Ragavan, Nimble Pilferer

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ragavan, Nimble Pilferer

Legendary Creature — Monkey Pirate

Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.

Dash (You may cast this spell for its dash cost. If you do, this gains haste, and is returned from the battlefield to its owner's hand at the beginning of the next end step.)

Niko9 on Has Anyone Tried a Multi …

1 week ago

TypicalTimmy I hear you on missing it : ) If I could play like 7 player ice age block with my brothers and all their friends again, it would be my favorite format ever. And that's a really fun way to do it that you guys had with the face down keeps draws. I could see that really being a factor in deckbuilding, having to be consistent and playable hands as much as possible.

I also hear you on time, effort, and expense, for sure. I really like playing my decks with friends, or every now and then testing them on this site vs current meta, but the direction of card design has really killed it for me. I mean, my favorite set ever was Ixalan, and I haven't even looked at the new one at all, just because there are too many external factors crumpled up with design now. Wizards used to just want to make a good game or a good story, and sometimes it had hiccups, but for the most part there was a single direction. Now it's like, sets have to be designed to have big pops, probably big bans down the road, but we won't address that for a while while the packs are selling.

And the part that really gets me (and this might be part rant) is that Wizards will address things publicly but always skirt the actual issue, and it often comes off to me as super patronizing to players. They won't say that they won't ban Ragavan, Nimble Pilferer because it's going to see a secret lair reprint and they are directly invested in how much of a staple it is in modern, but they will talk about how it helps red aggro stay competitive. The game isn't being designed to be a good game, and formats aren't being moderated for anyone playing in them, so it's just a feeling of, what can make this feel fresh again?

But definitely keep at the custom cards! You have some really fun ones : )

legendofa on Has Anyone Tried a Multi …

1 week ago

It's an interesting idea, but it feels like it rewards prediction, or even lucky guesses, more than gameplay.

Let's say I'm in a Modern tournament, and I start with Yawgmoth. Opponent starts with Tron, and I lose to the bad matchup. I switch to Boros Burn, thinking I can win a race, but opponent switches to Izzet Murktide and grinds out a match win with lucky pulls from Ragavan, Nimble Pilferer. If either of us had started with our other deck, I would have had the better matchup in both games.

Yawgmoth < Tron

Yawgmoth > Izzet Murktide

Boros Burn > Tron

Boros Burn =< Izzet Murktide

So assuming both people know what the other one's bringing, and have a reasonable idea of the +/- matchups, once you see the other person switch decks you know what to do. The best way around this is to use the same boxes and sleeves for both, and not reveal whether or not you switched (put both under the table and pull one back out or something). And that just goes back to pre-and mid-match prediction/guessing, rather than gameplay.

moo1234 on Card creation challenge

1 month ago

Chilhuaca, Harbringer phoenix

Legendary Creature - Phoenix God

Flying Haste

When ~ deals combat damage to a player, create an ash token with ": Return Target Phoenix card from your graveyard to the battlefield"

If you control 6 or more phoenixs, phoenix's you control get +3/+3

2/3

"Chilhuaca roams freely and unopposed these days, If your village is her next target, leave, we tried killing her in the past, we did. But we still lost"


not my best flavour text.

Phoenix's are very cool cards in general. They are not very good in commander though, and they are only sometimes good in modern or pioneer. I have good memories of playing with Arclight Phoenix and nightmares of playing against Rekindling Phoenix. And I've always tried to make a phoenix deck work in either commander or modern but, it just doesn't quite work. Despite being powerful modern phoenix's are just not very quick compared to other red strategies, and there's almost no phoenix tribal for commander. So this card solves both issues.

It's very pushed but not as much as Ragavan, Nimble Pilferer so it's fineee....

Next Challenge: Make an uncard along the same lines as Shahrazad where you pause the game and play something outside the game.

wallisface on Why Do Recent Sacrifice Effects …

3 months ago

DemonDragonJ In the current age of magic, its too easy to amass an amount of tokens (Treasure, Clue, Food Map, Blood, Creatures, etc) incidentally. In that regard, there's no "strategy" to gaining these tokens, they just happen, as players play the game with generically strong cards like Ragavan, Nimble Pilferer, Fable of the Mirror-Breaker  Flip, Orcish Bowmasters etc.

In this world, having a card that forces an opponent to just sacrifice any nonland permanent becomes useless, and there'd be no reason to run such cards (even before these cards were printed, forced sacrifice was an overwhelming-rarity in the game, just because the effect is soo average).

Added to this, the inherent "strategy"/payoff of running a go-wide tokens deck is that you render the opponents killspells pointless, because you're not running any strong single-card-creatures worth targeting. If you're running any nontoken creatures in such a deck, you're doing it wrong anyway (speaking from a 60-card format standpoint).

I wouldn't consider "amassing an army of tokens" to be "good strategy", as there's no inherent strategy to this - it's just an option for deckbuilding, which comes with its own list of pros and cons, the same as any other deckbuilding choice.

DemonDragonJ on Why Are So Many Recent …

4 months ago

wallisface, I agree with that, and some particular examples of my own are Ragavan, Nimble Pilferer, who is far too powerful for one mana, and Thalia and The Gitrog Monster, a card that I absolutely love, but definitely is too powerful for four mana.

Icbrgr on Illusory Blue Moon

6 months ago

I'm honestly not too sure about Teleportal... my only valid targets are Krovikan Mist which has flying anyway and Lord of the Unreal (honestly have grown frustrated with Illusory Angel and thats why its in my SB)... the overload cost is tempting though.

I use or at least in other decks have used Fire / Ice as a flex card that can either be nice removal to snipe threats like Ragavan, Nimble Pilferer/Orcish Bowmasters or just tap down a would-be blocker/attacker or land plus cantrip.

I will playtest with it though... I own a bunch so why not give it a try?

IXALAN_Crazy on

6 months ago

Some thoughts from a fellow Murktide player:

Expressive Iteration over Serum Visions for greater card advantage.

I would add more disruption such as Unholy Heat and Spell Pierce over cards like Manamorphose and Izzet Charm.

This is more of a meta call but cutting 1 or 2 Ledger Shredders might be a good idea so your first game isn't miserable against Orcish Bowmasters

I've seen other people say this on here, but running a one of or maybe even 2 Blood Moon would be great in here, I would just cut Fiery Islet for off color fetches such as Misty Rainforest and add an island or two.

I like that you included Stormwing Entity a lot but depending how it plays the Ragavan, Nimble Pilferer would put more pressure on your opponent.

Agatha12 on Mono Red Rush

7 months ago

Updates:

I somehow managed to go 2-2 in my local tournament, 1st day playing the deck, I was very impressed with its killing power.

Goblin Guidex4 => Fanatical Firebrandx4 Fanatical is a good cheap option. However, I found that goblin 1 red mana for 2/2 KILLED other opponents. This single card actually led people to discord A LOT of cards. Which helped me. MAY look for a replacement in the future. (Ragavan, Nimble Pilfererx4, If I ever get rich)

Ghitu Lavarunnerx2 => Monastery Swiftspearx2 No explanation was really needed, it was really just a cheaper/crappier version, managed to find 2 more at the store.

Goblin Chainwhirlerx4 => Kumano Faces Kakkazan  Flipx4 Goblin Chain was OKAY, there were 1/2 times where it actually did so much good. BUT, Kumano is cheaper, (does almost the same thing Chronicle 1) and also turns into a 2/2 and gives a creature a counter if you've summoned one on that turn. Which with this deck is likely to happen.

Magma Sprayx4 => Lava Spikex4 I'm not really happy about the limitations of either of these cards, But Lava Spike helped against planeswalkers and also make it easier to kill the opponent.

Its really hard for me to tell if it is a good idea to keep Tormenting Voice/Cathartic Reunion OR The Flame of Keld

I found that the Flame of Keld's draw power was enough to get me through some situations. There were moments where I wish I didn't have either a Tormenting Voice or Cathartic Reunion. This showed some flaws while facing players with counters.

as recommended by Tcbrgr Vexing Devil Or Rift Bolt would be good replacements.

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