|Commander / EDH||Legal|
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|Duel Decks: Blessed vs Cursed||Common|
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Creature — Human Scout
Flash (You may cast this spell at any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
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Village Bell-Ringer Discussion
1 week ago
2 weeks ago
My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/
I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.
To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)
Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)
Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.
Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.
Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.
[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.
Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.
Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.
Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.
Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.
Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.
Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.
As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.
2 weeks ago
i definitely agree with an above commenter about adding in another kiki. i would also suggest another way to tutor for it.
as a primarily mono green player who has played against this deck a million times, there is nothing funnier or more satisfying (to me, at least) than letting you chord for e-witt and then removing Chord of Calling from your deck in response to the e-witt trigger.
what i am saying is beware of things like Surgical Extraction and have a backup plan. i always board extraction into my mono green aggro deck against kiki-combo and the look on the opponents face is priceless. nobody expects it, especially from mono-green.
3 weeks ago
Thank you MagicalHacker!
I perused the list you linked and have found some goodies that were appealing. To keep the curve tight so I'm dropping a critter or two a turn I've opted for the 3 CMC guys listed unless the effect was too good.
Mentor might make his way in. Shirei is interesting but my creatures lack ETB effects.
Myr Welder: a 1/4 for 3CMC. Offers artifact gy hate and could be quite useful if it stwals the right ability.
Order of Whiteclay: Sun Titan's lil bro. Not as good with vigilance.
Orzhov Advokist: this plays into my anti-power control element. If they keep pumping their best threats then they will stay tapped. Also acts as a deterrent.
Palace Guard: just a decent effect.
Raving Dead: this guy should probably be in the deck. Great with or without evasion. Doran makes him an effective 6/6.
Sanctum Guardian: nice little protection against big splashy spells or critters.
Scholar of Athreos: late game mana sink?
Selvala, Explorer Returned: ramp and card draw on a 2/4. Pretty decent
Standing Troops: bc vigilance with Doran is hilarious
Vampire Envoy: evasive beater with negligent lifegain.
Village Bell-Ringer: gives my guys pseudo vigilance
Yotian Soldier: vigilance beater
2 months ago
Hope of Ghirapur best utilisation here would be to protect the combo; unfortunately it delays it by a whole turn and has to connect (even if being a flyer helps). But if counterspells/removals are the main issue, it can deal with it while waiting for an end of turn Chord of Calling or Village Bell-Ringer. The problem stays that it's an 'if'...
I forgot to mention it, but it can delay a Ugin, Karn or Conflagrate (and every other kind of wrath). It can be an extremly versatile SB card in my opinion.
I'll keep following the primer discussion on Salv! ;)
2 months ago
How heavy do you want to focus on the human side? and if you're going to try +1 counters as well (with Cathars' Crusade), might want to lean more towards that, e.g Hardened Scales, Inspiring Call, Retreat to Kazandu, Reap What Is Sown. If not, maybe best to remove it.
I tried full-humie with my EDH Karametra's Cornucopia and there is a lot of synergy there, but some really jump out like Abzan Falconer (counters), Borderland Ranger (filter/ramp), Champion of the Parish (counters), Courageous Outrider(draw/filter), Elite Scaleguard (counters), Heron's Grace Champion (this one is seriously bad-ass), Karametra's Acolyte (ramp), Knight of the White Orchid (ramp), Mentor of the Meek (draw), Riders of Gavony (protection), Steward of Valeron (ramp), Veteran Cathar (double strike).
Ah and Village Bell-Ringer is hilarious.
As for possible cuts; Commander's Sphere, Abzan Ascendancy, Sylvan Caryatid, Assemble the Legion (it's really cool but I've never managed to get much value out of it), and if you decide not to keep the +1 counter sub-theme, probably also take out Kresh the Bloodbraided and Mikaeus, the Lunarch.
3 months ago
Fireshrieker, Sanguinary Mage, Midnight Scavengers, Akroan Jailer, Subterranean Scout, Tuktuk the Explorer, Xenagos, God of Revels, Satyr Firedancer, Xenagos, the Reveler, Ordeal of Erebos, Burn at the Stake, Somberwald Vigilante, Midnight Guard, Flayer of the Hatebound, Lost in the Woods, Thraben Sentry Flip
All non-blue cards from original Innistrad - Kaladesh expansions that depict torches. I excluded some cards like Unruly Mob and Village Bell-Ringer in which the torch is not really noticeable at first glance. Also Fireshrieker because I remembered it off-hand.
3 months ago
Deceiver Exarch (also been mentioned), Pestermite, Zealous Conscripts, and Village Bell-Ringer are all examples of infinites with Splinter Twin. This means that they also go infinite with Kiki-Jiki, Mirror Breaker. (who also has a few unique infinites, like Restoration Angel)
Any way you look at it, infinite creatures are generally red heavy, which is the least used color in your deck. I would say it is worth looking into, and if you like them, maybe you can get one of them fancy Kiki-Jikis. (They are super worth the $12, I love mine)