Revenge of Ravens

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Revenge of Ravens

Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.

Crow-Umbra on Isshin, Attacks Matter Deck

1 week ago

If you like Adriana, Captain of the Guard and the Battlecry stuff, I'd also recommend checking out Tori D'Avenant, Fury Rider.

If those pillow-fort deterrents work well in your meta, you might also want to check out Revenge of Ravens & Marchesa's Decree.

Happy brewing!

Max_Hammer on Mathas, King of Politics

2 months ago

I had nothing to do this morning in class, so here you go, too many card suggestions.

This section is for giving your best friend a reward for being awesome. While, y’know, giving yourself something too.

-Incarnation Technique, Creative Technique, and Excavation Technique all give you and a buddy a powerful effect. Of course, you’re getting the better end of the deal, but they can have cool stuff too.

-Benevolent Offering kind of goes along with that, too.

-Tempting Contract and Master of Ceremonies both give everyone good loot, but give you more.

-Flumph is great. It’ll trigger some of the effects in the section below when people attack you for a card, and it’ll make everyone your friend.

-Tenuous Truce is Flumph for two.

-Smuggler's Share is nice, since you’ll get just a little more out of giving everyone extra card draw.

-Jailbreak is excellent for only two mana and basically no money.

This section is for discouraging opponents from messing with your effects.

-Revenge of Ravens and Oath of Kaya both do the same thing, more or less. You can see why they’d be nice, especially with goad.

-Cunning Rhetoric and Mangara, the Diplomat both give you extra card draw for your opponents’ hubris.

-Sivriss, Nightmare Speaker gives you extra draw every turn. Like, three cards worth. That, or it’ll be a lightning bolt to the face for someone, so you win either way.

-Sword-Point Diplomacy is kind of the vibe I’m going for here.

-Emberwilde Captain is more goad and works with your pre-existing Monarch card.

-Leyline of Combustion is always pretty fun, along with all of the leylines. Just super annoying, is all.

This section is for cards that benefit you solely, but using the other two sections for leverage, you can get the most out of them.

-Magma Hellion and Lava-Field Overlord give you a big bad creature. That’s all, really. Not super scary, but they’re here.

-Bring Down, Gang Up, Deadly Designs, and Play of the Game are all good removal that other people can pay for and when there’s some big Emrakul threat on the board, people are usually pretty willing to spend to get rid of it.

-Mogg Assassin and Council's Judgment are both more removal, but less shaky ones. Just remember that Judgment can exile more than just one thing.

-Wake to Slaughter and Dredge the Mire are both resurrection spells and both very nice. Only problem is that an opponent has to pick for you. Just make sure that anyone willing to help will be given a high five and a 5/5 angel or something.

Necramus on Queza, the Queefer

2 months ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

Fuzzy003 on Your Loss, My Gain

4 months ago

I like Tenured Inkcaster but the only form of +1/+1 I have is off Archangel of Thune.

Revenge of Ravens I'll find a spot for.

I agree with you on Sol Ring but one of my playgroup like to put a play set in every deck.... this is one of 2 standard casual decks I run that have them in just for the high CMC of my curve.

NTakamura on Cards that encourage other players …

7 months ago

I have a Teysa, Envoy of Ghosts deck where the goal is to encourage other player to attack me and other certain card such as Norn's Annex Revenge of Ravens will trigger. So my question is what are some good cards that can make it more beneficial/forceful to attack me? So far I have, Angel's Trumpet Coveted Jewel Curse of Disturbance Curse of Vitality Luminarch Ascension Season of the Witch

Here is the deck Teysa Ghostly Instigator

NTakamura on Card that Punishes attacking/dealing combat …

7 months ago

I have a Teysa, Envoy of Ghosts main goal is to get opponents to attack me. I believe I have a good amount of Tempting the attack and forcing the attack. Now for the payoff for doing that to me. So far I have Blessed Reversal Comeuppance Inkshield Michiko Konda, Truth Seeker Mirror Strike No Mercy Norn's Annex Revenge of Ravens Angel's Trumpet Season of the Witch Any suggestions are appreciated. Here is also the link to the list

Teysa, Ghostly Instigator

x12721 on Shogun Isshin Tribal

7 months ago

Based on your description, I have a few recommendations for you: Brutal Hordechief, Aurelia, the Warleader, and Kazuul, Tyrant of the Cliffs all fit in with your commander's theme. Additionally, as mentioned above, Revenge of Ravens and cards like it (Search the Premises and Circle of Flame) can help protect you since you'll be attacking most of the time. I would also decide if you want to focus on all-out combat to capitalize on your commander's ability or on Exalted triggers. As both of these strategies oppose each other, I would focus on one or the other - not both. Finally, I see you want to add more creatures - however, while Winota is an EXTREMELY powerful card, I don't think you have enough creatures and enough of a mix of creatures to reliably hit her triggers. I would pay attention to how often you can get those extra creatures in play.

Phule451 on Shogun Isshin Tribal

9 months ago

Revenge of Ravens could also give you a bit of protection from crack back.

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