Snow-Covered Swamp

Snow-Covered Swamp

Basic Snow Land — Swamp

: Gain .

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Snow-Covered Swamp Discussion

vediusmaps on Willowmaker

1 month ago

Have you tried Dead of Winter as a boardwipe? It's almost the same with Toxic Deluge , and more likely than not, your opponents doesn't have snow creatures.

Replacing your basic lands to Snow-Covered Forest s, Snow-Covered Plains and Snow-Covered Swamp s will increase the number of -X/-X counters.

RainB00ts on Ratchet Rats

1 month ago

Initially looking at the list there are too many lands. I would say cut down to 36 or 37. Your mana curve is mainly 3 drops so 45 lands is too many. You don't need Unknown Shores and Evolving Wilds since you are mono black. Cutting those lands frees up 8 or 9 extra card slots.

Instead of Hex, I suggest Plague Wind and/or In Garruk's Wake as they are better board wipes (better to have more than one piece of board wipe). Mutilate is an interesting option since you are running a lot of swamps. Or use all Snow-Covered Swamp and try playing Dead of Winter .

Another tutor to consider is Mausoleum Secrets . I've always wanted to play this card but don't run many black decks that can take use of it.

Consider some other card draw options to help prevent you from running out of gas. Such as: Night's Whisper , Read the Bones , or Sign in Blood . Maybe Phyrexian Arena or Greed

Lightning Greaves would be a good addition to the deck. Gives your commander haste and lets you use its tap ability right away. Plus the protection of opponents not being able to target it.

If you want another cheeky option, I think Thornbite Staff goes infinite with your commander. Equip to your commander, use your commander's ability to sacrifice a rat, the staff untaps your commander, then your commander's ability resolves. Rinse and repeat xD

For spot (single creature) removal you could also consider Defile , Murder , Hero's Downfall but Doom Blade and Tragic Slip are pretty good.

Other ramp cards could be: Wayfarer's Bauble , Mind Stone , Thought Vessel . Bontu's Monument may be good as well but not exactly ramp.

If you want to lean heavier into the creatures who make your opponents discard theme (by swapping out a current creature as 37 is already pretty high), Sadistic Hypnotist is a brutal card ;)

Spirits on Kaalia, Mirror Breaker EDH

1 month ago

Hey uninvited,

Things have been good, deck is performing very well in tournament play considering Kaalia of the Vast being ranked in Tier 4 (high power). Won all three rounds again this weekend.

I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).

Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.

I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.

I still need to go down 1 land, probably Sunbaked Canyon for Mox Diamond whenever I can get my hands on one (saving up store credit at card kingdom selling stuff I don't need still.

Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.

Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.

Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.

T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .

Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.

Diabolic Revelation too much mana. Insidious Dreams is viable, others use it, but for me it's too high CMC again.

Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).

Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.

Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.

Talisman of Conviction is on the potential cutting block, it's great net rock, but no .

I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.

Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.

Cheers.

Savaaage on Marquis De Chainer, Sadism 101

1 month ago

I took out Yawgmoth's Will and Mox Opal for 2x Snow-Covered Swamp . Not sure if this is the right call or the right move but I'm not sure. What yall think? Should we stay at 32-33 lands or go down to 30 for more gas?

TERMLESSRANGER_TurnOneTutor on

1 month ago

So I went down to the LGS on payday and picked up Gutterbones Bloodghast Gravecrawler Corpse Connoisseur . They didn't have a Nether Traitor so I ordered one of TCG. I also added Field of the Dead and to go with that 1 Snow-Covered Swamp and a Leechridden Swamp . I took out Priest of Forgotten Gods because she felt to slow and clunky. Ayara, First of Locthwain did plenty. I also dropped Army of the Damned Reave Soul and Dread Presence . These got cut mostly because the way I've been playing the deck has shifted away from them. I literally just made these swaps so I haven't played it yet but boy oh boy am I excited.

FelixMortem on Kokusho Commander

2 months ago

The deck can make between a somewhere between a lot and infinite mana in the mid to late game so mana isn't that hard to come by. My land base is pretty solid with Cabal Coffers , Cabal Stronghold , Deserted Temple , Nykthos, Shrine to Nyx , Thespian's Stage , Urborg, Tomb of Yawgmoth and Vesuva . I also have a Magus of the Coffers and an Umbral Mantle for infinite mana with at least 6 Snow-Covered Swamp s

cyeRunner on Nobody expects the Kozileks Inqusition - BG Infect

2 months ago

match_lighter: Thank you for your appreciation :)
For the manabase: the next plan is to go +2 Fetchlands, -1x Forest , -1x Snow-Covered Swamp . Since Forest and Overgrown Tomb are both fetchable with the "Forest"-keyword I can go for the budget version of Verdant Catacombs : Wooded Foothills / Windswept Heath .
The only reason to run Snow-Covered Swamp is against Blood Moon , which is not played very much, also i'd need a full playset of Verdant Catacombs to fetch is consistently. So neither my budget allows it nor have I the requirements by the Meta to play it.
(It allows me to play Inquisition of Kozilek and Plague Stinger , otherwise I would use the to animate Inkmoth Nexus ).
Regarding Pendelhaven : I upgraded to 2 last week and need to playtest. You increase the consistency of drawing it but also run the risk of beeing stuck with one on the field and one in hand. Need to see how the playtests go and then I'll decide if I go down to 1 again. 3 seems an overkill to me.
I never thought of using Surgical Extraction in such a matter, it seems like a good idea. Maybe I can borrow the card or proxy it for playtests, but currently it is out of my budget.

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