Revenge of Ravens

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Revenge of Ravens

Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.

legendofa on lifelink 1-1 chains

1 day ago

The Thief of Sanity set doesn't really focus the life gain strategy, and the Dimir Guildgates mostly slow down your production. They're fun cards, but I would use them in a different deck. At 65 cards, cutting those eight, one Revenge of Ravens, and replacing the lands with or sources would improve speed and consistency.

Some smaller tweaks would be to drop a second Revenge of Ravens for a fourth Ajani's Pridemate, adding some more removal, and maybe another life gain payoff like Indulging Patrician.

Michigone on Isshin for a Fight

1 month ago

@Crow-Umbra - Thanks for the awesome suggestions! Marchesa's Decree is a good potential switch for Revenge of Ravens, as it gives me more card draw, and I really want to find a home for Gruesome Realization. As you pointed out, the modality is fantastic. My current meta really only has Kardur, Doomscourge as a commander for goad, and the deck is essentially just the per-con at this point, as the player is brand new to magic and bought two of the starter commander decks to play with us.

Crow-Umbra on Isshin for a Fight

1 month ago

Lookin good! If you like Revenge of Ravens and Emberwilde Captain, you might want to consider swapping Revenge of Ravens with Marchesa's Decree. Marchesa's Decree and Emberwilde Captain can work together in tandem.

Similarly, Norn's Decree is a kinda pillow fort/draw effect in a somewhat similar vein as Karazikar, the Eye Tyrant and Breena, the Demagogue. Norn's Decree might be a bit more useful if you have a lot of Goad in your meta.

Lastly, Gruesome Realization is like a Night's Whisper with the additional modal option to soften up an opponent's board before a swing, if needed.

Crow-Umbra on The Ghost of Kamigawa

1 month ago

Totally understandable Althuran. Isshin can do a lot with attack triggers, I think I should have reframed my question a bit more specifically. Are you looking to:

From my own experience playing Isshin, I think he's strongest when you focus on one of the avenues above, and sprinkle in bits of the other avenues for support, especially given what you tend to encounter in your playgroup or local meta.

Phyrexian Arena being cheaper is definitely nice. I will say though that Arena is at its best when played around turn 2-3 if you can pull it off. In later game it feels kinda clunky to wait a whole turn to draw a card, especially if you are in a position where you need answers more immediately. Tome of Legends does have the need to pay and tap to draw, but the trade off is that you can then be selective with when you draw.

All draw options have drawbacks that make them more or less reliable, as well as faster/slower. I guess it depends which potential drawbacks you are most willing to trade off for in your own play experience.

KBK7101 on Isshin, Two Heavens As One - Eiganjo Uprising v1.0

1 month ago

I had a few Revenge of Ravens type effect in my initial draft of this deck, but ended up taking all of them out in favor of more aggro stuff. Angelic Exaltation is another one that I removed in favor of more go-wide effects. One of the reasons Isshin is so great is because he's so wide open. A forced combat/goad/pillowfort/politics theme is definitely possible!

Inkshield is already in the deck. :P

As much as my lifegain loving heart loves Linden, the Steadfast Queen, I think the triple-white cost is a bit too much for three color manabases. That being said, she does seem like a good inclusion to offset the inevitable backlash from other players that I've attacked. Added to maybeboard!

Paladin Class isn't something I thought of before, but it seems like it might work. Gonna have to add that one to the maybeboard, too. Thanks!

Soulus101 on Isshin, Two Heavens As One - Eiganjo Uprising v1.0

1 month ago

I love a good token deck, and Isshin seems like fun! Have you considered playing more into doubling triggers on your opponent's attacks? Revenge of Ravens is a very good Propaganda-type effect for Isshin. You could then lean into Eiganjo Uprising or Genesis Chamber and goad/force-attack effects, with cards like Goblin Spymaster, Karazikar, the Eye Tyrant, Kardur, Doomscourge, Vengeful Ancestor, Baeloth Barrityl, Entertainer.

In terms of protection spells, Inkshield seems like a great effect in this deck.

Paladin Class seems a good fit. protection from spells on your turn, an anthem, and a massive double-boost on the last effect. And Linden, the Steadfast Queen also seems like a strong effect to maintain your life total while your team is tapped down. Angelic Exaltation is an all-in Exalt effect that lets you get in for a lot of damage with one creature, should the need arise.

DreadKhan on Thantis the Warweaver

2 months ago

I've always been fascinated by Thantis as a deck, nice to see something even if it's not the Stax build I'd inevitably run (with considerable glee I might add), this seems considerably more fun to play against. I'm curious how your deck ends up working when you get it down to 100, I struggled mightily with a deck once but ended up pretty happy with the result.

For stuff you could pull, Sunder Shaman seems visibly awful, with numerous better and much easier to cast solutions existing. I have never, ever had Clackbridge Troll work out even half-decent for me, maybe you'll be luckier? I'm not sure how many redundant copies you need of the 'everyone has to attack' effect, other than Goad sources which protect you, unless you actually have a big body to block with you might not want people swinging at you, so that might let you cut Goblin Spymaster? You might cut Grand Melee for not being on a body, and Thantis doesn't want to block someone else's Deathtouch creature. I think I understand your plan to use Fogs to force people to swing and grow Thantis, then a Fog renders their attack otherwise moot, have you tested this concept out much? I usually find Fogs to be bad cards unless my deck can derive enormous advantage from 1 extra turn, and that simultaneously stopping one attacker will be enough. Anyways, I worry you won't have enough actual cards that matter with so many fogs, obviously if you've tested this out before and it works well then ignore this! I really love setting up Deathtouch and Trample on a big body, but I can never decide on a good ratio. Deathtouch without Trample is awful on a big creature, but Trample without Deathtouch is still pretty useful, so I tend to run one or two Deathtouch sources like Ohran Frostfang to have the option of 1-shotting someone while not having too many when I'm stuck with a big Deathtouch creature, a frustrating situation in my experience. When I have a deck with Green in it, and I'm less than 4 colours, there is a good chance I'll be running relatively few ramp artifacts, Green just does a better job, why play a Signet with Green in it when you could dig out your preferred land for the same mana, possibly a dual? Artifacts are magnets for removal in some metas, and if you don't run any/many, it opens you up to running more hate against such cards, if you later think you might want to (after playing it). I get that you're giving people tokens, but is Briar Patch actually relevant enough to run? Same with Revenge of Ravens or Hissing Miasma, not sure you want to deter people from swinging against you, but I might be misunderstanding your deck's game plan here. What exactly does your deck intend to do with the mana you generate from untapping your lands via Wilderness Reclamation, I guess Fogs?

As for some general advice, I wouldn't cut any lands beyond 33 with a 6 mana Commander, it's probably the lower end of what you'd want to risk. I would keep an eye on your land count when playtesting, if getting to 8 mana by the time you inevitably need to recast Thantis isn't consistent, you might want to sneak in some MDFC lands, but at this point I'd build the deck first and see what it can do at this land count.

Very much hate to suggest a card, but since I suggested pulling some Fogs, maybe you could replace several fogs with a Dawnstrider to make space in the deck?

Good luck with your building!

multimedia on Orzhov Lifegain Vampire Buff Stuff

2 months ago

Hey, for a first deck, well done on a budget.

I see some good deck building here, a clear game plan, some 4 ofs and a nice set of Godless dual lands. However, the numbers on some cards are off and there's some cards that belong in the sideboard rather than main deck because they cost too much mana for what they do unless you know for sure you're getting value from them. Revenge of Ravens, Kaya's Wrath, Exquisite Blood could all go in the sideboard in smaller numbers. Ill-Gotten Inheritance isn't worth playing.

There's an archetype in Modern called Soul Sisters and that's what you're mimicking here. In Soul Sisters you're also growing creatures p/t when you gain life. It's called Soul Sisters because of 4x Soul Warden and 4x Soul's Attendant are the sisters, life gain engine. In Soul Sisters there's nonbudget payoff wincons, Serra Ascendant and Heliod, Sun-Crowned, huge payoffs from wanting to gain life. You're going for a budget Soul Sisters and there's several budget replacements to consider.

You have a clear game plan here, but you can improve gameplay by changing the numbers of some cards and adding more lower mana cost effects that gain life? You're going to want more than just 4x Warden as one drop repeatable life gain with creatures. Veteran is a budget replacement for Soul's Attendant since Attendant is now $5 each. If you can get 1 or some Attendants then for sure play them, but if you can't get 4 than play 4x Veteran as another one drop sister. It's the 4x number of each that you want to have a better chance of having a sister turn one.

For your version the best opening curve is one drop sister into Pridemate, but to get this consistently you want more one drop sisters and more Pridemates. Lingering Souls gives you a lot of creature value for the mana cost because can flashback for lesser cost later or even same turn. With a sister or more in your control Souls can trigger nice amount of life gain while also creating flying Spirits who can be attackers or fodder as blockers. Turn one Warden, turn two Pridemate, turn three Souls, turn four flashback Souls and cast some thing else is a curve to build a huge game winning Pridemate.

Speaker of the Heavens is a fine budget payoff for having more life by creating 4/4 Angels. Creating an Angel triggers sisters and it's another one drop with lifelink.

Good luck with your deck.

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