Ensnaring Bridge

Ensnaring Bridge


Creatures with power greater than the number of cards in your hand can't attack.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Ensnaring Bridge occurrence in decks from the last year

Latest Decks as Commander

Ensnaring Bridge Discussion

wallisface on Thopter Sword whir

1 week ago

Some thoughts:

  • Mana Drain is not modern legal, so you shouldn't be running that :)

  • I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.

  • I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?

  • As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.

  • As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.

  • I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.

ArrestedSnow on Fort Kickass

1 month ago

Ensnaring Bridge , eh? To the maybeboard!

RambIe on Are there any old cards …

1 month ago

Both are great!
I went with Onslaught & Smoke also Null Brooch & Ensnaring Bridge in my goblins deck
lol even one card draw per turn was enough to bypass the bridge

Icbrgr on is Miracles dead?

1 month ago

I liked the list I upvoted more/most personally.

Heck with JTMS why not even try Counterbalance and Ensnaring Bridge / Chalice of the Void .... maybe splash red for Blood Moon and you have something quite rage inducing.

ragincajun129 on Demon Tribal

2 months ago

: ) Thank you for being the best and most human random card generator program!! I've played a lot of magic but somehow managed never to have seen that card before now. lol I love modal cards and that is a sick one. Prolly makes it in the top 10 honorable mentions that narrowly miss the cut.

If you were to remove the KCI package and go more dedicated demons, it makes it in. This deck would love a bit more card draw or threat production.

I have Kothophed, Soul Hoarder at 101. Leaves you vulnerable to just dying to it if things get real though, which is why he's not in the deck.

Cutting anything is gonna be super difficult at this point too. I could maybe be talked out of Ensnaring Bridge depending on my mood, after that we're having an almost impossible time arriving at another card to cut.

Not sure what happens when a new Demon that's good enough to rumble with the Rakdos crew gets printed.

legendofa on Good deck against lanterns control

2 months ago

In my experience, Burn is pretty solid against Lantern Control, so Izzet Prowess should be okay.

8-Rack also punishes decks with small hands, which is a goal for LC to maximize Ensnaring Bridge . It also has a lot of cheap redundant effects.

I've never won against Tron with Lantern Control. If you want to make your GF never touch the deck again, Karn, the Great Creator eats lanterns for breakfast and brushes his teeth with mill rocks.

Lantern Control is a pretty technical deck, and its biggest strength comes from predicting the opponent's deck. You can put together just about anything she's not familiar with and have a fighting chance.

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