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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Contamination
Enchantment
At the beginning of your upkeep, sacrifice this unless you sacrifice a creature.
If a land is tapped for mana, it produces instead of any other type and amount.






Profet93 on
Skittles®
6 days ago
While your avg cmc is very low, have you considered Urza's Incubator for ramp or Skullclamp for draw?
Contamination is fun with reassembling skeleton and Infernal Darkness is a nicer version.
Deserted Temple - To untap coffers or be a political tool.
Thespian's Stage - To copy coffer or opposing utility lands.
Arcane Signet > Felwar stone
Feed the Swarm - Easiest answer to RIP.
Heartstone - Might be worth it with all ur activated abilities
Cynic14 on
Chained to Existence
2 months ago
Ophiomancer, Reassembling Skeleton, and Haunted Dead complement Contamination.
Infernal Darkness is an additional Contamination effect.
Profet93 on
3 months ago
Contamination - Fun with all your tokens + reassembling skeleton. Thought it does turn off your large mana producing lands. Infernal Darkness is another potential consideration should you wish to go that route.
Be careful with dark prophecy as you can easily kill yourself with it.
SufferFromEDHD on
Tsabo Tavoc Havoc
8 months ago
Did you not play back then? Before Bitterblossom the OG Contamination lock was with Nether Spirit. I'm running both to guarantee a lock. It also pays for Koskun Falls.
It is the other 5 mana ramp spell along with Cabal Ritual to get Tsabo out quick.
SufferFromEDHD on
Mountain Dew Maha Blast
8 months ago
Great deck name and a great list!
Darkblast and Screams from Within reusable removal
You definitely have room for some utility nonbasic lands. Stuff like
Cabal Pit, Deserted Temple, Bojuka Bog, Cabal Stronghold, Crypt of Agadeem, Bonders' Enclave, War Room
Contamination if you hate your friends
capwner on
No Pain no Gain
9 months ago
This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1
Profet93 on
You draw you lose
9 months ago
z2aaa +1 Nice to see your name pop up again, I hope you are doing well.
Firstly, cabal stronghold should be swapped for either another swamp or utility land. This is because you need 4 basic swamps + stronghold just to be neutral. If this were a more budget deck that lacked utility lands. You need 5 basic swamps to go positive with it, and only 1 by. The chances of getting so many basics and then stronghold, a card whose purpose is ramp is slim to none. How has it been playing for you?
Ugin, the Ineffable > Intro to annihilation - Ugin, while costing 1 more provides so much more benefit without the downside. I assume you added Intro to remove artifacts and enchantments which black struggles with. Ugin does all of this while....
- Being a PW that opponents can target instead of you
- Ramps 20% of your deck
- Provides blockers/token fodder
- Provides "Draw"
- Provides removal that doesn't allow opponents to draw. While I understanding them drawing a card is synergy for your deck, you already have so much draw for opponents that the redundancy is not needed IMO.
I understand that destroy vs. exile and the potential color limitation is a turn off for sure, but I believe the benefits outweigh the costs.
Given you run bitterblossom, have you considered Contamination? While it does shut off coffers and nkythos, it's ceiling is huge. Shutting off opposing coffers, cradles and more. Messing with multi color decks - although they can use rocks and dorks to mitigate this (dorks being easily removed), it's definitely a "FUn" card IMO. Imagine them drawing all those cards, not being able to cast them and then having to discard them is a sweet merciful death your opponents deserve for opposing you!
Assuming you have issues dealing with artifacts, have you thought of swapping lili (or another card) for Karn, the Great Creator? One sided null rod is huge, especially in more semi-competitive environments (which is what I believe this deck is, correct me if I am incorrect). It makes their artifacts into creatures which allows you to remove them. Lastly, it can bring back some of your artifacts from exile (as a result of their removal or necrodominance).
Let me know what you think of my suggestions, what kind of advice you are looking for, budget, etc... Great deck.
SufferFromEDHD on
Xavier Sal, Infested Captain
9 months ago
Contamination will hurt for sure but I'm a sucker for OG stax cards and this is a token strategy.
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