(Ancient Den isn't a spell.)
: Add to your mana pool.
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Ancient Den Discussion
1 day ago
The clock would untap your Ancient Den every turn, allowing you to always have at least one mana to pay into Mind's Eye. Once you put in Mind's Eye, you'll be getting more cards and won't be affected by drawing the clock for one of those draws. Every turn you should have at least 7 cards in hand or more.
1 day ago
Unwinding Clock untaps all artifacts you control on your opponent's untap steps, so it would untap Grim Monolith and Mana Vault if you choose to run them. I usually have Unwinding Clock and Prototype Portal in the same deck, as they have perfect synergy. Remember, I told you you could imprint your Ancient Den onto Prototype Portal, so you could make a land on everyone's turn for free if you have Unwinding Clock in the deck too.
4 days ago
so i really like the way the embalm mechanic interacts with anointed procession. it really makes embalm cost-efficient, not just something to do with your time. also, keep in mind that anointed procession stacks; if you have two anointed processions out, you get 3 tokens from every embalm!
also, you should add Ancient Den for some of the artifact synergies.
i don't think Fumigate works very well in this deck, since you want to pump out your creatures before turn 5 and your big threats rely on synergy with the little guys that fumigate would destroy. instead you could add some some token-creation, i think your deck is lacking a little bit of that.
6 days ago
You may have overlooked Ancient Den, it seems like you have the other artifact lands. Although $3.00 isn't really budget to a lot of people, you may have an extra you can toss his way.
Some more ramp in the deck would be good, especially artifact creatures that can bring big stuff in mid-game and swing with Jor Kadeen later. Maybe Alloy Myr, Hedron Crawler, Manakin, Opaline Unicorn, Plague Myr, and/or Scuttlemutt.
Mentor of the Meek could really help with card draw, too.
1 week ago
Aethaleon I really like the suggestions you dropped however the cards you suggest I remove also have cycling, and this is a mono-white deck, and card draw is needed. I don't plan to remove any of the cards in this deck with cycling. Ancient Den will 100000% be added, and Quarantine Field I will playtest but I will try to find a different card to swap out as Cast Out has flash + cycling. So if I was to remove something it would be Oblivion Ring instead but I am trying to add removal, not remove it so we will see how this plays out considering it is becoming insanely difficult to find cards to swap out because almost every card in the deck has a solid use. Currently the only somewhat solid card I feel I can swap out is Sword of Light and Shadow but even that is hard to swap out for something else. Thank you for the suggestions.
Mizzazzi great suggestion, and I will attempt to find a way to play test it as someone in the shop I play at just traded me for my Foil Hapatra for there EDH deck! As for the Gideon. Trials is solid but I feel Gideon Jura is the planeswalker that needs to be added if I add a new one because of the additions such as Thalia, Heretic Cathar and Authority of the Consuls and he is just a good planeswalker. So thank you for the suggestions, and I will look into adding the angel.
1 week ago
You could run Weathered Wayfarer , and I'm personally a fan of Mangara of Corondor . I would swap Eight and a half tails for Mother of Runes . Could go with Planar Cleansing over Akroma's Vengeance. A Prototype Portal could be useful for you, especially if you added an Ancient Den . But I usually imprint a gilded lotus onto it. However, you have plenty of artifacts that would be good choices to duplicate.
2 weeks ago
It seems like the deck is lacking in answers, things like Swords to Plowshares or Disenchant-type effects, especially since your Sunforger only has 2 valid targets. Since you have metalcraft, you can run Dispatch and Dispense Justice. I suppose this is more meta-dependent, but for me at least, having sufficient answers is crucial.
3 weeks ago
Haha, there is no particular reason for not include Ancient Den, I don't need that many artifact lands and I need plains more than artifact land. Academy Ruins is almost useless for me, I never had an experience that it was needed to win me a game.
Helm and leyline combo doesn't have any synergy with my deck, and it only eliminates one player at a time. I am not trying to include all the 2 card combos, only the ones that have added value to my current deck.