|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
Combos Browse all
Creatures with power greater than the number of cards in your hand can't attack.
Ensnaring Bridge Discussion
3 days ago
Ramunap Ruins I can understand I guess. Could get that last little bit of damage in but whether or not it is worth the life lost is the main question.
Hmmmm...have you tried Forgotten Cave at all before this? Not saying it is bad, I've just never tried it myself. Was wondering your thoughts.
Personally I've ways regretted not having board wipes in the main. Maybe space for some Sweltering Suns for the cycling when you don't need it and keep Anger in the side as backup. I know Ensnaring Bridge is great, but I've always felt like I needed some board wipes.
For the specific strategy this is going, I feel like Shenanigans should have one mainboard and Shattering Spree or Shatterstorm be the sideboard artifact hate. That is up to preference and playtesting though.
Do you think this is fast enough (or doesn't need) any rituals to speed up the turn one plays? Well...taking Goblin Rabblemaster limits the turn one plays. At this point it is really only Blood Moon that you could get with any kind of consistency. Maybe not. An idea to consider though.
Some things to think about.
6 days ago
Good. We need more Kirinmageddon in our lives. If you want to look, I made a GW version: Armageddon & Taxes
The things I noticed as I was building/testing:
Getting the combo is a really strong play, but if you're behind on board, a lot of the time your opponent will just run you over before you can capitalize. So you either need mass anti-creature effects like Ghostly Prison or Ensnaring Bridge or early/mass game removal to cover for you.
Playing the removal game usually means you can't fit as many combo tutors in, which leads to games where you kill a bunch of their threats and never find the combo.
Spirits tribal could work, but then there's the risk of blowing up your own stuff.
One color combo that I think could work is BW. You could use Ranger-Captain of Eos to tutor for Ugin's Conjurant/Giver of Runes and the removal is really good. Maybe go with some existing Stoneforge or Mardu Shadow lists for a shell.
There was also a group that posted a bunch of different Krinmageddon variants on Reddit, but I can't remember what they were called.
1 week ago
well from my experience if you play elves you will win even if your not "trying" lol.... Definitly consider Reclamation Sage for B.S. prison cards like Ensnaring Bridge / Ghostly Prison ... also Nylea's Presence becomes "oops I win" with Elvish Champion .... Wrap in Vigor / Heroic Intervention can help against board wipes. +1 because elves rule!
3 weeks ago
- ok So i have a UW version I can share with you Trap Mill
- The UB version is probably better Here is what I would do: 4x Hedron Crab (fetchlands make it to good) and probably 4x Manic Scribe That is it for creatures other than maybe Snapcaster Mage (archeive trap has an alternitive cost so you may pay 0 mana to flash it back).
- 4x Archive Trap Glimpse the Unthinkable Visions of Beyond , 3x Surgical Extraction (Modern loves its graveyard) Fatal Push (every deck needs removal and this helps so much), 1x Crypt Incursion life is nice, and its graveyard hate at instant speed.
- Mesmeric Orb it is symmetric but things in your graveyard isnt the worst. Ensnaring Bridge stops people from attacking you which is amazing
- Search for Azcanta Flip also really helps and flips easy which lets you filter, dont run more than 2
- Field of Ruin helps you its also forced search!
- 6 fetchlands, 2 Watery Grave , 3x Shelldock Isle , 3 basics (more islands), 3x Darkslick Shores
- Other tempting adds: Mission Briefing Murderous Cut Collective Brutality
- I also like Scheming Symmetry
3 weeks ago
Yeah, I don't like it much either mainboard, but it is not terrible and it fits in the budget (which is the main reason I am not running 4 Ensnaring Bridge , which are currently around $50 each). Though I do like Maelstrom Pulse better mainboard. Thanks for the suggestions.
3 weeks ago
4 weeks ago
I also mainboard 4x Thrashing Brontodon although i'm not sure that is correct. Ensnaring Bridge is running around in a lot of decks. I realized if you are budget then unfortunately Once Upon a Time is not feasible which is ok. I don't think it makes the deck much better. I use Birds of Paradise as another mainboard Ensnaring Bridge hate card with Aspect of Hydra . Also 3 Yorvo seems kinda sketch. I think balloth can be an upgrade to yorvo in some cases as well. Treetop Village seems bad mainboard. You need your mana in the early turns and it will be too small late game to do a ton. I don't use Nykthos, Shrine to Nyx for the same reason.
1 month ago
Deerslayer1925, thanks for commenting. Actually, I re-discovered a card that fit my every want for the slot: Spike Weaver . It's an easy target for proliferation that can pass it's own counters over to other creatures - performing the function that Hadana's Climb Flip or the previously included Simic Ascendancy while having the added ability to control the battlefield with an optional Fog effect - sort of filling the gap that Ensnaring Bridge or Dueling Grounds would have. What are your thoughts on Spike Weaver ?
Ensnaring Bridge occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.17%
All decks: 0.27%