Basic Snow Land — Swamp
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|Commander / EDH||Legal|
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Snow-Covered Swamp Discussion
4 days ago
META CHANGE / DECK CHANGE
Update at 09/2020
4 days ago
1 week ago
I'm super happy to see such a good landbase for a mono-deck. Nice! +1 The only lands I can recommend are maybe a Crypt of Agadeem because of the graveyard, and Cabal Coffers if you have the budget. Also, if you want you could always take out your basics for Snow-Covered Swamps because they function and are the same identity wise, but they also can be good against the few people who play snow decks. Its not much of a difference but hey, you never know
1 month ago
Howdy there! You might like some of these lands (and ramp)
- Morphic Pool
- Darkwater Catacombs
- Polluted Delta (Budget Version: Bad River)
- Underground River
- Darkslick Shores
- Sunken Ruins (Cheap right now with double masters!)
- Drowned Catacomb
- Choked Estuary
- Temple of Deceit
Basic island and swamps can be cut for Snow-Covered Islands and Snow-Covered Swamps. They count as basics and produce the same colors, but if your opponent is playing a snow deck it can be helpful. There isn't too huge of a chance for that but since its exactly the same for you either way its better to have that option always available.
- City of Brass
- Prismatic Vista
- Fabled Passage
- Wasteland or Strip Mine
- Forbidden Orchard
- Exotic Orchard
- Gemstone Mine
- Reflecting Pool
- Gemstone Caverns
You gotta run Command Tower without a doubt
Your average mana cost is kind of high so I would consider some of these: Sapphire Medallion, Jet Medallion, Lotus Petal, Dimir Signet, Talisman of Dominance, Fellwar Stone, Coalition Relic, Extraplanar Lens, Gilded Lotus, Dark Ritual, etc are nice for ramp. Maybe a Caged Sun or Gauntlet of Power too.
If you have the budget, Mana Crypt is very good as well.
In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!
1 month ago
The idea looks fun but I would redesign this into a Mill deck. You can still use the crabs you have, plus you can use Horseshoe Crab and Ancient Crab in combo with Phenax, God of Deception. Take advantage of those crabs' high toughness.
After that you need spells to answer your enemy's moves. Counterspells and removal will help you survive. There's also a lot of non-creature spells that Mill, like Glimpse the Unthinkable.
1 month ago
-4 Forest, +2 Snow-Covered Forest, +1 Snow-Covered Mountain, +1 Snow-Covered Swamp. Adding the snow lands gives a slightly better chance at turning on Field of the Dead sooner with no downside. Slightly changed basic land balance.
-1 Burgeoning, +1 Worldly Tutor. Just running the playtesting made two things clear: Burgeoning isn't going to pay off all that much, and the deck needs either Crucible of Worlds or Ramunap Excavator to make it into play to get the engine churning. Adding the tutor will ensure that will happen more reliably. The Gitrog Monster is also pretty important to find too, so I'm likely going to find spots for the Demonic Tutor anyway as well as a Chord of Calling.
2 months ago
I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.
So, what I would recommend:
Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.
Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.
Then, of course, there are some includes that should go in most aristocrat lists:
So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.
Liliana, Heretical Healer Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.
Alright, now upon what I would ablate:
Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.
Okay then. That shall be all from me! You may peer upon my list here if you care.
2 months ago
A few changes I would recommend:
- Swapping Mutilate for Dead of Winter. It costs less, plus you're running plenty of Snow-Covered Swamps to justify playing it. Also, the odds are slim that your opponents are running any snow creatures.
- Swapping Solemn Simulacrum for Nirkana Revenant. The Revenant gives you much better ramp plus a mid-late game mana sink. Even though it has no evasion, your opponents should have few to no blockers since you keep making them discard.