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Basic Snow Land — Swamp
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Snow-Covered Swamp Discussion
6 days ago
Someting you could do is playing ramp things. Crypt Ghast, Extraplanar Lens+Snow-Covered Swamp or Heartless Summoning to get your demons much faster. Also Sorin's Vengeance would be a good finisher then.
Your discard plan is a little bit too far away from your plan to get out the deamons because you cant to both at the same time, discard is only good in early turns and in combination of early board presence from your side. You should keep things like Inquisition and Distress but not that much. You also need room to win the game. Maybe 4 Discard 4-6 removals/wipes the rest demons and ramp. But you have to test and look for yourself what you want to do with your deck.
i hope this helps.
1 week ago
2 weeks ago
2 weeks ago
Bulletproofcats Hey I think replacing Strip Mine and Wasteland for 2x Snow-Covered Swamp would be fairly viable to destroy any problematic lands. Seems auto include with Crucible of Worlds. Also I don't have much experience with this deck to understand if this could be a decent addition but Geier Reach Sanitarium can help dump higher mana cost cards into the grave early game if setup with a bad hand. Bojuka Bog is nice utility land but it comes in tapped and isn't a swamp without Urbog in play - does this deck heavily rely on land tempo (tapped/untapped)? Deserted Temple can get you some juicy mana spikes when untapping Cabal Coffers. Buried Ruin could be also another additional tool to get artifacts back and has additional recursion with Crucible of Worlds. What would you think would be the lowest number of Swamps would you go down to if you'd include some of these lands? The colorless mana could definitely impact the game and lead to a tempo loss.
I'm thinking of buying into this list and for multiplayer games I'm thinking of cutting Thoughtseize, as it's a bit too one dimensional (though i'd keep it for 1v1s), for either Massacre Wurm (if there are lots of tokens / weenies), Bitterblossom for synergy with Contamination and also to act as chump blockers (I'm assuming the life hit won't be too impactful as you had phyrexian arena in the previous revisions) and also acts as sac activators for Grave Pact. Hero's Downfall is also a decent replacement as it's nice to get rid of some troublesome planeswalkers. I also have Imperial Seal so I can always just replace it for that and the CMC would be matched so mana curve wouldn't be too heavily impacted. Or maybe add Phyrexian Altar back in. Phyrexian Tower can work nicely with Bitterblossom.
Mimic Vat seems to have crazy value in this deck and could also be used in a niche situation to deny specific recurring enemy creatures. Or stealing enemies Sidisi, Undead Vizier or Solemn Simulacrum and then you can recur 2 per turn - viability.
I'm still thinking of some other cards that I'd like to check on with you - I'm thinking of buying into 99% of this list with some 1/2 card changes so your experience would be wonderful.
2 months ago
On cards like Rimebound Dead, an ability can be paid for with a snow permanent like a Snow-Covered Swamp. My question is whether "can" means "must" in this case. Would something like a Gilded Lotus work to pay that cost or must it be a snow permanent?
4 months ago
You might consider playing Woodland Cemetery, Drowned Catacomb, Hinterland Harbor since you are playing the full set of Duals and Fetchlands. You might even think about Snow-Covered Forest, Snow-Covered Island and Snow-Covered Swamp to add Tainted Pact to the deck.
Otherwise, nice deck!
4 months ago
Maybe you wanna play things like Pestilence/Pestilence Demon + Exquisite Blood/Whip of Erebos - instant speed mass removal with alot lifegain and sometimes these are the end of the game. Hatred and Whip of Erebos are a nice way to get rid of enemies too.
Next card you could add is a simple Darkness. Fogging every round? I'd take that!
Hope I found something you like, +1'd
4 months ago
First things first, I would lower your land count to 35. You shouldn't need much more than that due to being Mono, and Black gets a lot of good ramp cards. Barren Moor and Myriad Landscape should be removed for sure. I would say Crypt of Agadeem needs testing. Personally I find it to be too slow.
Under your Artifacts, I would personally cut Charcoal Diamond due to it being a fairly weak mana rock. My suggestion would be Mana Crypt but you don't have to replace it. Coat of Arms is great but I have never found a need for it. It is something I cut. It is great when I have a lot, but if I have a lot, I should already be winning. This is what we call "Win More" but it could also hurt you. Consulate Dreadnought is an easy cut. You would usually rather attack with the Zombies. Door of Destinies is another card I would cut. It's only getting counters when you cast spells, while Gisa is usually swarming with tokens. Door of Destinies is a personal choice, and the best card I just suggested to be cut.
As you want more mana ramp, especially due to my cut of Charcoal Diamond, get a Black Market.
I'll get to the Sorceries and Creatures later. Those two with Instants are all personal choices.
I'm not sure how much I've helped with cuts so far as I've made a few suggestions. We will figure this out.