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(Ancient Den isn't a spell.)
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Ancient Den Discussion
15 hours ago
I like Ash Barrens, if I don't need to mana-fix (for ), I can still play it untapped an utilize that turn. On the other hand, If i have Forest,Forest,Ash Barrens I can fix into a Plains. Also, if the game is going on, I can pay the to filter out another land from my deck. So it never really hurts me (only helps sometimes).
Because I don't have many Equipments/Artifacts, Tree of Tales/Ancient Den are even more valuable to me. I often tutor for equipment (multiple creatures do this, sorcery, etc). I need to attack / connect / infect so often I will need to pull a protection sword, or a Grafted Exoskeleton and have high Equip costs. Because I'm not highly combo, being able to connect faster is critical. PS: I need more combos in this deck, still searching for them if you have any ideas!
Okina, Temple to the Grandfathers never hurts though either, it's a with no penalty so have to work that in as well somewhere.
1 week ago
I must say I love this one; it's weird to see you in stax environment, but I see those control elements of yours :)
Since I see you are running some artifact support and really remind me of my attempt of Raff (even though it was slightly different), I was wondering if you are considering Walking Ballista as another finisher and another infinite mana sink? It can be tutored from any of your current artifact sources and with addition of i.e. Trinket Mage he's gonna be out there for sure! You can also add Seat of the Synod and Ancient Den to give him more targets.
1 week ago
I've got two more suggestions. Okina, Temple to the Grandfathers and Hashep Oasis. Maybe you could switch them in for Ash Barrens and Tree of Tales/Ancient Den. When I tried Ash Barrens in my budget version of your deck it most of the time just tended to slow me down. Of course it can help getting you the missing landtype but most of the time it didn't do anything. Tree of Tales and Ancient Den just serve for the purpose of acitvating Puresteel Paladins second ability. They are prone to removal and even if they make Metalcraft happen it doesn't seem to matter that much because you only you only got 8 equipments included anyway and are not likely to draw them for time Puresteel Paladin is on the field. Okina, Temple to the Grandfathers on the other hand does have 8 different targets and is harder to remove. Hashep Oasis is just a more consistant version of Centaur Garden that doesn't force you to pay life for mana and doesn't need 7 cards in your graveyard to be sacrificed (even though the activating cost is higher).
2 weeks ago
3 weeks ago
DrukenReaps I was thinking of Bruse taro before but decided not to include him. Then since you pointed it out I had another look and realised how good he is. While Silas Renn, Seeker Adept is a good card (that fits the Artifact theme well) partnering it with Akiri would mean a 4c deck without green (unfortunately this leaves us with little ramp which helps get turn three Jor Kadeen, the Prevailer And other nice early cards.
I saw the blue version of Ancient Den and Great Furnace and wanted to put that type of land in this deck. I put ancient den in and couldn’t find great furnace so thank you. Darlsteel citadel looks like a nice card to.
I’ll have a look at those links then make appropriate adjustments ^-^
3 weeks ago
You should really take advantage of the Partner ability on your commander and add either Bruse Tarl, Boorish Herder or Silas Renn, Seeker Adept. Silas would add a lot of potential to your deck by giving access to two additional colors but Bruse will allow you to knock players out of the game by giving Akiri doublestrike.
If you are not aware a player loses the game if they take 21 damage from any single commander. The partner ability allows you to run 2 commanders but the deck must still add up to 100 cards. So it will be 98 + commanders.
These pages can be a little overwhelming but I would highly recommend looking them over for ideas on what people will usually run. These are just suggestions though.
You have made some fun choices already. I would get that land count up to 36 though and put in Great Furnace, Ancient Den, and Darksteel Citadel. Looks like you are hurting on removal too. Some people recommend starting a deck with 36 lands, 10 draw sources, 10 removal, and 10 accel (usually mana rocks) and then changing things as you play the deck to match your style better.
1 month ago
The other top tier decks are Boros Monarch, a midrange deck utilizing the monarch mechanic of Palace Sentinels to accrue advantage. Affinity, utilizing the power of Ancient Den and it is ilk. Tron is also legal and scary, and has a multitude of variations.
1 month ago
Leonin Shikari is quite good, the "Instant" speed equip means you can move your Infect Grafted Exoskeleton, or Protection Hammer of Nazahn, or Trample Loxodon Warhammer, or Card Advantage Bloodforged Battle-Axe around after blockers are declared to maximize / have favorable outcomes. Along with a Puresteel Paladin he becomes great. To get his Metalcraft working properly you need some other artifacts like Ancient Den, Tree of Tales, Inkmoth Nexus. Since you have Bloodforged Battle-Axe in your build, I would try and work him in, because the Draw ability he offers when you start multiplying the Bloodforged Battle-Axe could be a win-con.
Behemoth Sledge is good, I prefer the offense of the Loxodon Warhammer, the reason I don't run both is redundancy, since I tutor my artifacts, I would rather have more options than duplication/redundancy. However, in a less (equipment) tutor intense build, I like the redundancy as it increases my draw %. Coupled together with the Puresteel Paladin can get it's Equip cost down as well. You have Enlightened Tutor, but with no (creature) tutorable Stonehewer Giant or Stoneforge Mystic, I would run the redundancy since the Trample and Lifelink are both key to your success with Infect.
Taj-Nar Swordsmith is also not a terrible Equipment tutor in a budget scenario. I don't like his CMC but, he is a (Creature) tutorable, and gives an (Equipment) tutor for the Infect Grafted Exoskeleton. Depends how your finding your games going if he is relevant. If others are combo'ing on Turn3-Turn5 he wont have any impact.
Skullclamp is a nice way to avoid creature removal heavy decks, like , can turn your 1 creature that has been Go for the Throat into Card Advantage. It also allows you to turn tokens into Card Advantage, and it's a CMC1 Artifact for Puresteel Paladin Metalcraft and Draw.
If you don't have a budgetary restriction on decks, Lands is definitely where you'll get consistency, things like Temple Garden are pricey, but very good because they are searchable as Forest and Plains and enable other lands like Sunpetal Grove as an example.
Lifecrafter's Bestiary is also a decent budget Selesnya () card. I don't like its CMC3 cost, and it requires to activate, plus this isn't a creature deck. The Scry 1 combined with the Draw, can be effective though.
I use Chord of Calling for my Felidar Sovereign and Archangel of Thune/Spike Feeder combo. It's fairly pricey, but if you have it already, I would run it! You can still use it to pull any other creature, like Lost Leonin too, but usually later in the game they are less effective, than the early tutor/double-strike like Worldly Tutor.
Krosan Vorine is in your mainboard, my mistake. Take him off your Maybeboard.
Fortified Village is still fairly inexpensive, I believe. Good for consistency.
Path to Exile is a little pricey, but it doubles as an Emergency tutor, and it's Exile so VERY powerful.
Rhonas the Indomitable I've found is an awesome tempo guy, ANY cat means that he can Attack, and is indestructible, and is Deathtouch, and can add Trample (or multi-pump an Infect/Trample Cat to win).
Sylvan Library is ridiculously expensive, however, If you aren't under budget constraints, and you can trade for one, it's the BEST card advantage you have in the arsenal.
I'm not a huge fan of Divine Reckoning, it's not going to get rid of the creature that is the REAL problem. It's only Destroy as well. I think, the creature that anyone else keeps is usually better than the creature you keep, except perhaps in an early Lost Leonin or something case.
I also really dislike Hunter's Prowess. If it was Instant, I could deal with it. It's just setting you up for a 2 for 1 situation. Sorcery Cast Hunter's Prowess onto a creature, creature is removed in response with a Swords to Plowshares. You lose #1 The creature (and the offense) #2 Hunter's Prowess is countered. Plus it's CMC5 is really high, He can enable a double-strike or Infect guy for sure, but too high CMC, and too risky for me. Something like Hunter's Insight I'll take the risk on because I know what Blockers look like, and I cast it JUST before the damage assignment step, so yes, he could still be removed in response, but usually at that point they've accepted/arranged the damage and now I get the draw. Personal preference. If it was an Enchantment as well, I would also be ok with it, as a Sorcery, no thanks. That beings said, if you do connect with it, very nice +3 and Trample and Draw, but why CMC5.
I like the Life's Legacy at CMC2. I've added to my Maybeboard, I think it needs to go into my deck as well. Eminence a Cat, Attack with Cat, Sacrifice Cat (As part of the cost, so no way to remove the creature in response to counter the spell), also no targeting. It's pretty good, CMC2 for 4+ card advantage. I like it. Without a creature it's not that great, but hopefully, have a Token cat or something to use. Excellent budget card.
Not the biggest fan of Myriad Landscape. i could live with it if it didn't enter the battlefield tapped. Because it enters tapped, it's going to hinder me more times that it's ramp will help me.
Oreskos Explorer is good, but I don't like that he is and only pulls more , and is conditional on ETB without Flash. I think he can, in multi-player pods, potentially pull you some Plains, but later in the game unless you're playing other ramp, you'll have more lands that everyone. Everyone else just using Mana Crypt and the sort to ramp without . I don't like that he doesn't mana fix and is useless late game. I wouldn't run him.
Rishkar's Expertise is also too high CMC and too conditional for my liking. To properly utilize it, I need 1) CMC6, 2) A decent size creature with Eminence 3) That creature in 2 isn't removed in response (I know it doesn't target, but if i have a 6/6 (eminence) and a 1/1 lifelink token, if they remove the 6/6 in response, I only draw 1 even though the spell isn't countered) 4) I have or draw into a card that is CMC5 that makes sense to cast right now. If any of these things aren't there, it's a dead draw to me.
Stalking Leonin is ok, he's 3/3 for CMC3. The selection process feels bizarre/strange/uncomfortable to me. His ability is an activated ability "reveal the player", so if he dies, then all you've gotten is a 3/3 for CMC3. He can only exile a creature that "attacking you", so he can't protect planeswalkers, and he can only remove attacking creatures. The creatures you really want to exile RARELY attack. I would rather have a different creature that provide immediate ETB or Static ability that is not conditional. But that's just me, not a fan of him, which I originally thought I would be when I saw him in the Spoilers.
I love Terminus one of my favorite cards. In Selesnya () there's no efficient way to put it back ontop of the deck, so it's Miracle is going to be a little hit and miss randomness, but it's still good. Gets around hexproof, shroud, indestructible, etc.
Did you get a Vivien Reid in your pre-release play? He doesn't really synergize with Arahbo, Roar of the World.1) His CMC5 is quite high for a planeswalker 2) It's not a creature heavy/win-con based deck, so he's not going to consistently draw a card for his +1, unless you put some Scry mechanics in the deck (please don't) 3) Unless you need more destroy Artifact/Enchantment/Flying in your pod, CMC5 is way to much for that. 4) even if you destroy for CMC5, then +1 (no draw), then Destroy again, it's so much CMC and so many turns, too kludgy. 5) Not being a creature win-con heavy deck, the ultimate doesn't direclty represent a win-con for you, it's good, but not a win-con level ultimate. I would make better arguments for CMC6 Ajani Unyielding or CMC4 Elspeth, Knight-Errant or CMC4 Ajani, Adversary of Tyrants.
Some others have argued to me that Felidar Cub is a good tempo guy, who "locks down" opponents from casting powerful enchantments until they can deal with him, in that analysis he is good because he's preventing casts. I tried him, I haven't seen enough, I prefer guys like Leonin Relic-Warder that offer solutions without having to die, but thought I would mention him anyway.
Revoke Existence is not bad, with it was Instant speed. I'm not sure you want to be the one controlling Artifact/Enchantment. CMC2 for Exile and Modularity is good though, can't argue to take it out, just not sure what Artifact/Enchantment you're worried about that will change/disrupt your plans?
The deck looks pretty solid, I'd be surprised if you weren't Turn 3/4 Infect killing with a Lost Leonin + Eminence + Ajani, Caller of the Pride/Berserk/Silverblade Paladin/etc. at least once in a while?? or pulling a Triumph of the Hordes and Trample/Infect killing.
Always tutor Lost Leonin if they don't have an immediate response he is a win-con with Eminence. I've killed with him without doublestrike quite often, just having 2 connected hits. Cast a blocker, I'll gladly Swords to Plowshares + Eminence hit you a couple turns.
How has the deck been going, you must be having some success? Arahbo, Roar of the World is a Tier 4 commander, and with an Under $200 deck, I'm sure your not competing consistenly vs. Tier 1 commanders like Kess, Dissident Mage or Zur the Enchanter or anything, but on occasion (because of the early creature tutor for Lost Leonin and the concentration of Double-strike enables, you MUST be contacting.)
I just did some very quick (5 games) testing, Turn 7 was the worst for lethal damage, Turn 4 the best. It's not bad for a under $200 commander. Takes time to learn how to play it, tutor. Like Congregation at Dawn is Lost Leonin/Silverblade Paladin so you can infect + eminence + doublestrike in 2 turns (as an example).
Just some of my opinions anyway! Very nice build, +1. Cheers.