Village Bell-Ringer

Village Bell-Ringer

Creature — Human Scout

Flash (You may cast this spell at any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Duel Decks: Blessed vs. Cursed (DDQ) Common
Innistrad (ISD) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Village Bell-Ringer occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Village Bell-Ringer Discussion

balu-86 on Marath EDH

1 week ago

In my oppinion, if you wish to increase the token focus, I'd cut the following cards: Collector Ouphe, Felidar Guardian, Kiki-Jiki, Mirror Breaker, Omnath, Locus of Rage, Village Bell-Ringer, Yisan, the Wanderer Bard, Birthing Pod, Red Elemental Blast, evtl. Fauna Shaman

=> Remainders of the Kiki-Combo Package and anti-Control

I'd add the following cards

Doubling Season, Veil of Summer, Parallel Lives, Hour of Reckoning, (Grand Warlord Radha), Shalai, Voice of Plenty, Ohran Frostfang, Hellrider, Sylvan Reclamation, Enlightened Tutor

I also think you should add the following lands: Kessig Wolf Run, Contested Cliffs.

StopShot on Alesha: A Slug is Faster Than A Corpse

2 weeks ago

You might want to mess around with Banewhip Punisher as you can destroy a creature every turn with it. It’s better than Ravenous Chupacabra as you don’t need a sac-outlet to keep re-using it from the grave and you can get some pretty good value abusing it with Sun Titan. Another positive to reanimating spot removal through Alesha is counter spells can’t interact against it. If you have problems against tokens/mana-dorks I greatly recommend Necroplasm instead. Most Alesha decks don’t run the Necroplasm because a lot of them often produce a lot of creature tokens themselves, but your deck is pretty light on that theme.

It seems you are running only one infinite combo. If either Kiki-Jiki or Village Bell-Ringer gets exiled you’ll have to win through sheer combat strength. If you want to increase the consistency and durability of this combo I recommend using Felidar Guardian as your Village Bell-Ringer back-up because it too can go infinite with Kiki-Jiki. Felidar Guardian also goes infinite with Molten Echoes naming “cat” as you can always have the haste cat token blink the original Felidar Guardian which then will re-trigger the Molten Echoes. Molten Echoes in this case being your Kiki-Jiki, Mirror Breaker back-up. If you find Molten Echoes too narrow you can run Flameshadow Conjuring instead as the process is practically the same except every time the original Felidar Guardian enters the battlefield you must use its ETB to blink a red mana producing land to effectively untap it so you can keep paying Flameshadow Conjuring’s cost. This second combo can also bypasses your Cursed Totem which turns off your Kiki-Jiki, Mirror Breaker’s ability.

There is a catch however. If Felidar Guardian ends up in your graveyard and you want to win using it and either four-cost red enchantment, reanimating the Felidar Guardian through Alesha will instead waste up your combat step which means you can still create infinite haste tokens, but they won’t stick around for the next time you get another combat step to attack on. If you find yourself needing to salvage this combo you’ll need to cast a reanimation spell like Karmic Guide before your combat step. In this case I recommend adding Animate Dead and/or Necromancy to your deck as these will work as well and are much cheaper to hard-cast. Even without the Felidar-version of the combo either of the black reanimation spells are still beneficial as you can get back your larger stuff like Sun Titan or Elesh Norn, Grand Cenobite and you can always use your Hall of Heliod's Generosity to recur the black enchantments for further re-use which can make them valuable if your Karmic Guide ever gets exiled. You can also use them to pull stuff out of your opponent’s graveyards unlike Karmic Guide as well. They even make recurring your Kiki-Jiki, Mirror Breaker combo better as recurring him with your commander means having him sit on the battlefield for a whole turn cycle before you can go off while hoping none of your opponents draw any removal or worse, winning the game before you do. Having more flexible ways to reanimate creatures before the combat step can mean a huge difference when your goal is to win on your combat step.

anubis1ra1 on Lokotor's Cube

2 weeks ago

too strong:

Balance

Hogaak, Arisen Necropolis

Pathrazer of Ulamog

Artisan of Kozilek

Lodestone Golem

Daze

Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)

Hymn to Tourach

Animate Dead

Channel

concerning:

Feather, the Redeemed

Winding Constrictor

Manifold Key

Ulamog's Crusher

Ichorclaw Myr (colorless infect)

Myr Galvanizer

Bounding Krasis

Unburial Rites

Mother of Runes

Archetype of Courage

Village Bell-Ringer

Sun Titan (probably fine)

Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)

Battle Screech (or Lingering Souls/Spectral Procession) too many of this effect (too many flying tokens I think)

Winds of Abandon game ending 1 sided wrath (probably just too strong)

Mana Tithe fine card, but not sure why white has counter spells

Peregrine Drake probably fine, but just worth watching for overly easy infinites

Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)

Brain Freeze (not really supported?)

Snap again potential infinite mana

Exhume

Tainted Strike/Phyresis Infect is potentially too strong

Feldon of the Third Path potentially degenerate?

Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)

Golgari Grave-Troll maybe fine

Sprout Swarm (I've seen this card be silly, but its probably fine)

Groundswell/Scale Up (with infect)

StopShot on Alesha's Drag Race

2 weeks ago

Midnight Guard does not create an infinite combo with Kiki-Jiki, Mirror Breaker. Midnight Guard only untaps himself not Kiki-Jiki, so at most you could only produce one token off of him. Instead of Midnight Guard I'd recommend replacing him with Village Bell-Ringer which will always untap Kiki-Jiki whenever you make a copy of him.

If on the other hand you want to make an infinite combo with Midnight Guard, you would need to enchant him with Splinter Twin or Elemental Mastery as the haste token he would produce would untap him and allow him to use his ability again repeatedly. This combo would also work with Sunstrike Legionnaire as it has the same untap text in case you want to run a second Midnight Guard.

Regardless however Village Bell-Ringer is the card you would need to combo off with Kiki-Jiki, Mirror Breaker.

DadHumanPraetor on Iroas EDH - Attack!

1 month ago

You have Aurelia, the Warleader so including Helm of the Host for unlimited combat steps seems good, Godo, Bandit Warlord in for the same effect, he can fetch the Helm and if your Commander is out he doesnt take damage, so you end up with unlimited Godos and unlimited combats. I also include a Kiki-Jiki, Mirror Breaker line with Village Bell-Ringer and Zealous Conscripts since they also win outright, but can still be useful draws. I like Silverwing Squadron to populate the field and I also like Fires of Invention and Conduit of Ruin more than mana rocks. Probably Winds of Abandon over Swords to Plowshares since you are teying to win with combat. I like this commander a lot and your deck has some cards that I think are upgrades to some of the cmc slots I have assigned in mine. I find that Iroas falls behind sometimes and including combo lines improves viability against archetypes that have an edge.

enpc on Selesnya Untap Shenanigans

1 month ago

Chances are if you're playing Selvala, you're going to end up having a bunch of elves in your deck anyway. I would recommend Elvish Archdruid/Priest of Titania/Wirewood Channeler + Sword of the Paruns/Umbral Mantle/Staff of Domination. From there, you can use Selvala to draw your deck a whole bunch and then use Green Sun's Zenith which is just good in the list to begin with) to keep failing to find and re-shuffling itself into the deck. This way you can keep drawing indefinitely while your oppoenents all deck themselves.

I would also recommend Yisan, the Wanderer Bard since he already fits into an untap deck and provides really good incremental value. You can also use him to assemble Avacyn's Pilgrim/Bird of Paradise + Priest of Titania + Village Bell-Ringer + Temur Sabertooth very quickly.

thinkoriginal on Wrath of Marath 3.0

1 month ago

WarSpaniel

Kiki-Jiki, Mirror Breaker makes a copy of Felidar Guardian. When that copy enters the battlefield, it triggers, targeting Kiki-Jiki, flickering it. You can then repeat this loop infinitely, creating enough Felidar Guardians with haste to kill all of your opponents with one combat swing.

The easiest way to assemble this is by using Birthing Pod (hence the archetype name, Pod. The "Blood" part of Blood Pod comes from Blood Moon, or in this case Magus of the Moon, commonly played with Pod). With any 3-cmc creature in play (conveniently, Marath is such a creature) and 3 mana available, you begin the chain by:

  1. Sacrifice the 3-cmc creature to Birthing Pod. Search for Felidar Guardian, flicker Birthing Pod with Guardian to have it return to play untapped.

  2. Sacrifice Guardian to Pod to search up Karmic Guide. When Guide enters the battlefield. Have it target Guardian in the graveyard to return it to the battlefield. Flicker the Pod again to reset it.

  3. Sacrifice Guardian again to search up Kiki-Jiki. Use Kiki-Jiki to copy Karmic Guide, returning Guardian to the battlefield.

  4. Flicker Kiki-Jiki to begin the infinite Guardian loop and win!

A similar line can be performed with Survival of the Fittest. Discard any creature to chain-discard through Guardian, Kiki-Jiki, and optionally Village Bell-Ringer (who also goes infinite with Kiki-Jiki), until you have them all in your graveyard and Karmic Guide in hand. Cast Karmic Guide, return Kiki-Jiki, copy Guide, return Guardian, reset Kiki-Jiki, go infinite.

Splinter Twin is used on Village Bell Ringer as an alternate infinite combo, as each copy untaps the enchanted Bell Ringer, making infinite copies with haste. This can be tutored directly into play with Academy Rector.

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