Spoils of the Vault

Instant

Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.

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Cardhoarder (MTGO) -41%

0.93 TIX $1.38 Foil

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Spoils of the Vault Discussion

tclaw12 on Selling at 80% TCG Mid

1 week ago

Hey guys, I'm selling out of paper because I only play online. I'll provide free shipping in a toploader/PWE or tracked bubble mailer for orders over $40, or add $3.

All cards are from the set listed and are NM unless listed otherwise. These cards can also be found in my binder. Pics available upon request.

I will also be willing to lower the price further for buying whole playsets/multiple cards, so make an offer! Paypal only.

Anyways, here is what I have -

LANDS

1x Boseiju, Who Shelters All - $14

4x Flooded Strand - $21.25ea

5x Flooded Strand - $12.25ea

4x Polluted Delta - $27ea

2x Polluted Delta - 15.75ea

5x Wooded Foothills $14.5ea

4x Windswept Heath $10.5ea

2x Marsh Flats $26.25ea

3x Hallowed Fountain $12ea

3x Watery Grave - $12ea

1x Steam Vents - $13

2x Steam Vents LP - 11.5ea

2x Temple Garden - $11ea

2x Sacred Foundry LP - $11.5ea

2x Overgrown Tomb $10.75ea

1x Blood Crypt - $10.75

1x Breeding Pool - $15

1x Godless Shrine $10.75

1x Stomping Ground - $14.25

4x Gemstone Mine - $5.75ea

4x Darkslick Shores $9.25ea

1x Mystic Gate - $16.5

1x Sunken Ruins - $13.75

1x Twilight Mire - $27.5

1x Urborg, Tomb of Yawgmoth - $12

4x Tectonic Edge - $4/playset

0-1 CMC

8x Serum Visions - $8/playset

4x Ancestral Vision - $46.5ea

4x Path to Exile - $7.5ea

4x Angel's Grace - $5.75ea

4x Preordain - $5/playset

4x Sleight of Hand - $6.5ea

4x Spell Snare - $6ea

4x Inquisition of Kozilek - $5.25ea

4x Fatal Push - $7.25ea

4x Lightning Bolt - $7.75/playset

1x Surgical Extraction - $17.5ea

3x Spoils of the Vault - $10/set

2x Slaughter Pact - $6ea

1x Slaughter Pact LP - $5

2-3 CMC

4x Stoneforge Mystic $13ea

4x Wall of Omens - $5/playset

4x Snapcaster Mage - $38ea

2x Rest in Peace - $6ea

2x Stony Silence - $5ea

1x Life from the Loam - $16

1x Spellskite - $14.75

4x Phyrexian Unlife 7/playset

4x Simian Spirit Guide - $6.5ea

2x Vendilion Clique - $24.5ea

1x Crucible of Worlds - $52

4+ CMC

4x Supreme Verdict 4.75ea

4x Cryptic Command - $26.5ea

2x Jace, Architect of Thought - $4/set

1x Damnation - $30

1x Damnation LP - $28

1x Kalitas, Traitor of Ghet - $12.5

1x Huntmaster of the Fells - $8

2x Baneslayer Angel - $6ea

1x Teferi, Mage of Zhalfir - $10.5

1x Tooth and Nail - $14.75

UlvMalvaron on Near death experienc

2 weeks ago

I like idea of adding Worship or Death's Shadow - they seem like pretty nice. The problem with Spoils of the Vault in accordance to Plunge into Darkness is that with plunge I am able how much life I will loose to win by Near-Death Experience + havin Angel's Grace for any effects that could kill me in that moment - like Lightning Bolt. Worship could do the same, but it needs creature on board - with Death's Shadow it's quite easier.Btw, do you play Phyrexian Unlife in your deck? If not, I guess it could be great ;)

c0dy821 on The Who What Where Special

3 weeks ago

Sees the playset of Gitaxian Probes

OH NO

Sees playset of Dark Rituals

HAVE MERCY

Sees cards that directly search for cards in the deck. Spoils of the Vault

THE HUMANITY

Sees a deck that is basically similar to your other decks in that it is kinda stormy, kinda searchy, and kinda comboy, but way worse.

Puts gun to head

BANG!

landofMordor on BARREN GLORY ($20 Budget)

3 weeks ago

Snowmen1 the problem is I actually do kinda need life...if I have 0 life when I sacrifice Lich's Tomb, I'll lose before Barren Glory triggers. Awkward, I know. That draws me away from Thoughtseize and Spoils of the Vault. But if you have any good ideas how to stay alive for roughly 6 turns with more than 10 life (so you can pay 9 to sacrifice lands and up to 3 other things), I'd love to know!

Snowmen1 on BARREN GLORY ($20 Budget)

3 weeks ago

interesting deck, I love it! if you dont want it so budget, what do you think of Death's Shadow, Thoughtseize n stuff. maybe even Spoils of the Vault to help you lose life and get key pieces for your deck. Love the deck, keep it up!

CptZutii on Plunge into Death! Esper Death's Shadow Turn 2 Win

1 month ago

Just so everyone who reads this deck knows, Angel's Grace does not stop loss of life and you will be at negative live after Spoils of the Vault resolves, causing Death's Shadow to grow an amount equal to your negative life. If you name a card not in your deck with spoils, you will exile your whole deck and fall to about -40 makeing Death's Shadow a 50/50 ish

Caldra on Mardu Shadow Consumption

1 month ago

You can't pay more life than you have with Plunge into Darkness so your combo can deal a maximum of 13 dmg with DS.

With Spoils of the Vault you can go to negative life, naming a card which is not in your deck, and otk your opponent with an infinite/infinite DS sac with Rite of Consumption or you can try your luck naming Rite of Consumption and hope that you go under -7 Life for the win.

icehit6 on Plunge into Death! Esper Death's Shadow Turn 2 Win

1 month ago

Methylase this is just a fun deck :) While it is perfectly good for Friday Night Magic, I do not expect this to go to a Grand Prix and win the entire thing. The idea behind Esper Death's Shadows, my version at the very least, is I have plenty of control (there is control other than just counter spells you know!) with the cards Thoughtseize, Inquisition of Kozilek, Stubborn Denial, Path to Exile, Fatal Push, and Orzhov Charm. As well with those, I run Angel's Grace as a combo piece and a time walk, and Spoils of the Vault as a potential tutor, and main combo piece. Other than that, Serum Visions is mandatory and Lingering Souls gives the deck some other beaters that are potentially hard to deal with.

Snapcaster Mage is in here because it's always good to reuse a Path to Exile, or Fatal Push, or Orzhov Charm. Or even Angel's Grace. I can technically stall out a game 7 turns with Angel's Grace and Snapcaster Mage. It's a highly effective card, and targets a large portion of the deck.

EDIT: Include Dismember in that list of removal too.

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