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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
When Marchesa's Decree enters the battlefield, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
1 day ago
@Crow-Umbra - Thanks for the awesome suggestions! Marchesa's Decree is a good potential switch for Revenge of Ravens, as it gives me more card draw, and I really want to find a home for Gruesome Realization. As you pointed out, the modality is fantastic. My current meta really only has Kardur, Doomscourge as a commander for goad, and the deck is essentially just the per-con at this point, as the player is brand new to magic and bought two of the starter commander decks to play with us.
1 day ago
Lookin good! If you like Revenge of Ravens and Emberwilde Captain, you might want to consider swapping Revenge of Ravens with Marchesa's Decree. Marchesa's Decree and Emberwilde Captain can work together in tandem.
Similarly, Norn's Decree is a kinda pillow fort/draw effect in a somewhat similar vein as Karazikar, the Eye Tyrant and Breena, the Demagogue. Norn's Decree might be a bit more useful if you have a lot of Goad in your meta.
4 days ago
Totally understandable Althuran. Isshin can do a lot with attack triggers, I think I should have reframed my question a bit more specifically. Are you looking to:
- Create a swarm of token creatures using attack triggers
- Make use of attack triggers when single creatures attack in combat, such as Exalted effects like Akrasan Squire, or Peerless Samurai
- Pillow fort effects and Goad control with things like Marchesa's Decree, Revenge of Ravens, Caltrops, and Vengeful Ancestor
- Dungeon Venturing value from stuff like White Plume Adventurer, Nadaar, Selfless Paladin, or Triumphant Adventurer
- Extra combat steps with things like Karlach, Fury of Avernus or Aurelia, the Warleader
- A mix of all of the above
From my own experience playing Isshin, I think he's strongest when you focus on one of the avenues above, and sprinkle in bits of the other avenues for support, especially given what you tend to encounter in your playgroup or local meta.
Phyrexian Arena being cheaper is definitely nice. I will say though that Arena is at its best when played around turn 2-3 if you can pull it off. In later game it feels kinda clunky to wait a whole turn to draw a card, especially if you are in a position where you need answers more immediately. Tome of Legends does have the need to pay and tap to draw, but the trade off is that you can then be selective with when you draw.
All draw options have drawbacks that make them more or less reliable, as well as faster/slower. I guess it depends which potential drawbacks you are most willing to trade off for in your own play experience.
4 days ago
Happy to see another fresh Isshin deck. Is there a build variant of Isshin that interests you most? He has a few different routes that can be taken. Also, do you have a particular budget in mind?
I think you can add a few more draw pieces to smooth your play out:
Plumb the Forbidden is a fun response to board wipes.
Norn's Decree a pillow fort effect that can incentive your opponents to attack each other instead.
Tocasia's Welcome - More so if you lean into a creature token build.
Marchesa's Decree - An option if you want lean into politics, and like the Monarch element from Emberwilde Captain.
Lmk if there's a more specific direction or feedback you're looking for.
1 month ago
No prob, Worrad75 , happy to help. Lol yeah, I've been playing and play-testing Isshin a lot since he was initially spoiled.
I figured you might get a bit more mileage out of Through Investigation with the other Venture stuff in your 99. I think Tocasia's Welcome really shines in decks that are more creature token focused. The Clue tokens are helpful for getting that cantrip in a pinch.
Emberwilde Captain is a fun one too. I had him in earlier versions of my list that had some of the other pillow-fort effects like Revenge of Ravens & Marchesa's Decree. For me, they were effective deterrents at first, but my regular play group would just remove Isshin, and tank through the standard triggers as needed. It's part of what eventually caused me to shift to including more creature token creation. Druid of Purification and Dismantling Wave are removal regulars in the group as well.
Hammers of Moradin is underrated for Isshin lists. The double Myriad opens up some politicking opportunities for how to direct the attacks.
My meta has a lot of token go-wide strats, and any of the token decks running Red usually feature some combination of Impact Tremors, Purphoros, God of the Forge, Goblin Bombardment, and now Witty Roastmaster. I can see how it would be win-more, but for us the ETB damage from consistent token creation can help close games without having to spread attacks out as much. It helps our token strats by letting them focus the player with the softest board presence, and still "punch" the other two players to some degree. Definitely a meta call for sure.
Although Mishra doesn't have draw stapled on like Severina Raine, I like that Mishra doesn't have to attack for his trigger. Severina is cool and all, but she needs a bit more investment from a decent board and preferably some Haste enabler.
1 month ago
Thank you for the suggestions CommanderNeyo, also cool user name. Kind of a shame we didn't see more of Commander Neyo in later seasons of Clone Wars.
You have some pretty interesting suggestions, mixed in with a couple of cards I have played before. I'll do my best to address my thoughts on each. Of your suggested cards, I do have Breena, the Demagogue & Mardu Ascendancy in my obnoxiously convoluted Maybe List. A long response for a long post:
Mardu Ascendancy has been on my radar since the earliest days of this deck's creation. I agree that it could fit right on, but haven't been able to decide what to swap it for.
Breena, the Demagogue used to be in earlier versions of this deck. I swapped it out for Tymna the Weaver a few months ago. I think I swapped it out because there are 2 Breena decks in my meta that I play against semi-regularly, and I wanted to cut down on potential confusion with multi-Breenas out. Agreed though, I have had rotations in the past where I'd draw multiple cards. Might revisit this and swap Tymna back out, especially since Professional Face-Breaker fills a similar function as Tymna.
Fiery Emancipation is cool, but I'm a bit more inclined to play that in something like Tor Wauki the Younger, which is more pinger damage focused. The triple color pip investment is not my favorite for 3 color decks. Cool card though, I can definitely see the value as a rec.
Dismantling Wave and Wear / Tear - I've been running both of them in my 99 for this deck since its inception more or less. I like removal options that are versatile, and/or can hit multiple targets at once without necessarily being a wipe. I like both cards. Dismantling Wave feels helpful and relevant each time I've played it, & usually takes care of at least one value engine per board.
Death Tyrant is an admittedly funky inclusion. Definitely a more experimental and flex spot that I've changed around the most over the past 10 months. I do play in a pretty token heavy, go-wide meta. I frequently play against the likes of Jetmir, Nexus of Revels, Xyris, the Writhing Storm, Wilhelt, the Rotcleaver, Chatterfang, Squirrel General, and Krenko, Mob Boss. I've seen Death Tyrant pop off for the Wilhelt deck. I've tempered my expectations that it would do a fraction of that here. Definitely a spot I could try something else. Possible landing spot for Mardu Ascendancy?
Boros Charm is great. I liked it a lot in my Osgir, the Reconstructor deck when it was still built. I think between Teferi's Protection, Akroma's Will, and Flawless Maneuver I feel pretty decent on instant speed protection. Definitely something I've considered, especially with the other modal options. I love modal spells lol.
Ramp overall feels fairly solid. Admittedly, I don't like the Signets as much because of the activation cost. My deck is fairly low to the ground, and rarely have felt the need for it. Zhentarim Bandit and Captain Lannery Storm can really gas things up with 1-2 swings each. Each time I've played Sword of the Animist, I wasn't the biggest threat until a couple turns later, and most of my Basics are on board now.
Austere Command is a top end removal option I've gone back and forth on. I recently added Ruinous Ultimatum to the deck as my top end nuclear option. It sat in my hand during a game I played this past weekend where I had the 7 mana, but one of the mana generators was Liquimetal Torque lol. On paper, I like Ruinous Ultimatum as a problem solver, but am not a fan of the very specific color pip investment.
Segue to Liquimetal Torque - I run it in most of my decks as just a rock. There's been a couple of occasions where I was able to turn something into an artifact when a Vandalblast went off. Not often, but still cool to know the option is there.
Guild Artisan and Veteran Soldier - I honestly hadn't considered them at all. I don't attack with Isshin often. The times I do, he's wearing Boots or Greaves, Dolmen Gate or Iroas are on board, or I have some kind of protection in hand ready to go. I try not to risk him in combat if I don't have to.
Combat Calligrapher was in one of the earliest versions of the deck that had more "pillow" effects like Marchesa's Decree. I played it once or twice, but my opponents would swing with it a couple times to get their Inklings, then kill the Calligrapher so they could then attack me with the creatures I gave them. One of the aforementioned Breena decks in my meta runs Calligrapher. They have had similar things happen to them lmao.
1 month ago
Hello everyone, I want your opinion on EDH decks based on commanders that are focused on giving "bad gifts" to your opponents. I think the most rapresentative of this category are (and maybe the only ones? I don't know for sure, wouldn't like to be missing someone): Blim, Comedic Genius, Lynde, Cheerful Tormentor and, of course, Zedruu the Greathearted.
I own a Blim deck and i must say that building around him was really complex because it's pretty clear you can't go easy on gifts since are the only weapon of the deck basically but, at the same time, once you start spreading your fantastic gifts, your opponents will start targeting you like crazy.
Since you can't restart the board every other turn (probably you could, but i don't think i could afford loosing my commander so often and there aren't enough asymmetrical boardwipes) and the deck can't be 50% removal (then again, technically it could be but the point of the deck is trying to win according to a specific strategy and not to just survive) other kind of precautions have to be made.
The first one that came into my mind are pillowfort cards like Crawlspace and Marchesa's Decree. They look good on paper, but after you have given an opponent an end stage Demonic Pact or "simply" an Aggressive Mining they are more then willingly to be paying 1 life for each attacking creature (and yes, sometimes the numerical restriction of Crawlspace isn't a factor either when an opponent can swing with huge creatures).
Another "solution" is using token generators like Kazuul, Tyrant of the Cliffs since they give us the resource to block some creatures.
The last strategy to survive that came to my mind is filling the deck with "goad effects": this way our opponents' creatures can stay alive and are forced to attack the other players embracing the group slug theme i actually had in mind when building the deck.
Long story short, the deck has to be a delicate balance of all these strategies to be funcioning as it should and, at the same time, letting us survive till the endgame.
This is all in theory. In the actual games what's your experience when piloting/facing theese kind of decks? And what seem to be the most efficient tacticts?
2 months ago