Sacrifice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sacrifice

Instant

As an additional cost to cast this spell, sacrifice a creature.

Add an amount of mana equal to the sacrificed creature's mana value.

Sc000t on Xiahou Doom

3 months ago

Profet93

Thank you for your time looking at the list and input! This list has been experimental for a while but its finally getting to play in public and some of your suggestions are going to be added in! I understand the lack of spells for the scepter might make that card look like a dud, but thats why the list has tutors to grab the right spell depending on the situation. The list is convoluted with multiple different lines to take. It's designed like that so it wont play out the same way each game. Sometimes its a turn 3/4 win other times its a messy hour and a half long game. Yes, Head Games is nuts!!! Especially with recursion, everyone gets a meme hand!! Suggesting Opposition Agent will be useful and in some cases, SPICY! Since this list does not revolve around Shadowborn Apostles anymore, Infernal Darkness looks like the right replacement. (Although everyone at one card shop HATES that effect) Playing with more control might be the best route to take since this list gets a lot of threat. Adding Karn, the Great Creator 100% and with some cheaper kill spells that would slow the table down for enough time to assemble the right pieces to have more time to win.

1) Insidious Dreams is not usually cast unless you have citadel on the field. It's a spell that you wouldnt cast if you suspected someone would counter it.

2) Sacrifice works effectively when Razaketh, the Foulblooded or Rune-Scarred Demon are out for extra mana to cast the high cmc spells you tutored with them.

3) Warlock Class is used for it's loss of life effect to start the Sanguine Bond + Exquisite Blood combo for 1 mana. The second reason it's in the list is the level 3 effect that mimics wound reflection, and would kill any player that pays half their life to counter Temporal Extortion.

4) Darkness is useful against some friends' lists that dish out a lot of damage. The spell can be recurred with Xiahou Dun, the One-Eyed's ability but can also be put on the scepter.

From your suggestions: Karn, the Great Creator, Imp's Mischief, Syphon Mind, Opposition Agent, Mana Vault, Read the Bones, Sign in Blood, Peer into the Abyss, and Dauthi Voidwalker all seem to be good cards to add. Might consider moving Sensei's Divining Top from another list into this one for better card draw and also Skullclamp might make a return.

Azoth2099 on Sauron, The Dark Lord Commander Deck

3 months ago

Hey dude! So I've tested Sauron quite a bit, let me give you some free game.

The most critical thing about running a 6-drop commander is...having an absolutely absurd amount of mana in the deck, if you can believe that.

I would recommend running 10+ mana rocks alongside a handful of rituals, enough to drop Sauron T3 or T4 consistently. Here's a nice list:

Rocks: Sol Ring, Arcane Signet, Fellwar Stone, Thran Dynamo, Basalt Monolith, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Izzet Signet, Rakdos Signet & Chromatic Lantern.

Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rite of Flame, Desperate Ritual, Pyretic Ritual & Seething Song.

If you incorporate a good amount of mana generation, you can cut down to 30 lands and be waaay more consistent. And then once you power him out you can slap stuff like Conqueror's Flail on him and smack everybody around like a proper villain!

Azoth2099 on March of Mordor

3 months ago

Cheers m8, happy holidays!

So having tested Sauron, the Dark Lord into the dirt since his release, I think you're gonna need to get him on the board waaay faster than this list is currently doing if you really want to be mean like that. I'd recommend a few of the following "means" lol:

Rocks: Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone & Springleaf Drum

Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rain of Filth, Bubbling Muck, High Tide, Rite of Flame, Infernal Plunge, Pyretic Ritual, Desperate Ritual & Seething Song.

Cost Reducers: Nightscape Familiar, Sapphire Medallion, Jet Medallion, Ruby Medallion, Cloud Key & Urza's Incubator.

And then there are other value pieces like Conqueror's Flail to go along with The Reaver Cleaver to help you get out of hand once he's summoned, & Faerie Mastermind to draw you cards while your commander builds your board from your opponents actions. Mystic Remora is also great in this sense and is still pretty cheap compared to Rhystic Study. Teferi's Ageless Insight is another banger post-commander that should be considered imo, especially since you can't run Necropotence as efficiently as other decks can.

For more villainy, consider Dauthi Voidwalker, Opposition Agent, Praetor's Grasp, Mnemonic Betrayal, Bribery, Acquire & maybe even something like Empress Galina to really peeve your pod.

Peace!

Azoth2099 on Dragon Deck

3 months ago

Goldspan Dragon & Diabolic Intent could be good here! Also stuff like Culling the Weak, Burnt Offering & Sacrifice!

RangerOfPower on 7-Drop Tribal

3 months ago

king-saproling I've actually tested Street Wraith and Gitaxian Probe and wasn't really a fan. These cards don't really give me confidence if a starting hand is keepable or not. With my luck, they turn into the worst card I could cantrip into and end up bricking my hand haha.

If I can find more room for ramp Farseek would be the first include. Dark Ritual is close too, but I think Sacrifice would be a better fit as a ritual for this deck. For Unmarked Grave and Persist, there just aren't enough good non-legendary 7 drops (bummer, I know). And I just straight up can't afford Intuition.

But all that said, Dance of the Dead seems like a fantastic include. I don't know how I missed this one before but this is exactly the type of card this deck needs.

And I was skeptical about Mesmeric Orb since unlike all the other selfmill effects in the deck, it doesn't help find lands. But the sheer volume of cards it mills might outweigh the downside of not replacing itself with a land. I'm definitely gonna test this one out.

Thanks for the ideas!

Last_Laugh on Mordor RSVP

3 months ago

Sacrifice will help you ramp into your commander. If all else fails you can return the sacrificed creature with Sauron if you don't mill something better too.

Last_Laugh on The Necromancer of Middle Earth

7 months ago

Chaos Warp and/or Canoptek Tomb Sentinel are going to be better options than Meteor Golem and both also hit enchantments.

Sacrifice would be amazing here. Sac a dude to ramp into your commander then return the sac'ed creature or whatever you hit off the mill.

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