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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Davriel, Soul Broker
Legendary Planeswalker — Davriel
+1: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature.
-2: Accept one of this planeswalker's offers, then accept one of this planeswalker's conditions.
-3: Target creature an opponent controls perpetually gets -3/-3. (Permanently changes a card's characteristics regardless of what zone the card is in and what zone it moves to.)
HeavenlyAxe on Uncle Istvan and the Shadow Crew
6 months ago
I dont think I'd have any card in my deck with the sole purpose of being a blocker. Id hate it every time I drew the card.
Darkness is a fog in black
Ensnaring Bridge might work if you can play around it. Your guys are small but your buffing them.
Stuffy Doll + Pariah's Shield is cute but on their own they are sort of dead draws.
Hissing Miasma is a deterrent but not a very strong one
Crawlspace limits the number of attackers
Exquisite Blood might solve the problem in another way
Mirage Mirror acts as a great deterrent that also has a lot of utility.
Marchesa's Decree give you monarch which you can always get back so thats sweet
Davriel, Soul Broker very strong
Solemn Simulacrum the best blocker lol
Not exactly what you asked for but hopefully gave you some good ideas.
nuperokaso on Demons
1 year ago
Blade of the Oni is bad because most of your creatures already have decent power and toughness. It works best in a deck with tiny creatures
Charmbreaker Devils you need a few additional spells for this to work. I suggest adding Mizzium Mortars and Terminate
Altar of Bhaal this is best with enters the battlefield effects, which you don't play many
Arcane Signet this does nothing without Commander. Replace this with Rakdos Signet
Bolas's Citadel this is a suicide in a deck with high mana costs like yours. Replace this with Phyrexian Arena
Guardian Idol this is weak creature, and bad fixing. Play Talisman of Indulgence instead
Rakdos Locket I suggest Rakdos Keyrune instead
Davriel, Soul Broker this card is not legal. If you like the theme of devils, play Tibalt, Rakish Instigator
TypicalTimmy on Farloynn
2 years ago
Lol, finally have a moment. After 13 hours at work with a single 25 minute lunch - of which I spent the entire time sitting at the machine watching it and ready at a moment's notice to intervene if need be (Thereby technically not being a "lunch" at all), I am finally home and have free time.
Ugh fml.
Alright right off the bat, there's this:
- "Farloynn was born on the first plane capable of supporting human life, now long since destroyed." - Well, I don't know if this is the "first" plane, but Dominaria is the center of the multiverse. It stands to reason Dominaria is the first, and it does have Humans, but it is very much so still in existence today. So... shrug?
Your guy, Farloynn, sounds remarkably like Davriel, Soul Broker. Interesting story about Davriel; From what I heard, an author was commissioned to write a story relating to War of the Spark, and the author asked if he could make his own Planeswalker. WOTC agreed, and thus Davriel was born.
What Davriel does is he goes from Demon to Demon, making barters and deals with each one, shifting power and promise from one to the next, reaping all of the rewards and none of the downfalls. My understanding is that he technically no longer owns his own soul, but the contracts are so complex and so manipulative that no Demon owns it, either. Essentially, he tricked a bunch of Demons into giving him unlimited power - for free.
As for the abilities, the +2 sounds spot on for what you want to try and accomplish. You get to see what's coming next, change fate by throwing cards into your graveyard, and then acquire vast power by pulling ancient arcana from the forgotten voids of time itself.
The 0 ability doesn't really seem like it fits all that much. Having unlimited knowledge and perfect memory is one thing, but to stop someone from acting is another. I'm not quite sure how this one fits, flavorfully. It's a super cool ability, don't get me wrong. I just don't quite understand the theme placement, here.
That emblem on the -9 fits so perfectly with what lore you've established. Beautiful. Since it's an emblem, you could even add "Your copy can't be countered." just to make it all the more powerful. That'd really be awesome!
Overall it's a great design and lovely feel. I just sort of don't understand the 0 ability.
You could likely even drop him from MV 7 down to MV 5. So . Change his +2 to a +1 and change his -9 to a -7. Change his 6 to an 5.
The way you have it, on curve, he ETB Turn 7 and can use his ultimate on Turn 9 (Moving to 8 the turn he enters, 10 the following turn with another +2, and then -9 on the third turn he's been in play.)
However, with the changes I suggested, he ETB Turn 5 and will be at 6 once you +1. Then the next turn he will be at 7 when you +1 a second time. The third turn he can use his ultimate at -7. Overall it's the same number of turns, but he comes out quicker and thus goes off sooner.