Kormus Bell


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Unlimited Foreign Black Border (2EDFBB) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Revised Foreign Black Border (3EDFBB) Rare

Combos Browse all

Kormus Bell


All Swamps are 1/1 creatures that are still lands.

Price & Acquistion Set Price Alerts





Kormus Bell Discussion

multimedia on Need advice on replacing a ...

1 week ago

Hey, if you have a Fetch land that you can put in your Atraxa deck then I would use it. Fetch lands are the best fixing for four color decks. In my opinion fixing is more important with lands than utility in four color decks.

I don't see a need for Urborg unless your playing dominate black, Cabal Coffers or Kormus Bell. Which by the way the Bell interaction with Urborg and Crucible could be quite nasty with the Planeswalker theme. Board wipe all creatures and all lands leaving your Planeswalkers alive.

Gavony Township is another strong land with Atraxa it's nice with the secondary token theme you have with birds, soldiers and Vamps. As a utility land it's powerlevel makes it worth it in a four color deck.

Kyrinoz on Hidetsugu, Traitor to All

1 month ago

Suggestions for updates.

Pyretic Ritual or Desperate Ritual + Isochron Scepter + Paradox Engine = Infinite Red mana + Infinite Untap triggers for everything except lands.

Urborg, Tomb of Yawgmoth + Kormus Bell + Scouring Sands or Savage Alliance =

Deals 1 damage to each creature your opponents control & destroy all of their lands (provided they are still 1/1 swamps. Naturally either Scouring Sands or Savage Alliance can be replaced with a each creature spell if you've got alternative ways of getting mana, at the cost of your own lands. Few will expect this or see it coming in a red deck and it's EDH legal.)

Krenko, Mob Boss + Mana Echoes + Umbral Mantle = Infinite Tokens + Purphoros, God of the Forge = Infinite Damage

Stuffy Doll + Pariah's Shield = Redirect all damage dealt to you, to Stuffy Doll, which redirects to target opponent.

Ensnaring Bridge + Bottled Cloister = Opponents can't attack you when it's not your turn, + Darksteel Forge protects the artifacts from destroy effects.

Glacial Chasm + Eon Hub = Prevents all damage dealt to you / players no longer have upkeeps (so you're not having to pay life to the Chasm)

babushkasara on Horobi Jankness

1 month ago

Tower of the Magistrate seems really...fun. And I can see it potentially having uses when Horobi isn't on the field which is something I try to do.

Candelabra is a wee bit outside my budget as are Cabal Coffers and Urborg, Tomb of Yawgmoth, but Urborg itself might be a good fit if I can find a cheapish one. I have a Thespian's Stage somewhere. I'm not sure where I've put it at the moment, but I like where you're going with it. And at the very least, I can copy someone else's Urborg or Coffers.

Kormus Bell is an amazing card. How have I never seen this before. Obviously it'd work a heck of a lot better with Tomb Urborg, but I still love it. Especially if I have Veilstone Amulet out, else I might regret playing it since I'd have a hard time removing it myself. I used to have Xenic Poltergeist in here and I replaced it with Karn, Silver Golem but I find myself wondering if I should use both. Obviously enchantments are still very difficult unless I also happen to have Liquimetal Coating on the field but I've only managed that once.

Command Beacon I own but it's in another deck. I used to have it in here though and it was really helpful. Perhaps I'll start swapping it back and forth. Because I can assure you Horobi draws a lot of hate. In fact, my deck is in dark grey sleeves but my joke is that Horobi wears a high visibility bright yellow sleeve because he works in a dangerous environment. I think the most I've cast him for was 12 once.

I don't love Living Death because I don't have tons of creatures on the field or in the graveyard generally. I'd be worried my opponents would get a lot more mileage out of it than I would.

Lol, yeah Hex Parasite is really really good here. And, if I would ever remember I can do this, I can actually kill planeswalkers with it. At instant speed. Ah! So good.

My issue with the deck currently is I don't really have a good finisher. I don't have something that just wins the game. Sepulchral Primordial has that potential I guess but it's not really panned out yet. Do you have any suggestions?

DiesToDiscard on Burden Of Dreams

1 month ago

Kormus Bell let me sac lands for mana or effects and w/ Urborg, Tomb of Yawgmoth + Elesh Norn, Grand Cenobite is one of the win conditions of the deck

Whip of Erebos works really well w/ Necropotence the importance of the whip is the lifelink, the reanimator part is good to bring a Noosegraf Mob and storm for the tokens or the sun titan to bring another permanent from the graveyard (usually a win con).

And the Mentor, its just more carddraw, almost all of the tokens can proc the mentor and my mana with the Phyrexian tower is not a problem at all, so its a nice card.

some games 2 or more discard permanents are in, that's the moment when necropotence is a bless, and if not its still a great draw engine, losing 2 or 3 life a round is not bad if i get the sangromancer, suture priest (soon), the whip or vault of the archangel

Frd123 on Burden Of Dreams

1 month ago

Why do you play Kormus Bell, Whip of Erebos and Mentor of the Meek?

Have you tried Wretched Confluence? I put that instead of Ancient Craving.

How do Necropotence works for you? I am fearing that skipping your own draw phase wouldn't be too much.

elgosu1337 on What a Horobi-le Night to Have a Curse

1 month ago

Really like the Horobi interactions you've included throughout the deck. Tetzimoc, Primal Death is a useful one you can keep in your hand to destroy creatures for 1 mana. Sacred Armory doesn't seem very mana-efficient.

If you can clear the board, Phage the Untouchable is a good wincon.

Colossus of Akros and Elbrus, the Binding Blade  Flip could be big tramplers. Ob Nixilis, Unshackled should get pretty big as well.

Overseer of the Damned and Army of the Damned could be useful to make zombie armies.

Veilstone Amulet might not help much because your creatures die once they get targeted, even if you make them hexproof. You also don't have many instants to preemptively trigger it.

Eldrazi Monument and Soul of New Phyrexia could be helpful to keep your creatures alive.

Baleful Force is great for card draw if you can keep it alive. Promise of Power is another good draw spell.

Staff of Nin seems a bit overpriced for the effect.

Kormus Bell allows you to destroy all your opponents' lands if someone plays an Urborg.

You probably have enough removal that you can drop Reiver Demon.

griffstick on The Commanding Wings Of Heaven

1 month ago

In CMDR you can't use colors outside of your Cmdr's color identity. for example, You have Linvala, Keeper of Silence as your CMDR, but you have Gruul War Plow in the 99. Gruul war plow has in the text box. therefore its color identity is .

For more examples, if you ran Yasova Dragonclaw as your CMDR you can put Gruul War Plow in the 99 because Yasova Dragonclaw has in it color identity. Also Crypt Ghast can be in a mono black deck because it's color identity it not it is just . Crypt Ghast has In its text box, but because is in (the reminder text), is not it's color identity. it's simply a reminder of what it takes to "extort".

In short color identity refers to the casting cost colors, and the colors in the text box, (excluding the reminder text).

Other things to consider when referring to this edh rule is, if the card has mana symbols outside of you CMDR color identity you can't use them in the 99 but if the colors on the card are written out its legal like you can run Urborg, Tomb of Yawgmoth in your deck. Witch I'm going to recommend for your deck along with Kormus Bell because Urborg, Tomb of Yawgmoth + Kormus Bell turn everyone's lands, into swamps, witch turns them into 2/2 creatures. so when you have Linvala, Keeper of Silence in play, your opponents cant tap lands for mana, because it's a creature now, and linvala says no to activated abilities of creatures you opponents control. If you run that combo might as well run Elesh Norn, Grand Cenobite

Savaaage on Marquis De Chainer, Sadism 101

2 months ago

skroppy thanks for the comment - I like Kormus Bell alot! First time I've seen it. I think the only thing is that it would be a dead card in this deck until I drew/tutored the appropriate pieces. I'm making a Xiahou Dun, the One-Eyed Control deck and would definitely think about including it there.

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