Spoils of the Vault

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Spoils of the Vault

Instant

Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.

Spoils of the Vault Discussion

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

1 week ago

Artist_of_Cons:

Thank you for the kind words, it's much appreciated. Off the top of my head, the best tip I can give you for learning to play the deck is to not get frustrated. Ad Nauseam is a deck that rewards patience and the ability to move seamlessly from game to game without getting rattled. The most common mistake I see players picking up the deck make is giving up after losing game one and counting themselves out; or yelling when their Spoils of the Vault exiles Lightning Storm and Laboratory Maniac . Like most combo decks the list is made to be consistent but every once and awhile it just doesn't work. You really need to learn to accept this fact and focus on the games ahead.

Another tip I can give you, which I allude to in the primer, is to begin evaluating decks not on what they are, but rather on how they can interact with us. Honestly at this point when I face jund I don't actually write down jund when recording my matchup at a tournament, I usually just write "Discard/life." Evaluating decks in this way makes sideboarding easier, and gives you a better idea of when it is possible to go off. Traditionally, a deck will attack us in 3 ways, via discard, via pressuring our life total, or via counterspells (there are others but these are the most common). The worst matchups are the ones that can attack us on multiple angles, hence why Grixis Death's Shadow, which attacks us on all 3, is a bad matchup, whereas burn, life total, is a good matchup. The deck takes more meta knowledge than most would assume as you really have to know how your opponent is going to interact and beat you.

The final tip I can think of off the top of my head is to be conscious of your sideboard, this is a deck that is very easy to overboard with. Remember we are a combo deck, so our 60 is engineered to be as consistent at possible at getting that combo, introducing new cards compromises that consistency somewhat in order to remove angles of attack that will beat us before we have a chance to win. I still need to find the time to type up my sideboard guide on here for your use but keep that in mind. Sometimes a card like Echoing Truth may look fine in a matchup such as tron, but in reality, is this really better than any other card in our deck? Especially considering we are cutting our worst card in Phyrexian Unlife for the 2 Thoughtseize ? The answer is no, and getting yourself to the point of evaluating what is coming out is key for playing Ad Nauseam.

Of course if you have any more questions or more specific questions about anything from sequencing to Pentad Prism math, I am more than happy to answer, just leave a comment on this page.

As for your budget concerns, can I ask what budget you are working with? My list due to the foils doesn't really accurately depict the price of the deck, with no foils I believe it is about $450-$500 making it one of the cheapest competitive modern decks. If that is still too high I would say the first thing I would do is cut Gemstone Mine for a Dreadship Reef and a basic, you lose some consistency but if you are looking to get in on a budget that would be a start, though in the long term you should invest in those. Leyline of Sanctity is a must in my opinion but if you are dying to play the deck it is one of the most expensive cards, and you can choose a variety of options from my list above, again though I must stress that I would not recommend any of this unless there really is no choice, both "cuts" are really must-haves for the deck. Everything else really is necessary unfortunately or you risk just not having the mana to support what you are doing. I also think Peer Through Depths is cheaper than Spoils of the Vault so you could run that version of the deck. Otherwise, talk to your local meta and ask about maybe proxying a few cards while you learn, tell your opponents they can have the match win if they are strict but get in the game time.

Finally, sorry for the novel, my attitude towards new standard sets like War of the Spark is always to approach it optimistically but, as history holds, we don't get many new toys from these sets, so I'm excited by the potential, but I'm not holding my breath for anything particularly special. Modern Horizons on the other hand is both very exciting, and incredibly scary. To start with the positive side, it's impossible to speculate on what new-designed cards could be in the set so I'll stay away from those, but in terms of reprints, I would love to see Flusterstorm reprinted, I think it would be a consideration for the sideboard as it is in legacy ANT, I also think it would be cool to see cards like Pulverize (a fun toy that could be cool to build with) or especially Xantid Swarm , though both seem unlikely. Flusterstorm I think has a chance so that is what I am holding out hope for, though buying judge foils will suck a little bit. In short, there is a ton of potential for reprints or even new cards that could add to the deck which makes me very excited moving forward. The other edge of the sword with this is that, like most modern decks, there is the risk that the set makes the deck virtually unplayable, that it gets pushed out. I see the chances of this happening being low but the possibility is scary and definitely something to be aware of, if nothing else I am assuming I will have some new hate cards that I have to learn to deal with.

If you made it this far, thank you, I hope that answers your questions, and if you have any more questions let me know as I'm more than happy to answer.

SynergyBuild on Using the Exile Zone as ...

1 week ago

The new kaya is pretty good, and there is some lists that use the Wasteland Strangler and effects like Path to Exile , Relic of Progenitus , Thought-Knot Seer , Tidehollow Sculler , and Flickerwisp to perma-remove opponent's cards while getting value by killing other creatures.

Otherwise, Narset cannon using Serum Powder , Gemstone Caverns , and Spoils of the Vault turn one to exile a Narset, then Pull from Eternity it into the yard, and Goryo's Vengeance it out to win. That is the main wincon, and it often goes off turn one because of Spoils and Serum Powder as a 1 mana Demonic Tutor and 0 mana Timetwister respectively, with Sphinx of Foresight as a playset for more consistency to go of turn one.

The rest of the deck is more consistency, an Emrakul, the Aeons Torn as a replacement Narset, some Faithless Looting s for digging and discarding a Narset/Emrakul, Simian Spirit Guide s for mana, and cards for Narset to freecast to win. The main combo is hitting Enter the Infinite , topping a sole copy of Omniscience . Then you use the high number of red spells and Fury of the Horde s to attack again, getting an Omniscience. Cast an Emrakul from hand to get another turn and win, and freecast another Enter the Infinite to top another card whenever you have an empty library and need to not die. If you exiled your combo pieces, just Pull from Eternity them into the yard, and if it is an Emmy, it will reshuffle into the deck, it is was an Omniscience or something else than Emmy, you just need to Exile a Spirit Guide, Looting to discard the Emrakul, then reshuffle.

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

2 weeks ago

mtgwizard56:

Thanks for the comment! So to answer your question I have played with Desperate Ritual before, and while it has it's benefits, it really is unnecessary and poses other problems as well. The situation you describe is really quite rare, in fact it's more likely that I have used two Monkeys over the course of the game than having them lost to Spoils of the Vault , really this comes down to experience and luck. I have only had it happen a handful of times where Spoils of the Vault gets 2 and even then I have never not just had a land drop to rectify this, in fact, unless I have to, I wouldn't play a land before casting Spoils of the Vault if I have the mana to win, and from there it being mean isn't a huge concern. In other words, playing Desperate Ritual is like hedging for a problem that will never present itself, or even worse, admitting that you aren't too comfortable playing Spoils of the Vault as it takes a lot of practice to know how to play that card. Additionally, a huge part of this deck is learning to live with Spoils of the Vault not doing what you want it to do, so sometimes we just have to accept that it didn't work and move on unfortunately.

The other big problem that Desperate Ritual poses is the, "what do you cut?" problem. The consensus by people who play it seems to be one of 3 options which I will list from best to worst: Pentad Prism , Phyrexian Unlife , Simian Spirit Guide . The only one you can make the case for is Pentad Prism in my opinion so I'll focus there, and for me I would rather have the Pentad Prism , having a Desperate Ritual in hand is never really a good thing except in some niche scenarios, whereas with Pentad Prism you gain both a filter, a use that I have won games off, filtering quickly for colors I needed, and the mana sits there. Sure this is a low opportunity cost in that its just 1 card but if the situation presents itself I would rather have as many chances at a filter as I can.

So while Desperate Ritual is a fine card and there is nothing major to be said against playing it, it's problem remains that it is consistently the 61st card, a card we would play if we played 61 but we can't because we want to be as consistent as possible. There is no good cut for it essentially meaning its just a shiny toy that would be nice, but is surplus to requirements.

I hope that answers your question.

TapTapGo on BW Tavern Swindler/Vizkopa combo

4 months ago

Thanks...updated. Needed to add some removal anyway so out the 3 illegal Phyrexian Reclamation, in 3 Dismember. Dismember is crazy as a 1 colourless removal in a turn you Korlis or Sigil.

options: Noxious Revival as a tempting Recursion choice. Use before draw or to load the top of your library before a pain free instant Spoils of the Vault.

I am considering Claim//Fame or Orzhov Charm for further recursion

DemonDragonJ on Ultimate spoiler season

4 months ago

Sigil of the New Dawn is very nice, because, despite its low price, it has never been reprinted, and the new artwork looks great.

I am not particularly pleased about the reprint of Containment Priest, because I feel that that card is too inexpensive for such a powerful effect (it really should have cost 3 or 4 mana for that effect).

Angel of Despair is one of my favorite angles in the game, so her being reprinted is always nice; I would have preferred to see her with new artwork, but her current artwork is so awesome that there is no real need to replace it. Why was she demoted to an uncommon? She is far too powerful to be anything less than a rare, in my mind.

I really would like to see all ten lieges (but most notably Balefire Liege and Deathbringer Liege) from Shadowmoor and Eventide reprinted, becuase many of them need to be reprinted.

Ertai, the Corrupted would also look very nice in the new frame style, as well.

Pattern of Rebirth and Spoils of the Vault were not particularly expensive, but their new artwork is very nice.

I did not realize that Vengevine had become so expensive, so it being reprinted in this set is very nice, indeed.

Milesfuzz on 99 Ways to lose (Nihilist)

4 months ago

I'm just going to list some self harm cards at you because i don't have anything better to do :D

Kogarashi on Opponents Turn: Can you Ad ...

4 months ago

Both players must pass priority in order for each item on the stack to resolve, and they must do it for each item (not just once for the whole stack).

So with Karn on the stack, you respond with, say, Spoils of the Vault, naming Pact of Negation. Your opponent must pass priority in order for it to resolve, at which point you do the digging. Assuming you don't die, you now have Pact of Negation in hand, with Karn still on the stack. Your opponent is the active player, so they receive priority again and pass it to try to resolve Karn. You can then respond with Pact of Negation to counter Karn.

scubarobnj on Opponents Turn: Can you Ad ...

4 months ago

Say for example:

It is your opponents turn four and they cast main phase Karn Liberated. Could you in response: cast Ad Nauseam and/or Spoils of the Vault and dig until you find Pact of Negation and then counter their Karn? (Assuming you don't die in the process)

Once Ad Nauseam and/or Spoils resolves, priority would then shift back to the opposing player and at that moment would Karn just resolve? Or would Karn still stay in question on the stack, and would priority again shift back to myself, allowing me to cast Pact of Negation?

My thinking is no, it is not possible to do counter Karn this way but just want to be sure.

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