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Spoils of the Vault
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.
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Spoils of the Vault Discussion
6 days ago
Hey! I play this deck too! It's a load of fun to play.
Curious, I was wondering how Spoils of the Vault is working out for you. I don't have them because I haven't ran across anybody who owns them (I run Peer Through Depths instead). But does Spoils really increase the deck's consistency as much as people say it does?
1 week ago
So I guess now the real question is when to cast Spoils of the Vault if it exiles the mana source of your win condition. It seems to me like you need Angel's Grace in hand/Phyrexian Unlife in play, three Simian Spirit Guides in hand, and a Lightning Storm Scried to the bottom of the deck in order to safely fetch an Ad Nauseam without risking a game loss. I've gotta be missing something here.
1 week ago
Let's say I cast Spoils of the Vault naming a card, and I end up discarding Simian Spirit Guide. It never enters my hand, but is exiled from the effect. Can I claim the red mana from exiling it or is Spoils of the Vault garbage in Ad Naseum decks?
4 weeks ago
@NarejED: fair points. I run neither Disciple nor Blood Artist, but rather Zulaport Cutthroat. While it may look much worse than either alternative, I like it better because it doesn't target and it can be hit by Muddle the Mixture (so can the Artist, though). I find it hard to believe that Bitter Ordeal is bad. It's difficult to counter once we have high Gravestorm, and it can be used when Gravestorm is low to strip a few decks of their main wincons/hate pieces. Utility and combo In one card. If I resolve Sharuum, it's for one of two reasons: 1) I'm winning right then or 2) I'm recurring a strong artifact (usually Memory Jar, which will win games). So while she may not provide a good clock, she does have utility. My list doesn't focus on eggs - sure, Second Sunrise, Faith's Reward, Krark-Clan Ironworks, and Codex Shredder are all present, but they also perform other roles. Instead, my secondary wincon is Lab Man. I utilize Tainted Pact, Demonic Consultation, Ad Nauseam, and Spoils of the Vault, with Angel's Grace to back up the last two, to remove my library to win with an empty draw. Each of the dig cards can also be used on their own if I need to find an answer or just get some card advantage (AN). I like running this alternative package as I don't have to rely on Sharuum. It also makes earlier wins possible. I'm working on throwing together an optimized list (I can't afford the ABUR duals, Twister, Workshop, Seal, or some of the fetches) for y'all to look over, and even if it's not tier one, id love any advice about optimizing it to the fullest!
1 month ago
Do you have any lists for Combo Sharuum? Not an eggs-heavy version. I'm testing a list that runs Lab Man alongside Tainted Pact, Demonic Consultation, and Spoils of the Vault to win without Sharuum if necessary. As a pilot of Sharuum, though, I'm probably biased, so someone else would need to evaluate it. Also, what bad combo pieces does Sharuum usually run, out of curiosity?