Spoils of the Vault
InstantName a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.
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Spoils of the Vault Discussion
23 hours ago
I think perhaps, if you really want to make this competitive, you need to change it up with cards that can help against the various meta. Orzhov Charm and Batwing Brume are cards to consider. Mainboarding discard is a good idea. Potentially having Dismember and Mana Leak main are good as well.
I made a junk Death's Shadow deck a long time ago, back before KTK changed the face of modern as we know it. Back then, it certainly was competitive and able to keep up with the Jund, Pod, Twin and all that. Now, it just doesn't work. Abzan focuses on being able to attrition you. Pelting you with discards making your counterspells completely useless as they put down extreme value outclassing most of your removal and putting them leagues ahead in terms of life. Twin can and will just slaughter you with Blood Moon, and their use of tempo play can make the life you end up losing into a guaranteed loss. Burn just smiles at your Spoils of the Vault.
3 days ago
Spoils of the Vault. Great tutor here.
1 week ago
Maybe a good card but adding blue mana cause of a tutor card isn't really worth it... Spoils of the Vault is much better, well it could hurt you a bit... but if your opponent can't counter Spoils of the Vault or destroy one of the combo pieces it's usually gg
1 week ago
If you can make Muddle work then I'm all for it, transmute used to be my favorite part of the deck when I first created it. Back then I focused the deck around 2 drops and Transmute worked decently well, but it still felt fairly slow. If you play a control type build (how I originally planned to play the deck) I can see it working better. But with the current build that I have going it focuses on 1 drops. If you look across the board everything barring Havengul Liches (and Heartless Summoning) cost 1 or less mana after Heartless Summoning is down. Trinket Mages cost 1 mana and can tutor up one of two combo pieces, one of which can also be used as ramp or a draw spell for free. It also allows me to get in the sideboard package which has numerous applications.
A big thing with the deck is that it runs very little lands, so even getting to 3 mana on turn 3 can be rare. Focusing on a very tight curve is the key to the deck retaining efficiency. If you go for a control type build (maining Remands, Thoughtseizes, etc.) I could see Muddle being pretty decent (the Sorcery speed hits it hard though still).
I really tried for tutors to work, and I tried out a ton in a bunch of different ways. The only one to be decent was Spoils of the Vault, but it was way too risky to play and was actually often a dead card in my hand.
New Sidisi might have a place in the deck (just super stoked for her all around since she's awesome) since she provides multiple uses other than just being a tutor. I don't think I'll put her in my current build, but it would definitely be cool to see people use her in more of a midrange build (if someone made a Gifts deck with her and it worked well I would be in awe) or something.
1 week ago
@ AzrielBarakielHey there! Sorry for the necro, but I was reading through our comments about Angel's Grace and it wouldn't work to bring life back to 1 (if already below 1). It will certainly prevent us from dying that turn, but if the life is below 1, it will never go back up. Also Spoils of the Vault drains life vs damage, so Angel's Grace wouldn't really work there either.
All that said, I'm still considering as it can certainly save my bacon. Just thinking if it's worth having cards that save me, vs cards that help me win.
Anyway, thanks again!
2 weeks ago
Thanks! It needs more testing and work, But my main goal here with this list is fun. Aggro would be tough, especially very fast swarming aggro...
This deck plays pretty simple. Hopefully you can acquire a Phyrexian Unlife as you play. Basically just try and draw as much as you can while stalling by bouncing and Remanding their spells. Once you've got an Unlife, you can Spoils of the Vault say, a Death's Shadow and hopefully swing for a good amount if your life is low--or negative!
Laboratory Maniac could also be tutored--or played--and if you have Phyrexian Unlife on board, you could name a card that's not in your library, thus milling yourself out and hopefully winning the game! Would be best to do this before your upkeep so the trigger happens right away. Would like to experiment with Maniac more, and possibly Near-Death Experience combos at some point.
Anyway, thanks again tricksonafixed66!
2 weeks ago
2 weeks ago
Unexpected Results in my opinion is too weak for a deck which claims to win by turn 1 or 2. You should replace it with Spoils of the Vault. You need to adjust mana base a bit to have more black, but it's definitely a better card. You could also run only 2 copies of it, so you could fetch the first for the second and then name Spellskite for a faster win.
|Avg. draft pick||8.49|
|Avg. cube pick||4.65|
|Commander / EDH||Legal|
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