Ancient Den

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Common
Mirrodin (MRD) Common

Combos Browse all

Ancient Den

Artifact Land

(Ancient Den isn't a spell.)

: Add to your mana pool.

Price & Acquistion Set Price Alerts

HOP

MRD

Ebay

Ancient Den Discussion

He_Who_Hungers on Scarecrows

1 week ago

It looks to me like you're going for a sort of different type of deck than mine (or at least are playing it in a very different environment), so I'll be careful with suggesting too much, and stick to the things I have found worked well in general for me.

First I would recommend is Channel the Suns. If you're looking to get the King out as early as possible, this is the card to do it, allowing you to drop him as early as turn 2 in combination with Sol Ring. Even beyond that, it usually feels pretty good to get him out a turn earlier, or for one less mana, sometimes enabling you to follow him up with a scarecrow right away.

Secondly, I agree with your aversion to use too many changelings, but if you're looking for a wacky combo, it doesn't get much better than the trio of Changeling Hero, Changeling Titan and Changeling Berserker. I find they work great on themselves, as they allow you to champion a scarecrow, which re-enters when they die, and can get you another trigger. If you manage to get all 3 of them together, though, you can have them champion each other (e.g. play the Titan first, champion any creature, then drop Hero, champion the Titan, then play Berserker, champion Hero. Since Hero leaves play, Titan re-enters, which champions Berserker, causing Hero to return and so forth), which is usually a game ender since you're able to destroy all of your opponents' permanents. I'm usually not much of a combo player, but I personally find this one very funny, if a bit hard to get off.

For theme, I'd urge you to play Reap and Sow. It's not really a great card, but it can help you ramp and tutor for some of the more key Nonbasic lands (in your case probably Cataracts or Inventor's fair). And it just fits the theme. If you're playing Reaper King, you might as well start Reaping (or sowing, or both!).

I also tend to like Tezzeret the Seeker , especially if you back him up with a set of artifact lands (Seat of the Synod, Tree of Tales, Vault of Whispers and Ancient Den). You'll mostly want him for his second ability, which allows you to tutor your artifact lands for some added ramp, or a simple -1 to grab that Heap Doll if you need a RK trigger and don't have one on hand.

Lastly I'd like to recommend either Fabricate or Drift of Phantasms (or both, as I did). The point of fabricate is hopefully somewhat clear, and I tend to like the Drift as it can find a lot of your key cards (I usually end up transmuting him into either a Scarecrone or a Chromatic Lantern), and even if you don't need to transmute it, it can never hurt to have an extra flying blocker.

I'll leave it at that for now. If you're looking for more inspiration, take another look at my list.

isaelis on Budget Trips

1 month ago

OOOOOO cool idea!!!! With Dreamscape Artist, and depending on the budget, you could add Ancient Den..... Seat of the Synod.... Vault of Whispers... those would be GREAT sac fodder for dreamscape since you just get them back eventually!!!

Nillstan on Well Equipped Whelps

1 month ago

Gattison

That's what I was thinking as hes very dependant on Ancient Den or Bone Saw to be instantly good. It will, ofc, come down to testing, but that's the plan. Itll probably be that way in the end.

Spirits on Arahbo, Xenagos... for Cats EDH

1 month ago

Hi rofldiekatz,

Hashep Oasis is a perfect land, I'll work that one in, probably replacing Centaur Garden, it's been on the eval/cut-list for a while.

I like Ash Barrens, if I don't need to mana-fix (for ), I can still play it untapped an utilize that turn. On the other hand, If i have Forest,Forest,Ash Barrens I can fix into a Plains. Also, if the game is going on, I can pay the to filter out another land from my deck. So it never really hurts me (only helps sometimes).

Because I don't have many Equipments/Artifacts, Tree of Tales/Ancient Den are even more valuable to me. I often tutor for equipment (multiple creatures do this, sorcery, etc). I need to attack / connect / infect so often I will need to pull a protection sword, or a Grafted Exoskeleton and have high Equip costs. Because I'm not highly combo, being able to connect faster is critical. PS: I need more combos in this deck, still searching for them if you have any ideas!

Okina, Temple to the Grandfathers never hurts though either, it's a with no penalty so have to work that in as well somewhere.

matkomtg on The Nope Pope

2 months ago

Hi,

I must say I love this one; it's weird to see you in stax environment, but I see those control elements of yours :)

Since I see you are running some artifact support and really remind me of my attempt of Raff (even though it was slightly different), I was wondering if you are considering Walking Ballista as another finisher and another infinite mana sink? It can be tutored from any of your current artifact sources and with addition of i.e. Trinket Mage he's gonna be out there for sure! You can also add Seat of the Synod and Ancient Den to give him more targets.

rofldiekatz on Arahbo, Xenagos... for Cats EDH

2 months ago

I've got two more suggestions. Okina, Temple to the Grandfathers and Hashep Oasis. Maybe you could switch them in for Ash Barrens and Tree of Tales/Ancient Den. When I tried Ash Barrens in my budget version of your deck it most of the time just tended to slow me down. Of course it can help getting you the missing landtype but most of the time it didn't do anything. Tree of Tales and Ancient Den just serve for the purpose of acitvating Puresteel Paladins second ability. They are prone to removal and even if they make Metalcraft happen it doesn't seem to matter that much because you only you only got 8 equipments included anyway and are not likely to draw them for time Puresteel Paladin is on the field. Okina, Temple to the Grandfathers on the other hand does have 8 different targets and is harder to remove. Hashep Oasis is just a more consistant version of Centaur Garden that doesn't force you to pay life for mana and doesn't need 7 cards in your graveyard to be sacrificed (even though the activating cost is higher).

kazbloodrage on Bad Luck Brion

2 months ago

Have you considered putting in Ancient Den or Great Furnace

Technowyvern on Akiri Artifact EDH

2 months ago

DrukenReaps I was thinking of Bruse taro before but decided not to include him. Then since you pointed it out I had another look and realised how good he is. While Silas Renn, Seeker Adept is a good card (that fits the Artifact theme well) partnering it with Akiri would mean a 4c deck without green (unfortunately this leaves us with little ramp which helps get turn three Jor Kadeen, the Prevailer And other nice early cards.

I saw the blue version of Ancient Den and Great Furnace and wanted to put that type of land in this deck. I put ancient den in and couldn’t find great furnace so thank you. Darlsteel citadel looks like a nice card to.

I’ll have a look at those links then make appropriate adjustments ^-^

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