Enchantment — Class
(This enters the battlefield at Level 1. You may increase this enchantment's level by one by paying the appropriate costs. Activate to increase the level only as a sorcery.)
At the beginning of your end step, if a creature dies this turn (was put into the graveyard from the battlefield, tokens are put into the graveyard before ceasing to exist), each opponent loses 1 life.
: Level 2
When this becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Warlock Class Discussion
2 months ago
If Florian and bloodthirsty are what the deck is built around, I would focus more on damaging my opponent and using creatures that effect that. I think you're right that Onyx is too expensive, I'd suggest Zariel, Archduke of Avernus, who's 0 ability can give you more damage on an opponent, but that's my personal opinion. Onyx gives constant damage with magecraft and can help with it's -3 removal. I'd DEFINITELY play Warlock Class in this, an insane amount of constant damage if it gets to 3rd level. Sedgemoor and Magmatic can definitely be replaced but with what I'm not sure, depends on what you want to do specifically with the deck. The only other suggestion I can think of off the top of my head would be Kardur's Vicious Return to get a creature back from the graveyard. The best use I'd see for it would be bloodthirsty adversary so you can use the mana you'd spend for it's summoning cost to help buff it up. This is a really cool deck but it's really up to you what you want to specifically focus on. Best of luck.
3 months ago
I have considered the Grave Pact, and the only reason I'm not running Nyx Lotus is ... that Avacyn took it. I'm running it there. But you're right. For this deck, it's so much better than Gilded Lotus that I have to put that on my next order!
4 months ago
After further testing and time to parse through the upcoming Forgotten Realms regular and commander cards, I think you're right about the "discard hand, draw 3" model. While it sometimes works, it takes far too much commitment and loss of control to rely heavily on. I will keep Ox of Agonas as I still think its Escape mode is pretty great, but Anje's Ravager and any others are out. I'm also putting Stinkweed Imp back into the deck because being able to process 5 cards without spending mana, just a draw, is powerful.
I think for now, I should tighten my sources of card advantage. Though it adds a bit more consistency to have more smaller looting cards like Thrill of Possibility or the aforementioned Anje's Ravager , I could just be using those slots for more powerful cards that actually impact the board or are otherwise useful while consolidating the draw power to the heavy hitters like Magus of the Wheel , Vilis, Broker of Blood , or Disciple of Bolas for example. Specific tools and answers will be handled by the tutors I was adding anyway and the general system will be greased with odd cards like Squee, Goblin Nabob and Phyrexian Reclamation .
Everything else needs to be playtested rather than theorized about, but I think it's safe to say this is a core part of the deck that I should reconsider and upgrade. I'd also like to put forward the new Warlock Class as a possible replacement or partner to Archfiend of Despair and the possibility of Heartless Hidetsugu .
I'm also interested in the new Hurl Through Hell , Fevered Suspicion , and Orcus, Prince of Undeath . The former two I'm more optimistic about, and am willing to sacrifice a little reliability for their potential and because they look like a lot of fun, but I suspect Orcus will be one of those cards that look a lot better on paper than in practice.