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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
Balaam__ on
Hollowing
1 month ago
It would synergize better with Ensnaring Bridge and has more utility. The sac’n’ping from Geth's Verdict isn’t entirely out of place here but the modality of Collective Brutality makes it the better option imo.
ItsNop117 on
Hollowing
1 month ago
Balaam__ Hey just wanted to update you on this deck since you have something similar. The deck has been performing quite well actually and that's really thanks to Ensnaring Bridge and Sorin of House Markov Flip. Sorin's extort ability is honestly incredible for my one mana spells, and Ensnaring Bridge completely shuts down creature decks, which was one of the issues it was having since the deck isn't fast enough to stop heavy creature aggro. When Sorin of House Markov Flip is able to flip he piles on the damage fast and becomes the immediate threat on the board. I'm still tweaking it a bit, I still want to add Soul Spike and might remove Gonti's Machinations for it since the card is pretty slow and I find myself favoring all of my other one mana spells. I also am thinking of removing Geth's Verdict for Collective Brutality since I think it has a bit more value. Lmk what you think and you're free to playlets and shoot me ideas. :)
End_Of_The_Line on
"I know you. Ghost of Sparta." (Need Help Badly)
3 months ago
NV_1980, thank you, I have put Smoke, Uphill Battle, Disrupt Decorum, Icy Manipulator, Hylda's Crown of Winter, & Komainu Battle Armor into my main deck at the time of writing this. I definitely will consider Silent Arbiter, but I don't think I will add Ensnaring Bridge because it doesn't play well with cards like Granite Grip & the other buff cards considering Kratos, God of War third textbox, since I do want to be attacking with & buffing Kratos every chance I get. Defenitely read my third response please for more info.
austintayshus, thank you, I added Blasphemous Act & Cathedral of War, and I will also definitely consider Humble Defector. Definitely read my third response please for more info
DragonMaster420, thank you, first I am wary of adding any creatures because of Kratos, God of War third text box (I would hate to lose a valuable creature ((or valuable creatures)) like Silent Arbiter because they blocked it with a power 5 or 5+ creature.) Second, I thought it would be thematic if Kratos is the only creature in the deck for old GOW reasons, wants revenge on the gods of Olympus and brought Olympus as well as the gods down practically himself, hence him being the only creature. But If I need too I will definitely add those creatures if need be. Also, how would Magus of the Moon & Blood Moon work? I am confused how that would effect/be harmful to, my opponents (if at all, other than their non basic lands are mountains.)
P.S. to NV_1980, austintayshus, & DragonMaster420: First, do you know of any equipment cards that would be at least look-alike accurate to Kratos's weapons/equipment in the first GOW? Second, do any of you know any mono-red counter spell or counter-spell-like cards? I'm remembering at the time of writing this the Eldrazi deck definitely has All is Dust (and that would ruin me lol.)
NV_1980 on
"I know you. Ghost of Sparta." (Need Help Badly)
3 months ago
Hi End_Of_The_Line!
You've given yourself a tough assignment! Combining parameters 1 and 3 especially is going to be hard, as all of the decks you mention will be creature-heavy. If you want to benefit from Kratos' ability, you'll need to focus on stopping opponents' creatures from attacking all-together. This is not easy for mono-red, but there are a few ways one can do it.
Aside from Smoke (which you have not main-boarded yet, please do so!), you can also tap creatures with cards like Hylda's Crown of Winter and Icy Manipulator. Slowing down opposing creatures by having them enter the battlefield tapped will also prevent them from attacking (even when Kratos gives them haste). This is where a card like Uphill Battle could come in handy. Even Silent Arbiter ought to be considered in this regard. Then there are cards that prevent opposing creatures from attacking you specifically, like Ensnaring Bridge. You can also try to goad creatures so that they can't attack you, with cards like Disrupt Decorum, Komainu Battle Armor and Spectacular Showdown. Lastly, it's not the best way to deter opponents from attacking you, but you can also equip Kratos with something that provides deathtouch. Because of his double strike, anything he blocks is killed before it can damage him. Might make opponents with non-disposable creatures think twice before attacking you (so it will probably not stop the Sheoldred deck you've mentioned).
NV_1980 on
Blanka, Pumpspells & Ramp
8 months ago
Interesting deck, Beckores. There's a few issues with it though. First one: hexproof. Blanka needs more of it, especially considering he's your only real chance at dealing damage to the opposition. Swiftfoot Boots or Champion's Helm are highly recommended. More instant spells that can provide similar protection are options as well. Good ones include Snakeskin Veil, Gaea's Gift and Tamiyo's Safekeeping. Also, I'd really consider Gift of the Viper because for its casting cost it's grossly overpowered.
Second issue: lack of defense. Blanka is your offense. Since you don't have the means to give him vigilance, your deck lacks any other defensive measures (so right now, all you can try to do is outpace your opponents and hope their decks don't have any creature removal to get rid of Blanka). This is not likely to work very well. Opponents that go wide on you, can be dealt with through cards like Crawlspace and Silent Arbiter. To keep from being overrun by weenies, I'd also consider adding some mass-removal to the deck. Perhaps something like Pyrohemia. This is an expensive card to obtain though, so cheaper one-time wipes like Earthquake or Slagstorm could work just as well.
Third issue: there's no removal options in the deck. Not sure what your pod/meta is like, but there are some enchantments and artifacts out there that can be a real pain in the neck against a deck like this. Ensnaring Bridge, Righteous Aura and No Mercy are all pretty problematic for your deck. Therefore, I'd highly recommend you add a few cards to deal with opposing enchantments/artifacts. For Gruul, one of my all-time favorites are Decimate and Hull Breach. Speaking of removal, Ulvenwald Tracker is excellent to remove creatures when you combine him with Blanka.
Hope any of the above helps. Good luck.
NV_1980 on
Jankyard
9 months ago
I think Walking Ballista would make a lot of sense in here, as you'll be able to generate plenty of mana to keep it around as point removal for annoying (small) creatures. Also, I'd really recommend Crawlspace and/or Silent Arbiter, so that opponents will have a harder time to go wide at you. Ensnaring Bridge could be used for a similar purpose, but to ward off stronger creatures. Maybe Goblin Welder
could help you with retaining artifacts that were blasted off the battlefield in favor of less important ones.
milohenry13 on
Hallway of Fiery Doom-Death
1 year ago
Thanks for the suggestions and +1!
I LOVE Caverns of Despair and am brainstorming on how to add it!
You might not have seen but, Ward of Bones was already on my list; it's a card that I adore (in foil), and was responsible for an epic win in a game at my local meet up in San Francisco.
I am interested in Planar Atlas - however I NEED red mana. I have Iron Myr in there because I feel more comfortable with the red mana production over something like Mind Stone. Mindstone is great for the draw and Myr is good for a block and red mana.
I had Crawlspace in the deck but it always felt kinda meh - taking up space for something better. I think this was because the other stax and prison pieces felt more impactful - especially with Gloin, Dwarf Emissary in there. Omitting Crawlspce frees me up to add more offense.
I also own Portcullis and it was also in the deck at one point. But it never really felt impactful either. I really had to think about and balance Prison/Stax, with enough damage spells and payoffs - so Portcullis probably got the boot over better prison cards and cards that provide offense. BTW, ever heard of Noetic Scales?? A card I used to try and make work in the Legacy version.
Torpor Orb and Meekstone are okay but risky in my build. Meekstone stops Gloin from untapping. The Orb is playable for sure... but non-bos hard with a few cards in the deck. I think I looked at Orb and made a tough decision... But I love switching cards around and trying them out for awhile.
So this deck has a long history. I've been playing since middle school in 94. I have two legacy decks, but they're both mono colored - Merfolk and Red Prison Burn. This deck is an homage to that Legacy build. I've been brewing these Legacy decks since I was a kid and continue to update them. Ensnaring Bridge has a special place in my heart cause I felt like I was playing it before it got big. I'm especially proud of my Legacy Red Prison Burn deck because it was a original homebrew concept I came up with as a kid. I've been building alongside my Merfolk deck all this time. I was an early innovator with the Red Prison build.
My Legacy Decks:
Murmaid Murder
Legacy
SCORE: 2 | 548 VIEWS | IN 3 FOLDERS
My deck:
Ensnaring Flames of Burn
Legacy
SCORE: 2 | 491 VIEWS | IN 1 FOLDER
(And I take my Merfolk mono-blue Commander deck to actual cEDH tournaments and it holds its own, getting some wins sometimes and totally original and unique, My deck:
Murmaid Murder
Commander / EDH
SCORE: 16 | 4 COMMENTS | 2903 VIEWS | IN 8 FOLDERS
Thanks again for the like and input!
Mortlocke on
Phyrexian Opera : Atraxa
1 year ago
I do have some ideas in mind when it comes to closing out a game with Poison counters. But you don't have to make it through a couple times - all it takes is once and it's the beginning of the end. Some traditional combo pieces would be:
And other spells of that ilk. Another synergy are +1/+1 counters. Forgotten Ancient, Hardened Scales, Branching Evolution, Ozolith, the Shattered Spire and The Ozolith are real powerhouses if you wish to go that route. This synergy does telegraph your moves more and you'd be less explosive.
But what to do when the table goes against you? I recommend stax. Tying up the resources of the table, forcing slower and less impactful turns on your opponents while the clock continues ticking. Cards like Astral Cornucopia and Everflowing Chalice help break parity as you will likely have access to more mana than your opponents while they're being held back. Some oldies but goldies would be:
- Winter Orb
- Static Orb
- Ensnaring Bridge (This has good synergy well with the aforementioned pump spells as you can still attack with low power infect creatures)
- Tangle Wire (A personal Fave as you can proliferate these counters)
- Parallax Wave (A personal Fave as you can proliferate these counters)
- Parallax Tide (A personal Fave as you can proliferate these counters)
Playing pretty much any of these cards will likely earn you some ire - but the idea is to only play these when you have poison counters on your opponents and you can reliably proliferate them at least once or twice a turn. The idea is that you've already got your opponents where you want them, all you'd need to do is simply wait while the Poison counters end them.
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