds in the format and you don’t want to be caught unable to pay the upkeep cost. Bitterblossom is great but pings you to death and is subject to removal, and the other two token generating creatures can likewise be removed quite easily. Endless Cockroaches really only fears exile spells. Otherwise you’re able to sacrifice it, return it to hand and recast it for a great lock loop.
3 months ago
Profet93, all good points. I have a copy of Contamination, but don't feel like being that cutthroat; same reason I didn't run Grave Pact and similar cards. Bitterblossom is fantastically out of budget for me, and I don't own a copy.
You'll get no arguments from me on the benefits of Skullclamp. If I find one laying around, I'll consider getting it added. Otherwise, I've got some fun interactions for card draw right now. I agree that Deathsprout is costly. But, it's also like casting Murder and Rampant Growth in the same spell. It may get replaced someday. Arcane Signet will likely get worked in at some point, too.
Thanks for looking and making the suggestions! It's good to hear from you!
3 months ago
Skullclamp - More card draw!
Avenger + species specimen in maybeboard should DEFINITELY be added. What is the reasoning for not including them?
Arcane Signet > Charcoal diamond
Deathsprout is too costly for what it does.
3 months ago
I agree with the majority of king-saproling's points expect one.
Imp's Mischief is one of my top 3 favorite cards in the game. VERY powerful, HIGHLY underrated, although I'm not sure it's needed for the build. It's versatile, provides you the ability to bluff, but I feel your build would be better utilized if you focused on something that provides a similar outlet yet is more easily attained. Conqueror's Flail might be better suited than Imp's because.... A) Provides a buff B) Not a one and done, it's benefit is constant C) Provides a requirement for the blue player to remove prior to your actual spell that they want to remove. By casting this, they are forced to counter, then use another counter (assuming they have) on your primary spell. While it is more telegraphed and removable, I find the benefits outweigh the costs.
I think Mox opal should be cut given how little artifacts you have. Speaking of artifacts, while no-bo with umbral mantle, I highly suggest Collector Ouphe. It only hits about 8-9 of your cards but it really messes with certain opponents. Not a necessary suggestion, but this card can put in serious work. Especially if you wanted to be fun and run a Contamination .Given you make many tokens, it should be easy to feed into, your own dorks can provide green mana and then ouphe can shut down rocks so that opponents are helpless. Another benefit of contamination is anti-blue (assuming no rocks) as when you cast, they either A) Counter it B) Float mana in response, then you pass priority and proceed to main phase 2, their mana disappears and you cast your intended spell).
I am unsure of your meta, if its filled with black, blue, artifact ramp or something else. But these are definitely worth considering if you wish the deck to be more competitive IRL rather than just having the competitive meter higher