It is insanely hard to combo off with the deck. First, you need to have puresteel in hand. Then you run out of mana unless you cast puresteel turn 3 and wait to have him equip and use mantle, so that you have enough mana for retracts and other cards. Which is painfully slow, and the deck generally fails if you do not draw a puresteel in your opener. Spoils of the Vault me thinks can easily replace Kiora + disciple engine. Also, I think you want to run the full 24 0 mana equipments and a lot less lands (12 lands seems ok)
Not to spoil anything, but I'd probably go with Plunge into Darkness and Spoils of the Vault to kill myself. Gitaxian Probe and Street Wraith to dig, Manamorphose to make sure you can cast spells, rituals to ramp mana, and suddenly you're playing Goblin Charbelcher targetting yourself.
Playtests have gone insanely smooth, besides the occasional T1 Spoils of the Vault that ends up killing me, or the times I find myself in Lightning Bolt range without having a way to protect myself. I haven't unfortunately gotten all of the pieces for the deck yet, so I haven't had a way to playtest against other decks yet, but once I do some work with it, I'll be posting matchup breakdowns for pre and post board. Typically though, I'm expecting the shock factor to be enough to take G1, while in G2 and G3 I use all of the protection I can get to keep me alive and my combo stable, as well as having deck breaking pieces in sideboard like Torpor Orb and Stony Silence
Okay, so in the second example, I would have to actually cast Angel's Grace first, before I even fire off Spoils of the Vault in order to not lose. But even then I would still have to win on that turn, or prevent myself from losing another way, like playing Phyrexian Unlife , correct?
The answer's "No" both of your questions. The reason why in both cases is because you will lose the game as a state-based action right before you could even cast Angel's Grace in either example. State-based actions are actions the game takes automatically, like a creature going to graveyard from having lethal damage marked on it, or a player losing the game from having 0 or less life (or 10 poison counters). State-based actions are checked every time right before any player would receive priority again.
In the first example you'll lose in your upkeep (the first time a player can receive priority on a turn).
The second one you'll lose immediately after Spoils of the Vault resolves. No player has priority while an object on the stack is resolving; Spoils of the Vault must resolve completely before you would receive priority again. By that time you're already at -3, and have lost as a state-based action.
|Avg. draft pick||8.27|
|Avg. cube pick||4.58|
|Commander / EDH||Legal|