Infernal Darkness

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Infernal Darkness

Enchantment

Cumulative upkeep-Pay (Black) and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces (Black) instead of any other type.

Profet93 on Kill, Kill and Kill some more.

2 weeks ago

Hypersayia9001

Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.

Crypt of Agadeem - Ramp

Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.

Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.

Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.

Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.

Skullclamp - Speaking of draw, this goes well with all your sac synergies.

Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.

Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.

Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.

Dark Ritual - Simple ritual ramp

Mind Stone - Ramp when you need it, draw when you don't.

Oubliette - Commander hate

At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).

Profet93 on Yahenni, The One Punch Partisan

1 month ago

sonalexander +1

The Ozolith - Save counters

Ancient Tomb - Ramp

Contamination - Synergy with reassembling skeleton and bitterblossom. It does shut down coffers and Nykthos but also shuts off opposing cradles and other large mana producing lands. Do note it's cousin, Infernal Darkness which does not. Both are counterspell bait.

Imp's Mischief - Counter counterspells and redirect targeted removal, draw and extra turns.

How do you deal with artifacts and enchantments?

Profet93 on Inflicting Pain and Everlasting Bloodshed

1 month ago

Cabal Coffers or budget version Cabal Stronghold are great for ramp. Deserted Temple to untap it and Thespian's Stage to copy it (or another utility land). Cut Mortuary Mire and Grasping Dunes as they are not impactful. Maybe add a fetchland or 2 simply for witches cottage should you wish.

Maybe an Erebos's Intervention for removal/flexibility?

Depending on how rude you want to be, an Infernal Darkness is solid to stall for a turn or 2, not to mention counter bait. Dealing with mana dorks to circumvent is easy, although their mana rocks can still get around this. A Contamination could also work as it is synergetic with your reassembling skeleton. Adding a Bitterblossom for redundancy as well as token production which can help you draw cards from your -1/-1 effects.

Jet Medallion is solid for ramp. Mind Stone is ramp that brings your commander out a turn sooner or draw when you don't need it. Dino DNA and maybe Nightmare Lash can be cut.

What is your wincon?

Profet93 on Infinite Wheels of Death

2 months ago

JimboSliceJr

Thank you for taking the time to list your combos. I never heard of the last one, that one is particularly effective!

On the one hand, you mention efficiency, on the other you mention how Pharaoh's statue can be good if you ramp into it. But I respect your decision and agree if you ramp into it, your opponents have a very bad time.

For something more on theme, have you considered Grim Haruspex?

Or if you really want to add some more control, perhaps an Infernal Darkness? It doesn't shut off your coffers like contamination does and you can hold it for 1-2 turns pretty easily in the mid-late game. Having contamination redundancy in conjunction with karn will shut them off of mana, as any mana dorks you can easily kill.

Profet93 on Drivnod's Desecration

2 months ago

Solid points all around. I still think opposition agent is a worthwhile inclusion but I respect your decision.

What is the purpose of Prismite and similar cards?

Infernal Darkness - Similar to contamination

Karn, the Great Creator - One sided null rod, excellent synergy with contamination and the above. It can also animate their artifacts to you destroy them.

Regarding your draw, perhaps a Skullclamp to go with all your death and 1/1 creatures?

At the risk of being not impactful enough, Reassembling Skeleton for continuous fodder and synergy with contamination?

Profet93 on This Deck Does Not Believe In Free Will

2 months ago

Infernal Darkness - Contaminations cousin that doesn't shut off coffers

Read the Bones/Sign in Blood/Night's Whisper/Syphon Mind - Draw. I understand your commander tutors but you won't always be ensured that she lives to see your next turn. Having some draw to help you dig is crucial.

Perhaps some flexible spot removal like Sheoldred's Edict?

More than anything, you have a lot of high cmc cards and long winded combos which are difficult to pull off, even with a tutor in the command zone. Some ramp can help you, Arcane Signet and Mind Stone come to mind. Lowering the avg cmc of this deck + adding more draw and ramp = more consistency in achieving your goal. Having a plan B (and C) is fine until it takes too much away from Plan A.

Profet93 on Whisper, Blood Liturgist

2 months ago

S1ayerMonkey +1

Rings of Brighthearth - Double commander ability. Adding fetchlands = ramp

You dont run enough basics for cabal stronghold. Swap it out for Deserted Temple - Ramp with coffers, politics and in conjunction with coffers + rings + lots of swamps (urborg to make it less) =

Bitterblossom - Token fodder for commander ability

Contamination - Synergy with blossom and reassembling skeleton

Infernal Darkness - Contamination's cousin

Necramus on Killing with (Konrad)

3 months ago

Profet93 Thanks for the love, and great suggestions! Glad you've enjoyed my take on Konrad. I agree on Priest of Forgotten Gods, as it seems to always prove to be a card that just kinda ends up sitting there. I'm thinking I'll sub in Contamination or Imp's Mischief per your suggestion. I don't love Nirkana Revenant as, for me, at 6 mana it really just feels like a win more card. Like I should already be winning if I'm in a position to cast this, unlike something like Grave Titan that can be part of a combo or actually comes down as a legitimate threat. Several of these cards you suggested I've never seen before, like Contamination. I don't love Infernal Darkness, especially sitting right next to Contamination, as I think it's strictly worse. The only worry I have with Contamination is it shutting off my own Coffers, but that's a pretty niche scenario and will likely still put me in a better position. I've had Lightning Greaves in the main before. I may add them back in, at some point. At worst, they say "pay 2 mana and make your opponent waste removal on this card or in response to playing this card." Nim Deathmantle I had not even considered, but I definitely am now. You've given me some great stuff to think about. I genuinely appreciate you! Definitely going to be looking at my list and seeing what I can squeeze in. Just ordered Contamination and Imp's Mischief. So, thanks again!

Load more
Have (1) metalmagic
Want (0)