Cumulative upkeep-Pay (Black) and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces (Black) instead of any other type.
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|Commander / EDH||Legal|
Infernal Darkness occurrence in decks from the last year
Latest Decks as Commander
Infernal Darkness Discussion
2 weeks ago
Profet93, thanks for the +1 and your comment! You bring up some important points.
I’ve optimized the deck for Tainted Pact . I can use it to search for any particular card I need at the moment to complete a combo, since I only have 1 of each card in the deck. If I can steal an opponent’s Thassa's Oracle with Praetor's Grasp (which is more likely than not if an opponent is running blue), then I can cast Tainted Pact , naming a random card not in the deck, and exile my entire library for the win. I can also set this up with Doomsday , as I explain in the primer.
I considered Contamination , but the creature sac requirement prevents me from keeping it in play for long, since I run only a few creatures. Infernal Darkness accomplishes the same objective but I can keep it around a turn or two as necessary by paying life during my upkeep with K’rrik. The goal is to protect myself for at least 1-2 turns while I assemble a combo. You are right that Defense Grid is more effective during the early game, but this build is designed to win asap, and I rarely ever reach the late game where this becomes an issue.
You are also right that Drag to the Underworld is a lesser removal spell compared to others. However, in this build I mulligan aggressively to ensure that I can cast K’rrik within the first 1-3 turns. With K’rrik on the field I meet Drag’s devotion requirement, so I only have to pay 4 life and 0 mana with K’rrik to destroy any creature. Hero's Downfall requires at least 1 colorless mana to cast. I’m thinking in terms of speed, since each mana I have should go towards the 3 mana I need to cast Bolas's Citadel once I pull off Doomsday . So I would rather pay 0 mana to kill a creature with Drag and save my mana for Citadel.
1 month ago
Infernal Darkness - On theme, counter bait, used for 1-2 turns to
Imp's Mischief - Redirect targeted removal, draw, extra turns, etc... Super utility to protect your commander and more!
You say its a control deck but with an infect commander at helm. You still need to lower your avg cmc to be playable. Cutting your more expensive non impactful cards for more draw and interaction will go a long way in both lowering your avg CMC as well as streamlining your deck. If you want ideas on cuts or more additions, lmk.
1 month ago
Thanks for the upvote, much appreciated and I absolutely love the Head Games combo, as far as I know I'm the first to figure out that one.
Infernal Darkness is good but I don't like the cumulative upkeep of since that's mana I could be using for a spell or effect. I do have one in my binder just in case.
Mind Twist is a great card in the deck but I don't like the mana intensive side of X.
Ill-Gotten Gains already got a foil one, amazing card. Considering it.
As for Megrim like cards, I want to thoroughly test them out before cutting them. I figure if I make someone discard their hand that's automatic 14 damage.
Extraplanar Lens I run in my Avacyn, Krenko and Korlash builds (On my profile) and I've never had issues running 24 or less basics with it. If I need to I might up the land count to 32.
Thank you so much for your feed back, gave me a lot to think about wish list some stuff.
1 month ago
+1 just for the fact you have Head Games!
Have you considered adding Infernal Darkness for redundancy to contamination which A) Doesn't require a creature and B) Doesn't impact your own coffer, lake of the dead, phyrexian tower, nykthos, etc....
Mind Twist - Extremely powerful and it seems like you don't mind hitting only 1 opponent.
IMO - Megrim like cards are winmore and while they are nice once you get going, they don't provide any actual value, which you will need when the table attempts to beat you to death
Ill-Gotten Gains - Value/recursion
I've found extraplanar lens to be too risky because A) You go down a land B) Symmetrical given many are runnign snow-covered, albeit, a meta choice C) You don't have enough basics to warrant it's inclusion
1 month ago
Beacon of Unrest works as decent, reuseable utility
Add fetches for crucible of worlds and rings
Why not add a Sensei's Divining Top , since you already have ring + basalt, it will let you draw your entire deck. It's also good on it's own, moreover, its better with fetches
Thespian's Stage > Cabal stronghold - You don't run enough basics, nor is stronghold easy to activate. Copying coffers or an opposing utility land such as cradle, field of the dead or your own deserted temple. The utility shouldn't be overlooked
Since you're playing deathcloud, you should consider Infernal Darkness and/or Contamination - Bitterblossom/trading post + Contamination = Fun. Infernal darkness, like contamination, is counter bait and at the very least stalls you a turn or 2. Do not that contamination shuts off coffers (as well as opposing cradles, etc...) while infernal darkness does not
Imp's Mischief - Protect your commander by redirecting targeted removal as well as targeted draw, targeted extra turns, etc...
Liliana's Triumph > IMO Go for the throat - Hits multiple opponents with a sacrifice clause and you also have 2 liliana's!
Another idea can be adding Necropotence to help break parity. A sadistic idea, would be adding Possessed Portal . Do note it says each end step, combined with necro, you will win if they have no answers and cannot kill you
Diabolic Revelation - Highly underrated. X=7 is ok. X=8 is good. X=9+ is great. Given you have all this ramp through artifacts and coffers, this should not be overlooked
Potential Cuts - Unearth, Dreamstone and Sheoldred, the former doesnt seem impactful enough while the latter 2 are too costly for what it does
Do you have enough artifacts for Metalworker? What is the point of vault of whispers?
2 months ago
To be fair, I never said I was good at stax, only like it and trying to overcome a lock. Speaking of locks, I notice your contamination bitterblossom lock. Have you thought of adding additional redundancy in the form of Infernal Darkness ? It doesn't need a token unlike contamination.
Urborg, Tomb of Yawgmoth - If you got $ and want to improve coffers
snow covered swamps can allow you to swap mutilate for Dead of Winter for slightly more efficiency given you aren't running urborg to fuel mutilate.
Vona's Hunger or Liliana's Triumph - How often do you find yourself "ascending?"
Mind Twist - Only hits one opponent, but early ramp into this can be devastating. Also works as countermagic bait. for X on 1-2.
Yawgmoth's Will - I'm assuming you would have added chains and this given budget, what's the budget per card?
Cabal Stronghold for a stax deck seems slow, I would swap in a Blast Zone (to deal with artifact and enchantments) or another utility land such as deserted temple or thespian's stage to utilize coffers, copy opposing utility lands, or politic opponents.
3 months ago
3 months ago
People are going to try and remove your commander, as your deck is centered around him. As such, protecting him is key.
Imp's Mischief - Counter counterspells, redirect targetted removal/draw/extra turns, etc.... super utility
Deserted Temple - Untap coffers
Thespian's Stage - Copy coffers or other utility lands
Feed the Swarm - Good removal
Blast Zone - Not needed but nice to have, another way to deal with artifacts/enchantments
Given you're saccing your own lands too, have you considered adding fetches and Crucible of Worlds ? It could really offset Lake of the Dead
I got some ideas for cuts should you need. I HATE this commander so much, deck looks pretty good +1