Spoils of the Vault


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Spoils of the Vault


Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.

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Spoils of the Vault Discussion

heyimcarter on 22 Rats Win

1 week ago

scratch that.... Spoils of the Vault to get your Thrumming Stone...just hope you dont have to go through more than 20 ha

Zaueski on New Format: Whoever loses, wins.

2 months ago

Mono Black deck with 4x Spoils of the Vault, 4x Serum Powders, 4x Hex Parasite, and 48x Swamp. Mull till you find a Spoils of the Vault and a swamp. Cast Spoils naming anything other that Spoils, Powder, or Swamp and your entire deck gets exiled dealing over 50 damage to yourself. Or cast the Parasite and activate the ability until you die.

goblinguiderevealpls on Kess, Dissident Mage Thunderstorm

3 months ago

Needs more Necropotence Ad Nauseam Doomsday

Those are the best 3 cards in storm, any reason you have none of these?

Spoils of the Vault.

Lordleumas on Fastest Turn 1 Kill, Guaranteed

5 months ago

I along with blackstormer did some statistical analysis on your deck as a part of our statistics final in order to figure out what the fizzle rate is on your deck. I can say without a shadow of a doubt that without Serum Powder you expect your deck to fizzle 0.016% of the time. However with Serum Powder the actual calculations are actually to difficult to create a computer simulation for. In order to properly calculate the probability of fizzling you need to check every single possible combination of draws that the deck can produce. However with serum powder this means you need to track every single possible hand that you could exile. To put it simply you would need to run easily over a quintillion different deck combinations. So instead we made a program that simulated 30 Million games over 5 minutes and used those to come up with an estimate on the actual fizzle rate. we are 95% confident that the actual fizzle rate is between 0.000071111706716% and 0.000022221626617%.

Out of those 30 million game trials we lost an average of 14 times.

Now also having looked at the deck and how it fizzle if you want to reduce your fizzle rate even more I have two suggestions. First take out Bloodstained Mire and replace it with a different untapped red black dual as you could potentially exile all of your Blood Crypt with serum powder making it a dead card. Second try replacing one of the final fortune effects with Demonic Consultation as you can use it and name a card that isn't in your deck and mill yourself out on turn one similar to what you are doing with Spoils of the Vault

If anyone wants to see the math for the calculations please PM me.

IggmondVanre on Order of the Eldrazi

5 months ago

This a wildly outside the box idea. I really like this. Perhaps a Coax from the Blind Eternities would be a good addition? Extirpate might be another good idea since it can't be countered. Spoils of the Vault could get the spawnsire after you've stripped the deck with surgical. Urborg, Tomb of Yawgmoth could help with any black mana fixing you need, and since your aren't running fetches painlands might be a good fix that way you only take damage if you need the color, Underground River

How often are you mulliganing with that many apostles? I'll be checking back on this deck I may even give it a shot myself. Great job!

Kjartan on Stompy vs. Ad Nauseam (Sideboarding)

5 months ago

Defilately, they can also boardwipe. The "the can't win" bit was badly phrased on my part. I meant relative to the boardstate. They have answers to get back at you for sure. The point would be, that they either need a lot of additional mana, or they need to draw and use their interactive pieces naturally, before they can acually win.

But cutting into my clock for it... For something so RNG, Yeah, I Think you might be right. However I still should manage to deal 20 damage against a deck without blockers on (or around) turn 4, but it is definately a bit less consistant, which I wont argure can be probelmatic.

Nature's Claim is the only sideboard piece which my mind is set on, I think it helps a lot, (and my clock is quite exponetial). I see your point in Pithing Needle. However, it should by me an extra turn in many cases, (Especially if my opponent runs Spoils of the Vault, which he did), and 1 turn often means a lot of damage in this deck.

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