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Spoils of the Vault
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.
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Spoils of the Vault Discussion
6 days ago
@NarejED: fair points. I run neither Disciple nor Blood Artist, but rather Zulaport Cutthroat. While it may look much worse than either alternative, I like it better because it doesn't target and it can be hit by Muddle the Mixture (so can the Artist, though). I find it hard to believe that Bitter Ordeal is bad. It's difficult to counter once we have high Gravestorm, and it can be used when Gravestorm is low to strip a few decks of their main wincons/hate pieces. Utility and combo In one card. If I resolve Sharuum, it's for one of two reasons: 1) I'm winning right then or 2) I'm recurring a strong artifact (usually Memory Jar, which will win games). So while she may not provide a good clock, she does have utility. My list doesn't focus on eggs - sure, Second Sunrise, Faith's Reward, Krark-Clan Ironworks, and Codex Shredder are all present, but they also perform other roles. Instead, my secondary wincon is Lab Man. I utilize Tainted Pact, Demonic Consultation, Ad Nauseam, and Spoils of the Vault, with Angel's Grace to back up the last two, to remove my library to win with an empty draw. Each of the dig cards can also be used on their own if I need to find an answer or just get some card advantage (AN). I like running this alternative package as I don't have to rely on Sharuum. It also makes earlier wins possible. I'm working on throwing together an optimized list (I can't afford the ABUR duals, Twister, Workshop, Seal, or some of the fetches) for y'all to look over, and even if it's not tier one, id love any advice about optimizing it to the fullest!
1 week ago
Do you have any lists for Combo Sharuum? Not an eggs-heavy version. I'm testing a list that runs Lab Man alongside Tainted Pact, Demonic Consultation, and Spoils of the Vault to win without Sharuum if necessary. As a pilot of Sharuum, though, I'm probably biased, so someone else would need to evaluate it. Also, what bad combo pieces does Sharuum usually run, out of curiosity?
1 week ago
3 weeks ago
3 weeks ago
Beastmaster Ascension cut it. Now there's 1 free slot at main and 15 at side. If you're on the play. Only things you need to beat are Force of Will and Leyline of Sanctity. Force of Will is played as 4-off in most decks, but popularity of Leyline of Sanctity has been decreased every year since 2013. To beat Leyline of Sanctity I suggest you to play Laboratory Maniac as alternative wincon. To beat Force of Will, Thoughtseize, Duress, Cabal Therapy, Pact of Negation and Chancellor of the Annex all work. If you're on the draw there's more things that could possibly ruin your game. Your opponent can combo turn 1, Chalice of the Void with x=1 or x=0 makes comboing really difficult depending from hand. Trinisphere is impossible to beat with this deck. With mana opponent have access to Daze, Spell Pierce, Cabal Therapy, Thoughtseize, Duress, Inquisition of Kozilek. Leyline of Anticipation lets you just combo off during their upkeep, before they can play land and get access to mana or sorcery speed shenanigans. Leyline of Sanctity helps against some combos and discard, Leyline of the Void helps against rest of the combos. Chancellor of the Annex helps against most of these, except some combos and Chalice of the Void x=0. Mindbreak Trap is another possible sideboard card against combos. For your current 16 spare slots, I suggest you to add 1 Laboratory Maniac, 4 Leyline of Anticipation, 4 Chancellor of the Annex, 3 Cabal Therapy and 3 Pact of Negation. Also for maindeck, I suggest you to play Spoils of the Vault over Personal Tutor, because it costs essentially the same, but searches to hand instead of top of deck.
2 months ago
I don't play Indulgent Aristocrat because its high activation cost. This decks high activation cost doesn't support its use in response to removal, because its high cmc spells (mainly 3), and honestly that is where its main value comes from.
I never seriously considered the "discard/madness vampires" for modern, but with things like Worship it is probably a viable strategy. But without the support of madness spells Call the Bloodline is just not that good. To e honest i will try to build something around this idea someday, thanks for the eye opening suggestion.
I experimented with Blade of the Bloodchief, and its really good against controll and midrange, but in other matchups it can be a hindrance. I assume that with more & cheaper creatures it would be better.
On the draw aspect we will not agree. a debate can be made that Phyrexian Arena is as good as Painful Truths, but the letter simply gives the stuff arena would creat in 4 turns when you cast it. Underworld Connections is just a sub par arena, for ~3 mana and the loss of 1 land.
I don't get how Plunge into Darkness is even comparable, its lifegain mode is good, but as a draw its similar to Spoils of the Vault, which is not a draw spell but a tutor. If i were to run a tutor, i would definietly choose Beseech the Queen.
It has no interaction with anything, has the potential to be a gigantic fumble thanks to things like Kolaghan's Command
(when you sac ceatures in response to removal to it, and it gets a health number of counters before its destroyed...)
2 months ago
I will give you that, it is weird. But it also does not really work. You need 4 mana to cast goryo's + pull. Add to that that you need to have 2 more mana for angel's grace and spoils to exile everything and it gets actually impossible outside of a few draws to get there.
the only ways to actually generate mana are to Simian spirit guide or cast wild cantor and wait a turn makes this too slow and fragile.
Describe how you can win the fastest with this deck, because as it is now, I do not see a realistic way to win.