Sheoldred, the Apocalypse

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Sheoldred, the Apocalypse

Legendary Creature — Phyrexian Praetor


Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.

Balaam__ on

1 week ago

Sanguine Bond/Vito, Thorn of the Dusk Rose are perfectly viable cards to build around, but with what you currently have here they’re all but useless. It’ll be Turn 4 or so before you can capitalize on them with Crypt Ghast or Sheoldred, the Apocalypse—and that’s only if they aren’t countered or otherwise removed, which is highly probable to happen. I’d recommend either building specifically around life gain/loss or else replacing them.

Last_Laugh on competitive cards vs casual cards

1 week ago

yeaGO I've noticed that some hatebears seem to tip the scale a little more than they should imo (almost like they got grouped with stax pieces) so that's probably the majority of the difference in scores.

The newer cards thing is possibly an issue too but most of the newer stuff is around Streets of New Capenna or older (so I'd assume that's not too new?). Indulge / Excess, Scepter of Celebration, and Seize the Spotlight from SNC with only Blood for the Blood God!, Sheoldred, the Apocalypse, and The Meathook Massacre that're newer.

CNG_Stream on Ob's Blessed Apocalypse

1 month ago

Billy88 Thanks for the suggestions. I think the extra Archangles do make for a good call.

The Mishra, Claimed by Gix  Meld doesn't do a whole lot with this build, but was an interesting suggestion.

The Loran's Escape do well for protecting Shelly over the idea of using Angelfire. But I do like the the spice of Angelfire as it allows you to swing with the swing with most creatures and spike your life total greatly. Also if used on Sheoldred, the Apocalypse, it means the opponent will be taking damage equal to her power -1 for each blocker as deathtouch trample is amazing (and can't be hit with Emp flash due to vigilance).

Sorry for not responding earlier for the comment. Still appreciate it and hope you liked the idea!

NV_1980 on Dihada, Binder of Wills

1 month ago

Hi Mattio38, thanks for elaborating a bit. There are a lot of interesting legendary creatures out there, but not many that will help you to outright close out games AND be cheap to cast. It's usually one or the other :) It also depends on how you want to close out games and how many turns you want to take for that.

For instance, white provides some excellent legendary creatures to block your opponents' progress. I'm thinking of cards like Myrel, Shield of Argive, Rune-Tail, Kitsune Ascendant  Flip, Michiko Konda, Truth Seeker, Thalia, Heretic Cathar and Linvala, Keeper of Silence.

Black legendary creatures have some massive damage dealing and recursion capacity. Especially cards like Sheoldred, the Apocalypse, Gisa, Glorious Resurrector, Ghoulcaller Gisa and Mikaeus, the Unhallowed.

And then there are some red legendaries you haven't considered yet that influence your damage-dealing capacity, like Kazuul, Tyrant of the Cliffs, Drakuseth, Maw of Flames and Moraug, Fury of Akoum. By the way, I'd also really recommend Grenzo, Havoc Raiser as he's given me some insane value in past games.

Not sure if any of this helps, but here you go.

Last_Laugh on No Pain, No Lifegain

1 month ago

Celestine, the Living Saint fits the theme and helps get creatures back into play. Liesa, Forgotten Archangel will help too, but does return them to hand.

Try Plumb the Forbidden in Sign in Bloods slot. Instant speed makes this card a great response to boardwipes and I get the feeling you'll have plenty of life lol.

Debt to the Deathless/Exsanguinate actually fit the theme while giving you some non-combat reach to finish games.

This last one's a bit more expensive,but Sheoldred, the Apocalypse would be amazing here.

PhyrexianPraetor on Orzhov Scam

1 month ago


Thanks for the upvote, comment and suggestions. Believe it or not, this deck originally started it’s life in modern as a mono-black aggro deck that used self-reanimating creatures and Foul-Tongue Shriek with Phyrexian Obliterator at the top of the mana curve. I did kind of ok with that deck, but as time went on I had a much harder time due to everyone else switching to more midrange and control style decks. That’s when I built this deck and haven’t looked back. I’m not going to lie, this deck used to be an attention getter in my area for being a good and solid deck. But with War of the Spark, Modern Horizons and Modern Horizons 2 a lot of other decks got upgrades and new decks came to be a thing. This deck sadly fell behind due to this, I did get some new upgrades… but almost every other deck that was played in my area became even better due to getting more additions.

I might switch out one Phyrexian Obliterator for a single copy of Sheoldred, the Apocalypse. Obliterator is ok, but being able to shock the opponent every-time they draw a card is a big attraction to me.

I have been considering Misery's Shadow for the reasons you pointed out. My only struggle is that it only deals with creatures that die. Don’t get me wrong though, it is still a very potent card.

I guess it would come down to a meta call between Dauthi Voidwalker and Misery's Shadow, both have their respective upsides and downsides.

I have been considering Invoke Despair for a few weeks now. In essence, it can functionally act like Gray Merchant of Asphodel with draining life. On one hand it deals six damage and draws me three cards, on the other hand it makes my opponent sacrifice three permanents for five mana. It’s for these two aspects as to why I might even cut one Phyrexian Arena for it.

Tenacious Underdog is a card I have been evaluating and am unsure of. At base it is a 3/2 for two, with the ability to gain haste and draws a card for four mana. It’s for this reason as to why I have looked at it a bit, but unlike Invoke Despair it doesn’t have the potential to change much of the game-state and requires four mana to consistently bring back.

With the way modern is, four and five mana has to either impact the board in a big way or sway the game in your favour. Paying four mana to potentially deal three damage and draw a card might not be worth it. All in all though, I have yet to actually get back into the modern scene where I live. So it is entirely possible that I am being overly critical and am wrong about this card.

I honestly didn’t know about Knight of Dusk's Shadow. I like how it can stop a food token deck from gaining lots of life and all for two mana. I might test it out.

Agadeem's Awakening  Flip is something that I tried before. In my build it sadly doesn’t work. But in a deck that has four Leyline of the Void, more creatures and Nykthos, Shrine to Nyx it can be really devastating. Perhaps that style of devotion deck can run Tenacious Underdog for continuous value.

Bojuka Bog, Takenuma, Abandoned Mire, and Field of Ruin are all lands that I have played in the past or have been considering for a while. I originally ran Bojuka Bog as my choice of graveyard hate. I liked how it couldn’t be countered or discarded. Takenuma, Abandoned Mire is yet another card I have had my eye on. There are a lot of legendary creatures that I could fit into this deck to make it cheaper. Field of Ruin and all of the lands like it, are a bit awkward sadly. I have tested these types of lands before with Urborg, Tomb of Yawgmoth and I am always left with a negative opinion of them. I originally ran a set alongside two copies of urborg to fight against Tron and Valakut.

One card you should consider for your black deck is Korlash, Heir to Blackblade. It is cheaper in monetary cost than Obliterator, fixes your mana since it can fetch non-basics, gets bigger with fetching and it is very hard to remove without exile effects. I ran both it and Obliterator at one point.

BotaNickill on Orzhov Scam

1 month ago

Dude, This looks mean! I would not want to play against that deck. I can't really see to much that needs improved, it looks like you have all your bases covered. I like using Sheoldred, the Apocalypse as a finisher but only because I don't have the Phyrexian Obliterators. I also have a black aggro style deck that I keep a Gary in the board for that devotion damage, and it has some similar aspects to your build. Some cards I use that you might consider are as follows:

Misery's Shadow , good early threat, gets rid of potential creatures returning from the grave, and pumpable in the late game.

Invoke Despair, absolutely devastating board removal when resolved, can be a finisher, and/or provide card draw.

Tenacious Underdog, great early threat and can be Blitzed over and over resulting in card draw if nothing else.

Knight of Dusk's Shadow can be an option for pesky lifegain decks. Also pumpable in the late game.

Agadeem's Awakening  Flip can be a good late game finisher or at the very least, another black source.

Bojuka Bog, Takenuma, Abandoned Mire, and Field of Ruin for a lil more depth to the land package.

Like I said tho, your build looks solid to me bud, just wanted to throw out some more options. Good luck to you!

DemonDragonJ on What is Wrong With “Generically …

1 month ago

Some players have been complaining about Elesh Norn, Mother of Machines, saying that she is too "generically good," but that is a very vague term, so I wish to discuss her, and to understand why those players have that opinion.

First, it is necessary to define what a "generically good" card is: is it a card that can be put into any deck, regardless of that deck’s strategy? If so, I believe that there are many cards that are far more problematic than is Elesh Norn.

For example, I personally believe that Sheoldred, the Apocalypse is far more problematic than is Elesh Norn, Mother of Machines, since not every deck uses ETB abilities as it strategy, but nearly every deck relies upon drawing cards. Furthermore, I believe that Archangel of Thune is also "generically good," since virtually every deck that contains white can benefit from containing that card, yet no one is complaining about that card warping any formats.

I do think that the new Elesh Norn should have cost , since her current cost is rather lenient, but I do not personally believe that she is nearly as overpowered as some players are claiming that she is; perhaps I may change my mind after I see her played in several games, but it is better to wait and see, rather than making any declarations before her card is even released.

What does everyone else say about this subject? What is wrong with "generically good" cards?

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