Ancient Den

Ancient Den

Artifact Land

(Ancient Den isn't a spell.)

: Add to your mana pool.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , sonnet666
Want (3) Etinifni , Lamone , BeowulfBjornson

Printings View all

Set Rarity
Planechase (HOP) Common
Mirrodin (MRD) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Ancient Den occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.27%

Ancient Den Discussion

BreakthroughArtist on Heliod

1 month ago

I had typed, like, 5000 characters and the site crashed

The short version: This is a collection of midrange creatures with control permanents and sorceries. That's never good. Your cuts will come from committing to one plan or another.

But Cradle of Vitality and Sunbond always go. Come on, son - you have the only playable versions of those effects in your command zone already.


Reservoir aside, if your intent is to kill people manually, why are you playing so much symmetrical mass wipe? And then there's the halfhearted mana destruction line... I'm always here for it, and you should always be ready to remind people you have the cards and could do it, but your average cmc isn't less than 2 and you aren't playing a combo, so why is this package here?

Committing entirely into or out of the control plan is ultimately how you'll cut down to 99.

As things stand, this is most closely built to be played as a midrange deck. You just have so many creatures.

If you want to play this as a control deck, the tools are out there, but you'd ultimately be using enchantments and (as many colored) artifacts as possible to turn on devotion, and then heliod and your planeswalkers (and vehicles) would be able to get around your creature wipes.

Reflecting anyway in its current midrange form:

-treasure map: Your current list lacks the tools or even the curve to support this control tool. This could just be a Wayfarer's Bauble

-Hushbringer: Karlov can't be bothered to dance with it, and he only runs the soul sisters.

-Path to exile: Being in artifact/white, you can just run good cards. This should be a Dispatch if you aren't actually running path to ramp yourself. Don't forget your Ancient Den .

-Myriad Landscape is awful. This should be Inventors' Fair anyway. Or at least something should be - you're running too many lands as it is, even with armageddon.

-you're gonna nykthos off of 30 permanents? I think you meant to type Eidolon of Rhetoric

-mikaeus without an army of dice just isn't worth the space

-hedron archive has to tap several times before it's sacrificed for cards in order for it to have been worth the trouble - this shouldn't have made the cut before Commander's Sphere . you can play Cryptic Caves in the land line, too.

-thran dynamo isn't doing anything for you; you'd likely be better off with a gift of estates (and then an orescoes explorer, a boreas charger...) At this point, you could build like you have a Land Tax and go all in: Lotus Field , Lotus Vale , Karoo , Remote Farm ... and then you could justify that crucible of worlds.

you forgot Aven Mindcensor

uninvited on Kaalia, Mirror Breaker EDH

1 month ago

Spirits

What's happening on your end; I see quite a bit of changes. How's everything been working out? I have yet to play with the deck, so unfortunately I do not have any thoughts in regards to its performance . I did go to a tournament today but I didn't partake. I watched and had a bunch of practice plays with two other decks I been in the works of.

I seen Dockside Extortionist doing work in a flicker/Cycling theme deck, which surprisingly was a very well constructed deck. That card is just stupid good when blinked. Wondering if you had any chances with it yet?

Noticed your land swaps, ever thought of Meteor Crater ? but then again, I guess it's almost similar to Reflecting Pool which some will argue any basic land is better than Reflecting Pool .

Or even Forbidden Orchard ? will giving an opponent a 1/1 really be that detrimental? as long as it gets you to go off quicker.

or Possibly even go as far as adding a Spire of Industry ? Hmm, maybe switching out a Swamp and Plains for a Vault of Whispers and Ancient Den adding a Mox Opal ; trying to bring up the artifact count.

Previously you mentioned adding Final Parting as a means of another Buried Alive but then having to find a way to get Goblin Bombardment What about Diabolic Revelation , tutoring one over having to discard? I guess with the outcome, they're both one of the same.

Have you thought about Scheming Symmetry ? Almost another Imperial Seal but then your opponent also get's an advantage. Can maybe work in conjunction with Night's Whisper , Faithless Looting , Ransack the Lab , Street Wraith but so can Mishra's Bauble as well, which has an added benefit of working off a Vampiric Tutor

Of course everything said is just being thrown out there. At this point, I almost feel you've been exhausting all the options so it's almost reached the point of "well how about this even though it's ehh" lol. Such as, for draw at a low CMC you have Burning Inquiry but that in itself is a super gamble.

Anyways, hope you got some game's in!

AlistarFiend on The Ounce Sized Murderers

2 months ago

Nice deck, but I wanted to point out that Ancient Den , Seat of the Synod and Vault of Whispers do not trigger your commanders ability as it only triggers when you cast an artifact or enchantment spell. Lands are not spells (even if they are artifacts). Just curious if you are running these for a different reason not obvious to me?

Mercuteio on Fioran Politics

2 months ago

Looks very nice! I'd suggest you add Ancient Den and vault of whispers. I like having them in every deck of mine.

Gprinziv on In-work Voltron

3 months ago

Return to Dust
Revoke Existence
Forsake the Worldly
^ The above 3 are all pretty much better than disenchant because they exile. Choose one or maybe all 3.

For removal, there are a lot of good Oblivion Ring style effects. You might want Gideon's Intervention to stop problematic commanders and the like as well.

Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.

Don't forget key tutors like Enlightened Tutor and Open the Armory

Reya is probably too expensive. Sun Titan is better.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.

as for artifacts and equipment, I don't think you're gonna get a lot out of Voltaic Servant or Voltaic Key . It might be better to put in other cards here. Etched Champion comes to mind.

Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.

Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax

Kogarashi on Myr Landshaper and Unwinding Clock

3 months ago

If you want to use Unwinding Clock to untap lands, you'll either need to run one or more of the six existing artifact lands ( Ancient Den , Seat of the Synod , Vault of Whispers , Great Furnace , Tree of Tales , and Darksteel Citadel ) or run Mycosynth Lattice , which will add the artifact type to all permanents (including lands).

enpc on Feather EDH

5 months ago

As has been mentioned before, adding more mana rocks will help the deck immensely.

If you're looking for a dumb untap combo, you could use To Arms! On Isochron Scepter with Karn, Silver Golem and a bunch of mana rocks. It's pure jank but is a bit of fun.

Also, unless you're trying to trigger Metalcraft, cards like Ancient Den are not good. They're just a worse land in that you can destroy them with any artifact removal (like Vandalblast ). Last thing you want is to lose a bunch of lands alongside losing a bunch of mana rocks.

Load more