Ensnaring Bridge

Ensnaring Bridge


Creatures with power greater than the number of cards in your hand can't attack.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ensnaring Bridge Discussion

BotaNickill on Bolos And his (Super) Stoner Friends

7 hours ago

TheoryCrafter, I had not known of Planebound Accomplice until just now. I'll have to keep an eye out for a copy. Looks like that would be a cool extra way to cheat walkers into play as well as keep my hand size down if I happen to have Ensnaring Bridge in play And If I have Tamiyo, Collector of Tales in play I can yank walkers back out of the grave. Thanks for checking in and for the suggestions!

Oof_Magic on Azorius Spirits - Modern

1 day ago

That 2/2 ground creature won’t feel too bad when it’s taking down Death's Shadow s and Ensnaring Bridge s. If you’ve play with Spell Queller for some time, you’ll be grateful it’s just a token rather than getting the problem card back. A 1/1 token is better for you than a 10/10 Shadow. Apparition is a must at getting to problems that Queller missed for timing or the draws.

TypicalTimmy on Card creation challenge

1 week ago

Livio's Blessing

Legendary Enchantment

Whenever you exile a creature, it's controller draws a card and you gain 1 life.

I'm not entirely certain, but Livio seems to want to be built around ETB effects. Exile your own creatures, then bring them back into one massive drop; For example, Luminate Primordial would be an incredibly strong blink creature. Sure your opponents gain a ton of life, but you remove their biggest threats permanently. Additionally, as he has Partner, you can add in for something such as Woodfall Primus or Terastodon . You could even use use Meteor Golem . If you run Selesnya, you're already in extremely strong ramp territory as green loves to ramp with creatures and white loves to make creatures. Suddenly your Itlimoc, Cradle of the Sun , Gaea's Cradle and Cryptolith Rite look astounding. Not to mention Circle of Dreams Druid and, if you use enchantments to protect yourself such as a Prison / Stax deck, Serra's Sanctum . There's also Nykthos, Shrine to Nyx , Nyxbloom Ancient and Mana Reflection .

Hone in the strategy with Trostani, Selesnya's Voice and similar life-gaining creatures such as Suture Priest , Soul Warden , Soul's Attendant , Angelic Chorus and Essence Warden for a massive gap between you and your opponents.

I mentioned prisons; Norn's Annex , Ghostly Prison and Ensnaring Bridge are obviously staples. There's more, but I'm tired and not feeling the best today.

Anyway, there ya go. A skeleton for a down and dirty Selesnya deck. Go have some fun with it.

Since you are going for extreme ramp and board presence, I'd recommend Partnering with Halana, Kessig Ranger so that when they enter you can pay and have removal-on-a-stick, too.

Kodama of the East Tree would be nice but that's a trap. You'll be outed as the archenemy at the table on Turn 0. Sure you get to cheat a bunch of things into play, but that doesn't help advance your wincon. I'd rather see Halana in the Command Zone for that removal option, so that the creatures we are playing around with can get through and finish the game off quickly. You're going creature-heavy, so use them.


Massacar on Lasers are in the Eye of the Beholder

2 weeks ago

Forced attack can be a fun political theme. I don't know if it's too off flavor for your deck, but you could include Bottled Cloister and Ensnaring Bridge to make it impossible for your opponents to attack you at all.

fmastrome2008 on Atraxa, Planeswalkers Voice

2 weeks ago

Fyi, Propaganda and Ghostly Prison don't prevent opponents from attacking your planeswalkers, just you. I ended up just using Ensnaring Bridge .

WotanubisReturned on Monowhite Knights Tribal

3 weeks ago

I am a believer in Cavalier of Dawn if you're looking for interactions to put in the sideboard; I know it's 5cmc but sometimes a game goes long and they have a nonland permanent that NEEDS to go away like Ensnaring Bridge or Kiora Bests the Sea God , not to mention it's ability to remove the format's dominant planeswalkers. I don't like Student of Warfare and Radiant Destiny could be replaced with Sanctuary Lockdown if you got rid of the Kithkin, giving you a soft answer to Emrakul, the Aeons Torn

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