Kaalia, Mirror Breaker EDH is an aggressive combo deck.

  1. Aggro
  2. Combo
  3. Recursive Reanimate

Please +1 Upvote if you enjoy my take on Kaalia of the Vast. I will do my best to make it a Kaalia of the Vast compendium.


Kiki-Jiki, Mirror Breaker + Restoration Angel | Infinite Haste Angels

Kiki-Jiki, Mirror Breaker + Reveillark + Goblin Bombardment | Infinite Damage

Kiki-Jiki, Mirror Breaker + Karmic Guide + Goblin Bombardment | Infinite Damage + Infinite Haste Angels

Karmic Guide + Reveillark + Goblin Bombardment | Infinite Damage

Buried Alive + Reanimate or Animate Dead or Whip of Erebos | Tutor Kiki-Jiki, Mirror Breaker + Restoration Angel + Karmic Guide Infinite Haste Angels


Kaalia of the Vast + Master of Cruelties | Eliminate Opponent

Evaluation (Possible Cut-List)

Comments with recommendations or criticism to improve deck and synergy is appreciated and would help me out!

Ash Barrens | Only Plains + Swamp, Doesn't enter tapped, Mana-fixes

Hanweir Battlements | Colorless Mana, High Haste CMC

Rakdos the Defiler | Effective First Attack (Silverblade Paladin), Situational Second Attack

Reveillark | High Evoke CMC, Recursive, Combos

Silverblade Paladin | Effective Aggro, Limited Threat, Target: Balefire Dragon, Gisela, Blade of Goldnight, Lord of the Void, Rakdos the Defiler + 3 Lifelink

Sulfurous Springs | Off-Colors

Tell me I'm wrong

Dark Confidant | Additional Draw

Serra Ascendant | Effective Aggro

Steelshaper's Gift | CMC 3 Lightning Greaves

Stoneforge Mystic | CMC 4 Lightning Greaves

Maybeboard Synergies

Bruna, the Fading Light + Gisela, the Broken Blade | Brisela, Voice of Nightmares

Stranglehold + Maralen of the Mornsong | Prevent Opponents Draw

Uninterrupted 40 damage

08/15/16: Average Turn 6.0

01/26/17: Average Turn 5.6

05/02/17: Average Turn 5.7

10/03/17: Average Turn 5.0

Future Acquireboard

Alternative Synergies (Considered but not used in this deck)

Worldgorger Dragon + Animate Dead or Dance of the Dead or Necromancy or Kiki-Jiki, Mirror Breaker | Infinite Mana

Crucible of Worlds + Armageddon or Ravages of War or Cataclysm | Synergy Land Destruction + Strip Mine + Wasteland

Crucible of Worlds + Command Beacon | Synergy CMC 5 Kaalia of the Vast

Mikaeus, the Unhallowed + Triskelion | Infinite Damage

Thornbite Staff + Adarkar Valkyrie or Kiki-Jiki, Mirror Breaker + Creature + Goblin Bombardment | Infinite Damage

Thornbite Staff + Kiki-Jiki, Mirror Breaker + Angel of Despair | Synergy Destroy All Creatures

Village Bell-Ringer + Kiki-Jiki, Mirror Breaker | Infinite Haste Humans

Village Bell-Ringer + Adarkar Valkyrie + Goblin Bombardment | Infinite Damage

Lightning Crafter + Kiki-Jiki, Mirror Breaker + Goblin Bombardment | Infinite Damage

Sanguine Bond + Exquisite Blood + Damage or Life Gain | Infinite Damage + Life Gain

Kormus Bell + Urborg, Tomb of Yawgmoth + Linvala, Keeper of Silence or Balefire Dragon | Synergy No Mana

Hellkite Charger or Aggravated Assault + Sword of Feast and Famine | Infinite Combat Phases

Sundial of the Infinite + Whip of Erebos or Sneak Attack | Exile Avoidance

Kiki-Jiki, Mirror Breaker + Zealous Conscripts | Infinite Haste Humans

Kiki-Jiki, Mirror Breaker + Adarkar Valkyrie + Goblin Bombardment | Infinite Damage

Karmic Guide + Adarkar Valkyrie + Lightning Greaves or Dragon Tempest + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Aurelia, the Warleader + Goblin Bombardment | Infinite Combat Phases

Adarkar Valkyrie + Zealous Conscripts + Goblin Bombardment | Infinite Damage

Alternative Cards (Considered but not used in this deck)

Rakdos Signet or Vault of the Archangel or Temple of the False God or Rogue's Passage or Reliquary Tower | Off Colors

Nomad Outpost or Evolving Wilds or Temple of Triumph or Temple of Silence or Bojuka Bog or Temple of Malice or Terramorphic Expanse or Canyon Slough | Enters Tapped

Concealed Courtyard or Smoldering Marsh or Inspiring Vantage | Likely Enters Tapped

Orzhov Basilica or Boros Garrison or Rakdos Carnarium | Enters Tapped + Too Slow

Akroma, Angel of Wrath or Akroma, Angel of Fury or Exquisite Archangel or Bogardan Hellkite or Resolute Archangel | High CMC

Aegis Angel or Basandra, Battle Seraph or Kokusho, the Evening Star or Yosei, the Morning Star | Low Threat

Reya Dawnbringer or Utvara Hellkite or Rakdos, Lord of Riots or Angelic Skirmisher or Harvester of Souls or Sire Of Insanity or Reaper from the Abyss or Scourge of the Throne | No Kaalia of the Vast Trigger

Diabolic Tutor or Wear / Tear or Unburial Rites or Whispersilk Cloak or Darksteel Plate or Slayers' Stronghold | High CMC

Darksteel Ingot or Commander's Sphere | Low CMC Conversion Ratio

Tariel, Reckoner of Souls or Emeria Shepherd or Bladewing the Risen or Gamble | Too Random

Vindicate or Wrath of God or Dreadbore or Akroma's Vengeance | Sorcery

Strionic Resonator or Phyrexian Reclamation | Mid-range Strategy Requires Kaalia of the Vast

Quicksilver Amulet | Mid-range Strategy the same as Kaalia of the Vast

Dragon Mage | Allows Opponents to Draw Solutions

Liliana Vess or Nahiri, the Harbinger | Too Slow

Pending Updates


Comments View Archive

Iyenrithe says... #1

What do you think about running Crucible of Worlds and maybe the few fetches you are currently not running like Wooded Foothills and Verdant Catacomb? With all the fetch lands you could continue casting them, further thinning your deck and hopefully not drawing lands mid-game. It might also allow you to continue to ramp so if Kaalia is hated out you could keep up the pressure and start hard casting creatures

Is it too slow or do you feel its not worth it without mass land destruction?

January 31, 2017 11:55 p.m.

Spirits says... #2

Hey Iyenrithe

Crucible of Worlds is a great Kaalia of the Vast card. I have a few interactions in my Alternative Strategies section in my description.

Crucible of Worlds + Cataclysm or Armageddon or Ravages of War | Synergy Land Destruction

Crucible of Worlds + Command Beacon | Synergy CMC 5 Kaalia of the Vast

Also Admonition Angel + Crucible of Worlds is a great Synergy.

I've opted for a mid-range of Kiki-Jiki, Mirror Breaker and Goblin Bombardment, but Crucible of Worlds is a very viable and effective mid-range as well. I like that Kiki-Jiki, Mirror Breaker on his own can copy and has some good synergies Rune-Scarred Demon for example. Goblin Bombardment protects my creatures from being taken control. Crucible of Worlds and the Fetch lands would filter the lands out of the deck and make it concentrated and deadly too.

I'd really have to remove the Kiki-Jiki, Mirror Breaker interactions to make the room for the Crucible of Worlds, feel like it's really one or the other.

Currently have 7 Fetch lands. I have 6 Dual lands and 6 Basic lands that can actually be fetched.

I always worry I won't have a land to fetch, not so much with , but and to a lesser degree . Let's say I pull a Polluted Delta and my Badlands, Blood Crypt, Godless Shrine, Scrubland and Swamp have been pulled or drawn. Not that worry some, but when going through red, and knowing i'm pulling for Kiki-Jiki, Mirror Breaker it's possible.

Verdant Catacombs is a better option, because land targets are higher. I've thought about it, have it in my Maybeboard, but usually it's price tag discourages me from making the purchase.

Wooded Foothills only pulls a so I probably will leave that one out. If I put Admonition Angel back in I'll definitely add Verdant Catacombs.

In a Crucible of Worlds build though, I might actually go fewer Fetch lands, since I will be recycling my fetches, I'd want more targets for the fetches and less fetches themselves (unable to filter themselves) to aid in filtering the deck, but keep enough of the primary interaction colors that the mana base runs properly.

I don't think I'd ever really try and cast the creatures, if Kaalia of the Vast is being unsuccesful, I usually look to connecting on an infinite damage combo that's built in, usually using a Whip of Erebos or Animate Dead / Reanimate or Karmic Guide etc, to pull the pieces back from the graveyard.

Crucible of Worlds is a very effective mid-range strategy, if that's a flavor you prefer, it's a good one. I was thinking of moving Kiki-Jiki, Mirror Breaker to my Melek, Izzet Paragon deck but haven't made that decision yet.

Appreciate the comment and the cards for consideration.

February 1, 2017 1:44 a.m.

BlackWitch says... #3

Hi Spirits!

I've bean analysing your deck again and have been wondering why You run Utter End. Isn't 4 CMC a bit to high for what it does ? I know it is instant, but I think that Council's Judgment is way better. Sorcery, yes, but it bypasses hexproof, shroud etc, since it doesn't target the permanent. And costs 1 less. Or is it that is to hard to generate ? But I doubt that.

February 8, 2017 2:07 p.m.

Spirits says... #4

Hi BlackWitch. Indeed Utter End is very expensive at CMC 4. I've tried putting in tutors Shred Memory and more importantly Dimir Machinations to pull the Anguished Unmaking to solve problems like Purphoros, God of the Forge primarily, or Omniscience, or Avacyn, Angel of Hope (not mine lol). In Duel Commander I would prefer Council's Judgment, but in a 4-player pod, and myself playing Kaalia of the Vast, I often find all 3 opponents will strategically team together, even if I'm not the strongest on the board, to protect each other until I'm not a threat. Sorcery is also very bad at responding to anything, I don't tap mana for anything anyway usually, since I'm playing for free with Kaalia of the Vast, so my mana is used to protect me Boros Charm, Path to Exile etc. Instant is King, imagine a Jeleva, Nephalia's Scourge pulling a Cruel Ultimatum do I want to remove her before she attacks or wait till my turn, same with a Prossh, Skyraider of Kher with a Purphoros, God of the Forge resolved already, or Godo, Bandit Warlord that pulled a Loxodon Warhammer and triggers off of a Bruse Tarl, Boorish Herder. There's just too many possible scenarios that Instant trumps Sorcery.

Council's Judgment is also a great card, my deck is primarily Aggro/Combo, so I don't need that much control either. I found the tutor's were working, but they were costing me an entire turn (remember i'm aggro!) using the sorcery speed transmute. They were really awesome for modularity pulling a Goblin Bombardment for example, but wasn't worth the speed. I found with Transmute tutors I was running 1/2 turn slower. I'm really trying to find a way to be 1/2 turn faster right now! That's what I need. So Utter End, I dunno, it's clunky at CMC 4, but Instant + Exile makes it a functional card, even at an ugly cost. It's no Anguished Unmaking, If I could have two of those instead I would, but it's more valuable to me than the Sorcery + Opponent Council voting is in my build anyway.

February 8, 2017 2:40 p.m.

BlackWitch says... #5

Right. I forgot that in multi Council's Judgment might not end up exiling the card You want to be exiled, since it is true, that opponents usually would team up against Kaalia of the Vast ;)

I like the way You explain things. I might not be newbie in MTG, but compared to others, I'm still a beginner. So thanks for your replies. I appreciate it. Surely I've been underestimating the power of instant.

Yeah, speed is the same problem in my Kaalia of the Vast too. But I've decided to have more control, over speed. I think Kaalia of the Vast is very specific aggro commander. With all the big fatties and protecting Kaalia of the Vast from hate, it is really hard to be typical aggro. Defense Grid helps me a lot with all the hate I get (especially from ). So I steel keep it, even though I have 9 instants.

February 8, 2017 3:09 p.m.

McKz says... #6

i think youre running way to many creatures try dropping 3/5 of them and in there spots run: Boros Signet, Orzhov Signet, and Rakdos Signet

March 9, 2017 7:41 p.m.

jaiaisaiah says... #7

Why settle for the riffraff wraths (Damnation & Wrath of God), when you could run the good stuff (Merciless Eviction!)

March 9, 2017 8:42 p.m.

Jr88vette says... #8

i may be bias cus dragons are my thing. but doesnt seem to have enough dragons/demons/angels

March 10, 2017 1:26 a.m.

Spirits says... #9

Hi Jr88vette,

Thanks for the suggestions. Your deck is definitely a creature centric build.

The meta for Kaalia of the Vast decks are 29 creatures, I'm at 33, and have a couple borderline creatures I'm evaluation, Stoneforge Mystic, Thundermaw Hellkite, and Silverblade Paladin.

I understand the desire to beat people down and burn their corpses in the fire of a thousand dragons, but I need to have an alternative win condition built into the deck, which eats up about 6 card slots, just incase doing creature damage isn't working out.

March 10, 2017 12:20 p.m.

Spirits says... #10

Hey McKz thanks for the suggestion.

Agreed the meta on this deck is 29 creatures, I actually have nearly the standard compliment of creatures if you ignore my Dark Confidant (Card Advantage), Kiki-Jiki, Mirror Breaker (Instead of Crucible of Worlds/Armageddon), Maralen of the Mornsong (Synergy/Combo), Silverblade Paladin (Trying him out to get 1/2 or 1 turn faster, his proc rate is high), and Stoneforge Mystic (Tutor). 33 - 5 = 28, 1 below the meta. It would be tough to go any lower, on occasion, but not often I still find I have a resolved attacking Kaalia of the Vast and nothing to drop. There is an argument to be made to remove the Stoneforge Mystic or Silverblade Paladin.

The ultimate reason why I've cut the Orzhov Signet is that I'm not casting the angels/dragons/demons ever, and usually my mana is untapped. I'm trying to get Kaalia of the Vast swinging turn 3 or 4 at the latest, and the Orzhov Signet requiring a CMC 3 to net 2 (2 cast, 1 activate) has burnt me so many times. I do have the Talisman of Indulgence in there CMC 2 to net 1 which allows me to continue playing. Too many times those signet have not allowed me to play a Sensei's Divining Top or Serra Ascendant that I gave up on them. I'd love to see another talisman in here, but there are none others in my colors. I have considered Orzhov Signet (primary colors) for another chance at the quicker ramp, but after turn 4 any mana rock is really a dead draw for me, especially one that requires CMC 3 to utilize. It's almost the same theory as lands that enter the battlefield tapped, which I avoid.

I've considered Mox Diamond but losing that land drop also feels wrong in Kaalia of the Vast too.

Mana Vault is a probable solution, but I dislike that you have to commit the during upkeep. if it was I'd have it in there.

March 10, 2017 12:47 p.m.

Spirits says... #11

Hey jaiaisaiah,

You've identified the continual struggle I've found with Kaalia of the Vast, how many, and which board removals are the correct choice. I've floundered between Austere Command (Modular), Merciless Eviction (Exile), and Akroma's Vengeance (Cycling).

Here's the theory behind Wrath of God and Damnation. On turn 4 or 5 or 6, I want to have a connected Kaalia of the Vast + Master of Cruelties, or a Kaalia of the Vast + Avacyn, Angel of Hope or a limited few others like Iona, Shield of Emeria/Hellkite Tyrant, the situational guys. To do that I need to remove blockers on Turn 3 or 4 maximum, that's tough to do with a Merciless Eviction, but not that hard to do with a Sol Ring and a Wrath of God. It's just a little too slow, it's simply just WHEN the spell resolves vs. the actual power of the spell itself. HOWEVER, in a few games, in which I did have Merciless Eviction in there still, it was the only card in the entire deck that could save my game, funny enough one game I drew into it and recovered. Merciless Eviction is very powerful, but a little slow.

I'm really trying to find an efficient way to tutor for Anguished Unmaking or Utter End which USUALLY can solve the problem. Utter End is a little borderline too because of it's CMC 4. Grim Tutor is on my radar. Gamble I keep feeling like maybe I should be running this, especially with Reanimate and Animate Dead at my disposal. Shred Memory, but that can't pull Anguished Unmaking or Utter End, and Dimir Machinations can, but without a Necropotence to pull its not as valuable. Gamble scares me because if it put's my Lightning Greaves into the graveyard that's a huge setback.

There's a good possibility that Merciless Eviction will find it's way back in here. Great suggestion.

March 10, 2017 1:36 p.m.

UR2L8 says... #12

Looking forward towards Amonkhet, would Cartouche of Zeal be worth a spot here?

April 9, 2017 12:41 a.m.

UR2L8 says... #13

Furthermore, what are your thoughts on Amonkhet's Angel of Sanctions?

April 9, 2017 12:46 a.m.

Spirits says... #14

Hi UR2L8. Thanks for the comments.

Angel of Sanctions is a respectable angel for Kaalia of the Vast. I think he may be able to take over a spot in the deck. CMC5 for a 3/4 is a bit heavy, but he can be cast from the hand at that cost, or with Kaalia of the Vast. He's not a threat at 3/4, but he is somewhat controlling with the Exile ETB. With built-in recursion it makes him viable. I would give him a playtest, see how he does.

I won't be trying a Cartouche of Zeal. It's an Aura, so it dies with the creature (Single use). It gives haste which is good, but I would rather draw a card with Crimson Wisps then prevent a creature from blocking once with Cartouche of Zeal. After the first turn haste does nothing, so don't see any need for this card to be an Enchantment as well, would be better served as an Instant. If you need additional haste Anger or perhaps Hammer of Purphoros/Fervor might be a better way to go.

April 10, 2017 12:03 p.m.

Reosoul says... #15

Hi Spirits, love the deck!

Is there any room for Yosei, the Morning Star in this?

Thoughts on adding Cabal Coffers?

Also, do you have any recommendations for cheaper alternatives for the dual lands?

April 13, 2017 12:47 p.m.

Spirits says... #16

Hi Reosoul

The issue I find with Yosei, the Morning Star, is that he has to die, lots of people exile, also, he has to die to trigger which I feel is too slow for Aggro (I'm Aggro/Combo). Also CMC6 for a 5/5 isn't that much of a Threat either, with no static abilities, so he may actually be the very last to die. He also only targets one player, if it was opponents skip, it would be much more effective, basically buys a turn. By just hitting a single player in a 4-pod EDH (Duel Commander would be a different eval), isn't going to be that effective. For his size, CMC, and speed he won't make this deck.

Cabal Coffers is an amazing card, it's a nice way to spend $20 on a super swamp. In my build, I only have 6 Swamp, so it's generally not netting me much, since it's 2 to activate and taps itself so CMC3. Min need 2 of 6 33% of my swamps to net mana. Need 50% to net . It has awesome synergy with Urborg, Tomb of Yawgmoth, but at 1 of 99 1% chance (can't fetch it), i'm not going to bank on a random draw into it.

Thanks for the suggestions, hopefully my reasoning makes sense!

April 13, 2017 1:07 p.m.

Reosoul says... #17

Figured you had good reasons for not including them. Thanks for the descriptive breakdowns!

April 13, 2017 1:12 p.m.

jaiaisaiah says... #18

Griselbrand. Gris. El. Brand. Why aren't you running him? Refill your hand all day, every day. Swing in for 7 damage and 7 life. Bring him right in with Kaalia! I can't think of any reason why a sane person wouldn't want this in a Kaalia of the Vast deck.

April 16, 2017 7:45 p.m.

Iyenrithe says... #19

@jaiaisaiah - Probably because Griselbrand is banned in Commander. This list is the normal ban list, not duel commander

@Spirits What do you think of Rakdos, Lord of Riots? If he gets in for free he might let you hard cast stuff at cheap discount. I just threw him in my list so I haven't tested him out yet, thought it was an interesting choice

April 16, 2017 8:49 p.m.

Spirits says... #20

Hey jaiaisaiah,

Iyenrithe is correct, Griselbrand is Grisel-banned, on the Commander Banlist.

He is awesome though.

I don't mind Rakdos, Lord of Riots, he's a respectable 6/6 Trample, however, in playtesting, I've found he doesn't work as expected, and becomes somewhat situational.

I found that if I was able to Kaalia of the Vast resolve him, I would have rather resolved another more controlling A/D/D in his place, and clearly Kaalia of the Vast isn't being controlled. If I'm not able to cheat him in, I've found that he just sits in my hand anyway, even though he's CMC 4, it can be deceiving. Also, my overall plan isn't to cast creatures from my hand, something like Quicksilver Amulet can do that without restriction if needed. Once he is out, he only helps me commit more to my board position, which, in Kaalia of the Vast it can become far too easy to over commit in many scenarios. If things are going well and he's attacking and dealing damage, I probably don't need to cast another creature, or in any case, Kaalia of the Vast is probably still able to play them anyway.

I really do like Rakdos, Lord of Riots, I played him for about 1 year. I just never found his specific static abilities were strong enough to make the final cut in the deck. He is quite a reasonable, wouldn't think anyone crazy for running a Rakdos, Lord of Riots, 6/6 Flying Trample is amazing, and in certain situations you may find yourself, he will be a powerful ally.

April 17, 2017 12:08 a.m.

cmbr says... #21

Your deck looks really impressive, +1 from me!

May 6, 2017 7:08 p.m.

Seize the Day might be fun with this used on Kaalia of the Vast when she comes out this bringing another dragon demon or angel in same turn. It even has flashback so if countered you have another shot at it.

May 21, 2017 1:53 a.m.

Spirits says... #23

Thanks for the kind comment cmbr.

Thanks for the suggestion SolomonsEfreet. The standard combat phase trick in Kaalia of the Vast is Hellkite Charger or Aggravated Assault + Sword of Feast and Famine to make the Infinite Combat Phases. All the cards are good on their own as well, Sword of Feast and Famine gives nice protection to a Kaalia of the Vast. Seize the Day is good because it is fairly low CMC and the flashback is even cheaper, it's tough to find 3 A/D/D in hand to really utilize it's power, where as the infinite attack phases, assuming can't be interrupted allows a potential win.

I do currently run Adarkar Valkyrie + Aurelia, the Warleader + Goblin Bombardment which also allows me to take Infinite Combat Phases.

May 24, 2017 11:50 a.m.

Herbysmoke says... #24

I just got a Kaalia precon myself , and am looking how to build it now. I'm curious why you don't run Worldgorger Dragon if you already run Animate Dead?

June 29, 2017 3:20 p.m.

Oroborus91 says... #25

I'm looking to build a budget multiplayer version of this deck. Which cards are MUST HAVE's, and what might be some cheap ($$$) alternatives to some of the more expensive cards included in your list?

July 24, 2017 9:41 a.m.

Spirits says... #26

Hi Herbysmoke, sorry missed your message there.

The reason I don't play Worldgorger Dragon even though I have Animate Dead is a couple reasons:

1) Far too dangerous, with Worldgorger Dragon ETB on the Stack, the Worldgorger Dragon is removed from play, either a targeted removal like a Swords to Plowshares, Terminate, or a Cyclonic Rift, basically anything that triggers his LTB onto the stack before the ETB resolves. In this case, you return nothing first, then exile everything.

2) Worldgorger Dragon on his own doesn't do anything. He needs a Piranha Marsh or something with an ETB Damage triggered ability, or he needs something to do with the Infinite Mana, like an Aurelia's Fury. You also probably want to stack a Necromancy and maybe a Dance of the Dead with him as well. My guess is 5 cards to make Worldgorger Dragon a viable option. Significantly changes the deck, would lose some of my Kiki-Jiki, Mirror Breaker pieces.

3) On his own, he's not really that viable. As a combo, he's great, without the combo pieces in place, he's not that great. That's what finally led to the demise of Maralen of the Mornsong in the deck too, hate cards that are a dead draw on their own without the necessary combo pieces in place yet.

He's a viable win con, and if you have the Unburial build in for him, you can gear your deck around the Animate Dead/Necromancy type build, and be very effective. Chose not to go that direction with my take on Kaalia of the Vast

July 24, 2017 12:47 p.m.

Spirits says... #27

Hi Oroborus91,

Yes!! There are many ways to cut costs in Kaalia of the Vast, you can easily cut $600 to $650 in lands alone. To keep the consistency you may need to trade fetching/dual lands in for some enters tapped scry lands, but even if you lose 1-3 turns of speed, it is still viable. Ash Barrens.

There is a great article on some to the creatures, Kaalia of the Vast - The Benchwarmers. I found it quite a fun article when I read it, and the big Avacyn, Angel of Hope and Rune-Scarred Demon with big red "CUT" printed on them is pretty funny. There are many great A/D/D that have low financial value that are quite excellent!

Could go in a dragon direction with Oros, the Avenger or protection in Deathless Angel. Admonition Angel can be superstar in the right build, Archangel Avacyn  Flip is down in price, Archfiend of Depravity is a barg-oon, Bruna, the Fading Light can give you a nice Brisela, Voice of Nightmares. Ob Nixilis, Unshackled is awesome, Maralen of the Mornsong. Reya Dawnbringer can also be quite powerful.

Really creature wise your only losing Avacyn, Angel of Hope, Linvala, Keeper of Silence, Balefire Dragon that are over $10. Some of the other guys like Dark Confidant and Serra Ascendant or Stoneforge Mystic are really just fluff and can easily be changed out.

Same with the artifacts, Mana Crypt and Chrome Mox easily cut, I would keep the Chromatic Lantern though.

Hope some ideas here or in the article.

July 24, 2017 1:02 p.m.

Lorderos23 says... #28

So How do we feel about Bloodsworn Steward?I have been trying, proxied for now since he isn't out yet, but so far a slight bit above 60% of the time he is relevant. My deck is bent more towards B, I was wondering how a fellow Kaalia player, especially playing more R bent feels a out him?

I am not a fan of 4 CMC in the deck due to its nature to compete with casting Kaalia, However it adds a 2 needed stats to Kaalia. Haste and Anthem.

And if you do feel it's decent what would you remove.I dropped Grim Tutor for now.

August 18, 2017 8:13 p.m.

Spirits says... #29

Hi Lorderos23,

Bloodsworn Steward as a CMC4 with (only 20% of deck is ) in it's cost for a 4/4 Flying, NON-A/D/D creature doesn't feel right. Feels too slow, can't be cheated in with Kaalia of the Vast trigger ability, and really only benefits Kaalia of the Vast. Especially replacing Grim Tutor, I would rather Grim Tutor + Lightning Greaves for CMC5 instead. The Grim Tutor could also pull a combo piece if Dragon Tempest or Lightning Greaves are in play. I wouldn't run this guy.

August 27, 2017 8:04 p.m.

Lorderos23 says... #30

He is right up there with Angel of Deliverance, almost good but not quite enough.

I also cut him as well. I just wanted to see if the had any use in R bent decks, so I could pass along the knowledge.I usually cut Grim Tutor to test cards, To see if I would ever want to tutor for this card. If so I start working on a slot for it.

August 28, 2017 12:10 p.m.

Spirits says... #31


Agreed Angel of Deliverance just doesn't quite make the cut. CMC8 for 6/6 is really aggressive and such a specific condition to exile 1 creature (post combat damage), isn't that spectacular.

Makes sense Grim Tutor is an easy sub out. I'm working on testing Tainted Pact right now, I've paired out my basics so that I have no duplicate cards in the deck, going to see how that goes.

August 29, 2017 2:56 p.m.

Hi spirit, my first EDH deck is Kaalia from the pre-con and I'm really interested in getting Kik-Jiki in here after checking your deck out. I don't really have recommendations, just wanted to give this deck some love.

If you don't mind checking out my deck (Kaalia's Flying Circus), I was wondering how to incorporate Kiki-Jiki without throwing the entire deck off-balance. I can think of a few cards I'm already planning to cut (Reya, Skyblinder Staff, etc.) but I'm working on a budget so I have to get creative with Tutor options (like Sunforger).

Thanks again for linking the deck!

September 6, 2017 12:25 p.m.

wdmchale says... #33

Okay, I am new to all this stuff can you please explain to a newbie how those combos are infinite I am missing something in how the angels become infinite and how the goblin bombardment causes infinite damage et al, please explain??

November 18, 2017 6:44 p.m.

Spirits says... #34

Hi wdmchale,

Kiki-Jiki, Mirror Breaker + Restoration Angel | Infinite Haste Angels:

  1. Kiki-Jiki, Mirror Breaker targeting Restoration Angel

  2. Restoration Angel Token Copy (Haste from Kiki-Jiki, Mirror Breaker) enters the battlefield, target Kiki-Jiki, Mirror Breaker with the triggered ability

  3. Exile Kiki-Jiki, Mirror Breaker and return him to the battlefield, he returns untapped, and he has Haste because he has the static ability Haste built-in

  4. Repeat steps 1 through 3 as many times as you want, and attack each opponent with 1,000,000 3/4 Flying Haste Token Angels!

Kiki-Jiki, Mirror Breaker + Reveillark + Goblin Bombardment | Infinite Damage:

  1. Kiki-Jiki, Mirror Breaker targeting Reveillark making a Token Copy of Reveillark

  2. Active Goblin Bombardment and Sacrifice Kiki-Jiki, Mirror Breaker doing 1 damage to a player (or creature)

  3. Activate Goblin Bombardment and Sacrifice the Token Copy of Reveillark (Not the original Reveillark) doing 1 damage to a player (or creature)

  4. Reveillark leaves the battlefield triggered ability targets Kiki-Jiki, Mirror Breaker, you can also bring back any other creature in the graveyard with power 2 or less as well (Grand Abolisher, Stoneforge Mystic, Etc.)

  5. Kiki-Jiki, Mirror Breaker returns to the battlefield, he returns untapped, and he has Haste because he has the static ability Haste built-in

  6. Repeat steps 1 through 5 as many times as you want, and for as much damage to each creature and player as you like!

Kiki-Jiki, Mirror Breaker + Karmic Guide + Goblin Bombardment | Infinite Damage + Infinite Haste Angels:

  1. Kiki-Jiki, Mirror Breaker targeting Karmic Guide

  2. In Response (WHILE the Kiki-Jiki, Mirror Breaker activated ability is still on the Stack), Activate the Goblin Bombardment and Sacrifice the Kiki-Jiki, Mirror Breaker doing 1 damage to a player (or creature)

  3. The Karmic Guide Token Copy enters the battlefield (Haste from Kiki-Jiki, Mirror Breaker) and targets Kiki-Jiki, Mirror Breaker with its triggered ability

  4. Kiki-Jiki, Mirror Breaker returns to the battlefield, he returns untapped, and he has Haste because he has the static ability Haste built-in

  5. Repeat steps 1 through 4 as many times as you want, doing as much damage as you like, and creating as many Karmic Guide Token Copy Angels with Haste as you like (You can also Goblin Bombardment the Karmic Guide Token Copies if you like)

Karmic Guide + Reveillark + Goblin Bombardment | Infinite Damage:

  1. Activate the Goblin Bombardment and Sacrifice the Karmic Guide doing 1 damage to a player (or creature)

  2. Activate the Goblin Bombardment and Sacrifice the Reveillark doing 1 damage to a player (or creature)

  3. The Reveillark leaves the battlefield ability triggers and targets the Karmic Guide (and any other creature with power 2 or less in addition)

  4. The Karmic Guide returns to the battlefield, and targets the Reveillark with his enters the battlefield triggered ability and returns the Reveillark to the battlefield.

  5. Repeat steps 1 through 4 as many times as you want, and for as much damage to each creature and player as you like!

Buried Alive + Reanimate or Animate Dead or Whip of Erebos | Tutor Kiki-Jiki, Mirror Breaker + Restoration Angel + Karmic Guide Infinite Haste Angels:

  1. Cast Buried Alive and put Kiki-Jiki, Mirror Breaker, Restoration Angel and Karmic Guide in the graveyward

  2. Cast Reanimate or Animate Dead or Activate Whip of Erebos returning the Karmic Guide to the battlefield

  3. Karmic Guide enters the battlefield ability triggers targeting the Kiki-Jiki, Mirror Breaker returning the Kiki-Jiki, Mirror Breaker to the battlefield (Built-in Haste)

  4. Kiki-Jiki, Mirror Breaker targeting the Karmic Guide. When the Karmic Guide Token Copy enters the battlefield, target the Restoration Angel with the Karmic Guide Token Copy enters the battlefield triggered ability, returning the Restoration Angel to the battlefield

  5. Restoration Angel enters the battlefield ability triggers targeting the Kiki-Jiki, Mirror Breaker who is Exiled and then returns to the battlefield, he returns untapped, and he has Haste because he has the static ability Haste built-in

  6. You now have the Kiki-Jiki, Mirror Breaker + Restoration Angel | Infinite Haste Angels Combo in place, so you can continue from there making as many Restoration Angel Token Copies as you like and attack each player with 1,000,000 Restoration Angel 3/4 Flying Haste Tokens

These are all the combos I have (I used to have more but honed in on these). Kiki-Jiki, Mirror Breaker + Restoration Angel is the primary combo, and Reveillark is usually more of a Mid-range game strategy. A Razaketh, the Foulblooded usually can pull enough mana sources and Buried Alive to active that combo.

If you need any help understanding the "Synergies", "Maybeboard Synergies", or "Alternative Synergies Considered (But not used in this deck)" please let me know I will be happy to explain.

When I had Adarkar Valkyrie in the deck I played these, but I found I didn't need the extra combos, and Adarkar Valkyrie doesn't work properly with Kaalia of the Vast because it enters tapped, and her ability required .

Kiki-Jiki, Mirror Breaker + Adarkar Valkyrie + Goblin Bombardment | Infinite Damage

Karmic Guide + Adarkar Valkyrie + Lightning Greaves or Dragon Tempest + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Aurelia, the Warleader + Goblin Bombardment | Infinite Combat Phases

This is a very simple 2 card combo, but I found the converted mana cost WAY to high for a turn 3/4 win:

Sanguine Bond + Exquisite Blood + Damage or Life Gain | Infinite Damage + Life Gain

A common combo in Kaalia of the Vast is:

Hellkite Charger or Aggravated Assault + Sword of Feast and Famine | Infinite Combat Phases


November 19, 2017 1:02 a.m.

Enral says... #35

Just wondering the inclusion of Dark Confidant...wouldn't it be too risky with all the high cmc cards you have?

November 22, 2017 4:57 p.m.

Spirits says... #36

Hi Enral,

You would think Dark Confidant would be an issue, but in most cases he is not.

Metrics vs. 98 other random card draws:

0 CMC = 39%

1 CMC = 11%

2 CMC = 15%

That means 65% of the time he is hitting you for 0,1,2, 39% 0, that's very effective

3 CMC = 8%

4 CMC = 6%

79% of the time he is hitting less than 4 for the draw, only 14% 3 or 4

5 CMC = 7%

6 CMC = 4%

7 CMC = 7%

8 CMC = 2%

9 CMC = 1%

21% of the time he will hit for more than 5 for the draw, but only 3% of the time more than 7

Other considerations:

He's a 2/1 blocker that may mitigate more or as much damage as he deals to you overall

He gives a fast (turn 1 often), card advantage to combo on turn 3/4 win, he can't kill you that fast even in a worst case, also meaning he's hit you with Avacyn, Angel of Hope, Razaketh, the Foulblooded (Win), Iona, Shield of Emeria (Probably Win)

8% of the time he will draw you a tutor which you can pull a lifelink (eg. Whip of Erebos) or kill (eg. Razaketh, the Foulblooded) to mitigate his damage

10% of the time he will draw you a kill spell, if your in need to remove him

1% of the time he will draw you a Sensei's Divining Top which for you control how much you get hit for (after untap step)

4% of the time he will draw you lifelink to mitigate his damage

1% of the time he will draw you 1/2 damage (Gisela, Blade of Goldnight) mitigation

24% of the draws you can eliminate or mitigate all are part of his damage

In Summary, 65% you pay less than 2 life for the draw, plus 13% (I included only spells >2 CMC from the above noted 24%, totaling 78%!

78% of the time he hits you for 2 life or less, or draws you a way to mitigate the damage he does! Pretty good for and card advantage.

It's awesome when he hits you with a Razaketh, the Foulblooded because then you usually win the game and sacrifice the Dark Confidant to do it!

I would run him if you are playing Kaalia of the Vast, you'll see what I mean!

Sometimes he draws out early control spells like Path to Exile which means there is less control out there when you resolve Kaalia of the Vast

November 22, 2017 6:34 p.m.

PacoBob says... #37

Have you ever considered Reconnaissance as a means to protect Kaalia from blockers?

November 25, 2017 10:54 p.m.

Spirits says... #38

Hi PacoBob,

Definitely have thought about Reconnaissance, it also has the added ability (AFTER combat damage assignment step) of untapping Kaalia of the Vast + the Angel/Dragon/Demon brought into play that turn. Basically everyone hits hard and has vigilance, and can retreat from attacks if needed. It's a great card would never criticize anyone opting to play it. For myself, I think Flying is enough evasion, plus this is build for multi-player so there's usually a green if I need to protect her. Because her trigger is "when attacks" she's already done the work by the time they can block, so it usually doesn't matter at that point anyway. My focus is on haste enablers, like Dragon Tempest and Lightning Greaves.

November 27, 2017 1:08 p.m.

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96% Competitive

Compare to inventory
Date added 1 year
Last updated 1 day
Exclude colors UG
Splash colors R

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.48
Folders EGH, EDH, Ideas, Kaalia, EDH, decks inspiration, edh decks, Commander fold, comm, EDH (Combo), See all 51
Top rank #16 on 2017-01-02
Views 16806

Revision 69 See all

1 day ago)

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+1 Necropotence main
+1 Diabolic Intent maybe