Kormus Bell

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Kormus Bell

Artifact

All Swamps are 1/1 creatures that are still lands.

Kormus Bell Discussion

TypicalTimmy on Oathbreakers for the missing shards ...

1 month ago

Boudica, Legions of War

Legendary Planeswalker - Boudica

+2 Until end of turn, whenever a non-token creature you control attacks you create a 2/1 black Warrior creature token tapped and attacking.

-X Destroy X target lands you control. Target opponent sacrifices X lands they control.

-11 Destroy all creatures you don't control, then exile all graveyards. Each opponent loses life equal to the number of cards exiled from their graveyard in this way.

6


Card Theory:

  • +2 rather than +1 to keep on par with similarly costed Lord Windgrace . Token creation is seen in all three Mardu colors, but requiring to attack is a distinctly red color. Pays homage to, of all colors, Mardu Strike Leader . Felt a 2/1 token was better than a 1/1 with Vigilance as this forces your opponent into a much harder situation with regards to resolving blockers and combat damage. The idea is to keep pressure on your opponent. If you swing with 5 non-token creatures, you are creating an additional 10 points of damage with 5x 2/1s. That's a very hard thing to reconcile. However this also means you must open yourself up by attacking with everyone. And so, like with real war, it becomes a balance of decisions; How do you best utilize the information you have available for the greatest impact possible?

  • -X: Admittedly this is dangerously broken. However, all three colors show us prime examples of completely destroying lands in full. Just as a small list, there are: Armageddon , Catastrophe , Ravages of War , Obliterate , Ruination (Which lets be honest, that'll be most lands in many formats), Decree of Annihilation , Desolation Angel , Ajani Vengeant and many others such as Worldslayer and Gideon, Champion of Justice . There's also the horrendous combo in black of Urborg, Tomb of Yawgmoth + Kormus Bell + Curse of Death's Hold . So yes, while blowing up potentially 6 lands your opponent controls for may seem absolutely broken, keep in mind the game has TONS of cards that do even worse things, and you are losing the same amount of lands as well - which in Mardu is one of your biggest vices in the first place.

EDIT: In order to smooth out the sheer impact of this ability, I increased her casting cost up by +. Now it takes six lands to cast her and will blow up all six lands you have if you decide to crack her off at full potential and kill her - Thus resetting the game mid-stride.

myLAAN on Gisela and the Seven Dwarves

1 month ago

mythologyman22 together with Kormus Bell , it turns all lands into 1/1s that can be burned for a Repercussion kill. Or a onesided Ravages of War if you have Gisela out.

myLAAN on Gisela and the Seven Dwarves

1 month ago

TheSlowestBro thanks for the kind words. You mentioning jank made me add my favorite monowhite tech from Elesh Norn, Kormus Bell + Urborg, Tomb of Yawgmoth . Setting lands on fire will be satisfying. Life by the jank, die by the jank.

RyProv on Lavinia Stax Control

5 months ago

Urborg, Tomb of Yawgmoth , Kormus Bell , and Linvala, Keeper of Silence ... You terrible human. This deck is excellent, sir.

hellhole3927 on I Take No Damage From Anything You Do

5 months ago

BTW: Money is not an issue for me for the deck, I just try to stay away from cards that are one time uses (like tutors, etc) that are over $60 or are at sorcery speed. For example The Tabernacle at Pendrell Vale will sit on the battlefield and continue to do work.

Back to Urborg, Tomb of Yawgmoth: I would only put it in a deck if it really could contribute to your gameplan and do some work.

Examples:

1) If you were planning on getting Filth in your graveyard as a form of evasion.

2) In a Captain Sisay deck where you use Captain Sisay to first find Inventors' Fair , which is then used to find Kormus Bell , then you use Captain Sisay to either find Elesh Norn, Grand Cenobite or Linvala, Keeper of Silence , if Elesh Norn, Grand Cenobite is found all your opponents lands die and they can't have anymore lands for the rest of the game and if you find Linvala, Keeper of Silence your opponents can't tap lands for mana anymore.

ArchFline on Ayli, Eternal Life, Control and Fogs

6 months ago

@hellhole3927 Felidar Sovereign is already in the deck. I am also aware of Darksteel Mutation however I do not run it as 3 of my field wipes can remove either the enchantment or creature. As for Kormus Bell I like the Elesh combo, but it seems mostly like a win-more condition that ultimately (while useful) would result in a detriment to myself.

DrukenReaps on cards similar to living plane?

10 months ago

Jolrael, Empress of Beasts- always great for letting anyone who plays a wrath know it is the last thing they will play this game.

Kamahl, Fist of Krosa- a favorite of mine since he can also win a game with the Overrun effect.

Kormus Bell + Urborg, Tomb of Yawgmoth- funny interaction to do it to all lands. Urborg isn't cheap though...

TypicalTimmy on Land destruction: taboo or legit ...

10 months ago

Though I will share my ultimate EDH control method with you all ;)


Urborg, Tomb of Yawgmoth + Kormus Bell + Elesh Norn, Grand Cenobite

Things like Night of Souls' Betrayal work as well.

  • All lands are swamps
  • All swamps are 1/1s
  • Creatures you don't control get -2/-2

All lands you don't control die to State based actions, and whenever a land comes into play that you don't control, it dies.

You forever lock your opponents out of a land base for the rest of the game.

Enjoy your new friendless life.

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