Xiahou Dun, the One-Eyed
Legendary Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.
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|Commander / EDH||Legal|
Xiahou Dun, the One-Eyed occurrence in decks from the last year
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Xiahou Dun, the One-Eyed Discussion
1 week ago
Mastermind's Acquisition Is a great card to combo with Xiahou Dun, the One-Eyed. You can make a 15 card board and put some cards in to help against certain decks that gives chainer some issues (blue white control--Nevi's Disc, Hero's Downfall and the like, Sword of Sinew and Steel, etc.) it allows you to run 15 extra cards without having them eat up space in your deck.
Thought-Knot Seer is great for some recurring hand hate
Flesh-Eater Imp is also a fun sac outlet and an alternative win con.
Volrath's Stronghold is good for saving some of your cards from graveyard removal and I have been debating Phyrexian Reclamation and or Tortured Existence. Fortunately I have not seen too many EDH decks with a lot of dedicated grave hate.
Disciple of Bolas is also an all star card, he keeps chainer going like you wouldn't believe
6 months ago
Now let's talk about Mikaeus, the Unhallowed and one of my favorite cards in the deck, Undying Evil Mikaeus makes all your creatures have undying. So if you find yourself in a spot where you have no undying creatures onboard, as long as you got two other creatures + Mikaeus + a finisher card, you can do the combo with anything. The same is true with Undying Evil only it targets one creature. So if you have a Sifter of Skulls, Deathgreater and Syr Konrad, the Grim out, you can do the combo on your turn or wait for someone else to do something, and in response play Undying Evil and win. Undying Evil is a really fun card and it win you the game from out of the blue.
Undying Evil does not work the way you seem to think it works. You seem to be saying that you can "replace" Mikaeus with Undying Evil as your Undying effect. This only allows you to get one addition sacrifice of the creature and does not loop. Not because of the Undying +1+1 counter (that's a separate issue for a loop), but because when teh creature re-enters the battlefield, it no longer has Undying. It's a new creature. When creatures change zones (including battlefield to grave), they lose any "until end of turn" temporary effects granted them.
Mikaeus works because he grants Undying as a state-based static ability. As long as Mike is on the field, he continually grants non-Humans Undying. If a creature changes zones and comes back to the battlefield, Mike immediately adds the Undying ability.
An instant cannot do that. You cast Undying Evil, it resolves, the creature has Undying. The creature dies; Undying triggers, returning that creature to the battlefield with a +1+1 counter. It is now a new creature, and no longer has the Undying ability, or any other modifiers not grated either by its own text box or another permanent on the battlefield with a static buff ability.
You could use Xiahou Dun, the One-Eyed to loop Undying Evil, but it still costs mana, and there are much better loops you could do.
6 months ago
We are always trying to run Revival / Revenge, but it never stays in the final build.
We are currently playing with Soul Warden, Soul's Attendant, Vito, Thorn of the Dusk Rose, and Lurrus of the Dream-Den, and likely gonna reintegrate Serra Ascendant (despite the true owner's disdain for that card) for some low cmc toolkit synergy and big lifegain sacrifices.
Lurrus of the Dream-Den has given us ample opportunity to set up Animate Dead + Karmic Guide into Sun Titan shenanigans, while bringing back a soul sister effect whenever we need one after a big nonland wipe.
Will keep you updated! We are also testing a new loop theme: Solemnity + Mikaeus, the Unhallowed / Luminous Broodmoth which has been testing extremely positively, especially with Sidisi, Undead Vizier, Gray Merchant of Asphodel, or Kokusho, the Evening Star (with mikaeus at least)
Once we test some more we will finalize the updates to the primer/etc. We haven't been able to test in a multiple player setting, will likely set up a rig for Saturday night virtual playing soon.
In 1 v 1 testing, The new soul sister effects are back breaking. Easily gaining 15+ life by the time it matters and mitigating early game damage. Living Death with Xiahou Dun, the One-Eyed loops keep things liquid and denying resources through spot exile or Remorseful Cleric have been the prime way of shutting down the game.
7 months ago
9 months ago
Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger Flip
Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!
You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen
Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass Flip Dread Elbrus, the Binding Blade Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror
Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant
Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim
9 months ago
@Yellowcandy To be honest with you it has been a LONG time since I first built this deck. Years ago when I had first assembled it, it was actually pretty competitive. EDH wasn't a very researched format yet and there has been a slight power creep in the effectiveness of generals. Its still a lot of fun and I am always going to come back to the game and keep optimizing Xiahou Dun, the One-Eyed to find the optimal version of an EDH deck featuring him as the general. That being said, however, I have taken this deck (about a year ago) into very competitive environments (facing decks like Zur the Enchanter, The Gitrog Monster, and Brago, King Eternal. It holds its own pretty well against tier 2 decks because of the lack of suspicion generated from playing a "low tier" commander (Xiahou being as low as Tier 4 on the EDH tier list by thegigibeast, ShaperSavant, and LabManiac_Sigi is something I do have to disagree with). Mono gives us a lot of ways to abuse Xiahou and use him significantly more effectively than other tier 4 generals.
Overall, these days, the deck is just tons of fun while still not immediately comboing off. It takes some time to achieve, but playing politically is definitely a strength in this deck!
1 year ago
And for a specific list of when you could activate Xiahou Dun, the One-Eyed 's ability, you can activate it during your upkeep, draw step, precombat main phase, and beginning of combat step. The only one of these where you could also use Living Death is your precombat main phase.
As mentioned, the game will not automatically move you on to the next step or phase just for activating Xiahou Dun's ability. The game only advances steps and phases when all players pass priority on an empty stack.
1 year ago
Xiahou Dun, the One-Eyed 's activation ability has a very specific timing restriction:
Activate this ability only during your turn, before attackers are declared.
My question is if the timing restriction is essentially "pre-combat main phase" or "before I declare combat phase"? Let's say I have infinite mana, can I form an infinite loop with Xiahou + Living Death ? Or is the timing restriction limiting me to only recur the spell back and I'll go right into my combat phase?