Benthic Biomancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Benthic Biomancer

Creature — Merfolk Wizard Mutant

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

Darsul on Thought and Talon

10 months ago

Is Opposition Agent better than Aven Mindcensor? (aven is more evasive tho)

depends on what you want, Aven is a better beater but, Agent is card advantage.

Make a cut for Teferi's Ageless Insight (I cut Elesh Norn, Grand Cenobite. Archfiend of Ifnir is a good one sided wipe in this deck)

Serra Paragon<Elesh Norn, Grand Cenobite, Norn helps the go wide

More 1 drop creature and more legendary creature suggestions are welcome. (legendary creatures take advantage of Gold-Forged Thopteryx etc).

Iron Apprentice, Krydle of Baldur's Gate, Benthic Biomancer, Cosi's Trickster, Judge's Familiar

Less counter spells required due to many protection spells in deck.

Glen Elendra Archmage w/connive you can keep her online

Consider Rhystic Study (slows my creature attack strat. But op... Gix, Yawgmoth Praetor in its place for now)

Rhystic Study gains table aggro, Gix, Yawgmoth Praetor gets your opponents to look at each other

Weak to oppo swing back. Solutions include war tax effects and vigilance.

Darkness, Holy Day

GH HF

Votecat on Counters Quest

1 year ago

What about Wizard Class for the infinite combo with Fathom Mage? You could also throw in Benthic Biomancer or Mindless Automaton for some secondary options.

HerrDexter on Jungle Merfolks

1 year ago

Hey stevezsiga :) I used to run Mist-Cloaked Herald x4 before Benthic Biomancer became a thing, back when this deck was a standard one :) There is a lot I would like to cram in here, but decided to go against the typical Merfolk staples (which I will probably use in Modern mono-blue Merfolks anyway :P) and focus on +1/+1 counter generation and it's benefits. This isn't a deck I would take with me with intention of winning FNM, but it's fun to play and one of first decks I built after coming back to Magic after not playing for 10+ years :D (I stopped back in 7th Edition).

Omniscience_is_life on None

2 years ago

I'd he happy to help! I'd recommend starting with around 10 cards that ramp your mana (Llanowar Elves, Rampant Growth, Arcane Signet, and more), 10 that draw you more cards (Armorcraft Judge, Bred for the Hunt, Benthic Biomancer, Fathom Mage, Inspiring Call, Towashi Guide-Bot, and stuff like that). After that, around 10 more cards should be dedicated to dealing with scary things your opponents play (like Beast Within, Ravenform, Resculpt, You Find a Cursed Idol, Oversimplify, plus others like those), 37ish lands (this one is a little more flexible, just see how many makes it so you're getting enough each game. You can also use the MDFC land/spells from Zendikar Rising, such as Glasspool Mimic  Flip, Tangled Florahedron  Flip, and Vastwood Fortification  Flip.

Once you have all that, the rest can really just be whatever you want. A bunch of cool creatures with strong activated abilities for your commander (I can give some suggestions if you want, but it sounds like you already have some ideas), some ways to untap those creatures with cards like Kiora's Follower, Kelpie Guide, and Clever Conjurer, and some ways to get counters on your creatures like Bow of Nylea, Burst of Strength, Ecologist's Terrarium, Jiang Yanggu, Wildcrafter, Hadana's Climb  Flip, and Ivy Lane Denizen.

Have fun, and let me know if there's anything else at all I can help with!

NoopyNolife on Forest merfolk

2 years ago

I'd say if you're running deeproot elite you might be better of running Benthic Biomancer than Cosi's Trickster. Sure the trickster gets bigger, but with the amount of lords you're running that hardly seems relevant.

NoopyNolife on Big Fish (Merfolk Combo)

2 years ago

HI wallisface! Sorry for my late response. Smuggler's Copter might work, though it isn't a Merfolk so it doesn't synergize particularly well with the deck. The flying is always welcome though, perhaps it has a home in the sideboard.

For now, Benthic Biomancer has been great at filtering hands, so I could definitely see a few backup copies working.

razelfark on

2 years ago

Hello. Looks like you are just getting into the game with an intro deck and want some suggestions on how to upgrade your deck. I will try to give you some upgrades that will hopefully not be outside your budget.

First suggestion for your deck would be to focus on being either a deck that wants to mill or be an aggressive deck. Since the only card you are running that allows you to mill is Jace, Wielder of Mysteries , we should probably consider focusing on the +1/+1 counter theme you have going.

Considering you are running cards that have a relatively high mana cost on average, I would suggest adding some ramp cards. There are three cards I would highly suggest.

Cultivate - Searches for two lands and puts one into play right away making it so you will be able to play a majority of your cards from then on. Suggest adding 4 copies to the deck.

Llanowar Elves - is a great 1 drop creature that will help boost your ability to cast spells.

Nissa, Who Shakes the World - A strong planeswalker that will make your "Forests" tap for extra mana giving you a large boost in your mana generation and allow you to transform your lands into aggressive creatures that use +1/+1 counters. These lands will now also benefit from your proliferate functions. If you create a copy of it with Spark Double then the mana production passive is increased even more. This rare does cost about $6 as of this post and is the most expensive card I will try to recommend. Would suggest 2 copies at least but would say you would be fine adding more for the deck as it can runaway with games by itself sometimes.

To make room for all the suggested cards I would cut both your Jace planeswalkers, Jace's Ruse , Benthic Biomancer , Merfolk Skydiver , and Primal Empathy

I would also suggest trading the Simic Guildgate out for Rimewood Falls if you get decide to pickup Nissa, Who Shakes the World for the deck as they do count as forests. This means that even if you do that them for blue mana, you will still get one green mana when used for mana. You will also be able to search your deck with Nisa's final skill to add them to the battlefield which can be convenient.

Hope these suggestions help. Feel free to let me know if you have any questions about the suggestions or might be looking for different style of cards to adjust your deck for the mill angle.

Side note - You should mark your deck as casual format instead of standard for the site if you want to make it so your deck list doesn't light up in red as standard is a format for the most recent sets of cards.

marciothehero on Ravnica Cube v12

3 years ago

changes:

Simic Charm -> Quandrix Command

Immolating Gyre -> Draconic Intervention

Lightning Helix -> Rip Apart

Launch the Fleet -> Venerable Warsinger

Shifting Ceratops -> Battle Mammoth

Shrine of Loyal Legions -> Mimic Vat

Jarad, Golgari Lich Lord -> Daemogoth Woe-Eater

Polukranos, Unchained -> Daemogoth Titan

Mindwrack Demon -> Rank Officer

Winding Way -> Brawn

Abrupt Decay -> Drown in Filth

Grapple with the Past -> Llanowar Mentor

Archetype of Courage -> Selfless Squire

Unburial Rites -> Incarnation Technique

Stealth Mission -> Benthic Biomancer

Thrummingbird - > Fuel for the Cause

Assure / Assemble -> Selesnya Charm

Knight of Autumn -> Battle for Bretagard

Druid's Deliverance -> Pest Infestation

Wilt-Leaf Liege -> Glare of Subdual

Jeleva, Nephalia's Scourge -> Veyran, Voice of Duality

Legion Warboss -> Laelia, the Blade Reforged

Ral, Storm Conduit -> Ashiok, Nightmare Weaver

Experiment One -> Gyre Sage

Jadelight Ranger -> Managorger Hydra

Merfolk Branchwalker -> Incubation Druid

Sweet-Gum Recluse -> Forgotten Ancient

Sharktocrab -> Zegana, Utopian Speaker

Uro, Titan of Nature's Wrath -> Prime Speaker Zegana

Roalesk, Apex Hybrid -> Tanazir Quandrix

Herald of Secret Streams -> Deepglow Skate

Nightpack Ambusher -> Arachnogenesis

Life / Death -> Tivash, Gloom Summoner

Cry of the Carnarium -> Essence Pulse

Filter Lands -> Thriving Lands + 5 Color Lands

Falta G para balancear

Reprint:

Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse

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