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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Soul Conduit
Artifact
6,{T} : Two target players exchange life totals.
CoryDean on Life
3 months ago
Added: Marshland Bloodcaster, Soul Conduit, Stunning Reversal, Grim Tutor, Tainted Remedy
Removed: Sepulchral Primordial, Sun Titan, Chromatic Lantern, Lightning Greaves
TijuanaBachelorParty on Date Night with Phage
7 months ago
Profet93 the devil is in the details as they say and magic is no exception.
As of now I have only used Peer into the Abyss on myself, though the dream is there to combo with bowmasters. Orcish Bowmasters has been a great include as it provides consistent board presence (which is extremely effective offensivly and defensively) and incremental damage throughout the game. In similar ways Ophiomancer functions in a similar role.
As for the removal of Platinum Angel, it happened to me recently and it was honestly a pretty fun moment with my buddies. When it happened, I did have an alternate path for Phage but did not choose to go that way. Reflecting on the game made me recognize the fragility of Platinum Angel and the importance of knowing your opponent's deck and board state. This leads to one of the things I love about the deck, the precision in timing needed for so many pieces of the deck.
I find that having multiple effects like Soul Conduit are helpful with consistency with so many life as a resource effects in the deck. I find people will often counter the flashy spell Profane Transfusion but would let Soul Conduit resolve knkwing it's mana investment. Additionally the benefit of repeatable use and the ability to exchange two opponent's life total has shown itself to be quite useful at times.
jarncards on WALL STALL
9 months ago
If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell
Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.
Cosmic Intervention and similar spells are probably good ideas too.
Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb
Solemnity instakills
Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.
Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.
Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.
Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.
Elixir of Immortality? might help against mill. not great though.
The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.
Arthursb on MonoBlack - Devotion Control
10 months ago
Hello SufferFromEDHD and Profet93, thank you for the comments!
I have tried some of suggested cards, maybe it's worth to share the insights:
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Black has limited lifegain sources that don't depend on sacrifice (eg.: Zulaport Cutthroat), so I compensate it by adding many tutors that search for Gray Merchant of Asphodel. Making Gary the backbone of the deck is, of course, risky;
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Speaking of tutors, Insidious Dreams is horrible for X=1, great for X=2, and usually means "I WIN" for X=3, as it fetches Bolas's Citadel, Sensei's Divining Top and Sheoldred, the Apocalypse, plus acts as a discard outlet when needed;
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I don't focus on sacrifice-based strategies as they naturally decrease devotion, which makes Erebos and Gary less effective. It is also the reason I don't add colorless mass destruction to deal with enchantments: I need my own enchantments to stay;
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Gravestorm is great for devotion and has potential for an extra draw, but it usually backfires, as the opponents remove their best creatures from their graveyard, thus I lose targets for Animate Dead and others;
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I avoid adding combos where the pieces are bad individually. For example, Rings of Brighthearth makes infinite mana, but is a dead card when the other pieces are not already there. Similarly, I have never had success with Contamination in practice;
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Worst Fears is super fun but matchup dependent, I think it's risky to add cards with CMC > 6 that don't 100% help me win the game;
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Profane Transfusion, Mirror Universe, Magus of the Mirror and Soul Conduit are all on my "to test" list, and some "gotcha" cards like Imp's Mischief, Darkness, Sudden Spoiling and Hellish Rebuke too.
Having said all that, in the next update I'll add more creatures and Whip of Erebos in this deck to have more blockers and lifegain. I'm having issues to deal with voltron decks where the commanders reaches high power before I'm able to turn Erebos into a creature.
OdinPlaysGames on How does The Golden Throne …
1 year ago
So in my last commander game using my Bane, Lord of Darkness suicide deck, I came across a situation where I had The Golden Throne, Wall of Blood, and Soul Conduit all on the battlefield. The objective is to reduce my life total to zero, allow the trigger for the golden throne to go on the stack, then respond by switching life totals with an opponent before The Golden Throne trigger resolves, killing them. We had some lengthy discussion about how it works and came to the conclusion that The Golden Throne's trigger is a state-based effect and cannot be responded to. since it will continuously see that I am losing the game and I cannot take more actions until the trigger resolves. I looked everywhere for a ruling on this and could find none. I think we made the right call, but I'm not sure if it was for the right reasons and I am dying to know a judge's answer. Let me know what you guys think.
carpecanum on The Naughty List
1 year ago
I second the motion for Heartless Hidetsugu. One big murderous hit could end the game.
Pyrohemia buffs you boss and can take out blockers. Earthquake
Maybe Soul Conduit for giggles and life gain decks
griffstick on UW Sting
2 years ago
These all seem like they are solid ways to drain life in UW in my opinion.
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Want (1) | TechNoble |