Crawlspace

Crawlspace

Artifact

No more than two creatures can attack you each combat.

Latest Decks as Commander

Crawlspace Discussion

Epicurus on Piru, Dragonstorm Reanimator

1 month ago

It seems to me, from the outside looking in, that you maybe go a lot of turns setting up the Dragonstorm without much in play. If I'm right, then it would be advisable to run more board wipes. My first obvious choices would be Wrath of God, Damnation and Toxic Deluge. However, being that this is a budget deck, I'll suggest Slaughter the Strong, Nevinyrral's Disk, Heliod's Intervention, Blasphemous Act and Deafening Clarion.

Or else some staxy cards like Ghostly Prison, which there are many iterations of in white (but only because No Mercy and Crawlspace are also pricey).

brianizbrewtal on Anowon, the Ruin Guy

2 months ago

I forgot to mention Crawlspace as well. That plus the Propaganda you already have will help against all those tokens

jsnrice on Tough LOVE

3 months ago

Need Crawlspace

1empyrean on What to Do with Yavimaya, …

3 months ago

I was thinking last night of a Nemata, Grove Guardian deck with:

I really don't know if I want to build it with all the other decks im working on, though. If anyone wants to run with the idea, have at it.

Epicurus on Double Trouble EDH ⫸PRIMER⫷

3 months ago

Nice build, very creative. Damn, that was a lot to read through, haha.

My impression is that it doesn't have enough protection. The one card that I see in your maybe board for that which I like is Stonewood Invocation , since it doubles as a pump spell. But I would also like traditional protection cards like Heroic Intervention and Swiftfoot Boots (you wouldn't want Lightning Greaves , since they would prevent you from pumping Rafiq). Some other less standard protection cards might include Sylvan Safekeeper , Bastion Protector , Guardian Augmenter , and Shalai, Voice of Plenty . I would maybe pull from your mana-ramp to make room for at least a couple of these, since your mana curve is so low, and your pump spells are so cheap.

As for the disruption category, if it were my deck, I would do it differently. Blue and white have all of the best tax spells. It would take a novel to list them all, but for this deck I would include Ghostly Prison , Propaganda , Kataki, War's Wage , AEther Barrier and Norn's Annex , as well as artifacts like Crawlspace , Defense Grid , Damping Sphere ... this list could go on forever. And I like that you included Silent Arbiter , which makes me want to recommend using Dueling Grounds as well. Especially if you can fit in that Maze of Ith on your maybe board.

And finally, I'm confused by the inclusion of Green Sun's Zenith . What are you searching for with it? Your big pounder is in the command zone, not your library. Are you tutoring mana dorks with it? It doesn't seem entirely necessary. Maybe you can explain the reason to me that I'm not seeing. Frankly, I'd replace it with another land. You only have 32 of those.

Hope any of that helps. Cheers!

Ironmonkey135 on Boy & His Dog: Naya Jokulhaups Enchantress

4 months ago

Wildest Dreams

Farseek + Cinder Glade or Stomping Ground

Decimate

Uncage the Menagerie (x=3, probably)

Sylvan Awakening

Crawlspace

Kamahl’s Will

Mana Geyser

Jeska's Will

(could run some number of rituals to "combo out" faster, allow things like Jokulhaups + Combo Piece more quickly.)

White cards:

Faith's Reward

Ghostly Prison

Enchantresses

Any good, cheap enchantments

Lapse of Certainty (banger)

nathanielhebert on

4 months ago

Might swap out the Crawlspace and try Brave the Sands — fulfil's a similar function by giving walls vigilance and allowing them to block extra targets. Plus, it can be tutored with Muddle the Mixture if needed. Not as "on-theme" however.

KibaAlpha on Liesa's L.E.G.S

5 months ago

Maaloufler

The Medallions were in here before the Diamonds. Diamonds I can at least use for colourless mana. Swapping to the Medallions may happen just not right now.

Crawlspace is here along with several other cards to discourage my oppoents from attacking me but it is inevitable they eventually will.

I want to limit and make them pay for that choice.

The majority of the damage they take will be from, drawing cards, playing lands and casting spells.

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