No more than two creatures can attack you each combat.
|Want (5)||rudymental , Rahmodonis , mbdonkey , widowlark , adam1floyd3|
Printings View all
|Commander 2013 (C13)||Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Crawlspace occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
1 day ago
I tried to take your advice as best I could with my budget.
- I removed a lot cards to add additional sea creatures, while also trying to find ways to add draw.
- In addition to Propaganda, I also added Crawlspace, Vodalian Illusionist and Vanishing. My hope is to benefit more than my OP.
Any other suggestions for me?
3 weeks ago
I'll probably update as I come up with more of my favorites.
1 month ago
Like some other people have been saying I think you should lower your CMC a little. There are a couple high cost cards and a couple that don't really fit with your strategy. There are lower CMC versions of Diabolic Tutor and Vraska's Contempt. In terms of cards to take out, pillow fort cards are not as strong as most people think (If they are working in your meta it's fine to keep them in). Specifically, Crawlspace seems contradictory to how many creatures you are likely to have on the board.
Tithe is a trap. It is a one time use where you have to be behind to use and it's not real ramp. Land Tax is the better card because it acts every turn. If you are looking for ramp I would recomend: Talisman of Hierarchy or the Fellwar Stone in your mabeyboard.
Also if you are interested in going all in on competive EDH. I would follow the Lab Maniacs.
1 month ago
Fun deck - I like my slivers chunky! Some quick thoughts/suggestions:
- What's your win-con if someone has something like a Crawlspace or Norn's Annex out? Ashnod's Altar + Sliver Queen already gives you infinite ETBs and LTBs, maybe add Impact Tremors/Bastion of Remembrance/etc as an alternative win-con :)
- It might be worth adding Phyrexian Altar alongside your Ashnod's Altar
- Anointed Procession gives you twice as many slivers to work with, meaning the ETB/LTB works with Phyrexian Altar as well as Ashnod's Altar - as well as many other cards
- Be very careful with Harmonic Sliver and infinite slivers - it's not a 'may'! It's fine if you stack your triggers so all of your slivers destroy the same artifact/enchantment, otherwise you might be forced to destroy your own stuff. (Alternatively, you could go super-mean and add a copy of Enchanted Evening alongside Harmonic Sliver to destroy all of your opponents permanents...)
- If you decide that you'd rather go down the non-infinite route, Vanquisher's Banner is a great card to make sure you're always drawing more gas! Cycling lands would also help that draw issue.
- Speaking of - the new triome cycle that is coming up in Ikoria (e.g Indatha Triome) will fit very nicely in your deck! They've also got all of the land types so can be fetched by more types of fetchland - not that you've got those in the deck :)
- Mind if I ask why Hive Stirrings is in the deck?
- FYI Quicksilver Amulet does the same as Belbe's Portal in this deck - though it costs more mana after the first activation :) Since you have Sliver Queen as your preferred 5-drop, it might be worth swapping the artifacts so that you have a 4-drop 'instant summoner' instead of a 5-drop. It also gives you plays even if you're stuck on 4 lands.
- I'm glad you haven't added Cathars' Crusade! It's a very powerful card for this type of deck, but I'll be the first to tell you that it's incredibly painful trying to keep track of all the +1/+1 counters.
You mentioned being unsure about the number of lands/mana rocks - most people operate on a '40 lands minus (number of rocks)/3' basis. Since you've got 7 forms of mana (I'm not counting Gilded Lotus since the top of your curve is 5 mana) this means 38 lands is probably about right. I've got a Narset deck with 36 lands, but that has 14 mana rocks! (Speaking of, Coalition Relic is a really great mana rock, especially when you need different colours of mana.)
(If you're really wanting to optimise your mana base, then it's worth thinking when you're likely to play certain cards. [T1->land, T2->land+rock] means that you'll have 4 mana to play with on T3 instead of the usual 3. If you have loads of 2CMC rocks then that means you'll probably want to have more 4CMC spells instead of 3CMC spells - but I don't think that level of mana optimisation is something you need to worry about in this deck or in casual EDH!)
I notice that you've not got any land-ramp in the deck even though you have green available. I'd really encourage you to add some cards like Cultivate and Kodama's Reach, since they also act like card draw as well as ramp, and mean you're much more likely to hit your 5 lands on T5. Also, people are much less likely to steal or destroy your lands than your artifacts, and using land-based ramp means you're in a much better situation to catch back up if someone Cyclonic Rifts the battlefield.
Hope that's given you some food for thought. Let me know if you want me to clarify any of the above!
1 month ago
As much as I love the idea of a creatureless Voltron commander, take it from one my many Omnath iterations, it becomes a silver bullet situation more often than not.
If you do want to keep creature count to a minimum, I'd recommend a suite of things that make creatures for your instants like Young Pyromancer, Shark Typhoon, Metallurgic Summonings, Murmuring Mystic.
Also, since he gets his +1/+1 counters from copying instants, I would be remiss not to recommend Primal Amulet Flip and Swarm Intelligence. And if you do decide to include a token package, Zada, Hedron Grinder becomes an extra bonkers addition.
1 month ago
How consistent are you able to find Arbiter? While not exactly the same, you could add a couple Crawlspaces to add redundancy since that mechanic is important for your deck to thrive. You could also run Wall of Glare + Indestructibility or Inviolability to hold out until you get Arbiter. That same indestructibility could also protect your lone attacker later on. Figure of Destiny could also be a good mana sink if you find that your games go long and you need a beefier attacker.
2 months ago
Thanks for the feedback. :D
I agree in regards to Torpor Orb. The card is cheap, powerful and syngeristic in my deck – sold.
tanglewire seems awesome. Ordered one immediately.
Walking Ballista i had in the deck before, but whenever i played it, it felt clunky and made me wish it was an Eldrazi instead, but you're probably right about the specific threat elimination.
Voltaic Key – I agree, but i might be short on cards to cut now?
Wayfarer's Bauble – You're right. I might cut the Dreamstone Hedron even. It's clunky and it usually just ends up being an expensive mana rock.
Crawlspace – I'm curious, too. Obviously a little situational, but willing to test it out.
Akroma's Memorial – You're right. Now that i think about it; a 2cmc Torpor Orb had more impact on games thus far than this thing ever has. It's out.
Thaumatic Compass Flip – It's just supposed to an additional Maze of Ith, because i found having those up for defense after an Eldrazi tapped is super valuable and i'm also a big fan of protecting others if it serves my own agenda. But aside from that it actually did draw me a couple of Basics in a pinch before.
Endbringer – agreed. It's just such an underwhelming card. I enjoy my deck theme of either preparing for a big play or making a big play. Endbringer kind of does neither.
2 months ago
Hi _Putrefax and thanks for your suggestions!
I see where you are going with your stax pieces, but it is not necessarily the direction that I want to take. Damping Sphere does not have that much of an impact in Commander, apart from hurting storm strategies. Thorn of Amethyst has a similar effect, but it hoses me even worse. I have very limited mana resources, and every single mana is extremely important for me. I like Defense Grid a little bit more because, as you said, it makes me much harder to interact with. However, I am not a huge fan of these symmetrical effects. I have many instants in this deck, and the grid neuters my ability to interact with my opponents.
I really like, however, Mana Web. It either slows my opponents' gameplans or limits their interaction. Most importantly, it's effect is asymmetrical. I don't get hurt by it, and I like it a lot. I will be considering the Web for sure.
I have never had a great experience with either Meekstone and Crawlspace. Every time I have played those cards, they have never had that much of an impact on the game in my favour. I have never thought about Ensnaring Bridge, but I guess it makes sense. I can control Lazav's power at will and I don't have too many cards in hand, so it's worth the try.
Null Rod is actually unplayable for us. With it on the board, if Lazav ever becomes an artifact creature (and he will, considering our wincon creatures are artifacts), we won't be able to activate his ability again as long as the Rod stays on the board.
Karn, the Great Creator's effect is, once again, asymmetrical and can be taken into consideration. I particularly like his -2 ability, which is probably our only way of getting back any of our win conditions if they ever get exiled. I don't have too many available slots, but I hope I can squeeze it in somewhere.
As for Mystic Sanctuary, I admit I had underestimated it. One of my friends actually won a few games thanks to it, although with a completely different deck (Yuriko, the Tiger's Shadow), where it makes even more sense. Still, I can't get around lands that have the chance to come into play tapped, and lands that must be considered more like a spell. To give you an example, I hate Bojuka Bog so much so that I don't play it in any of my decks. If I want graveyard hate stapled on a land I go for Scavenger Grounds, despite it being symmetrical. This is because Bojuka Bog, like Mystic Sanctuary, is more of a spell than a land. In the early game, I simply can't play them because it would be a waste. This means that, if in my first few turns of the game I have three lands in hand and one of them is a Bog or Sanctuary, then I have virtually just two lands. And if I am forced to play them immediately, it's a huge tempo loss since they come into play tapped. These kind of cards need to be drawn at the right time, otherwise they will be stuck in hand for an indefinite amount of time. Scavenger Grounds, on the contrary, can be played immediately with no downside and can be activated whenever we need. Of course I am not playing Scavenger Grounds in a Lazav deck, but this is just to explain you my line of thought. For these reasons, I would rather play Snapcaster Mage or Mission Briefing over Mystic Sanctuary.
I am really curious to see what Laboratory Maniac wincons you will be throwing in, because I kind of need an "I-Win-The-Game" emergency plan. Can you please link your build once it's ready?
Thanks again for your suggestions. Cheers!