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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Crawlspace
Artifact
No more than two creatures can attack you each combat.
8netherwind8 on
Warweaver's Chant
1 month ago
Ah, a blast from the past. I used to rock this as my favorite "Fight Club" deck til Maarika, Brutal Gladiator came calling.
Might I point out a few key pieces? *Love the Zagras + Warstorm Surge/Terror of the Peaks synergy!
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Crawlspace & Constant Mists keeps you cozy while Repercussion & No Mercy makes them reconsider life choices.
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The "Fight" mechanic on a Hornet Nest calls all the flys to dinner.
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Heartless Hidetsugu with Lifelink (ex. Basilisk Collar) wraps things up pretty quick; especially with a pain amplifier like Wound Reflection or Sower of Discord.
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And Master of Cruelties with a path paved = The Abyss for some. Keep spinning those wrathful webs!
NV_1980 on
Blackblade Returned
6 months ago
In its current form, this deck is going to have a very hard time winning any games. The most important reason for this is that you're running a voltron deck with an expensive-to-cast commander with no alternative win-conditions. This could still work, but only when you make sure of the following:
- Make your defense nigh impenetrable: make sure that attacking you is the last thing opponents want to do. There's a number of deterrents within the Esper colors. No Mercy is an extremely potent one. More taxation cards (like the Ghostly Prison that you've already included) will also work well. Propaganda, Windborn Muse, Archangel of Tithes and Norn's Annex are all great for this. To prevent opponents from going (very) wide against you, you could also consider Archfiend of Depravity, Crawlspace and even Silent Arbiter.
- Make Dakkon very hard to kill: you've already added a few means to give him protection and hexproof, but since you're so dependent on him, it wouldn't hurt to add even more defensive measures. I'd consider main-boarding Bastion Protector, Darksteel Plate, Lightning Greaves and Champion's Helm. Instead of the equipment, you could also choose to add more counterspells in case opponents try to get cute with spot-removal. An Offer You Can't Refuse, Counterspell, Swan Song, etc.
- Make Dakkon almost impossible to block: what you really want in the end, is to kill your opponents with commander damage. There are fun ways to make sure you succeed at that. Auras like Aqueous Form or Spirit Mantle for example. Equipment like Trailblazer's Boots work extremely well too. Instead of these one can add more trample (or flight) enablers like Loxodon Warhammer.
Lastly, I think you can cut down your lands to say 37 and replace the 3 lands you cut with Talismans (Talisman of Dominance, Talisman of Hierarchy
, Talisman of Progress), so that you can get Dakkon out a bit quicker.
NV_1980 on
6 months ago
This deck is hilarious! Would recommend to add some more protection. You could try No Mercy, Propaganda and Crawlspace. Also, Archfiend of Depravity could work. Also, you're featuring blue in this deck, so it would probably help to add some counterspells that can either be deployed when others are trying to mess with your plans, or you're trying to mess with theirs. Just saying.
Rhadamanthus on Can I use an opponent's …
7 months ago
Example of a goad effect for reference: Besmirch
You'll have to send the Dreadmaw at opponent B. When dealing with different requirements and restrictions on how you declare attackers, a legal attack is one that satisfies the maximum number of requirements without breaking any restrictions. The one restriction here is B's Crawlspace, so you can't send more than two creatures B's way. Goad sets up two requirements: the creature has to attack and it has to attack someone other than the player who goaded it if possible. Sending Dreadmaw at A and two creatures at B only satisfies one requirement from goad, but sending Dreadmaw at B (with a friend or not) satisfies two requirements of goad, so that's how you have to declare attackers.
kryophyre on Can I use an opponent's …
7 months ago
Say I have 2 opponents, (A and B), and my board has 5 soldier tokens and a Colossal Dreadmaw.
If opponentA goads my Colossal Dreadmaw and opponentB has a Crawlspace, can I send 2 soldiers at opponentB, thus allowing me to attack opponentA with my Colossal Dreadmaw?
NV_1980 on
Blanka, Pumpspells & Ramp
8 months ago
Interesting deck, Beckores. There's a few issues with it though. First one: hexproof. Blanka needs more of it, especially considering he's your only real chance at dealing damage to the opposition. Swiftfoot Boots or Champion's Helm are highly recommended. More instant spells that can provide similar protection are options as well. Good ones include Snakeskin Veil, Gaea's Gift and Tamiyo's Safekeeping. Also, I'd really consider Gift of the Viper because for its casting cost it's grossly overpowered.
Second issue: lack of defense. Blanka is your offense. Since you don't have the means to give him vigilance, your deck lacks any other defensive measures (so right now, all you can try to do is outpace your opponents and hope their decks don't have any creature removal to get rid of Blanka). This is not likely to work very well. Opponents that go wide on you, can be dealt with through cards like Crawlspace and Silent Arbiter. To keep from being overrun by weenies, I'd also consider adding some mass-removal to the deck. Perhaps something like Pyrohemia. This is an expensive card to obtain though, so cheaper one-time wipes like Earthquake or Slagstorm could work just as well.
Third issue: there's no removal options in the deck. Not sure what your pod/meta is like, but there are some enchantments and artifacts out there that can be a real pain in the neck against a deck like this. Ensnaring Bridge, Righteous Aura and No Mercy are all pretty problematic for your deck. Therefore, I'd highly recommend you add a few cards to deal with opposing enchantments/artifacts. For Gruul, one of my all-time favorites are Decimate and Hull Breach. Speaking of removal, Ulvenwald Tracker is excellent to remove creatures when you combine him with Blanka.
Hope any of the above helps. Good luck.
NV_1980 on
Jin Sakai
8 months ago
Excellent looking deck. Jin will allow you to attack with impunity and reap some nice benefits from this. Adding cards like Elbrus, the Binding Blade Flip or Vorpal Sword would make him even more deadly in this regard. Also, in its current form, the deck will have a hard time dealing with mass tokens, so perhaps you can add a few things to make that easier on yourself. I was thinking wipes like Damnation or Wrath of God, but also cards that destroy/negate the use of mass tokens like Archfiend of Depravity, Crawlspace and Silent Arbiter.
NV_1980 on
Jankyard
10 months ago
I think Walking Ballista would make a lot of sense in here, as you'll be able to generate plenty of mana to keep it around as point removal for annoying (small) creatures. Also, I'd really recommend Crawlspace and/or Silent Arbiter, so that opponents will have a harder time to go wide at you. Ensnaring Bridge could be used for a similar purpose, but to ward off stronger creatures. Maybe Goblin Welder
could help you with retaining artifacts that were blasted off the battlefield in favor of less important ones.










