Kami of False Hope
Creature — Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Kami of False Hope Discussion
3 weeks ago
This is the start of a project inspired by a TED talk. The speaker was part of a commission to create the perfect Pepsi, but the data he’d gathered was less than helpful. Instead of forming a nice, easy bell curve, the gathered preferences formed seemingly random clusters. That’s when he had an epiphany: a perfect Pepsi was impossible, but perfect Pepsis were. Some people liked it sweeter, some with less carbonation, some with more citric acid. I don’t remember how Pepsi took that report, but it was an interesting insight and I never forgot it.
Years later, I was reading the comments on an article about the ten best commanders. Most of them railed against the writer’s choices. Why wasn’t this one at the top, why wasn’t this guy on the list, why were all the picks garbage… That's when it occurred to me. Salt aside, the article was chasing the perfect Pepsi. Any article trying to rank options would be, because the commanders don’t exist in a vacuum. They exist in context, and what works in one place is a wretched pile in the next. There is no perfect commander. However, there are perfect commanders, and that’s what we’ll be thinking about here.
Over the course of this project I’ll be discussing the thematic strengths of various colors and color combinations. Each article will highlight nine commanders who showcase those themes in different ways, then close with a personal favorite. This isn’t meant to be a list of the optimal but rather the fun, a celebration of the format.
Today’s topic is White, held by some to be the weakest color to run solo in commander. Funny, since this “weakest” color has little miss indestructible-on-a-stick Avacyn, Angel of Hope , that black hole of aggro Elesh Norn, Grand Cenobite , and the wombo combo beast Heliod, Sun-Crowned himself. We’re not here to discuss the powerhouses, though. We are here to talk about why you would play mono-white in the first place. White, friends, is where you come to drown your opponents in tokens, where Voltron stashes the best kitties, and where the friendless beast Stax makes its lonely home.
While Marrow-Gnawer and Krenko may live in the limelight of mono-colored horde decks, white is where said horde hangs its thematic hat. Here be the lion’s share of “creatures you control get” goodies, crowned by the mathematically grueling Cathars' Crusade . Here be the Hero of Bladehold and the Knight-Captain of Eos . Here! Be! Elspeth!
First in our trifecta of white weenie lords is Mikaeus the Lunarch. Stick him at the head of a horde and watch his minions git gud. There are quite a few shenanigans, like Elite Scaleguard , that will delight in having this guy at the head of a deck.
Going a different direction, Darien makes minions himself rather than relying on token generators from the deck. Opponents will be understandably leery of touching his pilot with anything less than lethal damage. Add in Soul Warden and a few of her friends and things get downright silly.
Lord of keyword soup. What more needs to be said? Go in fear of his motley crew, in all probability lead by Zetalpa, Primal Dawn .
Anyone can sink money into a fistful of swords or powerhouse auras and turn their pet legend into an unholy terror. White, though, has the greatest affinity for soloing Voltron. Equipment or auras, or even both, there’s a deep pool of support to chose from. The keyword Protection is part of what makes the swords so lethal, and white hands out that keyword like candy.
Drawing is white’s weakest point, you say? Sram laughs at you and your lies as he beats you senseless. There is a pile of white cards that reward you for playing auras or for playing artifacts. Sram isn’t so picky. Be like Sram.
I really like this guy. Moving gear for free is great, but passing out double strike like free samples is downright brutal. Bloodforged Battle-Axe , anyone? Even as an equipment he does silly, silly things with friends like Kami of False Hope or Ranger-Captain of Eos .
Hulk or horde? Why not both? Stack some toys on Kemba and watch your board grow, then go full theme and drop Raksha Golden Cub to take the throne with your army of cranky Norwegian forest cats. Include Leonin Shikari and (cat)ckle with glee. I wasn't joking about white, Voltron, and kitties.
Here’s the mean side of white. Blue may counter you, red may burn you, black may drain you, but only white truly embodies the spirit of the Smallpox flavor text. Whether you share the pain with cards like Hushbringer or dish it out with Drannith Magistrate and friends, opponents will go in fear of those terrible words “can’t” and “don’t.”
If you’re building stax, we can assume making allies in the game isn’t a priority. Horoki has no friends. Horoki needs no friends. Only rocks. Rocks, and something to put victims out of their misery.
Somewhat kinder than Horoki, but only somewhat, since you don’t suffer with them. Their creatures can’t tap for mana. Their creatures can’t sacrifice each other. Their creatures can’t. So many can'ts, so little can.
Maybe you can’t outramp them, but you can slow them down. Thalia functionally robs opponents of turns, blockers, and, if you rob them enough, of the win. A 3/2 with first strike is already good for three mana, and at this point is just icing on this vicious cake.
And, for my personal favorite...
A rule of thumb of mine is that one mark of a good deck is that it can function without its commander.
This is a rule I gleefully break most of the time.
Rune-Tail will automatically flip on turn three in almost all games, and a commander with effects like this make Pariah and other, similar cards downright hilarious. I made and took apart a Rune-Tail deck over a decade ago. It was a terrible mess, but a fun one, and the tech available for it has grown since then. The deck was built around walling up, gaining life and otherwise stalling until a win-condition like Darksteel Reactor or Felidar Sovereign could be triggered. It was a fun idea, but these days I'd probably build Halvar for fun or Sram if I wanted to win.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Blue!
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1 month ago
I love God-Eternal Oketra . I have a life gain oriented deck that is one of my favorites.
This is an interesting take on Oketra, i like the equipment theme since she gets so big with double strike.
Have you thought of using more 1 cmc protection creatures? Dauntless Bodyguard , Alseid of Life's Bounty , Kami of False Hope are awesome. Mardu Woe-Reaper is graveyard hate, and triggers from oketra’s zombies as well.
Check out my deck Bounce and Ye Shall Be Healed for more ideas if you’d like.
1 month ago
In my meta full of drakes and steal your stuff cards, Homeward Path has become a pet card of mine! As is Spore Frog and Kami of False Hope . Hot Soup is another card that people seem to remember, especially if you use it to knock someone out with commander damage! Norin the Wary , Tunnel Vision . Hidden Stockpile , Stormwild Capridor are all cards that should be cut but are fun to play around with!
1 month ago
If you end up leaning into the +1/+1 theme, Sweet-Gum Recluse is an underrated gem in your deck! 0 power means that whenever you mutate your commander, you can fetch this guy out of the bin for free. And the wording on it means that you get to place 3 +1/+1 counters on each of the creatures you just got from the grave! Juniper Order Ranger is along those same lines of good counters!
Buried Alive can be another decent card, though I think it's more useful if you're going for more of a combo win with something like a Saffi loop. If you're wanting to go the turbo route, Hermit Druid can put in some work to get your graveyard set up. Golgari Grave-Troll is the same idea.
Body Snatcher is a weird old card that can help get your graveyard and recursion going.
Hope that gives you some ideas! I was initially going to suggest more lands, but in goldfishing you seem to be in a sweet spot for mana!
2 months ago
Looks like a fun starter commander! Black White lifegain is a definite fun archtype to build, maybe work up towards something like Karlov of the Ghost Council or Oloro, Ageless Ascetic ! I know starting out budget is important as you don't want to invest in cards you might not like, so I've made the recommendations with that in mind!
Spirit Loop seems like it could have a home in your deck, as it's a consistent 2cmc spell that you can keep casting and getting back to trigger your commander.
Well of Lost Dreams Dawn of Hope Cosmos Elixir Are all sources of card draw that synergize with your lifegain gameplan! Your commander's colors are notoriously known for lacking card draw and ramp, so these might help keep you in the game!
Blind Obedience seems perfect for your deck!
Lurrus of the Dream-Den offers consistent recursion and allows you to cast lower cmc permanents. Kami of False Hope could also pair with this really well, as it's basically a fog effect that you can cast for cheap over and over!
In your current list, it appears a little removal light (which to be fair is meta dependent). since you're playing white, you have access to cards like Darksteel Mutation and Reprobation , which can be a headache for your opponents to deal with if you enchant their commander. Also Victimize is a great catchall removal spell.
For cuts, I'd recommend evaluating your cards in terms of whether they actively win the game or help you do what you want. In your current list Fortified Rampart I've found to be underwhelming and doesn't further your gameplan. I'd also recommend replacing the following: Star-Crowned Stag Skeleton Archer Reaper of Night Kor Scythemaster Inspiring Captain Hailstorm Valkyrie Gargoyle Sentinel Fiend Binder Angel of the Dawn Courier Griffin Silverflame Ritual Chaplain's Blessing Splendid Agony Djeru's Renunciation Sinister Possession .
That being said, it can sometimes be fun just trying your best with whatever cards are lying around! Hopefully the suggestions can give your deck a little pep!
3 months ago
Ranger of Eos Ranger-Captain of Eos and Recruiter of the Guard would be good as well! Tutors for your Ugin's Conjurant and allows you to play it on curve with your commander! Also gets as combo pieces/ silver bullet spirits! (like Kami of False Hope in a pinch, Walking Ballista for the combo finish)
6 months ago
Pus Kami and Sustaining Spirit seem a little situational sure you'll get soulshift for the first one and removal at the same time if facing anything with black in it it can be a problem. Whereas the second card can protect you, the bigger problem is the constant upkeep you have to pay for. Have you tested out Kami of False Hope or Selfless Spirit?
7 months ago
multimedia Hey thank you so much! Yeah I've been doing lots of research on the deck and it is quite challenging to make it viable haha and I'm quite new to commander as well hence there are some factors that I'm overlooking.
Ah yes you are right about the lack of ramp - maybe because my playgroup is very casual and slow paced. Nevertheless, I followed your suggestions to add some the ramp cards and as well as replacing the lands.
And I also love the tutor cards you recommended! Crop Rotation is excellent way to "flash in" and become Monarch before your turn and Open the Armory is a good in fetching one of the key cards in the deck!
I have also have include cards that you recommended (Dromoka's Command for flexibility and Kami of False Hope as there can never be enough Spore Frog). I would love to add Sun Titan for its recursion on those important 3cmc or less cards but unfortunately I do not have the space for it :(
Once again, thank you for the helpful feedback and support! :)