Spoils of the Vault
InstantName a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.
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Spoils of the Vault Discussion
2 days ago
Speaking of infect, perhaps Tainted Strike would be a better option than Rite of Consumption? The rite is a great and interesting win con but I think that since you have to hit an opponent with Death's Shadow anyways you might as well finish it right then and there with infect. What do you think? Also, and this is just an idea, but how do you like Spoils of the Vault in place of Plunge into Darkness? It would make your curve more aggressive and it lets you dig for your death shadow! But it's risky haha, anyways it's a plus one from me!!!
2 days ago
There will be one -Tron Player still formayor.
My only problem with Rite of Consumption is it requires a Death's Shadow to be worth casting at all. Otherwise, Im gonna need to at least test it out... My biggest concern is targeted removal on my only remaining beater, lets say Monastery Swiftspear and others were removed.. Now I only get 2 out of it... while losing the game If my opponent doesnt die.. (Though I would probably have lost that anyways.)
Same can be said for Feed the Clan.. 3 more life and no damage isnt any better. :(
I think Id seppuku myself with Spoils of the Vault too often.. I dont even see it on the developing competitive primer, though I have seen it before. No idea where, I can tell yeh it made my not want the deck at the time.. and now Im building it having forgotten that was once a thing.
I do own the Phyrexian Unlifes, though I have hit 2-3 games out of 30 or so where I dont draw my 3rd land.. >.< Which could be considered a loss anyways.. and half the reason I only run 2 Steppe Lynx.. (the other being I have them..)
Im glad my Abrupt Decay have a good case for them being in the side. Ive been trying to justify getting them for a while..
Spellskite would only really hurt logan, who was playing boggles.. til he decided to blame his failings on the deck and not his mulliganing and deck construction choices..
(2 Affinity decks, only one tron.. 1 Master Transmuter deck I dont think will be a problem.. Hes been gone the last 3 fnms.. The Tron player auto loses to my burn proxy deck.. so..)
2 days ago
On sideboarding question: You should be able to deal with most combos with Thoughtseize, and occasionally with Abrupt Decay or Ancient Grudge. So I'd board primarily for aggro, based on what you posted (though it wasn't clear whether not you expect U Tron).
I agree that Hooting Mandrills/Nourishing Shoal should go, but Feed the Clan might not be the best overall replacement. I think there was a version of suicide zoo at some point that used Rite of Consumption and Spoils of the Vault. Rite would be a big reversal against a lot of decks, and gets something out of Death's Shadow rather than only hosing it, like Clan would. You could also consider Phyrexian Unlife, which also helps Shadow while hosing the opponent. I think the same might be said for Spellskite, but he's less relevant to your playgroup from what I could tell.
1 week ago
1 week ago
How do you get a T1 win though...?
Spoils of the Vault is too risky considering that you basically start at 15 life each game because of fetches (in most decks, that is). There's no guarantee that you hit the card you want, and even if you do, you likely are in a bad position because you just exiled a solid part of your deck, you're low on life, and all your opponent needs is some disruption (Bolt, Decay, Path, etc...) to basically make you lose the game.
1 week ago
@FAMOUSWATERMELON, Back in the day I always used Spoils of the Vault as THE card for setting up any turn 2 combo. Any idea why this isn't a consideration in competitive decks outside of adnauseum? The actual probability of killing yourself with it are insanely low, like less than 5%. So my line of logic was: why worry about life if you're about to win?
@GoofyFoot I'm not seeing how Grisslecannon could be modified to accommodate.
I do like how well Blazing Shoal sits along side delve cards like Become Immense. Out of curiosity, can anyone else think of good infect pumps/whatever for Blazing Shoal? I'm thinking Chancellor of the Tangle would be a possibility as well for enabling the turn 1 win.
2 weeks ago
Pros:1.) He's in black, and some if not all the best tutors are in black.
Vampiric Tutor, Demonic Tutor, Diabolic Intent, Doomsday, Beseech the Queen, Cruel Tutor, Grim Tutor, Diabolic Tutor, Insidious Dreams (when used with necropotence or other draw mechanics to build the perfect combo hand.), Spoils of the Vault (this works really well in monoblack where you need THAT CERTAIN CARD), Rune-Scarred Demon he's a beast in Mikaeus), Maralen of the Mornsong (just because she's not your commander doesn't mean you still can't play her, she's beast in monoblack when you draw early into), Fleshwrither (great 4 drop tutor, and you can sac him and he comes back with mikaeus), Liliana Vess (that planeswalker doe).
2.) Black comes with some of the best draw spells, I mean... come one.. Phyrexian Arena, Necropotence, Dark Confidant, Bloodgift Demon, Greed, Sign in Blood, Night's Whisper, Dark Tutelage, Ambition's Cost, Ad Nauseam Read the Bones and the list goes on.
3.) Black has some of the best utility creatures in the game when they die, and mikaeus let's them come back to abuse it again
So what I said basically is about black, but when you play a mono color black general you still have to look at these things and know the strengths to abuse with him, as well as the weakness of black, and why you would want to play.
First off Mikaeus is a very strong commander in mono black for abusing creature combo. You will need to play a lot of artifact ramp though for mana. You will also need to realize that you will need to play a lot of ETB or upon death effects, otherwise you might as well play other generals in monoblack. Also you will want to play quite a few board wipes in your deck. Reason being, you don't care if your crap dies, you get to basically reanimate your battlefield. You will need control as well. Usually creature based effects like Fleshbag Marauder etc etc. You will want to play Grave Pact and etc with him too.
Now the problem with Mikaeus is graveyard hate, and his cost. Creature hate is pretty prevalent in EDH, so you will need to protect him. Lightning Greaves and the like is gonna be key to protecting your commander. You don't necessarily have to play Mik at all till you need to either. That's a big misconception that you have to play him right way.
Now you are wondering.. ok how do I win? Necrotic Ooze, Kokusho, the Evening Star and Hex Parasite/Grim Poppet, Triskelion are the easy win cons, but some good tech that will help your board position worth mentioning are as follows Sepulchral Primordial, Ink-Eyes, Servant of Oni, Puppeteer Clique and Myojin of Night's Reach. Get some of them creatures out of their hands, and reanimate them, seems pretty good. Ghoulcaller Gisa can get you infinite zombies depending on who you reanimate and how to get it back. Sorin Markov is another good win con to nut shot some one with.
There's a lot of crazy ways to abuse Mikaeus, and he's a great competitive commander if built right. You can't just throw random combos in there though, contrary to popular belief. You need to be smart on how you want him to pilot, and how to run him. Either way yes... Mikaeus is a competitive combo general.
3 weeks ago
Seachrome Coast and Darkslick Shores would probably be more effective than painlands, and would also help mitigate loss of life due to Spoils of the Vault. Also, the mountains and Battlefield Forges don't seem necessary in your manabase as you will usually be casting Lightning Storm off of 3 Simian Spirit Guides.
|Commander / EDH||Legal|
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