Soul Conduit

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Soul Conduit


6,{T} : Two target players exchange life totals.

TijuanaBachelorParty on Date Night with Phage

3 months ago

Profet93 the devil is in the details as they say and magic is no exception.

As of now I have only used Peer into the Abyss on myself, though the dream is there to combo with bowmasters. Orcish Bowmasters has been a great include as it provides consistent board presence (which is extremely effective offensivly and defensively) and incremental damage throughout the game. In similar ways Ophiomancer functions in a similar role.

As for the removal of Platinum Angel, it happened to me recently and it was honestly a pretty fun moment with my buddies. When it happened, I did have an alternate path for Phage but did not choose to go that way. Reflecting on the game made me recognize the fragility of Platinum Angel and the importance of knowing your opponent's deck and board state. This leads to one of the things I love about the deck, the precision in timing needed for so many pieces of the deck.

I find that having multiple effects like Soul Conduit are helpful with consistency with so many life as a resource effects in the deck. I find people will often counter the flashy spell Profane Transfusion but would let Soul Conduit resolve knkwing it's mana investment. Additionally the benefit of repeatable use and the ability to exchange two opponent's life total has shown itself to be quite useful at times.

jarncards on WALL STALL

4 months ago

If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell

Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.

Cosmic Intervention and similar spells are probably good ideas too.

Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb

Solemnity instakills


Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.

Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.

Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.

Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.

Elixir of Immortality? might help against mill. not great though.

The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.

Arthursb on Devotion to Darkness - Erebos Control

5 months ago

Hello SufferFromEDHD and Profet93, thank you for the comments!

I have tried some of suggested cards, maybe it's worth to share the insights:

Having said all that, in the next update I'll add more creatures and Whip of Erebos in this deck to have more blockers and lifegain. I'm having issues to deal with voltron decks where the commanders reaches high power before I'm able to turn Erebos into a creature.

OdinPlaysGames on How does The Golden Throne …

9 months ago

So in my last commander game using my Bane, Lord of Darkness suicide deck, I came across a situation where I had The Golden Throne, Wall of Blood, and Soul Conduit all on the battlefield. The objective is to reduce my life total to zero, allow the trigger for the golden throne to go on the stack, then respond by switching life totals with an opponent before The Golden Throne trigger resolves, killing them. We had some lengthy discussion about how it works and came to the conclusion that The Golden Throne's trigger is a state-based effect and cannot be responded to. since it will continuously see that I am losing the game and I cannot take more actions until the trigger resolves. I looked everywhere for a ruling on this and could find none. I think we made the right call, but I'm not sure if it was for the right reasons and I am dying to know a judge's answer. Let me know what you guys think.

carpecanum on The Naughty List

1 year ago

I second the motion for Heartless Hidetsugu. One big murderous hit could end the game.

Pyrohemia buffs you boss and can take out blockers. Earthquake

Maybe Soul Conduit for giggles and life gain decks

griffstick on UW Sting

2 years ago

Soul Conduit

Mirror Universe

Axis of Mortality

Reverse the Sands

These all seem like they are solid ways to drain life in UW in my opinion.

Wuzibo on Weakest Mono Color

2 years ago


My deck didn't just have 1 line to win. I sometimes won when leyline was out and i didn't get a graveyard. It just became much harder because the whole point of playing daretti is to use his rummage ability to pitch big artifacts into your graveyard and cheat them out. I could still use it and pitch stuff i didn't need and extra lands away, but it was a loss in value.

Some of the wincons were boardwiping and then Blightsteel Colossus combat damage

Mindslaver locking.

Platinum Angel + Moltensteel Dragon + Soul Conduit Pay down to zero life then switch life totals with people. Combine with voltaic key to do it to a 2nd person, then pay down a little more and swing at the guy who doesn't have fliers with a dragon that has like 40 power.

Dualcaster Mage + Twinflame infinite dualcaster mages with haste that swing and win

Hellkite Tyrant + Mycosynth Lattice steal opponent's stuff and usually win on my next upkeep

Mycosynth Lattice+Karn, the Silver Golem blow up all their 0 mana rocks and all their lands for the low price of 1 mana a piece. Not a win con in and of itself, but basically is. Rings of Brighthearth+Basalt Monolith to make infinite colorless mana to pump Steel Hellkite infinitely and use Staff of Domination or a red X spell which i can hit someone with, and Stuffy Doll could be the target to hit them anyway even if they gave themselves hexproof.

I've seen godo. I saw it years ago too. I'll play it one day i promise lol.

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