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Spoils of the Vault
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.
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Spoils of the Vault Discussion
2 weeks ago
Have run quite a few edits using Signal Pest, Goblin Bushwhacker, other Kobalds, and varying mixtures of Beck and Spoils of the Vault. Current version runs the highest number of 0 drop artifact creatures to help Opal on opening hand. Instead of 4x Beck's like some decks, I use 2 of those slots for Spoils of the Vault for more versatility. Used 4th Simian Spirit Guide slot for Dryad Arbor for a free green creature target for Summoner's Pact.
Although not playtested yet, I'm optimistic on the 3 Pacts as I can target the Dryad, Elvish Spirit Guides and Wild Cantor in whatever situation needed. A little nervous about committing to winning that turn as a do-or-die scenario, but honestly, I'm probably dead if I don't pull it off. Creature count is also the lowest at 31 than in any other version previously tested.
3 weeks ago
Yeah, i think Lab is worth in the main. At my local game store 5 to 6 people play melira company and with Lightning Storm only, i can't beat them. Also if i play Spoils of the Vault and happen to exile to many lands i can't win with Lightning Storm.
3 weeks ago
Happymaster19 I believe so. The card it replaces in the deck is the 4th Phyrexian Unlife, usually, so it isn't so much a big deal. Lab man himself is a win condition with Unlife/Angel's Grace + Spoils of the Vault also, in canse you never see your Ad Nauseam
2 months ago
I get the insurance strategy with Sanguine Bond and could see it staying as one or two of but to me since you have Vizkopa Guildmage, my thought was activating its second ability after bidding a lot of life. You may even look at Spoils of the Vault. I'd recommend Ad Nauseam but then I think you'd end up twinking it and just be better of playing that deck and I like what you have here too much, but I still think it wouldn't hurt taking a few ideas from that deck archetype.
3 months ago
Cool things about death's shadow- If you go into negative life it actually gets a positive bonus, so a singleton Fling to combo out with Plunge into Darkness/Spoils of the Vault and Angel's Grace is legit. I'd consider cutting Pact of the Titan/Temur Battle Rage for some Hallow/Platinum Angel/Madcap Experiment action to provide another combo and source of mischief.
4 months ago
Hey! I play this deck too! It's a load of fun to play.
Curious, I was wondering how Spoils of the Vault is working out for you. I don't have them because I haven't ran across anybody who owns them (I run Peer Through Depths instead). But does Spoils really increase the deck's consistency as much as people say it does?
4 months ago
So I guess now the real question is when to cast Spoils of the Vault if it exiles the mana source of your win condition. It seems to me like you need Angel's Grace in hand/Phyrexian Unlife in play, three Simian Spirit Guides in hand, and a Lightning Storm Scried to the bottom of the deck in order to safely fetch an Ad Nauseam without risking a game loss. I've gotta be missing something here.