Kormus Bell

Kormus Bell


All Swamps are 1/1 black creatures that are still lands.

Kormus Bell Discussion

Profet93 on Live to Die

1 day ago


Massacre Wurm + Urborg, Tomb of Yawgmoth + Kormus Bell = Fun times ;) Not actually recommending it as a serious consideration, but it's funny as hell.

SomeDipshit on Deliberate Denial of Death to the Dead

1 week ago

If Kormus Bell survives, and if shirei is protected, for sure.

Without incredible setup, its a tempting foot gun. Would definitely run it in a more casual / budget deck.

Squirrel_of_War on Deliberate Denial of Death to the Dead

1 week ago

With Shirei, Kormus Bell , and Urborg, Tomb of Yawgmoth you can bring back strip mine, wasteland, and ghost quarter every turn and wipe everyone's mana out pretty fast.

king-saproling on A Space-Time Quaking Ressurection of Dead Magic.

3 weeks ago

Hi BMHKain. You are an interesting person haha. Well I can't reject the call of duty. Here's what I would swap:

Elsha of the Infinite --> Light of Sanction
Jaya Ballard --> Arcbond
Alter Reality --> General's Regalia
Comet Storm --> Sunforger
Banefire --> Ashling the Pilgrim
Time Wipe --> Hammerfist Giant
Winds of Abandon --> Jeskai Ascendancy
Karma --> Kormus Bell
God-Eternal Kefnet --> Spark Double
Fanning the Flames --> Warmonger
Counterspell --> Narset's Reversal
Swords to Plowshares --> Quasiduplicate
Enlightened Tutor --> Idyllic Tutor
Scour All Possibilities --> Bonus Round
Echo of Eons --> Docent of Perfection  Flip

Profet93 on Dementia's Darkest Hour

1 month ago


I'm glad you liked my suggestions! I always try to make sure whatever deck I play can deal with whatever permanent that comes onto the field.

Volrath's Stronghold - Recur something like Xiahou dun or Sidisi over and over. Not necessary but nice to have. If your commander becomes too expensive, you can put him in yard and recur with this

Honestly chainer is a relatively flexible commander, you can go lots of ways with him. If you want something spicy, Kormus Bell + Urborg + massacre wurm = Good Times! :D

Deserted Temple - To untap coffers or utility land. Also, politics! Moreover, infinite combo with Coffers + Swamps + rings (see below)

Other ideas include adding a Rings of Brighthearth package. Rings allows you extra activations of the following.....

  1. Chainer
  2. Mindstone
  3. Expedition map
  4. Mimic vat
  5. Deserted Temple
  6. Oblivion Stone
  7. Ayara, First of Locthwain
  8. Disciple of Griselbrand
  9. Sadistic Hypnotist
  10. Syr Konrad, the Grim
  11. Viscera Seer
  12. Yarok's Fenlurker

If you add Sensei's Divining Top + rings, you can copy the draw ability by paying allowing you draw a card, and draw top, replay top and do so as much as you have mana. In mono black, that isn't hard. With the deserted temple combo I mentioned, you can just draw your deck and play Exsanguinate or whatever you want. Plus, top is just good on it's own. All of these pieces are. Moreover adding fetchlands will help thin your deck and provide top deck manipulation that you can abuse with top (shuffle away whatever's on top if you don't like it). Fetch lands can be used as swamps with urborg out so you can save them for when you need them. Furthermore, rings + fetchlands = Ramp!

I would cut Worn Powerstone for Basalt Monolith - B/c Basalt + Rings = Infinite colorless mana... + top = Draw your deck. Idk if you want combos or not because you didn't mention that in your description. Hope this isn't too much info at once, but I'm a huge mono black fan and try to utilize synergies when I can. If you want ideas for cuts, lmk

TypicalTimmy on Mono-white Wincons

1 month ago

I'm thinking of challenging myself to build a mono-white EDH deck that can at least hold it's own. Doesn't need to be "competitive" in terms of cEDH, but I'd like to be able to hold against numerous opponents.

Haven't settled on a Commander or a theme yet, but I am looking into win conditions to actually close out the game. I'm thinking with enough prisons and such, I can kind of just bide my time. Between wraths, targeted exile, prisons and lifegain I think I can last long enough to play it out.

The win conditions that are reliable enough to make an impression that I know of are the following:

Are there other good ones?

No, I will not be running Aetherflux Reservoir . I personally am of the opinion that it is a terrible "win condition". That's a topic for another day, so let's not discuss it here, okay? I may consider it as a lifegain enabler, but I will not consider it as a win condition.

Also, I'd love to hear some ideas on who would be a good Commander. Should I just choose Oketra / Zetalpa / Norn just so I always have access to them, or should I go for someone cheaper or perhaps better in terms of protecting what I have, such as Avacyn, Angel of Hope ? I know white is very has no ramp outside of generic stones like Sol Ring and Mana Vault , but if I go the route of enchantments / prisons then I at least have access to Serra's Sanctum . That with Nykthos, Shrine to Nyx could be very beneficial.

So to reiterate, this thread is to discuss WIN CONDITIONS in mono-white, but if you have a decent suggestion on who should be at the forefront of the deck, feel free to share that as well.

Thanks :)

Profet93 on The Toxic Deluge: Erebos, God of the Dead

2 months ago

I'm glad you enjoyed them! Not sure which you are going to use but something worth noting with Kormus Bell + urborg, the land that comes into play can't be used for mana during that same turn because the creature/land has summoning sickness.

Also, another janky wincon you have I just realized is Xiahou Dun (or any evasion creature) + Hatred. Assuming you switched your life total with Magus or just have more life than opponent, you would just kill then. Something I am unsure if you are aware of but hatred's oracle text read's "as an additional cost to cast" so if it gets countered, you're done. That's one of the reason why imp's mischief is so helpful

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