Ensnaring Bridge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ensnaring Bridge

Artifact

Creatures with power greater than the number of cards in your hand can't attack.

NV_1980 on Blanka, Pumpspells & Ramp

1 month ago

Interesting deck, Beckores. There's a few issues with it though. First one: hexproof. Blanka needs more of it, especially considering he's your only real chance at dealing damage to the opposition. Swiftfoot Boots or Champion's Helm are highly recommended. More instant spells that can provide similar protection are options as well. Good ones include Snakeskin Veil, Gaea's Gift and Tamiyo's Safekeeping. Also, I'd really consider Gift of the Viper because for its casting cost it's grossly overpowered.

Second issue: lack of defense. Blanka is your offense. Since you don't have the means to give him vigilance, your deck lacks any other defensive measures (so right now, all you can try to do is outpace your opponents and hope their decks don't have any creature removal to get rid of Blanka). This is not likely to work very well. Opponents that go wide on you, can be dealt with through cards like Crawlspace and Silent Arbiter. To keep from being overrun by weenies, I'd also consider adding some mass-removal to the deck. Perhaps something like Pyrohemia. This is an expensive card to obtain though, so cheaper one-time wipes like Earthquake or Slagstorm could work just as well.

Third issue: there's no removal options in the deck. Not sure what your pod/meta is like, but there are some enchantments and artifacts out there that can be a real pain in the neck against a deck like this. Ensnaring Bridge, Righteous Aura and No Mercy are all pretty problematic for your deck. Therefore, I'd highly recommend you add a few cards to deal with opposing enchantments/artifacts. For Gruul, one of my all-time favorites are Decimate and Hull Breach. Speaking of removal, Ulvenwald Tracker is excellent to remove creatures when you combine him with Blanka.

Hope any of the above helps. Good luck.

NV_1980 on Jankyard

2 months ago

I think Walking Ballista would make a lot of sense in here, as you'll be able to generate plenty of mana to keep it around as point removal for annoying (small) creatures. Also, I'd really recommend Crawlspace and/or Silent Arbiter, so that opponents will have a harder time to go wide at you. Ensnaring Bridge could be used for a similar purpose, but to ward off stronger creatures. Maybe Goblin Welderfoil could help you with retaining artifacts that were blasted off the battlefield in favor of less important ones.

milohenry13 on Hallway of Fiery Doom-Death

4 months ago

Idoneity

Thanks for the suggestions and +1!

I LOVE Caverns of Despair and am brainstorming on how to add it!

You might not have seen but, Ward of Bones was already on my list; it's a card that I adore (in foil), and was responsible for an epic win in a game at my local meet up in San Francisco.

I am interested in Planar Atlas - however I NEED red mana. I have Iron Myr in there because I feel more comfortable with the red mana production over something like Mind Stone. Mindstone is great for the draw and Myr is good for a block and red mana.

I had Crawlspace in the deck but it always felt kinda meh - taking up space for something better. I think this was because the other stax and prison pieces felt more impactful - especially with Gloin, Dwarf Emissary in there. Omitting Crawlspce frees me up to add more offense.

I also own Portcullis and it was also in the deck at one point. But it never really felt impactful either. I really had to think about and balance Prison/Stax, with enough damage spells and payoffs - so Portcullis probably got the boot over better prison cards and cards that provide offense. BTW, ever heard of Noetic Scales?? A card I used to try and make work in the Legacy version.

Torpor Orb and Meekstone are okay but risky in my build. Meekstone stops Gloin from untapping. The Orb is playable for sure... but non-bos hard with a few cards in the deck. I think I looked at Orb and made a tough decision... But I love switching cards around and trying them out for awhile.

So this deck has a long history. I've been playing since middle school in 94. I have two legacy decks, but they're both mono colored - Merfolk and Red Prison Burn. This deck is an homage to that Legacy build. I've been brewing these Legacy decks since I was a kid and continue to update them. Ensnaring Bridge has a special place in my heart cause I felt like I was playing it before it got big. I'm especially proud of my Legacy Red Prison Burn deck because it was a original homebrew concept I came up with as a kid. I've been building alongside my Merfolk deck all this time. I was an early innovator with the Red Prison build.

My Legacy Decks:


Murmaid Murder

Legacy milohenry13

SCORE: 2 | 548 VIEWS | IN 3 FOLDERS


My deck:

Ensnaring Flames of Burn

Legacy milohenry13

SCORE: 2 | 491 VIEWS | IN 1 FOLDER


(And I take my Merfolk mono-blue Commander deck to actual cEDH tournaments and it holds its own, getting some wins sometimes and totally original and unique, My deck:

Murmaid Murder

Commander / EDH milohenry13

SCORE: 16 | 4 COMMENTS | 2903 VIEWS | IN 8 FOLDERS


Thanks again for the like and input!

Mortlocke on Phyrexian Opera : Atraxa

7 months ago

I do have some ideas in mind when it comes to closing out a game with Poison counters. But you don't have to make it through a couple times - all it takes is once and it's the beginning of the end. Some traditional combo pieces would be:

And other spells of that ilk. Another synergy are +1/+1 counters. Forgotten Ancient, Hardened Scales, Branching Evolution, Ozolith, the Shattered Spire and The Ozolith are real powerhouses if you wish to go that route. This synergy does telegraph your moves more and you'd be less explosive.

But what to do when the table goes against you? I recommend stax. Tying up the resources of the table, forcing slower and less impactful turns on your opponents while the clock continues ticking. Cards like Astral Cornucopia and Everflowing Chalice help break parity as you will likely have access to more mana than your opponents while they're being held back. Some oldies but goldies would be:

  • Winter Orb
  • Static Orb
  • Ensnaring Bridge (This has good synergy well with the aforementioned pump spells as you can still attack with low power infect creatures)
  • Tangle Wire (A personal Fave as you can proliferate these counters)
  • Parallax Wave (A personal Fave as you can proliferate these counters)
  • Parallax Tide (A personal Fave as you can proliferate these counters)

Playing pretty much any of these cards will likely earn you some ire - but the idea is to only play these when you have poison counters on your opponents and you can reliably proliferate them at least once or twice a turn. The idea is that you've already got your opponents where you want them, all you'd need to do is simply wait while the Poison counters end them.

legendofa on Army of Goblins *please comment*

7 months ago

What's your expected budget for this deck? Marking it as Legacy format isn't necessarily wrong, but it would be a good idea to also add the Budget and/or Casual hub. Legacy decks have a certain expectation of being the kind of high-powered, win-on-turn-3 decks you're trying to avoid, and $1000 would be considered extremely budget.

Outside of that, I would suggest adding some permanent removal. If your Goblin hordes can't get through Ensnaring Bridge, Fog, or other combat-controlling effect, this deck pretty much shuts down. Another option would be something like Goblin Bombardment or Goblin Grenade, turning creatures directly into damage. Burn spells like Lightning Bolt or Skewer the Critics would work, too.

psionictemplar on New Falls

10 months ago

I just saw your comment after posting the last one, but to answer your question, no I don't think manamorphose is needed and would also be detrimental. Your fetchland mana base can easily handle all your mana requirements and now that I've looked at them again you could probably trim a copy of Arena. Try these overall suggestions next and get back to me. Cut: 4 ignoble 4 temur 1 arena Add: +4 shardless agent +3 brazen borrower +2 island.

Another sideboard change I might suggest is cutting the 3x force of vigor and replacing it with 3 Obsidian Charmaw. The reasoning being that you don't have many green cards for pitching and the main artifact/enchantment cards that might harm you the most (such as Solitary Confinement or Ensnaring Bridge) could be stopped with your counters. Charmaw also gives you a way to recast your breaching dragonstorm while being a hate card against eldrazi.

SufferFromEDHD on SufferFromEDHD

11 months ago

Psychic Vortex

I'm determined to make a deck where this is the engine piece. If anyone out there can read this tell me your favorite combos!

I constantly run Ensnaring Bridge because of my fondness for Null Brooch so this is a clear point of synergy. I'm thinking there are enough Crucible of Worlds effects now to nullify the land sacrifice. Extra mana rocks would help too. If you are running Stifle tempo tech it can also address the end of turn tax. It feeds reanimation and flashback smoothly. There is a small list of commanders where this is an auto include due to the strategy (Muldrotha) or the clear synergy (Damia)

legendofa on Lotus Petal vs. Chrome Mox

1 year ago

Not competitive (especially Legacy), but I'm an 8-Rack enthusiast.

Setting up fast is important. Once you have your Rack lock set up, at least in my experience, you only really need a couple mana each turn, so the mana from that Chrome Mox might be less valuable than the card that got imprinted. Especially with a set of Dark Rituals, it should be easy to set at least one Rack effect and a Hymn to Tourach or Thoughtseize on turn 1 and build with 1-2 mana a turn from there, with a little burst for Liliana of the Veil or Ensnaring Bridge or whatever as needed.

So my vote's for the Lotus Petal. Prioritizing your denial and removal seems more important than a guaranteed extra each turn, but I'd be very interested to see how well it works in practice.

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