At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces (Black) instead of any other type and amount.
|Want (3)||Ender666666 , TheMUFFINMANZZ , Bradicallol|
Printings View all
|Urza's Saga (USG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Contamination occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 week ago
I wanna make a Atraxa deck, but themed on the concept of all the cards "or as many cards as I can" that has the name of the card reference Disease, pandemics, quarantines, Lock downs etc. I think from another post I made before I got the idea to make a deck from this along with some other similar related posts I have a good start, but would also like to ask for suggestions for what might be good for not just this theme, but a good deck in general.
So far I have Atraxa, Praetors' Voice as my commander since I wanted to use both Soul Link and Pestilence as a combo in the deck which is why I changed my mind about doing a Skithiryx, the Blight Dragon deck since Atraxa would open up the white I needed for Spirit link and also gives me access to Green which is commanders second strongest color next to also giving me Blue.
Cards I have in mind so far are Pox Spread the Sickness Quarantine Field Contamination Blightsteel Colossus Blighted Agent as well as all the other best infect creatures out there I can find. Engineered Plague Plague Wind Small Pox as a maybe? Then of course staples like the mana rocks and lands I will need. And of course I am going to do a little proliferating as well.
1 week ago
grievances Always do my best to help. The deck is a difficult one to build, for sure. I will say, a viable build that I think could be interesting, although I'm not sure how good, is a Chaos stax build. I'm not sure how good it would be, but the general idea would be destroy lands, play more cards like Vaevictis Asmadi, the Dire, Lurking Predators, Aid from the Cowl, Contamination, Infernal Darkness, Keldon Firebombers, Pandemonium, and a few others and just play top deck chaos stax. Use your commander for card advantage and shut the board down with jund hate. Take a look at this deck to get a general idea of what I'm hinting at.
Just an idea. Best of luck!
1 week ago
Hey love seeing new meren decks out there. This is the deck that I have been using since meren has been out https://tappedout.net/mtg-decks/graveyard-queen-meren-of-clan-nel-toth/ . I recommend taking a peak and hopefully there might be some fun stuff for you to find. If you have any questions on why I use or dont use certain cards feel free to ask.
So one thing Meren decks love to do is abuse ETB or LTB triggers and sac outlets. So I recommend any card that helps synergize with those type of effects or have those type of effects. A good ETB trigger is Terastodon, it blows up a lot of stuff and is easy to cast with cards like Natural Order or Pattern of Rebirth which I recommenced putting in your deck as well. Things that enjoy dying is nice like Mindslicer. This card is nice because it really hurts your opponenets but you enjoy having stuff in your graveyard so you benefit from having mind slicer be constantly sac.
Having a Demonic Tutor is nice but also any tutors that you can abuse will also be nice. For example Fierce Empath, Woodland Bellower, and Sidisi, Undead Vizier are really nice. A nice combo is fierce empath can tutor woodland for you and woodland can then get you any of your strong 3 drops, the reverse can happen as well. you can play woodland get fierce empath to enter and then you can get your hulk or combo piece out.
For planeswalker, Liliana, Heretical Healer Flip is an amazing one to have. I recommend cutting vraska but that is just because I personally think all the vraskas are bad for edh decks, especially meren edh decks.
If you want to be rude, Contamination is a nice card to lock out most decks with.
Also I recommend going down to 36 lands and then when you add more mana dork and ramp you should go below 36 lands. High Market is a good land cause its a 0 mana sac outlet for your deck.
If you want a strong and fair win, It That Betrays is really strong especially because it can steal other commanders.
I hope you end up having a lot of fun playing meren and I hope this advice helps out.
2 weeks ago
I've made some changes to the deck. I've cut out all the "infect" cards for example and i've rounded down the boardwipes. It still needs some playtesting though.
List of the cards that i want to add or are not present and why: Bitterblossom: i plan to add it but it's expensive so i'm waiting to find one for a lower price.
Contamination: I don't want to add it because i don't think it's a fair win con in a non competitive meta such as mine.
Bitter Ordeal: nice card here, i own a copy but i'm unsure if i want to use it as win con basically for the same reason as above
Cabal Coffers: Too expensive for me, it will never make the cut.
Bloodghast: Nice card but in my opinion unecessary as there are less expensive options that still do the trick.
All the infect stuff like Tainted Strike: In my opinion i saw a problem when i mixed the proliferation effect with the sacrifice/-1 counters effects because the deck was less focused. Sure, more options are better but i'm on a budgetish deck and i prefer to be more focused. About this point i could change my mind.
3 weeks ago
Contamination is awesome. Probably a little too backbreaking for but it’s got a spot on the maybeboard for sure.
As for alternate commanders I really don't know. This is my first deep dive into Commander. I considered Kalitas, Traitor of Ghet, Gonti, Lord of Luxury, Drana, Liberator of Malakir, and Liliana, Heretical Healer Flip when building the deck originally. But Sheoldred, Whispering One was always a favorite of mine.
3 weeks ago
Contamination works great with "Shelly" it "Shelly"+any etb creature is just an efficient way to start a turn. Awesome list. Been running Sheoldred, Whispering One as my commander for years. The list I have posted on here is pretty outdated. No where near current. Been thinking about changing commander's on my mono black paper deck for awhile but Shelly's sorta been my girl for awhile can't seem to move her out of the top spot. Any thoughts?
3 weeks ago
There are some very obvious upgrades and some very confusing includes here. If this is a paper list you own, might be good to include that so you don't get a comment exactly like this one.
Notably, your mana base is not optimized. You should definitely include the ABU Dual lands.
Next, why are you building Najeela as heavy stax? 30 slots devoted to slowing the game and practically no interaction. I understand the basic premise that longer games create more combat steps which helps Najeela, but that is taking too much of a value approach to the format. While you're busy jamming slow down pieces, someone is free to land their Oracle + Consult combo. You're giving up further tutors and speed and resilience and layering in Flash Hulk + Consult lines in order to guarantee more combat steps, a strategy that isn't going to work when you face off against the highest caliber decks currently available.
Let's investigate. Blood Moon in a 5 color deck is not a good choice. Even fetching into basics and using mana dorks, your deck is a very small amount red and a very small amount artifact. Anyone with the foresight to include artifact mana in their decks is going to breeze past you after you play this, especially if they can hit a Pyroclasm against all your elf mana. Similar reasoning for Contamination and Magus of the Moon. You're giving up the active ability of the card you literally always have access to, the ability that gives you extra combats and extra tokens and extra damage, in order to slow the game to get more combat and more tokens and more damage.
Next, you're lacking some very obvious tutor choices and slotting some inefficient ones. Gamble and Imperial Seal should have slots on this list, and your 4 CMC creature based tutors that require an attack or an activation (read: a turn after you cast them) are much slower. Yes both of them are negative card advantage and Gamble does have a risk, but they are both much faster than Sisay or Zur for finding the card you need, and less restricted in what they can search. Even Imperial Recruiter is going to perform better than Sisay or Zur for additional tutoring.
Your lack of removal and counterspells is going to cause a lot of problems for you. Running an entirely preventative game with stax means as soon as something slips through, your opponent gains more traction and can set up to either win or to remove your stax pieces. 3 pieces of removal in a 99 card deck doesn't cut it. 0 counterspells in competitive for a deck that includes blue doesn't cut it. Your entire game plan for the 3 other opponents is "I go fast or I play perfect stax and lock them out". That is not a good plan for competitive games, where you can expect opponents to interact with you either on the stack or on the board, and opponent's also have access to speedy mana and extremely low casting curves. Many of your combos with stax you could just ignore and instead get Najeela into play to win. Look at Derevi + Hokori. Why waste time casting Hokori when you can get Najeela into play and then win? Same with Winter Orb. These slots could easily be counterspells to force your own combo through, or to stop someone else's Flash.
Yes I understand Najeela accrues advantage in longer games. I also understand there are 3 different cards that combo with the commander for winning. Instead of slowing the game down, pick your pace up. Najeela is one of the best decks for racing, because your winning lines are so efficient and you just need to find 1 card in the deck. This is also why many Najeela lists can layer their wins with Flash Hulk and Oracle Consult. If Najeela is locked down, pivot to assembling one of the two different 2 card combos that wins without a combat step.
3 weeks ago
Personally, I wouldn't include it every multi color deck that couldn't fully utilize it. The first commander that comes to mind that would 100% want this card is Sen Triplets. Having access to green and red spells in an esper deck just feels dirty. Additionally, I may include it in a deck if I'm running something like Contamination or Blood Moon to break symmetry. Also, fetches will never be blanks if you have nothing left to fetch with this out. Typically, a well made mana base and 0-2 mana rocks will just perform better but if it does show up in a deck it should have purpose beyond just fixing.