Village Bell-Ringer

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed (DDQ) Common
Innistrad (ISD) Common

Combos Browse all

Village Bell-Ringer

Creature — Human Scout

Flash (You may cast this spell at any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.

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Village Bell-Ringer Discussion

Feyamius on Ertai, the Controlly

4 days ago

I'm building an Ertai deck as well that follows these considerations:

  • I want to counter stuff, and I want to counter it with Ertai

  • If Ertai can't counter stuff, that's probably because I've got nothing to sacrifice. I still want to counter, but I need sac fodder, too. That's why I run otherwise quite bad spells like Geist Snatch and Summoner's Bane. Or, if I don't have a counter spell at hand, I can cast a carddraw spell in response and let Talrand, Sky Summoner, Docent of Perfection  Flip or Metallurgic Summonings do the rest.

  • It's better to never stumble in this kind of situation, so when Ertai counters stuff, I want a new thing on the board immediately to sac it next time. It's like Lullmage Mentor was made for that job in this deck.

  • Another reason I couldn't counter stuff with Ertai may be because he's tapped. I don't want that. He shouldn't be tapped. So I run Deceiver Exarch, Pestermite, and Village Bell-Ringer that I can flash in to untap Ertai - and to serve as sac fooder for his counter ability. How convenient!

  • Again, it's better to never get in this situation. So I gave him a nice little wand: Thornbite Staff. Whenever we sac a creature to counter something, Ertain untaps again immediately. When Lullmage Mentor is on the field, we have a nice little engine here. The Mentor works quite good with Intruder Alarm instead of the Staff, too.

  • Intruder Alarm works equally well with our emergency counterspells. If Ertai is tapped and therefor can't counter stuff, we counter with e.g. Summoner's Bane, get a dude, this entering the battlefield triggers the Alarm and untaps Ertai.

  • Friendly reminder: I want to counter stuff. I don't want to destroy or exile stuff. That's not my thing with this deck. So even if I missed countering something I don't like, I return it to hand, so I can counter it later. Capsize is your best friend in this deck, even if it is a bit boring. Just as Cyclonic Rift. I still have to find something cool and synergistic here.

Freezingfist on Bad With Names

1 week ago

Hey Demonobliv!

New to Magic? If so, Welcome to the Fold.

Your deck isn't as terrible as you think. You have a decent mana base. Your mana-curve isn't the worst, and you have some decent synergy going.

Doomed Traveler/Lingering Souls+Intangible Virtue is excellent. Only issue I see if you have no access to to flashback Souls.

You also have some decent plays with the Exert mechanic and Untappers Village Bell-Ringer Tenacity.

So how do we make this more efficient...

I'd try to shave down to 60 cards. if I had to pick something to drop, I'd say Trial of Zeal. Three mana for a Lightning Bolt you can sometimes cartouche back seems a bit expensive...

If you removed all three, you'd have room for a 2nd Glory-Bound Initiate. It's personally one of my favorite Exert creatures. In fact, if there are cards you know you want to see every game, I'd make room for 4 of them. If you did that, you wouldn't need the lifelink from Tenacity and could trade to something like To Arms!. Cheaper, and you get to draw.

I'd also consider shaving the Nef-Crop Entangler. It doesn't trade well if you need it for defense. 1 toughness when it's not exerted seems low.

I'm not sure what your budget is like, but this is where the suggestions can get pricey, depending how serious you want to get with this build.

Lands. As mentioned, you're missing to flashback. You could break banks and pick up Godless Shrines and fetchlands Marsh Flats... but if you're keeping it budget, I'd just add 4 Evolving Wilds, a Swamp or 2, and drop the Stone Quarrys. They're coming in tapped anyway, and you can pull the basic of your choice.

You also have a lot of human synergy. Champion of the Parish could get out of hand. Honor of the Pure would be a good team buff.

Removal. Path of Exile is good for removing a threat you can't punch through. Lightning Bolt clear a path for your creatures, or go face if you need to blast a few last points of life.

Anyway, sorry for the novel. I hope this makes sense, and is helpful.

MementoMuffin on Alesha, Who Smiles At Death Reanimator Combo

4 months ago

If you want to slow down opponents, Leonin Arbiter, Ethersworn Canonist, Eidolon of Rhetoric, and Spirit of the Labyrinth are all excellent options. As for combos, Kiki-Jiki also works with Village Bell-Ringer and Felidar Guardian, both of which can be reanimated with Alesha - plus, Felidar also combos with either Karmic Guide or Reveillark and a sac outlet. For reanimation, I personally enjoy using Sire Of Insanity to make everyone hellbent, which Alesha can handle better than most. Oh, and Recruiter of the Guard is great for finding the exact hatebear/combo piece you need.

These are just a few options I'm familiar with, since I've been working with Alesha for a while now.

ethorian on Blood Pod

4 months ago

SpellCheck Hello, this deck is for multiplayer commander. It can run many variation of cards, but combo remains same (Kiki-Jiki, Mirror Breaker/Splinter Twin + Zealous Conscripts/Village Bell-Ringer you can swap one of these two for Felidar Guardian, but i don't like him much. Also i'm playing 2 pieces of each combo, because Praetor's Grasp which are heavily played). In my meta i'm facing mostly Selvala, Explorer Returned, Yisan, the Wanderer Bard, Edric, Spymaster of Trest, Zur the Enchanter or Thrasios/Tymna which are fast combo decks instead of mine, so there are many cards which hurts them most. Currently testing it without Toxic Deluge, because many times i got 2 generals on table and don't want to kill them.Anyway I'm looking forward for any advice :-)

Iron_Cube on That which Endures, Survives.

5 months ago

I really like Meekstone. Recently got my masterpiece and I haven't had time to play it enough. Also it's not affecting Elesh Norn because she have Vigilance. Oathsworn Giant and Brave the Sands also get my creatures Vigilance. Never really have devotion for Heliod, God of the Sun :(

I agree with you on the card draw. But not Rishkar's Expertise, because I have all low power creatures. And I have many removals... I probably need to cut some. But they are all good. Probably Vindicate because it's Sorcery but I would like to add Maelstrom Pulse... Didn't tried Jeskai Barricade but I've played with Village Bell-Ringer and Affa Guard Hound. Flash creatures were nice but one-time use only and they were not helpful when I don't have anything in play.

Thanks again for the correction. Wow. Totally missed that one. I'm french and I'm not used to write in english that much.

p0megranates on Samut Elfball

5 months ago

I would do the following:

Add Crop Rotation cut Sylvan Scrying

Add Nature's Claim cut Krosan Grip

General cuts: Skyshroud Elf, Zhur-Taa Druid, Lotus Petal, Xenagosthe Reveler

General additions: Blood Moon, Magus of the Moon, Kiki-Jiki, Mirror Breaker, Village Bell-Ringer, Great Oak Guardian

Then cut Strip Mine for basic Plains if supporting the Blood Moon package.

atle95 on Guardian Rai

6 months ago

I think Village Bell-Ringer is better than Felidar Guardian

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