Kami of False Hope
Creature — Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
|Want (2)||SinisterSam , Abbner|
Combos Browse all
|Commander / EDH||Legal|
Kami of False Hope occurrence in decks from the last year
Latest Decks as Commander
Kami of False Hope Discussion
1 month ago
Pus Kami and Sustaining Spirit seem a little situational sure you'll get soulshift for the first one and removal at the same time if facing anything with black in it it can be a problem. Whereas the second card can protect you, the bigger problem is the constant upkeep you have to pay for. Have you tested out Kami of False Hope or Selfless Spirit?
2 months ago
multimedia Hey thank you so much! Yeah I've been doing lots of research on the deck and it is quite challenging to make it viable haha and I'm quite new to commander as well hence there are some factors that I'm overlooking.
Ah yes you are right about the lack of ramp - maybe because my playgroup is very casual and slow paced. Nevertheless, I followed your suggestions to add some the ramp cards and as well as replacing the lands.
And I also love the tutor cards you recommended! Crop Rotation is excellent way to "flash in" and become Monarch before your turn and Open the Armory is a good in fetching one of the key cards in the deck!
I have also have include cards that you recommended (Dromoka's Command for flexibility and Kami of False Hope as there can never be enough Spore Frog). I would love to add Sun Titan for its recursion on those important 3cmc or less cards but unfortunately I do not have the space for it :(
Once again, thank you for the helpful feedback and support! :)
2 months ago
Hey, nice version of Jared. I'm not a fan of Jared, but I can see you have put a lot of thought into your deck and you have overall very good card sense on a budget. Card draw shouldn't be a problem as long as you can keep the monarch :)
The manabase is lacking which is understandable because of the low budget. Cinder Glade and Canopy Vista are two of the better budget lands for Naya because they are two different land types, have interaction with lots of basic lands and they're Forest lands. Farseek, but also Nature's Lore, Three Visits (Commander Legends version), Skyshroud Claim and Wood Elves can all search for them and these five land ramp spells are among the best in Commander because they can ramp with a dual land. Some other good budget lands are: Battlefield Forge, Path of Ancestry and Naya Panorama.
Crop Rotation can tutor for Throne of the High City. Open the Armory can tutor for Pariah, Shield of the Oversoul or one of five equipment. Pariah is an important card to have more access too because you can't lose the monarch when Jared is enchanted with it.
Kami of False Hope is the white Spore Frog. Sun Titan is now less than $1 and is quite helpful since it can be repeatable reanimation: Jared, Pariah, Throne, Frog, Reckoner or any other 3 CMC/less permanent. Dromoka's Command is a good instant fight spell since it also gives another mode.
Cards to consider cutting:
- 1x Mountain
- Blossoming Sands
- Temple of Abandon
- Temple of Plenty
- Temple of Triumph
- Khalni Ambush Flip
- Migration Path
- Protector of the Crown: Archon and Regal are better six drop monarch enablers.
- Truefire Captain: difficult casting cost for this budget manabase.
- Blackblade Reforged: not needed since doesn't give evasion or protection and Jared will have huge power/toughness with counters.
Good luck with your deck.
3 months ago
In conjunction with Sun Titan
Against Uril, the Miststalker
Anyway, fogs are the best defense against Voltron decks, there's no cure for lethal commander damage. You should play them only if your meta allows it. It's true that a fog won't win you the game, but neither will a counterspell. Their function is not (just) to "not lose", they are best used to prevent someone else from winning with combat. Fogging someone's Craterhoof Behemoth turn will make you the hero of the table, and because most people think lowly of those effects, nobody will expect or play around them.
Use them sparingly, along with the element of surprise, if your friends like to win with creatures, for the best results.
Make them scared to swing out if you have a green mana up ;)
4 months ago
Necroplasm is interesting.
4 months ago
4 months ago
Scattershot Archer (especially if you have ways to give it deathtouch)
Traproot Kami in mono-green
Soulmender in any build that has "Whenever you gain life" triggers
Skyblinder Staff in flying heavy decks
Runed Stalactite in tribal builds to protect utility creatures
And I didn't forget black, I just don't play it so I don't have anything to add for that color.