Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of mana equal to the sacrificed creature's mana value.
3 weeks ago
I changed my mind and am trying out Hidetsugu, Devouring Chaos in place of Kuro, Pitlord. I never actually cast Kuro and he is only ever a reanimate target that comes in, kills creatures, and then gets sacrificed the next turn unless I REALLY need him to stick around and pay the extra cost. Hidetsugu can act as removal as well, potentially more reliably, while offering other uses. I'll miss that Sacrifice payoff, but we shall see.
1 month ago
I too have a kothophed deck, it tries to make lots of mana. A couple cards for your consideration: Thrashing Wumpus, Eternal Thirst, Sacrifice, Attrition, Crypt Rats, any lifelink equipment or enchatment...
Also you have quite a lot of point removal, but for your sorcery speed murderous compulsion i would lean more towards a boardwipe like Crux of Fate or similar.
Cheers and have fun!!
1 month ago
Ok, ignore my previous comment.
After a two year hiatus I recently started to play Magic more regularly and got more experience with my Rakdos deck.
Did you take a look at some of the newer demons:
Hidetsugu, Devouring Chaos - nice cmc, could help filtering and smoothen our draws.
Orcus, Prince of Undeath - needs to be cast so reanimating him is not good. We need a lot of mana for his second ability because of the high cmc of the creatures in our deck. But if we have 11+ mana available (maybe from Sacrifice, Burnt Offering or Treasonous Ogre) he becomes a mass reanimation spell. The haste is also nice with our extra combat step effects.
Balor - some kind of disruption on a demon. I like it but don't know if his effect is strong enough to run him. Great art though!
Vrock - if it said "for each permanent" it would have nice synergies with a Rakdos swing but as it is it does not do enough.
Nalfeshnee - normally we don't cast spells from exile.
Demons I might test:
Orcus, Prince of Undeath could be a finisher but with the high mana requirement it is a bit situational.
3 months ago
Hey, welcome kingc0rn!
I see what you're saying. I probably wouldn't use Hatred in particular, due to the mana cost (also the potential feel-bads of removal in response). A couple more solid options would probably be Boon of Boseiju, or even Vines of Vastwood, which doubles as protection (and triples as a counterspell for auras, haha).
Interesting idea! I'll consider these.
Welcome back killer_eye!
This is probably something I should add in to my description, since I've had someone else wondering that exact thing.
In a situation where you can filter through your deck, but you have zero mana available, you can:
Feel free to let me know, anyone, if there's another line I'm missing!
6 months ago
Hey, if you're wanting to take your deck into 8 or more power level (PL) then you really need to decide how you want to win the game? At 8 PL or higher to win infinite combos are the way to go. Chainer doesn't need to be a piece of the combo, his discard can be an enabler. Since Chainer cares about creatures then using combos that involve creatures is best.
Some creatures to play for combos: Worldgorger Dragon, Mikaeus, the Unhallowed, Kiki-Jiki, Mirror Breaker, Gravecrawler, Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Pitiless Plunderer, Dualcaster Mage, Reassembling Skeleton.
Some enablers for combos to play: Viscera Seer, Carrion Feeder, Goblin Bombardment, Altar of Dementia, Phyrexian Altar, Ashnod's Altar, Animate Dead, Dance of the Dead, Necromancy, Twinflame or Heat Shimmer.
Some win conditions for the combos: Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Zealous Conscripts, Gray Merchant of Asphodel, Dualcaster Mage, Purphoros, God of the Forge, Mayhem Devil, Goblin Bombardment, Bontu's Monument, Aetherflux Reservoir, Sunscorched Desert, Impact Tremors, Cut / Ribbons(Ribbions), Torment of Hailfire.
Expanding on loot can help to draw and get creatures faster into your graveyard: Buried Alive, Magus of the Wheel, Cathartic Reunion, Thrill of Possibility, Tormenting Voice, Azra Oddsmaker, Sire Of Insanity, Seize the Spoils.
Expanding on fast mana and/or big mana producers helps to have more mana to cast more spells which can assemble combos faster: Dockside Extortionist, K'rrik, Son of Yawgmoth, Crypt Ghast, Mana Crypt, Dark Ritual, Rite of Flame, Cabal Ritual, Burnt Offering, Sacrifice.
If you're interested in any of these suggestions then I offer more advice in another comment that includes further explaining the combos, more card advice as well as cuts to consider.
Good luck with your deck.
7 months ago
Chance777 I like the benefit that they produce coloured mana, even if they enter tapped. I don't know if I need as much coloured mana though, so I might change to better artifacts. Thanks for your suggestions!
7 months ago
An interesting ritual in black is Sacrifice, which has you essentially food chain a creature without getting an extra mana. This can allow you to bring out Toxrill very early by sacrificing a creature like Clackbridge Troll, or you could even sac Toxrill to it (on your turn in response to removal, most likely) so you can recast him for only the commander tax!
A similar card is Soldevi Adnate, which is repeatable but slow and does not have the element of surprise.
7 months ago
Hey Last_Laugh thanks for your suggestions, but as I have mentioned before, infinite comboing is not something that this deck wants to focus on.
That being said milling was something that I was considering and decided to add Mesmeric Orb for that.
I had Gravebreaker Lamia in the deck before, but it was cut because it just didn't work with the current deck direction. There is no tutor this win now card.
Sacrifice looks nice, but seing my overall creature cmc the payoff wouldn't be that great, I would wager Dark Ritual would most often be better, but even then I usually don't want to ramp Muldrotha out because I am not comboing with something. It was the reason I cut Lion's Eye Diamond a card that is an actual powerhouse in a Muldrotha deck.