Contamination

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Contamination

Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces (Black) instead of any other type and amount.

Contamination Discussion

m_to_the_three on The Snake Lord

1 day ago

instead of Putrefy I recommend Assassin's Trophy or Windgrace's Judgement. Those two are really powerful instant in your colors that can hit any permanents or nonland permanents. Gives ya lot more options, 1 mana less if you pick assassin trophy and it has more options to chose from or for two mana more you have more options but can get rid of 1 thing for each opponent so its like casting a putrefy for each opponent.

Because you make a lot of tokens, sacing your tokens to get value is really good. Skullclamp lets you draw a lot of cards by killing your snakes, Ashnod's Altar is pretty much a sol ring if you keep sacing your snakes to it, Phyrexian Altar if ya dont mind spending money.

basic upgrades for every golgari deck if ya want more power is Phyrexian Arena and Necropotence .

A fun lock that I run in my meren deck is Contamination . everybody is forced to play mono black as long as you can sac a creature, but because you can keep producing a lot of snakes out you should never run out and end up just winning the game.

Ehsteve on Lord Windgrace Sits Behind A Chasm

6 days ago

Thanks for the input Bighimmy!

So I've gone through the list and my understanding is that you mean proactive interaction/removal. So from the deck list thus far there is:

For boardwipes there are:

Now for some of the other options I've gone through in the past I personally don't feel like a few of them are really worth it, and feel free to discuss these since there's always going to be something that I'm missing or haven't really thought about. My thoughts on:

  • Chaos Warp : This is an attractive option, it deals with anything and you can even use it on your own permanents to try and spin into something more useful. It means that certain threats don't go to the graveyard (for reanimation or death triggers) and can get lost in the deck. However, from past experience I'm much more a fan of Assassin's Trophy as you can then Bojuka Bog to exile the threat along with the rest of the graveyard. This is a less risky option, and I completely understand why people go to it but I know I'll be kicking myself once a Chaos Warp turns a threat into a bigger threat.
  • Gaze of Granite : Pernicious Deed just does everything that Gaze of Granite does that much better with the only exception being planeswalkers. You don't have to sink all your mana into the casting (so if it gets countered it's not a complete loss) and furthermore you can use Pernicious Deed at instant speed, which is a massive way to interact with non-creature permanent-based strategies (such as enchantments and artifacts).
  • Go for the Throat / Doom Blade / Dismember / Abrupt Decay : I'm not a massive fan of conditional removal in commander because my rule of thumb is that the broadest answer is the best answer the vast majority of cases.
  • Putrefy : for the longest time I played this in the deck before Ravnica Allegiances rolled around and Bedevil took its place. The ability to interact with planeswalkers is fantastic, but the key thing I think is that the inability to regenerate clause from Putrefy isn't of massive concern for this deck for a couple of reasons. Firstly regeneration isn't particularly common, and when it is you're dealing with Asceticism in which case you're not Putrefying anything. Otherwise you have access to Damnation which doesn't allow regeneration and Toxic Deluge which also doesn't allow regeneration.
  • Force of Vigor : I started playing this in my Ayula, Queen Among Bears commander deck and in mono green it is the best answer to a lot of early game and late game threats. Current this deck has 42 green cards so there's no shortage of fodder to play this for free on your opponent's turn, but I'm unsure as to what this supercedes in the deck currently.
  • Casualties of War : as a budget option this is fine but the sorcery speed makes this lacklustre.
  • Noxious Revival : This was on the radar for a while when I was concerned about getting Glacial Chasm destroyed and then getting exiled, however there is not really a reliable way to recur this effect, and it is not particularly powerful (though has some utility due to being able to play it at instant speed for nothing). My other concern was that it requires an additional step to get it into hand, so if you draw it for turn, you would need a way to draw an additional card to then get whatever you need from the graveyard to your hand. As a redundant effect for Eternal Witness I understand, however I think it is too much of a corner case and I would be more of a fan of Regrowth -like as you will have access massive amounts of excess mana from Urborg, Tomb of Yawgmoth + Cabal Coffers . I imagine something like this will come along some time in the near future, it's only a matter of time.
  • Red Elemental Blast / Pyroblast / Guttural Response : I find that this angle of interaction is far too narrow to really be applicable unless you know there is a very high chance of versing counterspells in your local meta. This is why I find that Boseiju, Who Shelters All is a better solution to this problem, primarily because it can be searched off abilities and deals with the majority of effects while being difficult to interact with itself. Now the way your opponents can get around this is effects like Venser, Shaper Savant , Narset's Reversal or any other Unsubstantiate -type abilities. I learned to simply accept this as a weakness of the deck given the colours. The archetype is rather weak to its inability to interact with the stack, but I think there are more unconventional ways around this, such as Contamination to punish their mana base or by waiting until your counter-laden opponents are tapped out from trying to deal with each other. I think that this is a fair trade off for this deck being difficult to interact with.

The main weakness of this deck I believe is its inability to deal with mill and combo effectively, vulnerability to bounce effects on the stack like Venser, Shaper Savant and counterspells. I've found that these weaknesses can be reduced with a couple of strategies:

  • Playing some political cards Pir's Whim + Tempt with Discovery + Rites of Flourishing to try and ameliorate the board (and not draw the ire of anyone who might have a counter available),
  • Building up a solid land base from both a deckbuilding and play perspective to support a late-game comeback due to the lack of cards that effectively interact with land-base strategies, and
  • The ability to play around counterspells and interaction, such as Boseiju, Who Shelters All and reliance on using abilities rather than just spells.

Other thoughts

So after a little more testing, Elvish Reclaimer is an absolute house in being able to effectively Crop Rotation each turn to more reliable tutor out either ramping or utility land. The summoning sickness issue means that again this does not pull this deck back from the brink in the late game, but as an early game drop it provides access to both stocking the graveyard for Lord Windgrace and fixing mana for the later game. I regret my initial skepticism on this addition and think it is a great upgrade for the deck.

I am planning on adding in Korvold, Fae-Cursed King shortly because I think another Gitrog Monster will be welcome here. I think I'll finally have to pull the trigger on cutting Zuran Orb , it's been there since the start...

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xander11 on 2 Demons 1 K'rrik

2 weeks ago

I would recommend adding in Reassembling Skeleton to and then adding in Contamination this will allow you to make an infinite lock on Mana that will cost you 2 mana a turn to upkeep and can totally shut out a game. I'm personally not a fan of Cabal Ritual I can see why you like it but it's never helped me out too much

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 month ago

More Thoughts

After reviewing a few other Windgrace/land decks, a common thread I spotted between a fair few is the use of Storm Cauldron . I can see the thought pattern behind it as this archetype is reliably playing quite a few more lands than the opponents during its turn, and can leverage that to cripple any opponent's ability to effectively play on curve as they will be consistently returning their land to hand. Personally I'm not a fan of this strategy because it is likely to draw a lot of ire from groups (more than usual that is). However it is a fair addition to any Windgrace deck that isn't looking at mass land destruction as a way of crippling their opponents' manabase (though I would suggest Contamination as another option).

Then I came across a gem in and of this deck (Furmidable Meowntain of Pawsibilities) that sparked much joy: Cloudstone Curio . What is so interesting about this particular card is that it can act as protection for certain permanents and as an additional source of land ETBs. Fetches can turn into instant speed ways to retract a Glacial Chasm or Field of the Dead where it would otherwise be exiled or vulnerable in the graveyard if you do not have other instant-speed ways of retrieving it (like Grapple with the Past ). At an earlier stage I had originally thought about adding Noxious Revival but that leaves you open to mill (when you're not trying to do it yourself). The other advantage is that it is a 'may' ability so there is no obligation to play around the Cloudstone Curio in a paticular manner.

I can see this as a potential replacement for Zuran Orb , but this will require some time to consider. With Cloudstone Curio you would also consider adding in a Dryad Arbor as a way to potentially bounce creatures off a fetch or similar search effect. However this would make this a two-card swap rather than just one (though I have my own gripes about Dryad Arbor being a slow, vulnerable land with very little in the way of utility with the exception of the aforementioned scenario). Fetching for a Dryad Arbor to block a single attacker is rarely worth it in commander so that has never been a serious consideration even in the early days of the deck.

Vergil_Redgrail on Selling Extra EDH Pieces

1 month ago

Trimmed down the decks that I'm playing and now I'm selling off what's left. Cards are NM unless otherwise noted, and I can send pictures upon request. Prices are negotiable, take the whole lot for $230

1x Foil Morophon, the Boundless

1x Contamination MP

1x Worldly Tutor (6th) MP

1x Diabolic Intent (Planeshift) SP

1x Karn, the Great Creator

1x Green Sun's Zenith (Mirrodin Besieged)

1x Torment of Hailfire

1x Earthcraft

1x Winter Orb (Eternal Masters)

1x Carpet of Flowers

1x Staff of Domination

1x Hangarback Walker

1x Foil Mystical Tutor (From the Vault)

1x Minamo, School at Water's Edge

1x Blood Moon (MM17)

1x Sliver Hivelord

1x Patriarch's Bidding

1x Fist of Suns (CM17)

1x Foil Manaweft Sliver (M14)

1x Mana Echoes MP

1x The First Sliver

1x Vanquisher's Banner (Promo Pack Embossed)

1x Foil Galerider Sliver (M14)

1x Shared Animosity (Explorers of Ixalan)

GhostChieftain on Would like help for selecting ...

1 month ago

Massacre is low key one of the best board wipes vs my cEDH deck. It doesn't kill your anje, you cast it for free(fairly often), you clear up all dorks and hatebears, and best of all it is a budget card.

Blood Moon and Contamination both shut down 3+ colored decks.

Pithing Needle , Damping Sphere , Cursed Totem and Nihil Spellbomb are all good for karn if you can't play lattice (not enough mana or lattice has already been countered ect.) They each also stop a different strat than one another.

I disagree with a few of your choices simply based off the fact that some of the ones you chose to stop relevant things my deck does, don't fully stop my deck andare usually too high of mana cost to be relevant in time. The one I am comparing to again is cEDH, so take my suggestions knowing the speed of your current meta and decide if my points are relevant in your playgroup.

Ob Nixilis, Unshackled - I will willingly pay 30 life to tutor my combo for the win.

Painful Quandary - is a high mana cost to try and stop combo imo. Many combos can go off before this hits board, through only casting a couple spells, or using this cards discard as an outlet for reanimation. My deck happens to do all of these things.

In Garruk's Wake - is an absurdly high mana cost for a board wipe. Sure, your stuff lives, but at what cost sometimes? It is better to have a cheap way to nuke the board when you absolutely need such as Blasphemous Act , Toxic Deluge , or Massacre .

Whip of Erebos - I don't hate this card by any means, I just feel like the sideboard should be more for toolboxing to prevent another player's win con than for something like lifegain. This is 100% a meta call though, because if your group is very aggro this makes more sense to me.

Hopefully this helps in some way and is not just a wall of text.

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Contamination occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.26%

Golgari: 0.1%