Creature — Merfolk Wizard Mutant
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
|Have (2)||gmars , orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Benthic Biomancer Discussion
5 months ago
Hello. Looks like you are just getting into the game with an intro deck and want some suggestions on how to upgrade your deck. I will try to give you some upgrades that will hopefully not be outside your budget.
First suggestion for your deck would be to focus on being either a deck that wants to mill or be an aggressive deck. Since the only card you are running that allows you to mill is Jace, Wielder of Mysteries , we should probably consider focusing on the +1/+1 counter theme you have going.
Considering you are running cards that have a relatively high mana cost on average, I would suggest adding some ramp cards. There are three cards I would highly suggest.
Cultivate - Searches for two lands and puts one into play right away making it so you will be able to play a majority of your cards from then on. Suggest adding 4 copies to the deck.
Llanowar Elves - is a great 1 drop creature that will help boost your ability to cast spells.
Nissa, Who Shakes the World - A strong planeswalker that will make your "Forests" tap for extra mana giving you a large boost in your mana generation and allow you to transform your lands into aggressive creatures that use +1/+1 counters. These lands will now also benefit from your proliferate functions. If you create a copy of it with Spark Double then the mana production passive is increased even more. This rare does cost about $6 as of this post and is the most expensive card I will try to recommend. Would suggest 2 copies at least but would say you would be fine adding more for the deck as it can runaway with games by itself sometimes.
I would also suggest trading the Simic Guildgate out for Rimewood Falls if you get decide to pickup Nissa, Who Shakes the World for the deck as they do count as forests. This means that even if you do that them for blue mana, you will still get one green mana when used for mana. You will also be able to search your deck with Nisa's final skill to add them to the battlefield which can be convenient.
Hope these suggestions help. Feel free to let me know if you have any questions about the suggestions or might be looking for different style of cards to adjust your deck for the mill angle.
Side note - You should mark your deck as casual format instead of standard for the site if you want to make it so your deck list doesn't light up in red as standard is a format for the most recent sets of cards.
6 months ago
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
9 months ago
Cool! Two comments: First, idk about Merfolk Secretkeeper. You don't need mill and it can't do damage without help. There are other cmc 1 merfolk. Mist-Cloaked Herald to attack before you get islandwalk, Benthic Biomancer, Cursecatcher, Merfolk Spy, etc. Comment two: I think you'll empty your hand quickly. For card draw, consider Curiosity and/or Seafloor Oracle. Also: make a sideboard, maybe with Merfolk Trickster or Triton Tactics
1 year ago
I went for Benthic Biomancer over Cursecatcher because I feel like the Catcher falls off very quickly after T2, while the Biomancer's loot ability let's you dig for value later in the game plus it becomes a slightly bigger body. I will playtest the Catcher again though. The last time I found the (1) tax to not do very much in the recent metagame, espacially when it leaves me with one card down.
I enjoy Glasspool Mimic over Phantasmal Image because I really hate my 4/4 copy (pumped by lords) being bolted for 3 and still die. My area is full of burn and prowess decks. I aggree however, that 3 cmc for only being able to target my own creatures can be a too high cost in the long run.
I really like Merrow Reejerey -> Coralhelm Commander, I will definitely try that in a 2-2 split.
I chose Brazen Borrower over Harbinger of the Tides because
A) I can cast the bounce part for UU at instant speed in my opp. turn and
B) because it's not a Merfolk and thus won't be hit by Plague Engineer
Harbinger seems to be the more aggressive option, so that is up to personal preference imo.
Oboro, Palace in the Clouds is a great suggestion, I kinda forgot about that tbh. Would you goe for 1 or for 2 of them?
1 year ago
I really like your take on Kraj, although I feel like with so few draw and tutor effects you might not have all the right pieces to pull off wins. Since you're on a budget I propose adding card draw that synergises with +1 counters that is repeatable such as Armorcraft Judge , Generous Patron , Mindless Automaton , Benthic Biomancer , and Shapers of Nature .
Rock and Stone brother!
1 year ago
I already have Primal Empathy and you're never going to cast Parcelbeast for his casting cost, you're always going to mutate him, so he's basically a 2 drop. Simic Ascendancy is very good, but I feel it ruins the Ram Through win condition, which I loved. Lorescale Coatl doesn't really synergize with any of the other cards in this deck except Benthic Biomancer in my opinion. I need more methods for card draw, not something that will benefit from it. However, Wildwood Scourge is very appealing, so I'll consider him.
1 year ago
I was driven to comment because I am in love with this idea, Song/Bobo/Rielle looks like tons of fun. I am writing this mostly to lay down my thoughts about how I would make my own version, and if you disagree with any of my points of course ignore me and play whatever cards you want.
As an experienced Yorion player I have some suggestions for tweaks, beginning with the inconsistency of 80 card decks and how to make them reliable. 32 lands is not enough, especially with the land synergies you have here. There are a few cards that, while powerful, don't necessarily line up with the strategy. Sad to say, Field of the Dead is banned in pioneer, so I'll start with those ideas.
-1 Field of the Dead, -2 Questing Beast, - 4 Gallia of the Endless Dance, +2 Breeding Pool, +2 Ketria Triome, +1 Blast Zone, +1 Borborygmos Enraged, +1 Rielle, the Everwise. Gallia is good and has discard synergy, but requires one drop creatures to actually begin triggering in any reasonable amount of time, and our early game is better spent setting up for the silliness later. This puts us at 36 lands, but I think 38 is where we want to be.
Cavalier is powerful and aggressive AF, but not something we want to see all the time. -1 Cavalier of Flame, +1 Sheltered Thicket, -1 Temple of Epiphany, +1 Lotus Field (don't want to miss out on squeezing this amazing land in somewhere). that's 37.
Unfortunately, while he is adorable, Buccaneer is an objectively bad magical card. Luckily, there is another 3 drop 2/4 who loves lands. The switch is synergistic and keeps to curve, -4 Glint-Horn Buccaneer, +4 Courser of Kruphix.
The next point is that Song is its own engine, that its downside is large, and that Rielle terminates the drawback of being without a hand during our opponent's turns. The adventure creatures are also neat in this regard; they dodge the discard. With that in mind, Ox could be cut. If we control Rielle and Song, we want the first thing we discard to be Song's trigger after we've drawn cards with Uro, who will be hogging our graveyard anyway. Benthic gets the boot, we want to play lands from anywhere. -3 Ox of Agonas, -3 Benthic Biomancer, +1 Uro, Titan of Nature's Wrath, +4 Ramunap Excavator, +1 Sheltered Thicket. In my opinion, this is the correct amount of lands.
The new list aggressively loots and ramps for Bobo, as well as Judgment, all while threatening our opponent with a 6/6 that never dies and an annoying 5/1 fearie with with flying, first strike, and trample. If only I could have this in Arena.
1 year ago
@Komamura I like your style. Thank you for the insight!
Benthic Biomancer is kinda silly. My friend told me about it since he too was looking to build Shabraz and Brallin, Skyshark Rider Flip. Usually involving Glint-Horn Buccaneer, you give it lifelink with Heliod, Sun-Crowned, discard to deal 1 damage, gain 1 life, put the +1/+1 counter on the Biomancer, draw and discard, deal 1 damage, gain 1 life, draw/discard, repeat until gg
Kozilek & Ulamog are mostly meant to be discarded to reshuffle haha but maybe I'll ramp to hard cast ?
Key to the City will likely come out of the deck. Undecided atm.
Whirlwind of Thought is a whirlwind slam dunk, just gotta wait until the new set arrives. I'll have to print out Brallin&Shabraz proxies if I want to use the deck currently
Jin-Gitaxias, Core Augur is super cruel lmao I'll think about it
@Thornspire my pleasure, and I very much appreciate the kind words!
I have a few friends that bring the heat, so I need to keep em on their toes with spot removal, boardwipes, and I should probably run more counterspells in my blue decks. They are a necessary evil
Cephalid Coliseum WOW I'm going online and ordering it right now
The Ozolith is interesting. Once I get some games in, if I feel like my commanders are being removed constantly I'll probably invest in one
Very torn on Sigil of Sleep. Been seeing it in a lot of lists and I know I have a playset somewhere. Two friends with graveyard theme decks run a lot of ETB creatures I'm scared of (Plaguecrafter etc), but it can be a continued control piece for one mana on Brallin
Thanks again y'all! You both have fun builds and it's neat to see differences & similarities in the three.
I can't want to actually play the deck!